Welcome to our Fall tournament! As before, this is an experimental format. This time around, we’ll be using out Midori’s Balanced Bouts. Each match will have randomly chosen multicolour decks, such that the statistical model I’ve be working on here thinks the matchup should be roughly fair.
In addition, we’ll be using the forum’s current rules changes, as used for CAMS22.
This is a Swiss tournament, with one match per week, plus a grace period if your match overruns.
I’m planning to post the first round on Friday, 30th September.
- Late signups will be accepted without penalty until the second set of pairings are made. Signups after that may occur, but will be given one loss for each full round / “tournament week” that has elapsed. Please submit your entry to the tourney, via PM to me or reply in this thread, in order to sign up!
- I am accepting volunteers to help judge the event. You could be an authorised judge!
- New pairings will be posted roughly every Monday. Matches that are not progressing may be given an adjudicated result. The “tournament week” is considered to be from one round of pairings posted to the next (so possibly more or less than an actual calendar week, depending on how prompt I am with the Monday postings / others are at finishing games).
- Matches are 1 game.
- The first player is responsible for creating the match thread.
- Tag @charnel_mouse when a winner has been determined.
- CAS tournaments use a “three strikes” rule - any player who has three losses will be automatically dropped from the tournament. Players may also drop out at any time.
- There is no “top cut”: the last player standing wins the event. Thanks to the “three strikes” rule, the field should narrow towards the end, and culminate in some exciting final few matches.
- The default is to play all matches as play-by-post within the forum. A match may be played in an alternate format – in person, on an alternate platform, via snail-mail, whatever – by mutual agreement, until the field is reduced to four or fewer players.
- If any rulings are necessary, any single judge who is not participating in that match may make a ruling.
- Rulings are subject to appeal only if the judge making the ruling is wrong about the facts of the game (e.g., forgetting that a Building Inspector is in play, or that the Shrine of Forbidden Knowledge only makes Demons unstoppable by units), or the rules/FAQ as noted in the rulebook and/or the Rulings thread.
- Please note the forum-suggested post generation spreadsheet, or one of the other format suggestions (like this or this) such that it includes hand, tech and worker decisions, either in a details + spoiler combo,
Here’s my hidden stuff!
- or in a linked source that I can get to. This helps with judgements, adjudication, as well as spectators. For games involving me, you can send a private link to a different judge if you so choose.
- As with all PbF games, the honour system is in place: don’t peek at your opponent’s spoilers, just as you wouldn’t grab cards out of your opponent’s hand / deck / discard / worker pile and look at them in a real-life tournament!
Details for Swiss pairings
Each round, pairings will be assigned using zango’s pairing algorithm, as described here.
I reserve the option to hand-craft pairings and/or the bye if necessary, to minimize the number of re-matches. This manual manipulation will not result in someone getting a second bye, unless all players have had a bye.
Players that have not completed their previous matches will be handled as follows:
- If a match between two players who each have two losses is not completed when the next round is paired, a proxy of “the winner of x vs y” will be paired for the next round in lieu of either participant.
- When the delayed match completes, the proxy will be replaced by the actual winner. This proxy is considered to have the combined opponent and bye history of both players, for purposes of making pairings.
- Deliberately delaying a match, in an attempt to affect your pairing for the next round, is considered cheating, and is punishable by being disqualified from the tournament. Yes, this is technically “not enforceable” but it’s still illegal. Don’t do it.
Details for unfinished match adjudication
- Matches where Player 1 has posted their 5th turn within a week will not be adjudicated until 3 days after (10 days after pairings, Thursday by default).
- Matches where Player 1 has posted their 10th turn 11 days after pairings (Friday by default) will not be adjudicated until two weeks after pairings (Monday by default).
- Matches subject to adjudication may have a win declared, by opinion of the judges, for
a) the player that is “going to win” (having clear hand / tech spoilers is helpful for determining this);
b) the player that is less responsible for delaying the game;
c) for no one, if prior arrangements were made, or the match result isn’t critical for making the next round of pairings, or if a “catch up” week is coming up.
- Generally, I will be pretty generous about allowing for extra time, provided I’m given notice of absence. If you ‘re ghosting the tourney with no notice, however, don’t be surprised if you’re given forfeit losses!
Details for correcting game errors
In the event of a game error, one of three fixes will be implemented:
- If a unit, hero, or building took the wrong amount of damage, and changing it to the correct amount does not cause anything to leave play or not leave play, then the damage will be corrected.
- If not enough gold was spent, and the excess was floated, the gold total will be corrected. If too much gold was spent, the excess will be refunded. The possibility of theft (red starter, Anarchy, or Law) does not impact this, as both players are responsible for maintaining the game state. An actually executed theft (or failure to steal after taking the appropriate action) forecloses this remedy.
- The game will be backed up to the turn of the error. In this case, having the decisions / game state noted is important for re-constructing things. Any random events that are undone (e.g. drawing cards) must be re-randomized, regardless of the size or type of error. Normally the entire turn containing the error will be backed up and re-done, but if knowledge has been gained, or cards drawn, and the error occurred after the new information was gained, the judge must only back up to the point where new information was revealed.
- If neither of the above apply, or if I think a backup cannot be performed, the game will be left as-is. (For example, an error occurs on Turn 2, and it is now Turn 4, both players have made decisions, reshuffled, etc. based on the incorrect game state).
Regardless of remedy, players should feel free to use any information disclosed by their opponent’s error in making gameplay choices: for example, an opponent’s tech choice revealed via a card illegally played and then returned to hand.
In the case of repeated errors, or errors where the game state cannot be recovered, a game loss may be given if the error was substantial.
You can find the tracker spreadsheet here.