Turn 6 and I havn’t attacked once… I’m really wondering when I’ll finally be allowed to participate in this game ![]()
I’m also wondering whether I should have kept my mouth shut - that hand refresh turn of yours sounds like a nice way to possibly align these MoPs further, even though my statement about the gold still holds true.
CAPS25 round 5 P2T6
P1 [Bashing]/Balance/Disease vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Crashbarrow (6/2)
Nautical Dog (1/1)
Bloodlust
Scorch
Pirate-Gang Commander (6/6)
WORKERS
Bloodburn
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
Pillage
Charge
NextHand
Bombaster (2/2)
Pirate-Gang Commander (6/6)
Crashbarrow (6/2)
Captured Bugblatter (4/2)
Free Speech
Discard
Bloodlust
Nautical Dog (1/1)
Scorch
Crashbarrow (6/2)
Tech 0 card(s)
Get Paid - ($10)
expensive bloodlust on thief & messenger, will die at end of turn dealing 2 to your base - ($7)
PGC - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Pirate 2/2
Elite: Pirate 2/2
Scavenger: Captured Bugblatter (4/2)
Technician: Drakk (1/3, lvl3)
Lookout: Pirate 2/2
In Play:
- Pirate-Gang Commander (6/6)
Buildings:
Base HP: 20
Tech I HP: 3
Tech II HP: 4 (Blood)
Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
Thoughts
well, this bloodlust was meant for a possible Midori kill, but removing haste for a flying mimic also is quite nice! let’s slowly create the board such that a single attack step will be enough for lethal and until then I’ll have to wait for him to at some point miss the MoP or to get silenced, which I’m guaranteed to draw very soon.