[CAPS25] Round1: P1 FrozenStorm [Past]/Peace/Anarchy vs P2 Bryce_The_Rice monopurple

GL HF @Bryce_The_Rice !

Changes in Effect: 2.1a Balance Patch

TL:DR for this matchup is:

Card Changes
Pirate Gunship Remove obliterate 2
Hyperion change stats to 4/4
Tricycloid change stats to 3/2
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1"

[CAPS25] - Round1, Player1, Turn 1

P1 PPA 2.1a vs P2 Purple 2.1a

Starting Hand

Tinkerer
Fading Argonaut
Plasmodium
Nullcraft
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (2)
  • Worker (1)
Workers

Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3a fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Neo Plexus
Time Spiral
Temporal Research
Forgotten Fighter
Battle Suits

End of Turn Discard
My Thoughts

Been a minute since I’ve played PPA, new Garrison might make it tough, but excited to see!


Turn 1

Hand: Battle Suits, Hardened Mox, Nullcraft, Time Spiral, Plasmodium
Workers: Hardened Mox

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Plasmodium ($2)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Plasmodium (3)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 2
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Tinkerer, Temporal Research, Forgotten Fighter, Fading Argonaut, Neo Plexus

Discard

Time Spiral, Nullcraft, Battle Suits

Think

Not much point playing mox straight into past. It’s just throwing tempo straight into the trash. Instead, we’ll play a little risky with plasmodium. Likely I’ll play fading argonaut and tinkerer next turn, and tech in seer and… stewardess? Knight of the conclave? Unsure yet. I need to decide on a tech 2 plan very quickly.

Hmmm Interesting

[CAPS25] - Round1, Player1, Turn 2

P1 PPA 2.1a vs P2 Purple 2.1a

Starting Hand

Neo Plexus
Time Spiral
Temporal Research
Forgotten Fighter
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Stewardess of the Undone, Gunpoint Taxman


Main:

  • Fading Argonaut hits your base to 18
  • Neo Plexus (4)
  • Worker (3)
  • Tech 1 w/ tax (1)
Workers

Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/3 fade 2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Stewardess of the Undone
Battle Suits
Time Spiral
Gunpoint Taxman
Temporal Research

End of Turn Discard
My Thoughts

Interesting start, maybe Bryce whiffed Fargo and Plexus. Stewardess will be good against both of them as well as Plasmo and Nullc, as will GPT, so grabbing those. Goal is get to tech2 safely with a little pressure


Turn 2

Hand: Tinkerer, Temporal Research, Forgotten Fighter, Fading Argonaut, Neo Plexus
Workers: Hardened Mox, Forgotten Fighter

Techs

Turn 2: Seer, Knight of the Conclave


  1. Forecast
  2. Tech 2 cards
  3. Get paid (+$6, $8)
  4. Hire a worker ($7)
  5. Build Tech 1 ($6)
  6. Summon Fading Argonaut ($4)
  7. Summon Tinkerer ($2)
  8. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A) (Fading 3)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Tinkerer (1/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Plasmodium (Forecast 2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 2
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Time Spiral, Neo Plexus, Nullcraft, Seer

Discard

Think

Not an unexpected start at all. I’m going into kotc, which could get me into trouble, but it will provide strong defence against cadets. However, due to the gold, perhaps I would’ve been better served with argonaut. I’m not sure.

[CAPS25] - Round1, Player1, Turn 3

P1 PPA 2.1a vs P2 Purple 2.1a

Starting Hand

Stewardess of the Undone
Battle Suits
Time Spiral
Gunpoint Taxman
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Flagstone Garrison, Overeager Cadet
Stewardess of the Undone, Gunpoint Taxman


Main:

  • Stewardess of the Undone, peel up Fargo (4)
  • Battle Suits (2)
  • Fargo kills Tinkerer, you draw 1
  • Plexus hits your tech1 to 2hp
  • Worker (1)
Workers

Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Stewardess of the Undone (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus (3/2)
  • Fading Argonaut (3/2 fade 1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Tinkerer
Nullcraft
Plasmodium
Flagstone Garrison

End of Turn Discard
My Thoughts

So far so good, high pressure, next turn probably going to end up with him putting a wall up.

Maybe it’s worth considering if I should peel up Tinkerer or Fargo:

  • With Fargo, I kill tinkerer and get tech1 damage.
  • With Tinkerer, I just wall up, but he gets one less card and Fargo fades.

I think the 3 damage on tech1 is worth putting the card there and losing Fargo as a blocker. Debateable but I’m gonna say worth.


Turn 3

Hand: Time Spiral, Neo Plexus, Nullcraft, Seer, Fading Argonaut, Knight of the Conclave
Workers: Hardened Mox, Forgotten Fighter, Time Spiral

Techs

Turn 2: Seer, Knight of the Conclave
Turn 3: Yesterday’s Golgort, Yesterday’s Golgort


  1. Forecast
  2. Tech 2 cards
  3. Get paid (+$7, $9)
  4. Hire a worker ($8)
  5. Build Tech 2 Past ($4)
  6. Summon Knight of the Conclave ($4)
  7. Summon Seer, Plasmodium Arrives ($3)
  8. Summon Fading Argonaut ($1)
  9. Plasmodium kills Stewardess
  10. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A) (Fading 3)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Seer (2/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 2
    Tech 2: 5
  • Units/Heroes:
    Knight of the Conclave (Forecast 3)
  • Base: 18
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Temporal Research, Battle Suits, Nullcraft, Neo Plexus

Discard

Think

Ah yes, they also went stewardess. Not a great surprise. Plasmodium hits back, we drew kotc to lay him down, and tech up fast. Since I already have one seer, may as well head to past.

[CAPS25] - Round1, Player1, Turn 4

P1 PPA 2.1a vs P2 Purple 2.1a

Starting Hand

Tinkerer
Nullcraft
Plasmodium
Flagstone Garrison

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Fargo fades out
  • Tech 2 cards (except turn 1)
All Teched Cards

Flagstone Garrison, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Stewardess of the Undone, Gunpoint Taxman


Main:

  • Tinkerer (6)
  • Worker (5)
  • Tech 2 Peace (1)
Workers

Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Gunpoint Taxman
Temporal Research
Overeager Cadet
Stewardess of the Undone

End of Turn Discard
My Thoughts

low rolling the garrison for this hand is a bummer for sure… Teching the other and OC to give us the best possible chance to grab it. Maybe it’ll be worth the Prynn+TR next turn to dig 'em out, we’ll see


Turn 4

Hand: Temporal Research, Battle Suits, Nullcraft, Neo Plexus
Draw: Yesterday’s Golgort, Yesterday’s Golgort
Swap: Yesterday’s Golgort/Tinkerer
Workers: Hardened Mox, Forgotten Fighter, Time Spiral, Neo Plexus

Techs

Turn 2: Seer, Knight of the Conclave
Turn 3: Yesterday’s Golgort, Yesterday’s Golgort
Turn 4: Now!, Shimmer Ray


  1. Forecast, Fading
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Summon Vir Garbarean ($7)
  5. Cast Temporal Research, draw 2 ($5)
  6. Summon Yesterday’s Golgort ($2)
  7. Swap a card ($1)
  8. Hire a worker ($0)
  9. Discard 3, draw 2, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Yesterday’s Golgort (6/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Fading Argonaut (2/3) (Fading 2)
    :pschip:Technician: Seer (2/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 2
    Tech 2: 5
  • Units/Heroes:
    Vir Garbarean (2/3)
    Knight of the Conclave (Forecast 2)
  • Base: 18
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Yesterday’s Golgort, Plasmodium, Shimmer Ray, Nullcraft, Temporal Research

Discard

Think

Hmm, that turned out quite well for me. Stashed a golgort for next turn too. They’re really going to need to put up air defence (nullcraft?) or they’re dead for sure.

Low roll here might sink me, we’ll see!

[CAPS25] - Round1, Player1, Turn 5

P1 PPA 2.1a vs P2 Purple 2.1a

Starting Hand

Gunpoint Taxman
Temporal Research
Overeager Cadet
Stewardess of the Undone
Garrison + Cadet (TR)
Garrison (OC)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Drill Sergeant, Seer
Flagstone Garrison, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Stewardess of the Undone, Gunpoint Taxman


Main:

  • Prynn (7)
  • Temporal Research, draw 2 (5)
  • Flagstone Garrison (2)
  • Overeager Cadet, exhaust to draw 1
  • Overeager Cadet, no exhaust
  • Gunpoint Taxman, no exhaust (0)
  • Tinkerer taps to remove a time rune from Golgort, so he fades away on your upkeep
Workers

Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Prynn (1/3 lvl 1)
  • Tinkerer (1/2)
  • Overeager Cadet (3/2)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nullcraft
Fading Argonaut
Flagstone Garrison
Temporal Research

End of Turn Discard
My Thoughts

Well, TR and hope we get a good combo. DS + Seer

Solid draw, Garrison is what we needed, OC is extra nice. Think I play one OC for cards, and the other + GPT as blockers.

Also realized I can use Tinkerer to eliminate Golgort, which is super convenient XD That actually makes this pretty safe and I think I can snowball from here. Fortunate I got to keep Tinkerer that way XD


Turn 5

Hand: Yesterday’s Golgort, Plasmodium, Shimmer Ray, Nullcraft, Temporal Research
Draw: Battle Suits, Tinkerer
Workers: Hardened Mox, Forgotten Fighter, Time Spiral, Neo Plexus, Plasmodium

Techs

Turn 2: Seer, Knight of the Conclave
Turn 3: Yesterday’s Golgort, Yesterday’s Golgort
Turn 4: Now!, Shimmer Ray
Turn 5: Rememberer, Slow-Time Generator


  1. Fading, Forecast
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Summon Yesterday’s Golgort ($6)
  5. Cast Temporal Research, draw 2 ($4)
  6. Summon Shimmer Ray ($3)
  7. Research Battle Suits ($1)
  8. Hire a worker ($0)
  9. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Seer (3/1+A)
    :psfist:Elite: Vir Garbarean (3/3)
    :ps_:Scavenger: Fading Argonaut (3/3) (Fading 1)
    :pschip:Technician: Yesterday’s Golgort (6/4) (Fading 2)
    :target:Lookout: Shimmer Ray (3/4) (Fading 2)

  • Buildings:
    Tech 1: 2
    Tech 2: 5
  • Units/Heroes:
    Knight of the Conclave (Forecast 1)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Now!, Slow-Time Generator, Nullcraft, Rememberer

Discard

Think

Ah yeah, I totally forgot they can just fade my dudes. I probably shouldn’t have gone into past. Hmm, oh well. They can’t fade everything. I could’ve teched up here, and I may regret not doing so, but I should be clear to next turn. We’ll see. Slow time maybe?

Question here: I guess I made an assumption on our Flagstone Garrison change for this tourney that having 2 and exhausting the unit still yields the 2x draw. @zango @Bryce_The_Rice is that also your understanding?

My understanding was that two garrisons will trigger twice but that you can only exhaust the unit once and therefore only draw one card. But I would be fine with allowing a draw two when exhausting, but I fear that we then would have to slightly adjust the wording of our change.
Also tagging @charnel_mouse our third judge

1 Like

The wording could be changed for it to draw twice, and I don’t have strong objections. By the current wording you’d only draw once, due to the “if you do” clause.

1 Like

Oh interesting point, I hadn’t actually considered the wording. I think in my head I just imagined that you would be able to draw two as normal. I guess the wording technically disallows that? We’ll have to clean that up a little.

I suggest let’s keep on playing with allowing to draw twice but we do have to find a better wording then. You and @James are the only ones affected. Also this rule setting was a last minute thing, so I think it’s fine to adjust to what we didn’t see beforehand.

1 Like

Idk that theres’ another precedent for an “if you do” ability on a card on the table, s.t. if you do it once, one or both can trigger. Appreciate the ruling to play forward with it as “assumed/intended” by the folks here, but agree finding a cleaner wording that makes it explicit would be good to do going forward.

[CAPS25] - Round1, Player1, Turn 6

P1 PPA 2.1a vs P2 Purple 2.1a

Starting Hand

Nullcraft
Fading Argonaut
Flagstone Garrison
Temporal Research
DS + Seer (Fargo)
Stewardess + rs DS (Seer)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)
All Teched Cards

Drill Sergeant, Seer
Drill Sergeant, Seer
Flagstone Garrison, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Stewardess of the Undone, Gunpoint Taxman


Main:

  • Flagstone Garrison (5)
  • Fading Argonaut, exhausted, draw 2 (3)
  • Overeager Cadet trades with SQL
  • Overeager Cadet trades with Vir, Prynn to level 3
  • Seer, removes a rune from your Shimmer Ray, exhausted, I draw 1 rs draw 1 (2)
  • Tinkerer taps to remove a time rune from Golgort
  • Worker (1)
Workers

Temporal Research, Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Prynn (1/3 lvl 3 fade 3)
  • Tinkerer (1/2)
  • Seer (3/1)
  • Fading Argonaut (3/3 fade 3)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Overeager Cadet
Seer
Overeager Cadet
Stewardess of the Undone
Drill Sergeant

End of Turn Discard
My Thoughts

Engine’s online now, Past actually turned out to be totally not a problem for me, Tinkerer’s the MVP here XD Think it should be downhill from here, though I suppose an assimilate would hurt a little, I get to kill Vir anyway though


Notably seers don’t target I’m pretty sure, since time runes wouldn’t work on forecast if they had to target. Shimmer Ray in lookout was purely to defend against nullcraft.

1 Like

Oh my bad, I forgot that. I can still take the rune away though right? I haven’t totally forgotten how that works?

If so, I will just float the 1

Yeah, you can just do it, no targeting required.


Turn 6

Hand: Now!, Slow-Time Generator, Nullcraft, Rememberer
Workers: Hardened Mox, Forgotten Fighter, Time Spiral, Neo Plexus, Plasmodium, Now!

Techs

Turn 2: Seer, Knight of the Conclave
Turn 3: Yesterday’s Golgort, Yesterday’s Golgort
Turn 4: Now!, Shimmer Ray
Turn 5: Rememberer, Slow-Time Generator
Turn 6: Seer, Second Chances


  1. Forecast, Fading
  2. Tech 2 cards
  3. Get paid (+$10, $10)
  4. Build Slow-Time Generator ($5)
  5. Summon Prynn Pasternaak ($3)
  6. Summon Nullcraft ($1)
  7. Hire a worker ($0)
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Knight of the Conclave (5/4+A)
    :psfist:Elite: Nullcraft (2/1)
    :ps_:Scavenger:
    :pschip:Technician: Prynn Pasternaak (1/3) (Fading 3)
    :target:Lookout:

  • Buildings:
    Tech 1: 2
    Tech 2: 5
    Slow-Time Generator: 2
  • Units/Heroes:
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 7

Hand

Temporal Research, Tinkerer, Yesterday’s Golgort

Discard

Fading Argonaut, Shimmer Ray, Yesterday’s Golgort, Rememberer, Seer, Seer, Second Chances

Think

Ugh, I shouldn’t grabbed second chances way sooner. Past was a huge jorts mistake.

Time has gotten slow

[CAPS25] - Round1, Player1, Turn 7

P1 PPA 2.1a vs P2 Purple 2.1a

Starting Hand

Overeager Cadet
Seer
Overeager Cadet
Stewardess of the Undone
Drill Sergeant
DS + Nullc (DS)
Calypso Vystari x2 (Seer)

Events of Turn:


Upkeep:

  • Get Gold (4 time slow+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Calypso Vystari x2
Drill Sergeant, Seer
Drill Sergeant, Seer
Flagstone Garrison, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Stewardess of the Undone, Gunpoint Taxman


Main:

  • Drill Sergeant, exhausted, draw 2 (2)
  • Overeager Cadet, no exhaust, +1 DS
  • Overeager Cadet, no exhaust, +1 DS
  • Give two runes to Seer, trades with KotC
  • Fargo kills your Prynn, you draw 1, my Prynn to level 5
  • Seer, exhausted, rs draw 2, DS+1, Fargo to fade 3 (1)
  • Calypso Vystari, DS+1 (0)
  • Gunpoint Taxman gets 2 runes, breaks your tech2, your base to 18
  • Prynn breaks the slow time generation
  • Neo Plexus breaks your tech 1, your base to 16
  • Tinkerer hits your base to 15
Workers

Temporal Research, Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 1 rs Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Calypso Vystari (3/2)
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (5/5)
  • Neo Plexus (3/2)
  • Prynn (2/4 lvl 3 fade 3)
  • Tinkerer (1/2)
  • Seer (3/1)
  • Fading Argonaut (3/2 fade 3)
  • Drill Sergeant (3/3)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Seer
Stewardess of the Undone
Drill Sergeant
Nullcraft
Calypso Vystari

End of Turn Discard
My Thoughts

Think this is over


1 Like