[Casual] Nekoatl [Balance/Feral]/Law vs Unity [Present/Future]/Peace

P2T4


Tech StartingHand Workers

TECH
Jurisdiction
Jurisdiction


STARTING HAND
Sparring Partner
Insurance Agent
Forestā€™s Favor
Spore Shambler


WORKERS
Rich Earth
Playful Panda
Merfolk Prospector
Forestā€™s Favor


NextHand

Sparring Partner
Spore Shambler
Rampant Growth
Insurance Agent


Discard

Jurisdiction
Jurisdiction
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($9)
Quick build Tech I - ($7)
Quick build Tech II: Law - ($3)
Insurance Agent insures Fading Argonaut. - ($2)
Bigby kills Fading Argonaut. - ($4)
Worker - ($3)
Tower - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: Ironbark Treant (2/2AA) Barkskin [1+]
  • :target: Lookout:

In Play:

  • Verdant Tree (3) Healing 1, technical
  • L3 Bigby Hayes (2/2) Stash, sideliner

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Heā€™s using Unphase, so I should build a Tower. Is it worth trading my Ironbark for a kill on Onimaru? I feel like itā€™s not. So, Iā€™ll be a bit greedy and skip a worker. With his board clear, I can hopefully afford to delay the Tower. Or I could just leave Onimaru alone, but he may be able to Boot Camp my patrollers awayā€¦ although, at most 2 of them. Stillā€¦ I wanna get this rune factory started. Iā€™ll stash Favor to worker it next turn. But, noā€¦ I donā€™t have quite enough gold, so Iā€™ll have to play more conservatively. Hopefully heā€™s workered Forgotten Fighter after seeing me be so wary of it until now.

You have 3 cards in your hand, play a worker and Insurance Agent and stash 1 card. If you stash a card, how can you also discard 1? What am I missing?

maybe the draw from IA?

1 Like

Ah of course, thank you Legion.

1 Like

P1T5


Tech StartingHand Workers

TECH
Omegacron
Overeager Cadet


STARTING HAND
Nullcraft
Temporal Research
Battle Suits
Ready or Not
Tinkerer


WORKERS
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer


NextHand

Omegacron
Omegacron
Time Spiral
Argonaut
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru to Level 8 - ($0)
Onimaru kills your Young Treant

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: General Onimaru (4/5) - Level 8 - Frenzy 1, Readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier Theodobert
  • :pschip: Technician: Soldier Herbert
  • :target: Lookout:

In Play:

  • Soldier Albert

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Thinking about it now the last move was really stupid. I easily could have delayed my Tech II and build up some defense as I knew I wouldnĀ“t have a Tech II unit to play this turn anyway. Donā€™t know, what I was thinking.

Onimaru will have 4 health left after taking Tower damage with that sequence of events. Did you want to midband him to get access to readiness, attack, then maxband to heal and produce tokens?

Actually, doesnā€™t matter since Iā€™ll be dealing 6 damage either way.

P2T5


Tech StartingHand Workers

TECH
Feral Strike
Judgment Day


STARTING HAND
Spore Shambler
Insurance Agent
Sparring Partner
Rampant Growth


WORKERS
Rich Earth
Playful Panda
Merfolk Prospector
Forestā€™s Favor
Tiger Cub


NextHand

Feral Strike
Jurisdiction
Insurance Agent
Sparring Partner
Sparring Partner


Tech 2 card(s)
Get Paid - ($9)
Calamandra Moss - ($7)
Rampant Growth Ironbark Treant - ($5)
Ironbark Treant kills Onimaru, levels to Bigby.
Bigby draws a card.
Worker - ($4)
Maxband Calamandra - ($0)
Insurance Agent kills Theodobert.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Calamandra Moss (4/5A) Sneaky, warding, summon
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3) Healing 1, technical
  • L5 Bigby Hayes (3/4) Stash, sideline, study
  • Ironbark Treant (4/1) Barkskin, resist 1 [1+, 2 damage]
  • Insurance Agent (2/1) [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I can Rampant Growth the Ironbark to kill Onimaru, then use Bigbyā€™s maxband to draw the Tiger Cub to worker. I would then have just enough left to play the Shambler and Partner, though Iā€™m concerned I may need to use Judgment Day to wipe out ait units, in which caseā€¦ I guess I could still get a rune out of the Partner, but still seems like a big waste. Might be better to just buy max level for Cal and tech in Feral Strike for the reshuffle. Or maybe one of each ultimate for better flexibility. Yeah, letā€™s go with that.

P1T6


Tech StartingHand Workers

TECH
Overeager Cadet
Unphase

STARTING HAND
Argonaut
Time Spiral
Omegacron
Temporal Research
Omegacron


WORKERS
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Omegacron


NextHand

Brave Knight
Unphase
Nullcraft
Ready or Not


Discard

Temporal Research
Time Spiral


Tech 0 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Play Omegacron - ($7)
Play Argonaut - ($4)
Feed Albert and Herbert to Omegacron

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (3/4) - Readiness
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Omegacron Forecast 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

I would need Nullcraft againā€¦

Oh, I still have to Tech, right? Will edit.

1 Like

Thatā€™s a lot of gold floatā€¦ I suspect a maxband Onimaru is intended to finish warping in that Omegacron, gotta put up some defenseā€¦

P2T6


Tech StartingHand Workers

TECH
Feral Strike
Judgment Day


STARTING HAND
Insurance Agent
Feral Strike
Sparring Partner
Jurisdiction
Sparring Partner
Spore Shambler


WORKERS
Rich Earth
Playful Panda
Merfolk Prospector
Forestā€™s Favor
Tiger Cub


NextHand

Judgment Day
Rampant Growth
Feral Strike
Young Treant


Discard

Feral Strike
Judgment Day
Jurisdiction


Tech 2 card(s)
Get Paid - ($10)
Insurance Agent insures Argonaut - ($9)
Calamandra kills Argonaut. - ($12)
Bigby and Insurance Agent break Tech II.
Spore Shambler - ($9)
Spore Shambler upgrades Ironbark Treant - ($8)
Ironbark Treant breaks Tech I.
Sparring Partner - ($7)
Sparring Partner - ($6)
Tech III - ($1)

Float ($1)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent (2/2) Resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2) Trains, resist 1
  • :pschip: Technician: Sparring Partner (2/2) Trains, resist 1
  • :target: Lookout:

In Play:

  • Verdant Tree (3) Healing 1, technical
  • L5 Bigby Hayes (3/4) Stash, sideline, study
  • L5 Calamandra Moss (4/2) Sneaky, warding, summon [3 damage]
  • Insurance Agent (2/2) Resist 1
  • Ironbark Treant (5/3) Barkskin, resist 1 [2+, 1 damage]
  • Spore Shambler (1/2) Upgrade, resist 1 [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Not really worried about Omegacron, as it can only hit one thing per turn, and Iā€™m confident about my ability to field cannon fodder. Hmmā€¦ maybe I should consider not workering the Young Treant, thoughā€¦

P1T7


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Unphase
Nullcraft
Brave Knight
Ready or Not


WORKERS
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Omegacron


NextHand

Fading Argonaut
Battle Suits
Overeager Cadet
Overeager Cadet
Ready or Not


Tech 2 card(s)
Get Paid + float - ($15)
No Worker
Summon and max General Onimaru. Feed soldiers to Omegacron. - ($6)
Summon Max Geiger - ($4)
Kill your Squad leader with Omegacron.
Play Ready or not. Kill your Scavenger, you get 1 gold. Your exhausted units will not ready. - ($0)
Repair Tech I.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: General Onmiaru (4/5+1A) - Level 8 - Frenzy 1 - Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger (2/3) - Level 1
  • :target: Lookout:

In Play:

  • :exhaust: Omegacron (9/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Omegacron will take 2 shots from the Tower for 2 attacks, leaving it at 1 health. Any changes to your turn?

No, IĀ“m fine. Please go ahead :wink: Edited.

Also repaired Tech I and noted the damage to my base. Edited.

1 Like

P2T7


Tech StartingHand Workers

TECH
Heroā€™s Monument
Training Grounds


STARTING HAND
Feral Strike
Judgment Day
Young Treant
Rampant Growth


WORKERS
Rich Earth
Playful Panda
Merfolk Prospector
Forestā€™s Favor
Tiger Cub
Young Treant


NextHand

Jurisdiction
Heroā€™s Monument
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($11)
Feral Strike, boosted, summon Moss Ancient and Lawbringer Gryphon - ($3)
A squirrel trades with Omegacron
Worker - ($2)
Rampant Growth Calamandra - ($0)
Calamandra kills Onimaru.
Bigby kills Geiger.
Partner, Shambler, and squirrels break Tech I.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lawbringer Gryphon (7/6A) Aloof, flying, resist 3, obliterate 4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Moss Ancient (8/9) Untargetable, squirrely, resist 1
  • :target: Lookout:

In Play:

  • Verdant Tree (3) Healing 1, technical
  • L5 Bigby Hayes (3/2) Stash, sideline, study [2 damage]
  • L5 Calamandra Moss (4/1) Sneaky, warding, summon [4 damage]
  • Sparring Partner (2/2) Trains, resist 1
  • Spore Shambler (1/2) Upgrade, resist 1 [1+]
  • Squirrel (1/1) Haste, invisible, resist 1
  • Squirrel (1/1) Haste, invisible, resist 1
  • Insurance Agent (2/2) Resist 1
  • Ironbark Treant (5/3) Barkskin, resist 1 [2+, 1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Okay, this makes dealing with the Omegacron easy, now. Also, I just noticed that Heroā€™s Monument is untargetable, and therefore immune to Assimilateā€¦

GG, WP. Made a mistake in turn 4 by building the Tech II without need, and wasnĀ“t fully aware of the fact that you could build two Tech buildings at once with your Verdant tree. Also have to tweak some things with my strategy. Learned a lot again, well played :+1::slightly_smiling_face:

1 Like

If you want to have another go: I would play the same deck again.

1 Like

GG WP! Yeah, I was worried you were gonna rush out a tech II unit and use it to suppress my board like the Reaver from game 1.

P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Tiger Cub
Ironbark Treant
Merfolk Prospector
Playful Panda


WORKERS
Rich Earth


NextHand

Rampant Growth
Young Treant
Verdant Tree
Forestā€™s Favor
Spore Shambler


Discard

Tiger Cub
Ironbark Treant
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra Moss - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1A) Finds gold
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Calamandra Moss (2/3) Sneaky
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Lucky, T1 Merfolk. Putting it in SQL in case of Nullcraft. I should consider building a Tower next turn to discourage air raids once I start prospecting next turn.

I guess itĀ“s [Feral]/Discipline/Law again?

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Yeah, Discipline seems to fit better than I expected, I figure itā€™s worth further testing.

1 Like