[XCAPS22] Round3: P1 charnel_mouse [Necromancy]/Anarchy/Blood vs P2 Moby_Dick [Finesse]/Ninjutsu/Discipline

GL, HF, @Moby_Dick!

P1T1

Starting hand: 5

Pestering Haunt
Graveyard
Skeletal Archery
Deteriorate
Summon Skeletons

Thoughts

Standard start here.


Get paid - (4)
Worker - (3)
Garth Torken - (1)
Garth summons a Skeleton - (0)
Pestering Haunt
Discard 3, draw 5


:psblueshield: Garth L1 1/3+1A (1g: summon a Skeleton, once per turn)

Skeleton 1/1
Pestering Haunt 1/1 (unstoppable; can’t patrol; attack capped at 1)

:heart: Base HP: 20


Hand: 5

Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Sacrifice the Weak

Deck: 0
Discard: 3

Graveyard
Deteriorate
Summon Skeletons

Card-count details (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 0
Workers: 5

4 x start
T1: Skeletal Archery

Hey Mouse, I am looking forward to our game. Will be tough for me. GL&HF.

XCAPS22 Round 3 P2T1

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Brick Thief (2/1)
Bloom
Fruit Ninja (2/2)


WORKERS
Fruit Ninja (2/2)


NextHand

Timely Messenger (1/1)
Helpful Turtle (1/2)
Older Brother (2/2)
Spark
Wither


Discard

Bloom
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Tenderfoot (1/2)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Bloom Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave + (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Sets or Grave? Would prefer Sets. But there is Doomcrasp and in Zangos match Mouse was thinking early about bloodlust or sharks. Might be that I pump much money in her and then I lose her.

He could take out Tenderfoot with Det and haunt… Older brother again not on the hand where I need him.

But I always wanted to play turtle and bloomed Grave. Maybe I have a chance now. I don’t think he will go for skeletons too dangerous with shurikans or discord.

P1T2

Starting hand: 5

Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Sacrifice the Weak

Thoughts

Grave makes it safer to bring out lots of Skeletons for now. Not sure how I’m dealing with Glorious Ninjas just yet, but Gliders should be fine. Taking the standard opening techs against White + Finesse, since Bone Collectors just bring in more Discord fodder.

Teched cards: 2

T2: Hooded Executioner, Lich’s Bargain


Get paid - (5)
Worker - (4)
Expensive Tech I - (2)
Skeleton Javelineer - (1)
Garth summons a Skeleton - (0)
Pestering Haunt hits your base to 19
Discard 3, reshuffle 8, draw 5


:psblueshield: Skeleton #1 1/1+1A
:ps_: Skeleton #2 1/1

Garth L1 1/3 (1g: summon a Skeleton, once per turn)
Skeleton Javelineer 1/1 (javelin rune; lose javelin rune: gain long range that turn)
Pestering Haunt 1/1 (unstoppable; can’t patrol; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Graveyard
Hooded Executioner
Lich’s Bargain
Poisonblade Rogue
Thieving Imp

Deck: 3

Deteriorate
Summon Skeletons
Sacrifice the Weak

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers


Gold: 0
Workers: 6

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator

Hey Mouse, if I got the rules wrong and Readiness is already valid for Grave, please consider him as SL.

XCAPS22 Round 3 P2T2

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Helpful Turtle (1/2)
Timely Messenger (1/1)
Older Brother (2/2)
Wither
Spark


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)


NextHand

Granfalloon Flagbearer (2/2)
Wither
Timely Messenger (1/1)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Wither SL - ($3)
Messenger trades with Scavanger - ($2)
Tech 1 - ($1)
Grave kills Garth, goes to l3

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave + (4/5) l3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

5 against 1 after turn 2… Grave needs to change that.

Difficult decision. I can kill Garth, but it is not ideal. Bad trades on skeletons, level Grave too early and going down on cards. On the other hand, he is the only black hero and it will definetly slow Mouse down. But did he really forget about wither or did he set up a trap, or did he not care about Garth? Sharks and Zane can kill Grave and destroy Tech1, but it would mean worker skip… What am I missing?

If I don’t kill Garth and bring 2 units, he can clear the board with det and doomcrasp. But did he really tech a Garth spell and did not put Jav in patrol? I think I have no choice and will find out soon…

Nah, you’ve got it right, Grave only gains readiness after the combat is done and he’s already exhausted.

P1T3

Starting hand: 5

Graveyard
Hooded Executioner
Lich’s Bargain
Poisonblade Rogue
Thieving Imp

Thoughts

Very nice. True Power of Storms could actually be pretty dangerous if I play Lich’s Bargain, but we probably won’t see it. I can take Grave out with midband Zane, but I’d need to skip worker / Graveyard / Executioner to do it.

Trying for a double Imp play is tempting here, but I think I’d rather play Executioner and Rogue, so I can get in another round of Tech II units before the reshuffle.

Teched cards: 2

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider


Get paid + Scavenger - (7)
Worker - (6)
Graveyard - (4)
Hooded Executioner - (2)
Poisonblade Rogue - (0)
Pestering Haunt hits your Tech I to 4
Discard 1, draw 3


:psblueshield: Hooded Executioner 3/3+1A
:ps_: Skeleton Javelineer 1/1 (javelin rune; lose javelin rune: gain long range that turn)

Poisonblade Rogue 2/1 (attacks; deals damage in - runes)
Pestering Haunt 1/1 (unstoppable; can’t patrol; attack capped at 1)

:heart: Graveyard HP: 3 (my dying units are buried here; exhaust: play buried unit; 4+ buried: destroyed)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Deteriorate
Summon Skeletons
Sacrifice the Weak

Deck: 0
Discard: 3

Crashbarrow
Shoddy Glider
Lich’s Bargain

Card-count details (opponent-viewable)

Expected: 10 + 4 teched = 14
5 on board
0 in Graveyard
3 in hand
0 in deck
3 in discard
3 in workers


Gold: 0
Workers: 7

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp

1 Like

XCAPS22 Round 3 P2T3

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Wither

TECH
Guide
Maestro


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)


NextHand

Spark
Brick Thief (2/1)
Nimble Fencer (2/3)


Discard

Timely Messenger (1/1)
Wither


Tech 0 card(s)
Get Paid + float - ($8)
Worker - ($7)
Grave kills SL
Maxband grave - ($3)
Fencer - ($1)
Messenger - ($0)
Fencer kills Jav
Messenger trades with PBR
Grave throws a very expensive sword at a very cheap haunt. GY breaks

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave + (5/6) l3
  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

4 against 1 it is not getting better… Grave one man show again.

I reviewed this and last turn and I think so far easy game. Mouse and my cards give me no choice. Let’s see what Frozen will say, about throwing a sword at the haunt…

I have to break GY, to bring those 4 cards in his cycle otherwise no chance. I cannot go down on 0 cards, since my cycle will take too long. He will have 2 rounds of tech 2 before me, which will be very rough vor me. If I somehow survive that, my chances are not too bad. He will go for blood again, the game will be decided how lucky his next 3 and my first tech2 draw will be. For P2 my situation is not too bad, but could be better.

I probably teched wrong and should have brought in martial mastery to make my cycle faster.

I forgot my tech choice… I will write them in.

P1T4

Starting hand: 3

Deteriorate
Summon Skeletons
Sacrifice the Weak

Thoughts

That’s a very expensive Haunt kill. I think I still just tech up here, and Moby doesn’t have Starlet / Spark + Fencer in his hand to let Grave destroy my Tech II.

Teched cards: 2

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider


Get paid + Scavenger - (8)
Worker - (7)
Tech II Blood - (3)
Garth Torken - (1)
Garth summons a Skeleton - (0)
Discard 2, reshuffle 12, draw 4


:psblueshield: Skeleton 1/1+1A
:exhaust: Garth L1 1/3 (1g: summon a Skeleton, once per turn)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Hooded Executioner
Skeleton Javelineer
Shoddy Glider
Sacrifice the Weak

Deck: 8

Crashbarrow
Shoddy Glider
Lich’s Bargain
Graveyard
Poisonblade Rogue
Pestering Haunt
Crashbarrow
Deteriorate

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 6 teched = 16
0 on board
4 in hand
8 in deck
0 in discard
4 in workers


Gold: 0
Workers: 8

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons

XCAPS22 Round 3 P2T4

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Martial Mastery
Maestro (3/5)


STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Spark


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)


NextHand

Helpful Turtle (1/2)
Tenderfoot (1/2)


Discard

Timely Messenger (1/1)
Wither
Maestro (3/5)
Grounded Guide (4/4)
Spark
Martial Mastery
Maestro (3/5)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 - ($3)
Fencer - ($1)
Spark Garth - ($0)
Fencers kill SL and Garth
Grave breaks Tech2

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave + (5/6) l7
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1)
  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Yeah, thought he would do that garth and skeleton. Unfortantely I don’t have tenderfoot instead of spark, then it would be again a no-brainer for me.

Blood as expected. I could just kill SL and set up defense, or Garth, or tech 2 as well… Tech 2 means going even more down on cards. In his previos games it was 2x crashbarrow and 1 or 2 glider.

It is just gambling where the crashbarrows are, this or next hand… OK, let’s hope he has 2 crashbarrow and 2 glider now :wink: If I am lucky my max sets and my tech 2 will survive next turn. But probably only one of the two.

Maybe putting garth at risk means no doomgrasp.

P1T5

Starting hand: 4

Hooded Executioner
Skeleton Javelineer
Shoddy Glider
Sacrifice the Weak

Technican draw: 1

Crashbarrow

Thoughts

Eh, fair enough. Hopefully keeping Moby at a low hand size here will give me time to get out of this hole, but he doesn’t have too far to go to a reshuffle.

Teched cards: 2

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust


Get paid - (8)
Rebuild Tech II
Worker - (7)
Boosted Hooded Executioner, healthier Nimble Fencer dies - (2)
Drakk Ramhorn - (0)
Discard 3, draw 5


:psblueshield: Hooded Executioner 3/3+1A
:ps_: Drakk L1 1/3 (dies: your base takes 1 damage)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 5

Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate

Deck: 2

Shoddy Glider
Lich’s Bargain

Discard: 5

Bloodlust
Bloodlust
Shoddy Glider
Sacrifice the Weak
Crashbarrow

Card-count details (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
5 in hand
2 in deck
5 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer

XCAPS22 Round 3 P2T5

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Blademaster (7/5)
Blademaster (7/5)


STARTING HAND
Helpful Turtle (1/2)
Spark


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


NextHand

Bloom
Spark


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech3 - ($3)
Tenderfoot - ($2)
Grave kills SL

Float ($2)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite: Nimble Fencer (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Grave + (5/3) l7
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Damn it, he had Executioner and killed my better Fencer. Need to change plan, 2 Crashbarrow will kill Sets. I cannot hope that he lost 2 last turn. If he has only one on hand he can fetch the other one with Garth. And he is usually teching gliders… It is a pity that I had not Tenderfoot last turn, which would safe me a card. I need to give him two must kill targets next turn, Sets + Tech3 and he has to gamble which one to kill.

Bloom as the last card in the deck is not good either. I’m at the edge to overextend and if I kill Drakk and bring River I might fall down. If I draw bad and he doesn’t kill the scavanger, I will not be able to do anything besides Sets next turn.

The chance for Det is very high, because he did not use it for the Fencer last turn. But I still think it is better to make him use a card instead of Drakk vs 1g for me. GY would be really bad, but the chances for that are high…

The only advantage with my very long second cycle is, that I have all my teched cards in. So he knows that Tech 3 is no bluff. Time to duck down and hope, until I recover…

P1T6

Starting hand: 5

Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate

Thoughts

Blademaster is, indeed, the good counter to Blood II here, so Moby isn’t cutting me any slack, and it has just enough attack to mean that Land Octopus can’t blaze past it. My current best options are Sacrifice the Weak and Hooded Executioner, but I need to be able to kill other units first. Alternatively, I just take Chaos Mirror. Yeah, that seems the most straightforward option, and if I play Lich’s Bargain it gives the Skeleton and Zombie something to do.

As for this turn, the Tenderfoot in front is awkward, because it doesn’t kill an attacking Crashbarrow. I’d have to Deteriorate it afterwards, if I want to bring it back with Garth. Doing that does require skipping a worker, but I can destroy a tech building. I doubt Moby has enough in hand to make it a problem if I don’t, but with his float maybe I don’t take the risk.

Teched cards: 2

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: 2 x Chaos Mirror


Get paid - (9)
Garth Torken - (7)
Crashbarrow - (4)
Crashbarrow kills Tenderfoot and Grave, you draw, takes 1 damage, Garth hits level 3
Deteriorate, Crashbarrow dies
Garth to maxband, Crashbarrow returns - (0)
Crashbarrow trades with Nimble Fencer, destroys Tech III, your base to 17
Drakk hits your Tech II to 4
Skip worker!
Discard 3, draw 2, reshuffle 13, draw 3


:psblueshield: Garth L7 3/4+1A (1g: summon a Skeleton, once per turn; sacrifice a Skeleton: draw 1)

Drakk L1 1/3 (dies: your base takes 1 damage)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 5

Shoddy Glider
Lich’s Bargain
Hooded Executioner
Chaos Mirror
Deteriorate

Deck: 10

Bloodlust
Bloodlust
Shoddy Glider
Sacrifice the Weak
Crashbarrow
Chaos Mirror
Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 10 teched = 20
0 on board
5 in hand
10 in deck
0 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer

To charnel

But… couldn’t you have just resurrected the other crashbarrow in your discard?

2 Likes
For Bomber

The first one wouldn’t go into the reshuffle then, right?

1 Like
For Charnel

Yes, it definitely would go in the reshuffle, ephemeral stuff dies before you dc draw

adding to this secret discussion

Actually I think Charnel is right here. End of turn is after discard draw step. See: bloodrage ogre and chameleon lizzo.

1 Like
More secret discussion

Bomber has even corrected me on this before.

2 Likes
I must say

words cannot describe my absolute amusement and enjoyment that not only have I corrected you before, that you in fact remembered it despite it being over two and a half years ago, and it was in a game with frozenstorm. Absolutely brilliant, well played.

2 Likes

Hey stop that :wink: I am so curious

2 Likes

Hurry and finish your game to read it :stuck_out_tongue: