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Tournament Rules Templates

I’ve talked about making a thread to store the rules of each of the tournament types that I (or others) have run. Now’s finally the time!

This post will serve as an index to the other posts (and all the posts will be wikis, so that they can be kept up to date).

Tournaments

  1. Standard Counterpick
  2. 19XX
  3. Balance Team Battle
  4. Lum’s Lucky Lottery
  5. Salary Cap Yomi
  6. Solo Shodown
  7. Single Character Showdown
  8. Counterpick Cake
  9. IYL
4 Likes

Standard Counterpick

Rules

  • Double elimination
  • Best of 7 (first player to win 4 games wins the match)
  • Medium timer
  • Double KO is a win for both players, unless it would cause one player to win the match. In that case, it counts as a win for the player not on match-point. If both players are on match-point, then replay the game.
  • Matches will be played weekly!
  • No EX characters
  • Match Pick Rules
    • Standard Counterpick: Double-blind for first match, losing player may choose to switch characters.
1 Like

19XX

Rules

  • Double elimination
  • Best of 7 (first player to win 4 games wins the match)
  • Medium timer
  • Double KO is a win for both players, unless it would cause one player to win the match. In that case, it counts as a win for the player not on match-point. If both players are on match-point, then replay the game.
  • Matches will be played weekly!
  • No EX characters
  • Match Pick Rules
    • Standard Counterpick: Double-blind for first match, losing player may choose to switch characters.
    • Zane, Troq, Geiger, DeGrey are banned
  • Naming: For the official 19XX series, the previous winner gets to pick the next name. Traditionally, @mysticjuicer has offered a $20 steam gift as a pot bonus.
1 Like

Balance Team Battle

Rules

  • Double elimination
  • Best of 5
  • Medium timer
  • Double KO is a win for both players, unless it would cause one player to win the match. In that case, it counts as a win for the player not on match-point. If both players are on match-point, then replay the game.
  • No EX characters
  • Match Pick Rules
    • At the start of the tournament, each player picks 5 characters. This is their stable.
      This may be announced publicly, or sent privately to the TO. Any public announcement overrides any private message. Final choices are required by the start of the tournament, or your stable will be randomly assigned by the TO.
    • Each match, the stables will be shuffled, and matchups will be selected.
    • There is no player-choice of characters within a match. All matchups are pre-randomized by the TO
1 Like

LUM’S LUCKY LOTTERY

Rules

  • Double elimination
  • Best of 7
  • Medium timer
  • Double KO is a win for both players, unless it would cause one player to win the match. In that case, it counts as a win for the player not on match-point. If both players are on match-point, then replay the game, with both characters re-randoming.
  • Random is the only character you may begin with.
  • Loser must choose whether to re-random either their own or their opponent’s character for counterpicking.
  • Double-Down counts as a win for both players unless they are at match point, both players re-random
  • Do not use Blind Pick to ensure the choosing of “Random” from both players. Any player deliberately choosing their character is grounds for a DQ.
  • Matches will be played weekly!
  • No EX characters
  • Must have all characters unlocked

Important: Re-randoming should be done by choosing “New Game” and having both players re-pick with blind pick off so that you can ensure that someone is really picking “Random”. Snooze and you lose on that if you just took their word for it. There should be no reason for blind pick to be on at any point in this tournament. (You can also see it in the opening line of the history window, it should say [Character Name]] (Random) if you forget to duck out of match.)

1 Like

Salary Cap Yomi

Rules

  • Double elimination
  • Best of 5
  • Medium timer
  • Double KO is a win for both players, unless it would cause one player to win the match. In that case, it counts as a win for the player not on match-point. If both players are on match-point, then replay the game, cycling back to the top of the set.
  • No EX characters
  • Match Pick Rules
    • At the start of the tournament, each player will announce either publicly in the main thread, or privately to the TO, a set of 5 characters. The values for those 5 characters must add up to less than or equal to 18 :ps_:. (The price list is listed below)
    • Within 24 hours of a match pairing being decided (based on the time of the match report), each player may decide to change their stable by sending a PM to the TO. New matches won’t be scheduled until after this 24 hour window. (This means if you play earlier than your future opponent, you’ll have more time to choose a new stable).
    • When the match scheduling thread is posted, the exact matchups to be played will be randomized and sent in the initial invite.
    • After the first round seeds are announced, you have 24 hours to change your stable.

@cpat’s Bargain Basement

Budget: 18 :ps_:

Cost Cast
7 :ps_: :zane: :troq:
6 :ps_: :degrey: :grave: :geiger:
5 :ps_: :setsuki: :onimaru: :lum:
4 :ps_: :argagarg: :valerie:
3 :ps_: :persephone: :menelker:
2 :ps_: :quince: :midori: :vendetta:
1 :ps_: :rook: :jaina: :gloria:
0 :ps_: :gwen: :bbb:
1 Like

Solo Shodown

Rules

  • Double elimination
  • Best of 5 (first player to win 3 games wins the match)
  • Medium timer
  • Double KO is a win for both players, unless it would cause one player to win the match. In that case, it counts as a win for the player not on match-point. If both players are on match-point, then replay the game.
  • Matches will be played weekly!
  • No EX characters
  • Match Pick Rules
    • Players pick a single character (publicly, or by PM to the TO). They play that character in all games during the tournament.
1 Like

Single Character Showdown

Rules

  • Double elimination
  • Best of 5 (first player to win 3 games wins the match)
  • Medium timer
  • Double KO is a win for both players, unless it would cause one player to win the match. In that case, it counts as a win for the player not on match-point. If both players are on match-point, then replay the game.
  • Matches will be played weekly!
  • No EX characters
  • Match Pick Rules
    • All players play the single character selected at the start of the tournament. (All matches are mirror-matches!)
1 Like

Counterpick Cake

(credit to @feathers for the inspiration)

Rules

  • Double elimination
  • Best of 5
  • Medium timer
  • Double KO is a win for both players, unless it would cause one player to win the match. In that case, it counts as a win for the player not on match-point. If both players are on match-point, then replay the game at the same handicap.
  • Character Selection
    • Each player will pick a character at the start of the tournament, either publicly, or by PMing the TO (@vengefulpickle). They will use that character for all games in the tournament.
    • At the start of a match, one player will be selected as the first bidder. They will choose an amount of life to handicap either character being played by (That character is considered to have lost the game if they go below that life total, and must concede). The other player then chooses which side of the handicapped matchup to play.
    • After each game, the player who won may propose a new handicap, and their opponent chooses which side of the MU to play.
    • For example, if @vengefulpickle (playing BBB for the tournament) matches up against @mysticjuicer (playing Troq for the tournament like a goon), and @vengefulpickle is handicapping first, I might choose “Handicap BBB by 5 life” (because I don’t think BBB has much of an advantage over Troq). @mysticjuicer could then decide to play Troq against BBB-5, or play BBB-5 against Troq.
    • FAQ:
      • Can you set both characters to 1 health? No, you only modify the life of one character, and it resets on counterpick.
      • Can you handicap at 0 (no health modification)? Yes.
  • Matches will be played weekly!
  • No EX characters
1 Like

iyl_logo_gold_globe_disk

International Yomi League (IYL)

Reply to this thread with an indication that you’re in! When we hit the signup deadline we will work quickly to get our finalized player list into their respective divisions. To do this, we will ask everyone who signed up what their preferred playtimes are and try to slot them that way. As a result, you might end up in a division that isn’t geographically uniform, but rather the times that players have chosen to play. Since we have a lot of United States players, we may ask some to take a less-preferred timeslot in order to even out the divisions. If you are willing to volunteer for an awkward play time, firstly MAKE SURE YOU ARE OKAY WITH IT and let us know.

Things may change in the rule set as time goes on: we will do our best to keep a changelog at the bottom of the post and let you know of any adjustments that have been made.

Mission Statement

IYL is a league for everybody; we want as many players to enjoy the thrill of competitive Yomi in a safe environment without fear of repercussions or not being able to fulfill the moderate time commitment it requires.

We do, however, reserve the right as Tournament Organizers to step in and resolve conflicts in any way we see fit after consulting advice from the rest of the team. We aim to stop collusion and toxicity whenever possible, and there is really no good ruleset to mitigate those things. If anything, creating a specified ruleset only invites degenerate behavior as a toxic player now has guidelines for how not to get banned but still push the envelope as far as possible. It’s not an easy thing and it’s not set in stone; but we promise to be as public and fair about our decisions and rulings as possible. Hype Yomi is what we’re after; not power-tripping on the internet.

IYL is for all skill-levels of players, ESPECIALLY those who are new to the game. Don’t be intimidated by the length of the event or of the caliber of player you see signing up! The weekly format gives you plenty of time to ask us local pros at the country club for matchup specific tactics and giving you a punching bag to train against. The point of IYL is to create a casual-competitive environment for improvement.

RULES CHANGES

None yet.

League Rules
  • Players will be split into roughly equal divisions in conferences, based mostly on time zones
  • The season will then be a round robin in each division
  • After the round robin finishes, play in matches for playoffs will begin the week after
  • Once the play in matches are complete, playoffs will begin
  • The winners of the playoff conferences will fight in the Yomi Bowl!
Playoff Qualification Rules
  • Playoffs will be seeded based upon season win percentage and tiebreakers
  • Tiebreakers will be in the following order: head to head, individual game win percentage
  • A one game playoff will break the tie, if necessary
  • The first player in each division will automatically qualify, and have a first round bye
  • The second player will also qualify, but will not have a bye
  • Each division will also have one more player qualify for playoffs, as decided by play in matches
  • To determine this, fourth and fifth place will play, then the winner of that match will play third place
  • Whoever wins out of these three players qualifies for playoffs

The actual divisional breakdown and playoff picture will depend ENTIRELY on the amount of signups/player retention in order to provide the best league experience.

Match Rules
  • Medium timer
  • Spectators can see hands is recommended off, can be on if both players agree
  • Rules enforced
  • Double Blind character selection for the first game
  • Standard Counterpick rules (Loser of last game may pick a different character, winner is locked to the same character)
  • No random character select (you may randomly pick your character, but you cannot declare “Random” as your character, and proceed to randomly switch your character after games you win)
  • Players are allowed one five minute break and three pause of thirty seconds or less, unless both players agree to allow it. Violations will result in a forfeit
  • A double K.O. results in a replay, with no win or loss to either player
  • In the event of a server crash, that individual match or round will not count and must be replayed
  • Regular season matches are best-of-5. Playoff matches are best-of-7.
Other Rules
  • Results of your matches will be reported in your respective group thread
  • Match results must be posted in the thread by Sun @ 11:59 pm GMT of the following week (you have two weeks to play each match)
  • On the last week of the season, as well as the playoffs, the match results must be posted by Sun @ 11:59 pm GMT of the same week the match was scheduled
  • Players that no-show twice in same week automatically forfeit
  • Habitual no-shows will result in forfeits. This will be determined by a TO
  • Ties are calculated as half a win and half a loss and will have a 0-0 individual match record
  • Players that forfeit more than one match or tie more than two matches during the season will forfeit the remainder of the season

NB: RULES LISTED HERE ARE SUBJECT TO CHANGE.

If you haven’t already, please follow us on Twitter! Matches will also be posted to the IYL Calendar on Google Calendar.

2 Likes

Really happy to see this level of organization! I have a question about the Salary Cap Yomi format:
Are the prices (and the salary-cap) set in stone? Or can the Tournament Organizer set a different desired salary cap? Or use a different cost-list from “cpat’s Bargain Basement” one? (e.g. if the T.O. would rather set prices more in line with migohunter’s recent tier list or something).

2 Likes

Nah, definitely not the set in stone. This is mostly just a place so that when I (or anyone else) want to run a tournament (w/ or w/o variation), there’s an easy place to start from.

2 Likes