Shouldn´t you have 5 cards again? 2 Insurance Agents died? It´s really hard for me to follow who is insured and who isn´t, sorry
Edit: O.k. I think I got it.
Shouldn´t you have 5 cards again? 2 Insurance Agents died? It´s really hard for me to follow who is insured and who isn´t, sorry
Edit: O.k. I think I got it.
The Insurance Agent is a bit tricky, to get the payout the Insurance Agent has to see the specific unit it put an insurance rune on die. Also, I had a confusing typo in my turn, which I will now correct.
Would totally love to have 5 cards, but I thought breaking the Tree and patrolling against haste was more important.
Thank you Nekoatl. Did you give Bigby and Calamandra damage for the Tower? If you forgot: Do you want to change anything?
No to both, will correct, good catch!
P2T7
STARTING HAND
Tricycloid
Elite Training
Plasmodium
Fading Argonaut
Assimilate
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium
Hyperion
Promise of Payment
Battle Suits
Overeager Cadet
Tricycloid
Assimilate
Brave Knight
Fading Argonaut
Elite Training
Tech 0 card(s)
Get Paid + float - ($14)
Worker - ($13)
Play Tricycloid - ($8)
Destroy your Tech II with Tricycloid Fire
Play Max Geiger and bring him to level 5. Trash Tricycloid and bring him back. - ($2)
Summon General Onimaru. - ($0)
Finish Calamandra with Tricycloid Fire. Onimaru to Level 3. Kill Bigby with Nullcraft. Onimaru to Level 5.
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Not that it matters now, but in the “old” Turn 7 you played 2 Ironbark Treants?
P1T8
TECH
Hero’s Monument
Hero’s Monument
STARTING HAND
Tiger Cub
Sparring Partner
Feral Strike
WORKERS
Rich Earth
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tiger Cub
Feral Strike
Jurisdiction
Sparring Partner
Judgment Day
Judgment Day
Insurance Agent
Insurance Agent
Verdant Tree
Feral Strike
Hero’s Monument
Hero’s Monument
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Rebuild Tech II
Grave Stormborne - ($10)
Train Grave to max
Sparring Partner - ($9)
Float ($9)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Gonna put Grave in Technician to make the card draw very tempting. Other units are just support to try to keep my infrastructure protected. If he doen’t kill Grave, though, something’s getting the sword. I’m worried Assimilate will take my Training Grounds, but nothing I can do about that right now… and so long as I don’t let him keep it very long, the value balance will still favor me. At least he hasn’t enough gold to tech up yet, but I’m sure it’s just a matter of time with 12 workers.
P2T8
TECH
The Art of War
The Art of War
STARTING HAND
Battle Suits
Overeager Cadet
Tricycloid
Promise of Payment
Hyperion
Octavian
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium
Now!
Promise of Payment
Assimilate
Overeager Cadet
Tech 2 card(s)
Get Paid - ($12)
No Worker
Play Battle Suits - ($10)
Play Hyperion and kill your Ironbark Treant. I draw a card. Max Geiger suicides into Grave Stormborne - ($5)
Suicide Tricycloid into Grave and kills him. You draw a card. General Onimaru to Level 7. Summon Vir Garbarean. - ($3)
Play Tricycloid with Promise of Payment. 3 damage with Tricycloid fire to your Training grounds.
Nullcraft destroys your Training grounds.
General Onimaru kills your Spore Shambler
Onimaru to Level 8 - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Edit: Onimaru is at level 8, not 5.
P1T9
TECH
Scribe
Scribe
STARTING HAND
Sparring Partner
Feral Strike
Jurisdiction
Jurisdiction
WORKERS
Rich Earth
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tiger Cub
Rampant Growth
Feral Strike
Training Grounds
Judgment Day
Tech 2 card(s)
Get Paid + float - ($19)
Bigby Hayes - ($17)
Jurisdiction: Injunction, disable Tech II and tech II units. - ($12)
Tech III - ($7)
Sparring Partner - ($6)
Calamandra Moss, maxband - ($0)
Float ($0)
Stash 1, Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
If he can kill a hero, he’ll probably choose Calamandra, in which case I should stash my other Jurisdiction… but if he can’t, I’m much better off with Feral Strike… unless I get lucky and draw Judgment Day. Maybe I should buff Cal so she can survive Oni? No, Nullcraft would counter and I’d be telegraphing. Hmm… tricky, tricky. I think I should just hope he doesn’t have Unphase… or AoW.
Have you considered oni’s soldier have sparkshot? I would usually not mention this, but this is a casual so i hope unity will not mind.
No, it’s been a crazy morning, and I forgot… thanks for the reminder!
P2T9
STARTING HAND
Now!
Assimilate
Promise of Payment
Overeager Cadet
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium
Brave Knight
Elite Training
The Art of War
The Art of War
Tricycloid
Assimilate
Promise of Payment
Now!
Tech 0 card(s)
Get Paid + float + Pay my debts - ($9)
No Worker
Play Overeager Cadet
Kill your Squad Leader with the three soldiers.
Kill your Technichian with Vir, you draw a card.
Kill Calamandra with Onimaru. Vir to Level 3.
Vir to Level 7 - ($5)
Float ($5)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Injunction was a very good counter. Kill Bigby or Calmandra or a Tech building? I would prefer Bigby but if he has Feral Strike and Tech III it´s game over. If he has Judgment day it is bad, too. But at least I would have an answer with The Art of War. If Onimaru still lives. Not easy. And another annoying thing: I cannot build my Tech III. I think I have to stall again and play it “safe”.
Actually I should have brought Vir to Level 5 before and kill your Squad Leader with him. Would have saved me a soldier
A very enjoyable game…
I’m fine with you keeping a soldier! You could attack something with it, or patrol I guess, if you want.
I Scavenger-patrol.
P1T10
STARTING HAND
Feral Strike
Rampant Growth
Training Grounds
Judgment Day
Insurance Agent
Injunction
WORKERS
Rich Earth
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tiger Cub
Verdant Tree
Injunction
Feral Strike
Jurisdiction
Sparring Partner
Sparring Partner
Insurance Agent
Judgment Day
Rampant Growth
Feral Strike
Tech 0 card(s)
Get Paid - ($10)
Maxband Bigby - ($6)
Insurance Agent, insuring Hyperion - ($5)
Judgment Day, all units die, I collect insurance. - ($6)
Training Grounds - ($5)
Grave Stormborne - ($3)
Expensive Rampant Growth: Bigby - ($0)
Bigby kills Vir
Float ($0)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Am I more afraid of Onimaru or Vir? I think Vir, because Double Time is more impactful than AoW, and the extra card provided by his abilities is more valuable than Onimaru’s combat bonuses. Also, killing Vir means my Training Grounds won’t be assimilated next turn, meaning either it gets destroyed by an attack or I can use it to get a free maxband at least one hero before losing it.
I think Bigby is (4/2) because of my Tower.
P2T10
STARTING HAND
Tricycloid
Brave Knight
The Art of War
Elite Training
The Art of War
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium
Elite Training
Fading Argonaut
Octavian
Overeager Cadet
Tech 0 card(s)
Get Paid + float + Scavenger - ($18)
No Worker
Build Tech III - ($13)
Play Art of War - ($10)
Summon Max Geiger - ($8)
General Onimaru strikes Grave Stormborne swiftly, you draw a card. Max Geiger to Level 3
Play Tricycloid - ($3)
Tricycloid gives 1 shot to your Training Grounds and kills Bigby with the other 2 shots. Max Geiger to Level 5. Max trashes Tricycloid and brings him back again. Tricycloid finishes off your Training Grounds.
Play Brave Knight - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Nekoatl, you picked the wrong guy. Lucky me.
This is starting to look really dangerous for me!
P1T11
TECH
Lawbringer Gryphon
Moss Ancient
STARTING HAND
Injunction
Verdant Tree
Jurisdiction
Feral Strike
Ironbark Treant
WORKERS
Rich Earth
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tiger Cub
Verdant Tree
Training Grounds
Spore Shambler
Scribe
Judgment Day
Insurance Agent
Sparring Partner
Sparring Partner
Insurance Agent
Judgment Day
Rampant Growth
Feral Strike
Training Grounds
Jurisdiction
Feral Strike
Injunction
Lawbringer Gryphon
Moss Ancient
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Ironbark Treant - ($6)
Calamandra Moss, maxband - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
Gold:
May as well worker the Tree, now that he’s running Assimilate. Not much I can do here, so I’ll have to try to stall. I’ll go ahead and tech in one of each tech III unit, leaving the other copy in my codex in case I ever get a chance to cast Feral Strike.
P2T11
STARTING HAND
Octavian
Fading Argonaut
Overeager Cadet
Elite Training
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium
Now!
Promise of Payment
Hyperion
The Art of War
Tricycloid
Elite Training
Overeager Cadet
Fading Argonaut
Brave Knight
Tech 0 card(s)
Get Paid - ($12)
No Worker
Play Octavian - ($4)
Play Elite Training on General Onimaru and Brave Knight - ($2)
General Onimaru kills your Ironbark Treant
Brave Knight kills Calamandra and returns to my hand. You draw a card.
Max Geiger and Tricycloid destroy your Tech III - 2 damage to your base.
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold: