[XCAFS23] Round3 part2: P1 Bryce_The_Rice [Demonology]/Necromancy/Finesse vs P2 rathyAro [Finesse]/Peace/Truth

@rathyAro Again!


Turn 1

Hand: Summon Skeletons, Skeleton Javelineer, Pestering Haunt, Graveyard, Poisonblade Rogue
Workers: Summon Skeletons

Techs


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Vandy Anadrose ($1)
  4. Summon Skeleton Javelineer ($0)
  5. Summon Pestering Haunt ($0)
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Vandy Anadrose (2/3)

  • Buildings:
  • Units/Heroes:
    Skeleton Javelineer (1/1)
    Pestering Haunt (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Skeletal Archery, Thieving Imp, Sacrifice the Weak, Jandra, the Negator

Discard

Graveyard, Poisonblade Rogue

Think

I really feel like despite the strength of this starter I just keep fumbling my choices. However, going into blue does make it a lot easier when they don’t have a strong anti-hero plan. So maybe it’ll work out.

P2T1

Starting Hand

Bloom
Brick Thief
Spark
Helpful Turtle
Wither

Workers

Fruit Ninja

Next Hand

Granfalloon Flagbearer
Wither
Timely Messenger
Older Brother
Bloom

Discard

Spark
Helpful Turtle
Brick Thief

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tower - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Turn 2

Hand: Skeletal Archery, Thieving Imp, Sacrifice the Weak, Jandra, the Negator
Workers: Summon Skeletons, Jandra, the Negator

Techs

Turn 2: Dark Pact, Nimble Fencer


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($3)
  5. Summon Thieving Imp, you discard ($0)
  6. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Skeleton Javlineer (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Thieving Imp (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Pestering Haunt (1/1)
    Vandy Anadrose (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Deteriorate, Graveyard, Nimble Fencer, Sacrifice the Weak

Discard

Think

I think a fairly standard turn two, taking the lesson from that earlier game to try and maintain board. Well try and lay graveyard next turn for repeated assault.

No idea how I missed the notif. I was waiting for you this whole time lol.

P2T2


Tech

Spectral Hound
Spectral Hound

Starting Hand

Older Brother
Wither
Granfalloon Flagbearer
Bloom
Timely Messenger

Workers

Fruit Ninja
Granfalloon Flagbearer

Next Hand

Wither
Spark
Bloom
Timely Messenger

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Quince + Mirror - ($2)
Older Brother - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Quince (1/3)
  • :pschip: Technician:
  • :target: Lookout: Tenderfoot (1/2)

In Play:

  • Mirror (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Turn 3

Hand: Deteriorate, Graveyard, Nimble Fencer, Sacrifice the Weak
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Nimble Fencer ($3)
  5. Javelineer hits Brother
  6. Build Graveyard ($1)
  7. Imp kills Brother
  8. Vandy and Haunt kill Quince, Vandy midbands
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Nimble Fencer (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Graveyard: 3 (Pestering Haunt, Thieving Imp)
  • Units/Heroes:
    Vandy Anadrose lvl 3 (3/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 4

Hand

Poisonblade Rogue, Skeletal Archery, Dark Pact

Discard

Metamorphosis, Nimble Fencer, Skeleton Javelineer, Deteriorate

Think

I had a lot of potential lines this turn, but none of them were satisfactory for a turn 4 meta, so I’ll aim for turn 5 meta instead. This will hopefully keep my vandy safe, and I should be able to get at least a heroes’ hall down, maybe even a tech 2 if I’m lucky. Just gotta keep Vandy alive for the grand finale.

I realized I’m not watching the thread so I wasn’t getting notifications. Fixed it now. I can’t respond until I get to my pc tomorrow.

Shouldn’t Javlineer be in the graveyard?

Graveyard was played after Jav was already dead.

1 Like

Good call.

P2T3


Tech

Reteller of Truths
Reteller of Truths

Starting Hand

Bloom
Spark
Timely Messenger
Wither

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark

Next Hand

Spectral Hound
Spectral Hound
Brick Thief
Helpful Turtle

Discard

Older Brother
Bloom
Timely Messenger
Wither
Reteller of Truths
Reteller of Truths

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Onimaru - ($4)
Bloom Onimaru - ($2)

Float ($2)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (3/4+A, lvl 1, +)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8
Turn 4

Hand: Poisonblade Rogue, Skeletal Archery, Dark Pact
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Finesse ($3)
  5. Summon Haunt from Graveyard ($3)
  6. Maxband Vandy, buff Fencer and Mirror, Mirror dies, you gain 1 gold ($1)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Nimble Fencer (4/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vandy Anadrose lvl 5 (4/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Graveyard: 3 (Thieving Imp)
  • Units/Heroes:
    Pestering Haunt
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Leaping Lizard, Maestro, Deteriorate, Metamorphosis

Discard

Think

I’m going for a risky play here, not laying down extra defence so I can get the tech building up. There is a possibility of vandy dying here I know, but that will require significant gold or card expenditure, and I think I’ll be ahead anyway if they invest that heavily.
And if they don’t… demon time.

P2T4


Tech

Macciatus, The Whisperer
The Art of War

Starting Hand

Spectral Hound
Spectral Hound
Brick Thief
Helpful Turtle

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle

Next Hand

Reteller of Truths
Wither
Timely Messenger

Tech 2 card(s)
Get Paid + float - ($10)
Scavenger - ($11)
Worker - ($10)
Tech II Truth - ($6)
Spectral Hound - ($5)
Onimaru to midband - ($1)
Spectral Hound - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Onimaru (4/5, lvl 5, +)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Turn 5

Hand: Leaping Lizard, Maestro, Deteriorate, Metamorphosis
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide


  1. Fencer dies
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Cast Deteriorate on Squad Leader ($8)
  5. Summon Garth Torken ($6)
  6. Haunt hits Tower
  7. Cast Metamorphosis, Haunt dies, Garth maxbands, summons Maestro from discard ($0)
  8. Summon Fencer from Graveyard for free ($0)
  9. Fencer hits Lookout Hound
  10. Vandy kills Tenderfoot, Sparkshots Lookout, you draw
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Maestro (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Garth Torken lvl 7 Demon (5/6)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Graveyard: 3 (Pestering Haunt, Thieving Imp, Nimble Fencer)
  • Units/Heroes:
    Vandy Anadrose lvl 5 Demon (6/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Skeleton Javelineer, Dark Pact, Poisonblade Rogue, Nimble Fencer

Discard

Maestro, Grounded Guide, Leaping Lizard, Metamorphosis, Deteriorate

Think

I could’ve played a line where I didn’t sac the fencer and instead took more damage on vandy, but I think I benefit a lot from keeping vandy high health here. Patrolling garth because I don’t care if he dies, I can just meta river if I need to. Kind of annoying that I can’t stop their tech 2, so hopefully they don’t have eyes this turn. Even if they do, I’m still in a fairly dominant position.
Free speech would wreck me here but it’s not liiiikely? I think?

Deteriorate is nerfed to not hit illusions anymore I believe.

Not that I’m aware of?

@zango what’s the source of truth on the rule changes? The thread itself Balance Patch 2.1 - #59 by zango or your thread for the tournament?

Darn, that’s a biggie. My intention was to use the nerf list you linked. Obviously I did a copy pasta when I created the tournament rule summary.
Sorry for the inconvenience I caused with that!

Dear judges, how should we proceed here?
@Dreamfire @FrozenStorm @charnel_mouse

Biggie indeed. Both players have valid reasons to believe the two rulesets, though I think you need to err on the side of what was posted in the tourney thread.

I think there’s several options:

  1. Finish the game with the tourney thread posted ruleset (allowing deteriorate) and change it after the game. This would be the strictest “by the letter” competitive ruling. Harsh for @rathyAro but I’m fairness it’s on each player to be reading the rules and the tourney thread must be considered source of truth.
  2. Rollback 1-2 turns with the posted ruleset. This at least gives @rathyAro a chance to reconfigure his patrol.
  3. Restart the game with the intended ruleset clarified for both players. This is most in the spirit of the tournaments intent but definitely unfair to @Bryce_The_Rice who wasn’t aware of the intended nerf when selecting their deck.

We could do any combination of degrees of rollbacks, rule change or not, let @Bryce_The_Rice pick a new deck or not… No clear right or wrong answer IMO.

The “sirlin spirit” thing to do is probably finish the tourney and this game with the posted rules in the tourney thread, but we’re here more to have fun than hardcore play to win and my suggestion would be replay the game with the intended rules, offering @Bryce_The_Rice a chance to change decks if desired

2 Likes

Eh look I’m not gonna change decks at this point. Too much effort for a man on his last tourney life.

1 Like

I’m fine with proceeding with the game as is with deteriorate working as posted in the tourney thread.

2 Likes

Thank you very much and sorry again!

P2T5


Tech

Liberty Gryphon
Mind Control

Starting Hand

Wither
Reteller of Truths
Timely Messenger
The Art of War

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither

Next Hand

Reteller of Truths
Brick Thief
Older Brother

Discard

Spectral Hound
Tenderfoot
Timely Messenger
Spectral Hound
The Art of War
Liberty Gryphon
Mind Control

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Timely Messenger - ($7)
Timely Messenger dies into Maestro
Onimaru kills Maestro, your graveyard is sacrificed
Reteller of Truths - ($5)
Maxband Onimaru, make 3 soldiers - ($2)
Quince + Mirror - ($0)

Float ($0)
Discard 1, draw 3


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (5/6+A, lvl 8, +)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout: Reteller of Truths (3/3)

In Play:

  • Soldier (1/1)
  • Quince (1/3, lvl 1)
  • Mirror (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 3

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oni and my Tech II probably get broken here so Mind Control is the backup plan, even though I don’t think its particularly good here.