Hmm, defending against the FArgo doesnāt seem reliable, better go for the kill, then. That means I canāt really work in the Tower, at least not without skipping a worker, and keeping the Prospector alive isnāt worth that. At least I donāt have to worry about Seers rushing in the Plasmodium.
Okay, Iām within range of a Time Spiral attack now, so putting Ironbark in front seems wise. If heās holding onto Forgotton Fighter, it might get unsummoned, but at least then heāll have $2 and a card less to cause trouble for me withā¦ vs. $3 to play the Ironbark is an even trade value-wise, as well.
STARTING HAND
Temporal Research
Fading Argonaut
Battle Suits
Forgotten Fighter
Time Spiral
WORKERS
Tinkerer
Hardened Mox
Temporal Research
NextHand
Brave Knight
Nullcraft
Overeager Cadet
Neo Plexus
Discard
Forgotten Fighter
Time Spiral
Fading Argonaut
Battle Suits
Promise of Payment
Tricycloid
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Vir Garbarean - ($4)
Play Forgotten Fighter give you back your Ironbark Treant. - ($2)
Play Time Spiral on Plasmodium - ($1)
Kill your Sparring Partner. You draw a card
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Vir Garbarean (2/3+1A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Plasmodium (4/2) - Haste
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 8
Thoughts
Ironbark Treant is really a great early game blocker. Hand is getting thin again.
And, hand size recoveredā¦ all according to plan. Still doesnāt leave me in a great spot, though. Tempting to delay my Tech IIā¦ but no, I want a Tech Lab, which means Iām vulnerable to Unphase, which means relying on the Tree surviving is too dangerous. Unless I kill Virā¦ hmmā¦ thatās very tempting. Still a possibility of him casting Now!, howeverā¦ though even if he does, thereās a good chance heāll try to kill Calamandra insteadā¦ and even if he doesnāt, I can still summon tigers. Yeah, letās go with that. Choosing to worker the Panda over the Cub 'cuz of Geigerās sparkshot.
Uh-oh, he went Present. That could be really bad for me, depending on what heās planning. Itās enough of a concern for me to skip a worker to break it. Iāll try to use the Insurance Agent to recover hand size, and Bigbyās maxband as well (free with Training Grounds!).
Iām stretched pretty thin here, but Iāll feel a lot safer if I can keep the pressure on. I think heās making a big mistake targeting my Tech II before my Verdant Tree, but he may have a plan to take down both at once if the Tech II is at 4 HP. Ratsā¦ failed to draw a card I want to worker with insuranceā¦ but itās more important to break his Surplus than draw a card to worker in this situation. Guess Iād better play my other Agent in case of Now!, though it really feels like a waste, all the more so with the incoming reshuffleā¦
STARTING HAND
Forgotten Fighter
Brave Knight
Assimilate
Elite Training
Battle Suits
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
NextHand
Fading Argonaut
Elite Training
Assimilate
Tricycloid
Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
Summon Vir Garbarean - ($12)
Assimilate your Verdant tree - ($9)
Play Brave Knight - ($6)
Repair Tech II
Build Tower - ($3)
Nullcraft gives 1 damage to your Tech II
Summon Max Geiger - ($1)
Ahh, that explains itā¦ I forgot about Assimilate. Would be really nice to have a Jurisdiction in hand right about now, but I have only myself to blame for slowing my cycle. Suppression is no longer an option, so now I switch to mitigation.
Please help me: You have 3 cards. You draw 1 card with Bigby, so you have 4. Then you play a worker and Ironbark Treant. But you stash 1 card and discard 2. Why do you have 5 cards?
actually, i believe you were not allowed to summon 2 heroes in T6 @Unity. your tech 2 is down and you donāt have a heroes hall. and you canāt tap the verdant tree you just gained control of with assimilate as it has arrival fatigue:
If youāre using the standard spreadsheet, and a browser that it works correctly in, you can use āFileā -> āVersion Historyā -> āSee Version Historyā to find an earlier snapshot, then click āRestore this versionā and progress from there. Thatās often how errors are corrected in forum tournaments, so I think itās worth trying if you havenāt done it before.
If youād rather not, or if your browser doesnāt play nice with the version history feature, you can just edit your last turn posting to use only one hero, then Iāll retake my turn from there.
Either way, Iād prefer to reassess my turn based on how you choose to patrol, if thatās alright, since I made some very tough decisions where it was hard to decide which way to go.
STARTING HAND
Forgotten Fighter
Brave Knight
Assimilate
Elite Training
Tricycloid
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
NextHand
Tricycloid
Fading Argonaut
Plasmodium
Elite Training
Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
Repair Tech II and Summon Vir Garbarean - ($12)
Assimilate your Verdant Tree - ($9)
Play Brave Knight - ($6)
Build Tower - ($3)
Nullcraft gives 1 damage to your Tech II
Workering the Merfolk since itās such an easy target for the Nullcraft, and itās whole purpose is to generage gold, same as a worker. Hmmā¦ kinda tempting to summon a tiger, since I canāt meaningfully suppress his Tech II anymoreā¦ but if I donāt take down that Tree, he might play a tech III unit next turn, and I am not ready to deal with that. Guess I should play some units, too, as Iāll need defense from Hyperion and Now!, though it leaves me hurting for cards again. But, at least Iāll have the Tiger Cub ready to worker next turn, and can then build a Tech III for myself. Might be too little too late, but letās give it a shot.