if you go down on cards, I really don’t want you to recover too easily, so yes, I accept to not make use of the midband healing of Cal, which probably already is a waste of ressources, but well…
CAPS25 round 4 P1T3
P1 [Blood]/Feral/Truth vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Crashbarrow (6/2)
STARTING HAND
Makeshift Rambaster (1/2)
Mad Man (1/1)
Spectral Hound (3/3)
Bombaster (2/2)
Pillage
WORKERS
Careless Musketeer (2/1)
Bloodburn
Pillage
NextHand
Mad Man (1/1)
Makeshift Rambaster (1/2)
Crash Bomber (2/2)
Charge
Scorch
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
bogre sidelies mox
midband Cal kills Fargo - ($3)
hound - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Spectral Hound (3/3)
Elite:
Scavenger: Nautical Dog (1/1)
Technician:
Lookout:
In Play:
- Bloodrage Ogre (3/1)
- Cal (3/2, lvl3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
the expected float 1, so it’s probably going to be Argo + Tech 2. It’s a bit tricky whether to do a Cal maxband this turn or not. If he has teched now I’m going to look silly if I don’t, but if he didn’t tech it, I’m going to look silly with then a hero in the patrol forcing good trades against my bogre-must-attack