Funny how bold I felt before this turn, because I had both strike and CB in hand and how convinced I was that even an OS wouldn’t be a bad thing for me. After that patrol blunder of mine, I’m not so sure anymore… But well, I do have this CB, so…
CAPS25 FINALS part 3 P1T5
P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Shoddy Glider (3/1)
Captured Bugblatter (4/2)
STARTING HAND
Crashbarrow (6/2)
Scorch
Pillage
Feral Strike
Nautical Dog (1/1)
WORKERS
Bloodburn
Careless Musketeer (2/1)
Charge
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
NextHand
Makeshift Rambaster (1/2)
Shoddy Glider (3/1)
Crashbarrow (6/2)
Mad Man (1/1)
Scorch
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Quince - ($6)
CB clears patrol - ($3)
huntress trades prynn
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Quince (1/4, lvl3)
Elite:
Scavenger:
Technician: mirror 0/1
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 3
- Workers: 9
Thoughts
damn, I was too greedy with scavenger. Otherwise I would have had two units less in my reshuffle pile, which really is a BIG thing, not to mention the extra damage that I could have dealt. So much for my comfortable feeling. Nothing of that is left as I don’t see a good followup for T6-7, even if he doesn’t hit the jackpot of Garrison into DS into Vystari now. I would have preferred to put levels on Drakk, but I need to invest the mirror into a faster cycling speed with these extra cards in my discard pile