[CAPS25] Round4: P1 zango [Blood]/Feral/Truth vs P2 dwarddd monopurple

if you go down on cards, I really don’t want you to recover too easily, so yes, I accept to not make use of the midband healing of Cal, which probably already is a waste of ressources, but well…

CAPS25 round 4 P1T3

P1 [Blood]/Feral/Truth vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Crashbarrow (6/2)


STARTING HAND
Makeshift Rambaster (1/2)
Mad Man (1/1)
Spectral Hound (3/3)
Bombaster (2/2)
Pillage


WORKERS
Careless Musketeer (2/1)
Bloodburn
Pillage


NextHand

Mad Man (1/1)
Makeshift Rambaster (1/2)
Crash Bomber (2/2)
Charge
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
bogre sidelies mox
midband Cal kills Fargo - ($3)
hound - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Cal (3/2, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

the expected float 1, so it’s probably going to be Argo + Tech 2. It’s a bit tricky whether to do a Cal maxband this turn or not. If he has teched now I’m going to look silly if I don’t, but if he didn’t tech it, I’m going to look silly with then a hero in the patrol forcing good trades against my bogre-must-attack