well, although I didn’t go for hounds this time, Cal’s midband ability played a very big role when I made this deck choice. But tbh: I didn’t have Stewie in mind
CAPS25 round 3 P2T3
P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Crashbarrow (6/2)
Crashbarrow (6/2)
STARTING HAND
Scorch
Crash Bomber (2/2)
Crash Bomber (2/2)
Bloodrage Ogre (3/2)
Mad Man (1/1)
Pillage
WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
NextHand
Makeshift Rambaster (1/2)
Charge
Crashbarrow (6/2)
Nautical Dog (1/1)
Bombaster (2/2)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
cb x2 - ($4)
tech 2 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Crash Bomber (2/2)
Elite:
Scavenger:
Technician: Crash Bomber (2/2)
Lookout:
In Play:
- Cal (3/4, lvl3), provides resist
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
ok,this turn is surprisingly easy. Also I can’t express how grateful I am for his stewie tech instead of a second argo… phew…