You were not far off with your expectation of the upcoming turn…
CAPS25 FINALS part 1 P1T6
P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Desperation
Desperation
STARTING HAND
Shoddy Glider (3/1)
Makeshift Rambaster (1/2)
Feral Strike
Nautical Dog (1/1)
WORKERS
Pillage
Scorch
Careless Musketeer (2/1)
Bloodburn
Charge
NextHand
Captured Bugblatter (4/2)
Bombaster (2/2)
Desperation
Bloodrage Ogre (3/2)
Tech 2 card(s)
Get Paid - ($9)
strike fetches two CB - ($1)
crash barrow #1 kills sl & technician
small CB attacks Oni, explodes to kill Oni
CB #2 (6), Cal (4), giga (8), elephant (12) plus a glider from hand (3) deal a total of 33 to your base, GG - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (4/3, lvl5) [provides resist]
- Gigadon (8/6)
- Rampaging Elephant (6/7)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 13
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
GG & WP. Can’t express enough how grateful I am to see that my deck actually is able to perform after this breakdown I took in our last encounter…
Really looking forward to our next match!