GL HF @Unity!
P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Ironbark Treant
Forest’s Favor
Rich Earth
Playful Panda
WORKERS
Rich Earth
NextHand
Merfolk Prospector
Tiger Cub
Spore Shambler
Young Treant
Rampant Growth
Discard
Verdant Tree
Ironbark Treant
Playful Panda
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra Moss - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Calamandra Moss (2/3A) Sneaky
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 5
Thoughts
I would go Rich Earth here, but that’s just asking for Assimilate. Although, with Balance I could destroy it when it gets taken. I could also go Ironbark, but then I have to worry about Forgotten Fighter. Not too appealing. Maybe my best option is to just lead with Cal despite the card inefficiency. I do, after all, want to be able to power her up and attack while still building my Tech I next turn.