No worries dude
Ya just a miscommunication I guess. So it goes.
As I always say, weâre just a bunch of nerds playing for literally zero prizes or incentive, so whatever.
Turn 6
Hand: Skeleton Javelineer, Dark Pact, Poisonblade Rogue, Nimble Fencer
Draw: Deteriorate, Blademaster, Maestro
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Poisonblade Rogue
Techs
Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster
- Tech 2 cards
- Get paid (+$8, $8)
- Cast Dark Pact, reshuffle, draw 2, my base takes 2 ($7)
- Hire a worker ($6)
- Summon Skeleton ($5)
- Sacrifice Skeleton to draw
- Summon Maestro ($2)
- Summon Nimble Fencer ($2)
- Cast Deteriorate on Reteller, returns to your hand ($0)
- Garth attacks Onimaru, Quince gains 2 levels
- Fencer kills Onimaru
- Vandy destroys your Tech 2, your base takes 2
- Discard 2, draw 4
- Patrol:
Squad Leader: Maestro (3/5+A)
Elite:
Scavenger:
Technician: Vandy Anadrose lvl 5 Demon (6/5)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5 - Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 9
- Gold: 0
- Hand: 4
- Deck: 5
- Discard: 5
Hand
Grounded Guide, Pestering Haunt, Thieving Imp, Maestro
Discard
Deteriorate, Dark Pact, Blademaster, Skeleton Javelineer, Nimble Fencer
Think
Onimaru remains scary as ever. Gotta wipe him out. Might see if I can heroesâ hall next turn to try for triple meta. Should be game winning if I can pull it off, but itâs very uncertain.
Pulling blademaster too early is a little annoying, and no virtuosos in the redraw is not unlikely but does hurt. Feels like Iâm playing every turn wrong.
Your base should be at 18
P2T6
Tech
Spectral Tiger
Spectral Tiger
Starting Hand
Brick Thief
Older Brother
Reteller of Truths
Workers
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother
Next Hand
Bloom
Spectral Tiger
Macciatus, The Whisperer
Timely Messenger
Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Worker - ($9)
Quince hits Maestro
Mirror copies Maestro - ($7)
Maestro mirror hits your Maestro down to 2
Quince makes a mirror - ($5)
Quince to maxband - ($3)
Brick Thief, mirror copies it, your Tech I to 4, my base to 19 - ($1)
Two soldiers trade with your Maestro
Maestro mirror is trashed
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Brick Thief mirror (2/1+A)
- Elite:
- Scavenger: Soldier (1/1)
- Technician:
- Lookout: Brick Thief (2/1)
In Play:
- Quince (1/5, lvl 5)
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tower HP: 3
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 1
- Workers: 11
How is your mirror brick thief getting haste?
Thatâs my bad. I killed maestro with soliders instead. Your Tech I should be back up to 4, my base back down to 19 and I patrolled with the brick thieves instead of the soldiers I lost.
Turn 7
Hand: Grounded Guide, Pestering Haunt, Thieving Imp, Maestro
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Pestering Haunt
Techs
Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster
Turn 7: Star-Crossed Starlet, Shadow Blade
- Tech 2 cards
- Get paid (+$9, $9)
- Hire a worker ($8)
- Summon Thieving Imp, you discard ($5)
- Summon Maestro ($2)
- Summon River Montoya ($0)
- Vandy kills Mirror Thief
- Discard 1, draw 3
- Patrol:
Squad Leader: Thieving Imp (2/2+A)
Elite: River Montoya (3/3)
Scavenger:
Technician: Maestro (3/5)
Lookout:
- Buildings:
Tech 1: 4
Tech 2: 5 - Units/Heroes:
Vandy Anadrose lvl 5 Demon (6/2) - Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 3
- Deck: 2
- Discard: 9
Hand
Star-Crossed Starlet, Metamorphosis, Leaping Lizard
Discard
Grounded Guide, Maestro, Nimble Fencer, Blademaster, Skeleton Javelineer, Star-Crossed Starlet, Shadow Blade, Deteriorate, Dark Pact
Think
This is a precarious position for sure. No tech break I can see (I may be blind) and an awkward draw. Feels like things are maybe ok, I get another meta, though maybe I shouldâve gone for heroesâ hall after all. Kind of wanted more defence, but maybe I didnât need it from the lack of haste.
P2T7
Tech
Liberty Gryphon
Starting Hand
Bloom
Macciatus, The Whisperer
Timely Messenger
Spectral Tiger
Workers
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother
Next Hand
Liberty Gryphon
Reteller of Truths
Reteller of Truths
Discard
Spectral Tiger
Brick Thief
Bloom
Liberty Gryphon
Tech 1 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Quince makes a Mirror - ($5)
Macciatus, The Whisperer - ($3)
Timely Messenger, mirror copies it - ($2)
Soldier takes Impâs armor and dies, sparkshot River to 2
Brick Thief trades with Imp, my tower to 4, your Tech I to 3
River - ($0)
Timely Mirror trades with your River, my River to midband
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: River (2/4+A, lvl 3)
- Elite:
- Scavenger:
- Technician: Timely Messenger (1/1)
- Lookout: Macciatus, The Whisperer (3/3)
In Play:
- Quince (1/5, lvl 5)
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 4
Gold:
- Gold: 0
- Workers: 11
Turn 8
Hand: Star-Crossed Starlet, Metamorphosis, Leaping Lizard
Draw: Graveyard
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Pestering Haunt
Techs
Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster
Turn 7: Star-Crossed Starlet, Shadow Blade
Turn 8: Leaping Lizard, Blademaster
- Tech 2 cards
- Get paid (+$10, $10)
- Summon Garth Torken ($8)
- Vandy trades with River, Garth gains 2 levels
- Midband Garth ($7)
- Summon Skeleton ($6)
- Sacrifice Skeleton to draw
- Build Tech 3 ($1)
- Summon Star-Crossed Starlet ($1)
- Summon Leaping Lizard ($0)
- Maestro kills Macciatus
- Discard 2, draw 1, reshuffle, draw 3
- Patrol:
Squad Leader: Leaping Lizard (3/5+A)
Elite:
Scavenger:
Technician: Star-Crossed Starlet (3/2)
Lookout:
- Buildings:
Tech 1: 3
Tech 2: 5
Tech 3: 5 - Units/Heroes:
Garth Torken lvl 4 (2/3)
Maestro (3/1) - Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 4
- Deck: 11
- Discard: 0
Hand
Nimble Fencer, Blademaster, Shadow Blade, Skeleton Javelineer
Discard
Think
Didnât get the 50/50 fencer, so I donât get to board wipe. I donât think they have gryphons yet though⌠but they might. So I dunno, I might lose here, or get tech broken, or whatever. Itâs not great.
P2T8
Starting Hand
Reteller of Truths
Reteller of Truths
Liberty Gryphon
Workers
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother
Next Hand
Spectral Hound
Mind Control
Discard
Spectral Tiger
Brick Thief
Bloom
Liberty Gryphon
Macciatus, The Whisperer
Tech 0 card(s)
Get Paid - ($11)
Quince makes a mirror - ($9)
Liberty Gryphon, mirror copies it - ($6)
Quince makes a Mirror - ($4)
Reteller of Truths, mirror copies it - ($2)
Reteller of Truths - ($0)
Liberty Gryphon breaks your Tech I, your base to 16
Liberty Mirror kills Garth
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Reteller #1 Mirror (3/3+A)
- Elite: Timely Messenger (2/1)
- Scavenger: Reteller of Truths #2 (3/3)
- Technician: Reteller of Truths #1 (3/3)
- Lookout:
In Play:
- Liberty mirror (5/5)
- Liberty Gryphon (5/5)
- Quince (1/5, lvl 5)
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 4
- Disc: 5
Gold:
- Gold: 0
- Workers: 11
Maybe a better question for the rules thread, but do the liberty gryphons actually take damage here?
I think this drives at unstoppable as evasion vs flying as evasion. Are you âflying overâ the Leaping Lizard, or ignoring it as a patroller b/c youâre unstoppable?
They donât, thatâs my mistake. They donât need to use flying to get by, I literally just read that in the rules lmao.
Not that Liberty Gryphon needs ammo to be an even stronger unit XD but as I was thinking about that I realized Iâve never had cause to ask whether Flying + Unstoppable takes AA damage
Turn 9
Hand: Nimble Fencer, Blademaster, Shadow Blade, Skeleton Javelineer
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Pestering Haunt
Techs
Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster
Turn 7: Star-Crossed Starlet, Shadow Blade
Turn 8: Leaping Lizard, Blademaster
- Tech 0 cards
- Starlet takes 1 damage
- Get paid (+$10, $10)
- Rebuild Tech 1 ($10)
- Build a Tower ($7)
- Summon Blademaster ($7)
- Summon Skeleton Javelineer ($6)
- Summon River Montoya ($4)
- Starlet kills Squad Leader
- Lizard kills Scavenger, it returns to your hand, you gain 1 gold
- Discard 2, draw 4
- Patrol:
Squad Leader: Blademaster (7/5+A)
Elite: Skeleton Javelineer (2/1)
Scavenger: River Montoya (2/3)
Technician: Maestro (3/1)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4 - Units/Heroes:
Leaping Lizard (3/4) - Base: 16
- Other:
Economy:
- Workers: 10
- Gold: 4
- Hand: 4
- Deck: 7
- Discard: 3
Hand
Dark Pact, Metamorphosis, Maestro, Star-Crossed Starlet
Discard
Nimble Fencer, Shadow Blade, Star-Crossed Starlet
Think
Well, I was wrong. The gryphons are here. Very high chance I immediately lose the game next turn. I guess weâll see!
P2T9
Starting Hand
Mind Control
Spectral Hound
Workers
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother
Next Hand
Spectral Tiger
The Art of War
Tenderfoot
Spectral Hound
Discard
Spectral Tiger
Brick Thief
Bloom
Liberty Gryphon
Macciatus, The Whisperer
Mind Control
Spectral Hound
Tech 0 card(s)
Get Paid - ($11)
Scavenger - ($12)
Onimaru - ($10)
Quince makes a mirror - ($8)
Reteller of Truths, mirror copies it - ($6)
Liberty Mirror kills River, Onimaru to lvl 3
Liberty Gryphon breaks your Tech I, your base to 14
Onimaru to maxband, get 3 soldiers - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Reteller #2 Mirror (3/3)
- Elite: Soldier #3 (2/1)
- Scavenger: Reteller of Truths #1 (3/3)
- Technician: Soldier #1 (1/1)
- Lookout: Soldier #2 (1/1)
In Play:
- Liberty mirror (5/4)
- Liberty Gryphon (5/4)
- Quince (1/5, lvl 5)
- Timely Messenger (1/1)
- Reteller of Truths #2 (3/3)
- Onimaru (4/5, lvl 8)
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 7
Gold:
- Gold: 1
- Workers: 11
Good games! The tower put in work this game, it really saved me from vandyâs ultimate. Iâm also noticing a trend of second player winning the race to tech III and winning off of that in my games.
edit: Iâm also down to play again if you have time