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[Casual] Nekoatl [Balance/Feral]/Law vs Unity [Present/Future]/Peace

GL HF @Unity!

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Ironbark Treant
Forest’s Favor
Rich Earth
Playful Panda


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Tiger Cub
Spore Shambler
Young Treant
Rampant Growth


Discard

Verdant Tree
Ironbark Treant
Playful Panda
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra Moss - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss (2/3A) Sneaky
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

I would go Rich Earth here, but that’s just asking for Assimilate. Although, with Balance I could destroy it when it gets taken. I could also go Ironbark, but then I have to worry about Forgotten Fighter. Not too appealing. Maybe my best option is to just lead with Cal despite the card inefficiency. I do, after all, want to be able to power her up and attack while still building my Tech I next turn.

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Plasmodium
Tinkerer
Time Spiral
Temporal Research


WORKERS
Tinkerer


NextHand

Forgotten Fighter
Nullcraft
Battle Suits
Fading Argonaut
Neo Plexus


Discard

Time Spiral
Plasmodium
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1A) - Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Gemscout Owl
Tiny Basilisk


STARTING HAND
Tiger Cub
Merfolk Prospector
Young Treant
Spore Shambler
Rampant Growth


WORKERS
Rich Earth
Tiger Cub


NextHand

Forest’s Favor
Verdant Tree
Ironbark Treant
Rampant Growth
Gemscout Owl


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Merfolk Prospector - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss (2/3A) Sneaky
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1) Finds gold
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I could play the Prospector here and risk it dying to Nullcraft, which wouldn’t be a big loss, or I could play the Shambler here and risk it losing health to Nullcraft, which seems like a more annoying problem to have. I’ll take an Owl to block Nullcraft, and a Basilisk to slip past that Mox. Now, the question is, to build a Heroes’ Hall or float the gold? If I decide to have Cal slip past his patrol, I’ll want a patroller that won’t be subject to Forgotten Fighter, and the option to stash is pretty appealing. Guess I’ll open it up.

P2T2


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Fading Argonaut
Nullcraft
Neo Plexus
Forgotten Fighter
Battle Suits


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Now!
Time Spiral
Plasmodium
Battle Suits
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Nullcraft. Kill your Prospector, you get 1 gold. - ($4)
Build Tech I - ($2)
Summon Max Geiger - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1A) - Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Max Geiger (2/3) - Level 1 - Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Gemscout Owl
Jurisdiction


STARTING HAND
Ironbark Treant
Rampant Growth
Verdant Tree
Forest’s Favor
Gemscout Owl


WORKERS
Rich Earth
Tiger Cub
Ironbark Treant


NextHand

Young Treant
Tiny Basilisk


Discard

Merfolk Prospector
Forest’s Favor
Verdant Tree
Rampant Growth
Gemscout Owl
Jurisdiction


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Forest’s Favor - ($3)
Gemscout Owl - ($2)
Calamandra stealthily kills Geiger, you get $1.
Bigby Hayes - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl (0/1A) Flying, pacifist, moneymaker, resist 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Bigby Hayes (2/3) Stash
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss (4/5) Sneaky, warding [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Okay, I’ll bring in Bigby to help recover my hand size (and deal with the Mox), Jurisdiction for versatility and the other Gemscout to help cover Jurisdiction’s overhead. If he wants to Arrest my Owl, it’ll cost him a whopping $4, so I’m not too worried. I plan to only use one Jurisdiction and float it along with stash so it’ll be ready when I need it. No need to worry about Now! this turn, meaning Bigby should be able to hold the line.

P2T3


Tech StartingHand Workers

TECH
Unphase
Reaver


STARTING HAND
Battle Suits
Plasmodium
Neo Plexus
Time Spiral
Now!


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium


NextHand

Fading Argonaut
Battle Suits
Now!
Argonaut
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Neo Plexus - ($4)
Build Tech II - Future - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1A) - Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft (1/1)
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Tiny Basilisk
Young Treant


WORKERS
Rich Earth
Tiger Cub
Ironbark Treant
Young Treant


NextHand

Insurance Agent
Spore Shambler
Playful Panda


Tech 2 card(s)
Get Paid + Owl - ($8)
Worker - ($7)
Tech II: Law - ($3)
Calamandra sidelines Mox
Bigby kills Neo Plexus, you draw.
Midband Bigby - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl (0/1A) Flying, pacifist, moneymaker, resist 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Bigby Hayes (2/4) Stash, sidelines
  • L3 Calamandra Moss (4/4) Sneaky, warding [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Tempting to play the Basilisk, but I can’t just leave Bigby at 1 HP with that Mox hanging around. Even 2 HP would be risky because he might not have workered Battle Suits. Probably not a bad idea to hold back on card usage anyway at this point.

P2T4


Tech StartingHand Workers

TECH
Now!
Reaver


STARTING HAND
Temporal Research
Fading Argonaut
Argonaut
Battle Suits
Now!
Reaver


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research


NextHand

Time Spiral
Unphase
Battle Suits
Fading Argonaut
Now!


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Reaver - ($4)
Play Argonaut - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4) Readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reaver - Forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Highly risky, but for fun’s sake: let´s see where it takes us.

P1T5


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Spore Shambler
Playful Panda
Insurance Agent
Jurisdiction


WORKERS
Rich Earth
Tiger Cub
Ironbark Treant
Young Treant
Playful Panda


NextHand

Gemscout Owl
Verdant Tree
Merfolk Prospector


Discard

Feral Strike
Feral Strike
Jurisdiction
Jurisdiction
Community Service
Spore Shambler


Tech 2 card(s)
Get Paid + Owl - ($10)
Insurance Agent insures Argonaut - ($9)
Bigby sidelines Argonaut
Calamandra kills Argonaut - ($12)
Worker - ($11)
Jurisdiction: Jurisdiction: Community Service, search hand, be sad - ($2)
Maxband Calamandra - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl (0/1A) Flying, pacifist, moneymaker, resist 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Insurance Agent (2/2) Resist 1
  • :target: Lookout:

In Play:

  • L3 Bigby Hayes (2/4) Stash, sidelines
  • L5 Calamandra Moss (5/6) Sneaky, warding, summoner [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Planning to maxband Calamandra, should tech in Feral Strike since it’s one of the few cards I can’t fetch with magic. I should probably stash this Jurisdiction… but, I really want to spend some of this gold. I’ll go whole hog and fetch my other copy and Community Service, since he has a Tech II and a full hand. Chances are he’ll have at least one decent tech I or tech II unit to conscript. … And, of course, he doesn’t, lol… and on top of that, he has a brutal set of spells available. Guess I’ll maxband Cal and provoke him into rushing in the Reaver to remove her, at least that way I can protect my workers for a turn.

jurisdiction is 2+5 for CS makes 7. You are left with 4gold, not 2.
@Nekoatl did you draw for insurance agent? i see you missing a card. You’re supposed to draw for both tech and IA.
Arrives: Put an insurance rune on a unit. When that insured unit dies, gain gold equal to its gold cost and draw a card.

I think he played 2 Jurisdictions?

1 Like

I thought it was a copy paste error. The card is still missing though.

@Nekoatl - Will it change your move or can I proceed?

everything should be fine. @Nekoatl started out with 3 cards and drew jurisdiction as a 4th after killing argonaut. @Legion was probably irritated by the fact that the spreadsheet adds redraws during the turn to the starting hand of the post

dude, did you even count the cards? he’s missing one card that he didn’t draw from IA.
Edit for clarity: @Nekoatl ended turn with 3 cards, with tech, he gets to 4 (all of them listed in his starting hand) then he plays IA(down to 3) worker (down to 2) and jurisdiction (down to 1). If he drew the card from IA, he should disc 2 draw 4, instead he disc 1 draw 3. I’m not irritated by anything but your claim of me being irritated.

sorry, didn’t want to offend you. excuse my choice of words. I’m not a native speaker and might unconsciously have chosen a harsh tone.

however, where’s the Technician kill that @Nekoatl should have drawn for?

again, no offense…

My bad, it seems I have misread something. Even though I’m certain to have read above he had to draw due to tech, there is no trace of it. Sorry.
@Unity I stand corrected, you can play your turn whenever you want.

P2T5


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Unphase
Time Spiral
Fading Argonaut
Battle Suits
Now!


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research
Unphase


NextHand

Neo Plexus
Reaver


Discard

Argonaut
Time Spiral
Now!
Battle Suits
Nebula
Nebula


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Max Geiger and Vir Garbarean. - ($5)
Play Time Spiral on Reaver - Reaver arrives - ($4)
Play Now! on Reaver and activate it - ($3)
Kill your 2 heroes with Reaver´s energy bombs, Vir Garbarean to Level 5. I discard a card. - ($2)
Play Fading Argonaut - ($0)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft (1/1)
  • :pschip: Technician: Vir Garbarean (3/3) - Level 5
  • :target: Lookout:

In Play:

  • :exhaust: Reaver
  • Max Geiger (2/3) - Level 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Should I keep Unphase for the Arresting Constable or the Battle Suits? Or keep both and don´t play a worker? If I have a Nebula, I don´t need Unphase anymore…

P1T6


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Merfolk Prospector
Gemscout Owl
Verdant Tree


WORKERS
Rich Earth
Tiger Cub
Ironbark Treant
Young Treant
Playful Panda
Verdant Tree


NextHand

Forest’s Favor
Tiny Basilisk


Discard

Feral Strike
Feral Strike
Jurisdiction
Jurisdiction
Community Service
Spore Shambler
Judgment Day
Judgment Day


Tech 2 card(s)
Get Paid + Owl - ($10)
Worker - ($9)
Tech III - ($4)
Gemscout Owl - ($3)
Merfolk Prospector - ($2)
Master Midori - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl (0/1A) Flying, pacifist, moneymaker, resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: L1 Master Midori (2/3)
  • :target: Lookout:

In Play:

  • Gemscout Owl (0/1) Flying, pacifist, moneymaker, resist 1
  • Merfolk Prospector (1/1) Finds gold

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Now I have to build my Tech III while I still can, and defend it with everything I have in case he destroys my workers. Gonna try for a Judgment Day comeback. Um… but, sparkshot makes patrolling awkward when more than half of my stuff has only 1 health. What to do…? Guess I leave 2 moneymakers in the back line as bait. Not a good move, but I don’t think I have a good move here.

did you pay the 1 gold for reaver’s effect?

2 Likes