[XCAPS22] Round3: P1 charnel_mouse [Necromancy]/Anarchy/Blood vs P2 Moby_Dick [Finesse]/Ninjutsu/Discipline

P1T6

Starting hand: 5

Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate

Thoughts

Blademaster is, indeed, the good counter to Blood II here, so Moby isn’t cutting me any slack, and it has just enough attack to mean that Land Octopus can’t blaze past it. My current best options are Sacrifice the Weak and Hooded Executioner, but I need to be able to kill other units first. Alternatively, I just take Chaos Mirror. Yeah, that seems the most straightforward option, and if I play Lich’s Bargain it gives the Skeleton and Zombie something to do.

As for this turn, the Tenderfoot in front is awkward, because it doesn’t kill an attacking Crashbarrow. I’d have to Deteriorate it afterwards, if I want to bring it back with Garth. Doing that does require skipping a worker, but I can destroy a tech building. I doubt Moby has enough in hand to make it a problem if I don’t, but with his float maybe I don’t take the risk.

Teched cards: 2

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: 2 x Chaos Mirror


Get paid - (9)
Garth Torken - (7)
Crashbarrow - (4)
Crashbarrow kills Tenderfoot and Grave, you draw, takes 1 damage, Garth hits level 3
Deteriorate, Crashbarrow dies
Garth to maxband, Crashbarrow returns - (0)
Crashbarrow trades with Nimble Fencer, destroys Tech III, your base to 17
Drakk hits your Tech II to 4
Skip worker!
Discard 3, draw 2, reshuffle 13, draw 3


:psblueshield: Garth L7 3/4+1A (1g: summon a Skeleton, once per turn; sacrifice a Skeleton: draw 1)

Drakk L1 1/3 (dies: your base takes 1 damage)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 5

Shoddy Glider
Lich’s Bargain
Hooded Executioner
Chaos Mirror
Deteriorate

Deck: 10

Bloodlust
Bloodlust
Shoddy Glider
Sacrifice the Weak
Crashbarrow
Chaos Mirror
Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 10 teched = 20
0 on board
5 in hand
10 in deck
0 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer

To charnel

But… couldn’t you have just resurrected the other crashbarrow in your discard?

2 Likes
For Bomber

The first one wouldn’t go into the reshuffle then, right?

1 Like
For Charnel

Yes, it definitely would go in the reshuffle, ephemeral stuff dies before you dc draw

adding to this secret discussion

Actually I think Charnel is right here. End of turn is after discard draw step. See: bloodrage ogre and chameleon lizzo.

1 Like
More secret discussion

Bomber has even corrected me on this before.

2 Likes
I must say

words cannot describe my absolute amusement and enjoyment that not only have I corrected you before, that you in fact remembered it despite it being over two and a half years ago, and it was in a game with frozenstorm. Absolutely brilliant, well played.

2 Likes

Hey stop that :wink: I am so curious

2 Likes

Hurry and finish your game to read it :stuck_out_tongue:

I will! Just doing the next move…

1 Like

XCAPS22 Round 3 P2T6

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Bloom
Spark
Maestro (3/5)


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


NextHand

Blademaster (7/5)
Wither
Blademaster (7/5)
Martial Mastery


Discard

Tenderfoot (1/2)
Nimble Fencer (2/3)
Spark
Bloom


Tech 0 card(s)
Get Paid + float - ($12)
Rebuild tech 3 + draw
River - ($10)
Maestro - ($7)
Maxband Sets - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Setsuki (3/4) l6

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

There are the two crashbarrows. But I did a mistake with Fencer on Elite. I thought he needs Det to kill it, but I did not do the exact calculation. He had anyway no money for worker so no card loss with Det. And he managed to get it in that cycle… Det on crashbarrow means probably the other crashbarrow on his current hand. My tech 2 break did not hit any crashbarrow…

But nothing to complain he hit tech 3 and I have no blademaster. He could have played other cards instead which would cause now more trouble.

I don’t see any chance for Maestro to survive against crashbarrow. Stw would be bad as well. But I hope Sets or tech 3 and I will have 5 cards again…

P1T7

Starting hand: 5

Shoddy Glider
Lich’s Bargain
Hooded Executioner
Chaos Mirror
Deteriorate

Thoughts

Boosting the Executioner kills the Maestro, midband Drakk + Glider kills Setsuki. Unfortunately, both cost 5, so I can’t do both. I can do one + worker + normal Executioner / Heroes’ Hall / Lich’s Bargain, though. Am I more scared about the Maestro or Setsuki? Probably Maestro, it lets Moby play Blademaster etc. for free.

Another line is heroes kill River, then I can both boost the Executioner and kill Setsuki with a Glider, for 8 gold, or haste the Executioner and kill Setsuki with that instead for 9 gold, or haste the Executioner and destroy a Tech building with it for 8 gold instead of killing Setsuki. Both variants leave me pretty wide open if Moby has a good virtuoso hand, so unless I destroy Tech I leaving maxband Setsuki alive could go very badly, not to mention that she can swiftly kill Garth.

Teched cards: 2

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: 2 x Chaos Mirror
T7: 2 x Pirate Gunship


Get paid - (9)
Worker - (8)
Heroes kill River, take 2 damage each, Drakk to level 3
Midband Drakk - (7)
Boosted Hooded Executioner, Maestro dies, you draw - (2)
Shoddy Glider - (1)
Shoddy Glider kills Setsuki, Drakk to level 6 (maxband) - (0)
Discard 2, draw 4
Shoddy Glider crashes in a heap


:psblueshield: Hooded Executioner 3/3+1A

Garth L7 3/2 (1g: summon a Skeleton, once per turn; sacrifice a Skeleton: draw 1; 2 damage)
Drakk L6 3/4 (dies: your base takes 1 damage; units have frenzy 1; first unit played from hand gets haste)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Bloodlust
Shoddy Glider
Sacrifice the Weak
Chaos Mirror

Deck: 6

Bloodlust
Crashbarrow
Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt

Discard: 5

Pirate Gunship
Pirate Gunship
Lich’s Bargain
Chaos Mirror
Shoddy Glider

Card-count details (opponent-viewable)

Expected: 10 + 12 teched = 22
1 on board
4 in hand
6 in deck
5 in discard
6 in workers


Gold: 0
Workers: 10

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer
T7: Deteriorate

XCAPS22 Round 3 P2T7

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Blademaster (7/5)
Wither
Blademaster (7/5)
Martial Mastery
Timely Messenger (1/1)
Grounded Guide (4/4)
Maestro (3/5)


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


NextHand

Nimble Fencer (2/3)
Spark
Nimble Fencer (2/3)


Tech 0 card(s)
Get Paid - ($10)
Technician draw
Grave - ($8)
Martial Mastery, discard, draw 2, look at your hand - ($7)
Maestro - ($4)
2x Blademaster
Messenger - ($3)
midband grave - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (3/4) l3
  • :psfist: Elite: Maestro (3/5)
  • :ps_: Scavenger: Blademaster (7/5)
  • :pschip: Technician: Blademaster (7/5)
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

That executioner again… But, I am lucky tech 2 kill would have been the worst case I think. 75% chance for Maestro.

Maestro drawn very good, but I missed the fencer… This would have decided the game.

His hand gives me a lot to think… He will easily kill one blademaster, and Grave. We don’t see any other possibility even with drawing one additoinal card via Garth to kill the other blademaster. The other glider is not in the cycle any more, so I think one blademaster will survive 2 of his turns…

But I realized a big mistake. I should have teched in Jade fox 2x, since I don’t have a tech 3 in the next cycle… 1g left for Tech lab.

Next turn Fencer, Sets max and river again.

This game is killing me, I hope it is soon over.

Oh, my.

P1T8

Starting hand: 4

Bloodlust
Shoddy Glider
Sacrifice the Weak
Chaos Mirror

Thoughts

Yeah, this sucks. Shoddy Glider can take out something with the help of Bloodlust, after that it becomes difficult. How about Zane (8), Bloodlust Glider + Zane (5), Chaos Mirror on BM and Drakk (3), Drakk kills Grave (Zane → 3), then maxband Zane (0) kills Scavenger Blademaster (1), and I have 1 gold left for Tech Lab? That wastes the shove damage, though, I’ll put Bloodlust on the Executioner instead. Leaves me with almost nothing on the board, and the Messenger can easily kill Drakk, but if I’m lucky I don’t lose my Tech II here.

Teched cards: 0

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: 2 x Chaos Mirror
T7: 2 x Pirate Gunship


Get paid - (10)
Garth walks into Grave and dies, Grave to level 5
Captain Zeno Zane - (8)
Shoddy Glider - (7)
Chaos Mirror, scavenger Blademaster has 3 attack, Drakk has 7 - (5)
Drakk kills Grave, takes 3 damage, Zane to level 3
Bloodlust on Hooded Executioner and Zane - (3)
Maxband Zane, shove technican Blademaster to lookout, deal 1 damage - (0)
Zane kills scavenger Blademaster, we get gold, takes 3 damage - (1)
Shoddy Glider kills lookout Blademaster
Hooded Executioner trades with Maestro
Tech Lab Anarchy - (0)
Discard 1, draw 3
Zane dies of lust, Shoddy Glider crashes in a heap


Drakk L6 3/1 (dies: your base takes 1 damage; units have frenzy 1; first unit played from hand gets haste; 3 damage)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech Lab HP: 4 (Anarchy)


Hand: 3

Crashbarrow
Crashbarrow
Pestering Haunt

Deck: 3

Bloodlust
Graveyard
Poisonblade Rogue

Discard: 5

Pirate Gunship
Pirate Gunship
Lich’s Bargain
Chaos Mirror
Shoddy Glider
Bloodlust
Chaos Mirror
Hooded Executioner
Sacrifice the Weak
Shoddy Glider

Card-count details (opponent-viewable)

Expected: 10 + 12 teched = 22
0 on board
3 in hand
3 in deck
10 in discard
6 in workers


Gold: 0
Workers: 10

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer
T7: Deteriorate

Hey Mouse, I am definitely not an expert on the rules, so I am not sure if I got it wrong. Blademaster should give all my units and heroes swift strike. So when they defend as well…

1 Like

Yep, I forgot they give it to heroes too. I’ll have a rethink.

1 Like

Great, I hope you don’t find a way to destroy everything, I did not …

yep, also they have swift strike themselves.

Fixed, I think! Go ahead, Moby.

Brutal. Did spent quite some thoughts into your options but didn’t see that one coming… :medal_sports: for you @charnel_mouse (or maybe I’m just blind and it was obvious)

2 Likes