[XCAFS23] Round3 part2: P1 Bryce_The_Rice [Demonology]/Necromancy/Finesse vs P2 rathyAro [Finesse]/Peace/Truth

No worries dude

1 Like

Ya just a miscommunication I guess. So it goes.
As I always say, we’re just a bunch of nerds playing for literally zero prizes or incentive, so whatever.


Turn 6

Hand: Skeleton Javelineer, Dark Pact, Poisonblade Rogue, Nimble Fencer
Draw: Deteriorate, Blademaster, Maestro
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Poisonblade Rogue

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Cast Dark Pact, reshuffle, draw 2, my base takes 2 ($7)
  4. Hire a worker ($6)
  5. Summon Skeleton ($5)
  6. Sacrifice Skeleton to draw
  7. Summon Maestro ($2)
  8. Summon Nimble Fencer ($2)
  9. Cast Deteriorate on Reteller, returns to your hand ($0)
  10. Garth attacks Onimaru, Quince gains 2 levels
  11. Fencer kills Onimaru
  12. Vandy destroys your Tech 2, your base takes 2
  13. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Maestro (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vandy Anadrose lvl 5 Demon (6/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 5

Hand

Grounded Guide, Pestering Haunt, Thieving Imp, Maestro

Discard

Deteriorate, Dark Pact, Blademaster, Skeleton Javelineer, Nimble Fencer

Think

Onimaru remains scary as ever. Gotta wipe him out. Might see if I can heroes’ hall next turn to try for triple meta. Should be game winning if I can pull it off, but it’s very uncertain.
Pulling blademaster too early is a little annoying, and no virtuosos in the redraw is not unlikely but does hurt. Feels like I’m playing every turn wrong.

2 Likes

Your base should be at 18

P2T6


Tech

Spectral Tiger
Spectral Tiger

Starting Hand

Brick Thief
Older Brother
Reteller of Truths

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother

Next Hand

Bloom
Spectral Tiger
Macciatus, The Whisperer
Timely Messenger

Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Worker - ($9)
Quince hits Maestro
Mirror copies Maestro - ($7)
Maestro mirror hits your Maestro down to 2
Quince makes a mirror - ($5)
Quince to maxband - ($3)
Brick Thief, mirror copies it, your Tech I to 4, my base to 19 - ($1)
Two soldiers trade with your Maestro
Maestro mirror is trashed

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Brick Thief mirror (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician:
  • :target: Lookout: Brick Thief (2/1)

In Play:

  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 3

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

How is your mirror brick thief getting haste?

That’s my bad. I killed maestro with soliders instead. Your Tech I should be back up to 4, my base back down to 19 and I patrolled with the brick thieves instead of the soldiers I lost.

Turn 7

Hand: Grounded Guide, Pestering Haunt, Thieving Imp, Maestro
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Pestering Haunt

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster
Turn 7: Star-Crossed Starlet, Shadow Blade


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Summon Thieving Imp, you discard ($5)
  5. Summon Maestro ($2)
  6. Summon River Montoya ($0)
  7. Vandy kills Mirror Thief
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite: River Montoya (3/3)
    :ps_:Scavenger:
    :pschip:Technician: Maestro (3/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
  • Units/Heroes:
    Vandy Anadrose lvl 5 Demon (6/2)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 2
  • Discard: 9

Hand

Star-Crossed Starlet, Metamorphosis, Leaping Lizard

Discard

Grounded Guide, Maestro, Nimble Fencer, Blademaster, Skeleton Javelineer, Star-Crossed Starlet, Shadow Blade, Deteriorate, Dark Pact

Think

This is a precarious position for sure. No tech break I can see (I may be blind) and an awkward draw. Feels like things are maybe ok, I get another meta, though maybe I should’ve gone for heroes’ hall after all. Kind of wanted more defence, but maybe I didn’t need it from the lack of haste.

P2T7


Tech

Liberty Gryphon

Starting Hand

Bloom
Macciatus, The Whisperer
Timely Messenger
Spectral Tiger

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother

Next Hand

Liberty Gryphon
Reteller of Truths
Reteller of Truths

Discard

Spectral Tiger
Brick Thief
Bloom
Liberty Gryphon

Tech 1 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Quince makes a Mirror - ($5)
Macciatus, The Whisperer - ($3)
Timely Messenger, mirror copies it - ($2)
Soldier takes Imp’s armor and dies, sparkshot River to 2
Brick Thief trades with Imp, my tower to 4, your Tech I to 3
River - ($0)
Timely Mirror trades with your River, my River to midband

Float ($0)
Discard 1, draw 3


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: River (2/4+A, lvl 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout: Macciatus, The Whisperer (3/3)

In Play:

  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Turn 8

Hand: Star-Crossed Starlet, Metamorphosis, Leaping Lizard
Draw: Graveyard
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Pestering Haunt

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster
Turn 7: Star-Crossed Starlet, Shadow Blade
Turn 8: Leaping Lizard, Blademaster


  1. Tech 2 cards
  2. Get paid (+$10, $10)
  3. Summon Garth Torken ($8)
  4. Vandy trades with River, Garth gains 2 levels
  5. Midband Garth ($7)
  6. Summon Skeleton ($6)
  7. Sacrifice Skeleton to draw
  8. Build Tech 3 ($1)
  9. Summon Star-Crossed Starlet ($1)
  10. Summon Leaping Lizard ($0)
  11. Maestro kills Macciatus
  12. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Leaping Lizard (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Star-Crossed Starlet (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Tech 3: 5
  • Units/Heroes:
    Garth Torken lvl 4 (2/3)
    Maestro (3/1)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 11
  • Discard: 0

Hand

Nimble Fencer, Blademaster, Shadow Blade, Skeleton Javelineer

Discard

Think

Didn’t get the 50/50 fencer, so I don’t get to board wipe. I don’t think they have gryphons yet though… but they might. So I dunno, I might lose here, or get tech broken, or whatever. It’s not great.

P2T8

Starting Hand

Reteller of Truths
Reteller of Truths
Liberty Gryphon

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother

Next Hand

Spectral Hound
Mind Control

Discard

Spectral Tiger
Brick Thief
Bloom
Liberty Gryphon
Macciatus, The Whisperer

Tech 0 card(s)
Get Paid - ($11)
Quince makes a mirror - ($9)
Liberty Gryphon, mirror copies it - ($6)
Quince makes a Mirror - ($4)
Reteller of Truths, mirror copies it - ($2)
Reteller of Truths - ($0)
Liberty Gryphon breaks your Tech I, your base to 16
Liberty Mirror kills Garth

Float ($0)
Discard 0, draw 2


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Reteller #1 Mirror (3/3+A)
  • :psfist: Elite: Timely Messenger (2/1)
  • :ps_: Scavenger: Reteller of Truths #2 (3/3)
  • :pschip: Technician: Reteller of Truths #1 (3/3)
  • :target: Lookout:

In Play:

  • Liberty mirror (5/5)
  • Liberty Gryphon (5/5)
  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

Maybe a better question for the rules thread, but do the liberty gryphons actually take damage here?

I think this drives at unstoppable as evasion vs flying as evasion. Are you “flying over” the Leaping Lizard, or ignoring it as a patroller b/c you’re unstoppable?

They don’t, that’s my mistake. They don’t need to use flying to get by, I literally just read that in the rules lmao.

Not that Liberty Gryphon needs ammo to be an even stronger unit XD but as I was thinking about that I realized I’ve never had cause to ask whether Flying + Unstoppable takes AA damage

Turn 9

Hand: Nimble Fencer, Blademaster, Shadow Blade, Skeleton Javelineer
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Pestering Haunt

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster
Turn 7: Star-Crossed Starlet, Shadow Blade
Turn 8: Leaping Lizard, Blademaster


  1. Tech 0 cards
  2. Starlet takes 1 damage
  3. Get paid (+$10, $10)
  4. Rebuild Tech 1 ($10)
  5. Build a Tower ($7)
  6. Summon Blademaster ($7)
  7. Summon Skeleton Javelineer ($6)
  8. Summon River Montoya ($4)
  9. Starlet kills Squad Leader
  10. Lizard kills Scavenger, it returns to your hand, you gain 1 gold
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Blademaster (7/5+A)
    :psfist:Elite: Skeleton Javelineer (2/1)
    :ps_:Scavenger: River Montoya (2/3)
    :pschip:Technician: Maestro (3/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
    Leaping Lizard (3/4)
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 4
  • Hand: 4
  • Deck: 7
  • Discard: 3

Hand

Dark Pact, Metamorphosis, Maestro, Star-Crossed Starlet

Discard

Nimble Fencer, Shadow Blade, Star-Crossed Starlet

Think

Well, I was wrong. The gryphons are here. Very high chance I immediately lose the game next turn. I guess we’ll see!

P2T9

Starting Hand

Mind Control
Spectral Hound

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother

Next Hand

Spectral Tiger
The Art of War
Tenderfoot
Spectral Hound

Discard

Spectral Tiger
Brick Thief
Bloom
Liberty Gryphon
Macciatus, The Whisperer
Mind Control
Spectral Hound

Tech 0 card(s)
Get Paid - ($11)
Scavenger - ($12)
Onimaru - ($10)
Quince makes a mirror - ($8)
Reteller of Truths, mirror copies it - ($6)
Liberty Mirror kills River, Onimaru to lvl 3
Liberty Gryphon breaks your Tech I, your base to 14
Onimaru to maxband, get 3 soldiers - ($1)

Float ($1)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Reteller #2 Mirror (3/3)
  • :psfist: Elite: Soldier #3 (2/1)
  • :ps_: Scavenger: Reteller of Truths #1 (3/3)
  • :pschip: Technician: Soldier #1 (1/1)
  • :target: Lookout: Soldier #2 (1/1)

In Play:

  • Liberty mirror (5/4)
  • Liberty Gryphon (5/4)
  • Quince (1/5, lvl 5)
  • Timely Messenger (1/1)
  • Reteller of Truths #2 (3/3)
  • Onimaru (4/5, lvl 8)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 11

@Bryce_The_Rice friendly poke

I don’t see a path to victory. I concede.
@zango

1 Like

Good games! The tower put in work this game, it really saved me from vandy’s ultimate. I’m also noticing a trend of second player winning the race to tech III and winning off of that in my games.

edit: I’m also down to play again if you have time