[Casual] Nekoatl [Balance/Feral]/Law vs Unity [Present/Future]/Peace

Shouldn´t you have 5 cards again? 2 Insurance Agents died? It´s really hard for me to follow who is insured and who isn´t, sorry :flushed:

Edit: O.k. I think I got it.

The Insurance Agent is a bit tricky, to get the payout the Insurance Agent has to see the specific unit it put an insurance rune on die. Also, I had a confusing typo in my turn, which I will now correct.

Would totally love to have 5 cards, but I thought breaking the Tree and patrolling against haste was more important.

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Thank you Nekoatl. Did you give Bigby and Calamandra damage for the Tower? If you forgot: Do you want to change anything?

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No to both, will correct, good catch!

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P2T7


StartingHand Workers

STARTING HAND
Tricycloid
Elite Training
Plasmodium
Fading Argonaut
Assimilate


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Hyperion
Promise of Payment
Battle Suits
Overeager Cadet
Tricycloid


Discard

Assimilate
Brave Knight
Fading Argonaut
Elite Training


Tech 0 card(s)
Get Paid + float - ($14)
Worker - ($13)
Play Tricycloid - ($8)
Destroy your Tech II with Tricycloid Fire
Play Max Geiger and bring him to level 5. Trash Tricycloid and bring him back. - ($2)
Summon General Onimaru. - ($0)
Finish Calamandra with Tricycloid Fire. Onimaru to Level 3. Kill Bigby with Nullcraft. Onimaru to Level 5.

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger (3/4) Level 5
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft
    General Onimaru (3/4) - Level 5 - Frenzy 1 - Readiness

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 12

Not that it matters now, but in the “old” Turn 7 you played 2 Ironbark Treants?

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P1T8


Tech StartingHand Workers

TECH
Hero’s Monument
Hero’s Monument


STARTING HAND
Tiger Cub
Sparring Partner
Feral Strike


WORKERS
Rich Earth
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tiger Cub


NextHand

Feral Strike
Jurisdiction
Sparring Partner


Discard

Judgment Day
Judgment Day
Insurance Agent
Insurance Agent
Verdant Tree
Feral Strike
Hero’s Monument
Hero’s Monument


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Rebuild Tech II
Grave Stormborne - ($10)
Train Grave to max
Sparring Partner - ($9)

Float ($9)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA) Tanky
  • :psfist: Elite: Spore Shambler (3/3) Enhance [2+]
  • :ps_: Scavenger: Sparring Partner (2/2) Trains
  • :pschip: Technician: L7 Grave Stormborne (5/5) Sparkshot, readiness [sword]
  • :target: Lookout:

In Play:

  • Training Grounds (4) Enhancement, training

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 9
  • Workers: 10

Thoughts

Gonna put Grave in Technician to make the card draw very tempting. Other units are just support to try to keep my infrastructure protected. If he doen’t kill Grave, though, something’s getting the sword. I’m worried Assimilate will take my Training Grounds, but nothing I can do about that right now… and so long as I don’t let him keep it very long, the value balance will still favor me. At least he hasn’t enough gold to tech up yet, but I’m sure it’s just a matter of time with 12 workers.

P2T8


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Battle Suits
Overeager Cadet
Tricycloid
Promise of Payment
Hyperion
Octavian


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Now!
Promise of Payment
Assimilate
Overeager Cadet


Tech 2 card(s)
Get Paid - ($12)
No Worker
Play Battle Suits - ($10)
Play Hyperion and kill your Ironbark Treant. I draw a card. Max Geiger suicides into Grave Stormborne - ($5)
Suicide Tricycloid into Grave and kills him. You draw a card. General Onimaru to Level 7. Summon Vir Garbarean. - ($3)
Play Tricycloid with Promise of Payment. 3 damage with Tricycloid fire to your Training grounds.
Nullcraft destroys your Training grounds.
General Onimaru kills your Spore Shambler
Onimaru to Level 8 - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+1A)
  • :psfist: Elite: Soldier C (2/1)
  • :ps_: Scavenger: Soldier A (1/1)
  • :pschip: Technician: Soldier B (1/1)
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft
  • General Onimaru (4/5) - Level 8 - Frenzy 1 - Readiness
  • Vir Garbarean - (2/3) - Level 1
  • Battle Suits - +1ATK for non-token Soldiers and Mystics
  • :exhaust: Hyperion (5/4) - Haste - Suited up

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 12

Edit: Onimaru is at level 8, not 5.

P1T9


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Sparring Partner
Feral Strike
Jurisdiction
Jurisdiction


WORKERS
Rich Earth
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tiger Cub


NextHand

Rampant Growth
Feral Strike
Training Grounds
Judgment Day


Tech 2 card(s)
Get Paid + float - ($19)
Bigby Hayes - ($17)
Jurisdiction: Injunction, disable Tech II and tech II units. - ($12)
Tech III - ($7)
Sparring Partner - ($6)
Calamandra Moss, maxband - ($0)

Float ($0)
Stash 1, Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A) Trains
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2) Trains
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss (4/5) Sneaky, warding, summoner
  • L1 Bigby Hayes (2/3) Stash

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 15
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

If he can kill a hero, he’ll probably choose Calamandra, in which case I should stash my other Jurisdiction… but if he can’t, I’m much better off with Feral Strike… unless I get lucky and draw Judgment Day. Maybe I should buff Cal so she can survive Oni? No, Nullcraft would counter and I’d be telegraphing. Hmm… tricky, tricky. I think I should just hope he doesn’t have Unphase… or AoW.

Have you considered oni’s soldier have sparkshot? I would usually not mention this, but this is a casual so i hope unity will not mind.

1 Like

No, it’s been a crazy morning, and I forgot… thanks for the reminder!

1 Like

P2T9


StartingHand Workers

STARTING HAND
Now!
Assimilate
Promise of Payment
Overeager Cadet


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Brave Knight
Elite Training
The Art of War
The Art of War
Tricycloid


Discard

Assimilate
Promise of Payment
Now!


Tech 0 card(s)
Get Paid + float + Pay my debts - ($9)
No Worker
Play Overeager Cadet
Kill your Squad Leader with the three soldiers.
Kill your Technichian with Vir, you draw a card.
Kill Calamandra with Onimaru. Vir to Level 3.
Vir to Level 7 - ($5)

Float ($5)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier Anton
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits - +1ATK for non-token Soldiers and Mystics
  • General Onimaru (4/1) - Level 8 - Frenzy 1 - Readiness
  • :exhaust: Vir Garbarean - (3/5) - Level 7
  • :exhaust: Nullcraft
  • :exhaust: Tricycloid (3/3)
  • :exhaust: Hyperion (5/4) - Haste - Suited up
  • Mech - Forecast 2

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 5
  • Workers: 12
Thoughts

Injunction was a very good counter. Kill Bigby or Calmandra or a Tech building? I would prefer Bigby but if he has Feral Strike and Tech III it´s game over. If he has Judgment day it is bad, too. But at least I would have an answer with The Art of War. If Onimaru still lives. Not easy. And another annoying thing: I cannot build my Tech III. I think I have to stall again and play it “safe”.

Actually I should have brought Vir to Level 5 before and kill your Squad Leader with him. Would have saved me a soldier :thinking: :smile:

A very enjoyable game…

1 Like

I’m fine with you keeping a soldier! You could attack something with it, or patrol I guess, if you want.

1 Like

I Scavenger-patrol. :slightly_smiling_face:

1 Like

P1T10


StartingHand Workers

STARTING HAND
Feral Strike
Rampant Growth
Training Grounds
Judgment Day
Insurance Agent
Injunction


WORKERS
Rich Earth
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tiger Cub


NextHand

Verdant Tree
Injunction
Feral Strike
Jurisdiction


Discard

Sparring Partner
Sparring Partner
Insurance Agent
Judgment Day
Rampant Growth
Feral Strike


Tech 0 card(s)
Get Paid - ($10)
Maxband Bigby - ($6)
Insurance Agent, insuring Hyperion - ($5)
Judgment Day, all units die, I collect insurance. - ($6)
Training Grounds - ($5)
Grave Stormborne - ($3)
Expensive Rampant Growth: Bigby - ($0)
Bigby kills Vir

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave Stormborne (4/4) Sparkshot, readiness
  • :target: Lookout:

In Play:

  • Training Grounds (4) Buffs, trains
  • L5 Bigby Hayes (4/2) Stash, sideline, study

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Am I more afraid of Onimaru or Vir? I think Vir, because Double Time is more impactful than AoW, and the extra card provided by his abilities is more valuable than Onimaru’s combat bonuses. Also, killing Vir means my Training Grounds won’t be assimilated next turn, meaning either it gets destroyed by an attack or I can use it to get a free maxband at least one hero before losing it.

I think Bigby is (4/2) because of my Tower.

1 Like

P2T10


StartingHand Workers

STARTING HAND
Tricycloid
Brave Knight
The Art of War
Elite Training
The Art of War


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Elite Training
Fading Argonaut
Octavian
Overeager Cadet


Tech 0 card(s)
Get Paid + float + Scavenger - ($18)
No Worker
Build Tech III - ($13)
Play Art of War - ($10)
Summon Max Geiger - ($8)
General Onimaru strikes Grave Stormborne swiftly, you draw a card. Max Geiger to Level 3
Play Tricycloid - ($3)
Tricycloid gives 1 shot to your Training Grounds and kills Bigby with the other 2 shots. Max Geiger to Level 5. Max trashes Tricycloid and brings him back again. Tricycloid finishes off your Training Grounds.
Play Brave Knight - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/3+1A) - Readiness - Homesick - Suited up
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid (3/3)
  • :pschip: Technician: General Onimaru (6/1+2A) - Level 8 - Frenzy 1 - Readiness - Art of War
  • :target: Lookout:

In Play:

  • Battle Suits - +1ATK for non-token Soldiers and Mystics
  • Max Geiger (3/4) - Level 5
  • Mech - Forecast 1

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

Nekoatl, you picked the wrong guy. Lucky me.

This is starting to look really dangerous for me!

P1T11


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Moss Ancient


STARTING HAND
Injunction
Verdant Tree
Jurisdiction
Feral Strike
Ironbark Treant


WORKERS
Rich Earth
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tiger Cub
Verdant Tree


NextHand

Training Grounds
Spore Shambler
Scribe
Judgment Day
Insurance Agent


Discard

Sparring Partner
Sparring Partner
Insurance Agent
Judgment Day
Rampant Growth
Feral Strike
Training Grounds
Jurisdiction
Feral Strike
Injunction
Lawbringer Gryphon
Moss Ancient


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Ironbark Treant - ($6)
Calamandra Moss, maxband - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Ironbark Treant (1/2AAA) Tanky, resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Calamandra Moss (4/5) Sneaky, warding, summon
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

May as well worker the Tree, now that he’s running Assimilate. Not much I can do here, so I’ll have to try to stall. I’ll go ahead and tech in one of each tech III unit, leaving the other copy in my codex in case I ever get a chance to cast Feral Strike.

P2T11


StartingHand Workers

STARTING HAND
Octavian
Fading Argonaut
Overeager Cadet
Elite Training


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Now!
Promise of Payment
Hyperion
The Art of War
Tricycloid


Discard

Elite Training
Overeager Cadet
Fading Argonaut
Brave Knight


Tech 0 card(s)
Get Paid - ($12)
No Worker
Play Octavian - ($4)
Play Elite Training on General Onimaru and Brave Knight - ($2)
General Onimaru kills your Ironbark Treant
Brave Knight kills Calamandra and returns to my hand. You draw a card.
Max Geiger and Tricycloid destroy your Tech III - 2 damage to your base.

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7+1A) - Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger: Octavian (8/8)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits - +1ATK for non-token Soldiers and Mystics
  • :exhaust: Max Geiger (3/4) - Level 5
  • :exhaust: Tricycloid (3/3)
  • General Onimaru (5/1+1A) - Level 8 - Frenzy 1 - Readiness - Anti Air (Elite Training)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 12