GL, HF, @Moby_Dick!
P1T1
Starting hand: 5
Pestering Haunt
Graveyard
Skeletal Archery
Deteriorate
Summon Skeletons
Thoughts
Get paid - (4)
Worker - (3)
Garth Torken - (1)
Garth summons a Skeleton - (0)
Pestering Haunt
Discard 3, draw 5
Garth L1 1/3+1A (1g: summon a Skeleton, once per turn)
Skeleton 1/1
Pestering Haunt 1/1 (unstoppable; can’t patrol; attack capped at 1)
Base HP: 20
Hand: 5
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Deck: 0
Discard: 3
Graveyard
Deteriorate
Summon Skeletons
Card-count details (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Gold: 0
Workers: 5
4 x start
T1: Skeletal Archery
Hey Mouse, I am looking forward to our game. Will be tough for me. GL&HF.
XCAPS22 Round 3 P2T1
P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline
StartingHand Workers
STARTING HAND
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Brick Thief (2/1)
Bloom
Fruit Ninja (2/2)
WORKERS
Fruit Ninja (2/2)
NextHand
Timely Messenger (1/1)
Helpful Turtle (1/2)
Older Brother (2/2)
Spark
Wither
Discard
Bloom
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Tenderfoot (1/2)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Bloom Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave + (3/4)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Sets or Grave? Would prefer Sets. But there is Doomcrasp and in Zangos match Mouse was thinking early about bloodlust or sharks. Might be that I pump much money in her and then I lose her.
He could take out Tenderfoot with Det and haunt… Older brother again not on the hand where I need him.
But I always wanted to play turtle and bloomed Grave. Maybe I have a chance now. I don’t think he will go for skeletons too dangerous with shurikans or discord.
P1T2
Starting hand: 5
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Thoughts
Grave makes it safer to bring out lots of Skeletons for now. Not sure how I’m dealing with Glorious Ninjas just yet, but Gliders should be fine. Taking the standard opening techs against White + Finesse, since Bone Collectors just bring in more Discord fodder.
Teched cards: 2
T2: Hooded Executioner, Lich’s Bargain
Get paid - (5)
Worker - (4)
Expensive Tech I - (2)
Skeleton Javelineer - (1)
Garth summons a Skeleton - (0)
Pestering Haunt hits your base to 19
Discard 3, reshuffle 8, draw 5
Skeleton #1 1/1+1A
Skeleton #2 1/1
Garth L1 1/3 (1g: summon a Skeleton, once per turn)
Skeleton Javelineer 1/1 (javelin rune; lose javelin rune: gain long range that turn)
Pestering Haunt 1/1 (unstoppable; can’t patrol; attack capped at 1)
Base HP: 20
Tech I HP: 5
Hand: 5
Graveyard
Hooded Executioner
Lich’s Bargain
Poisonblade Rogue
Thieving Imp
Deck: 3
Deteriorate
Summon Skeletons
Sacrifice the Weak
Discard: 0
Card-count details (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Gold: 0
Workers: 6
4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
Hey Mouse, if I got the rules wrong and Readiness is already valid for Grave, please consider him as SL.
XCAPS22 Round 3 P2T2
P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Helpful Turtle (1/2)
Timely Messenger (1/1)
Older Brother (2/2)
Wither
Spark
WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
NextHand
Granfalloon Flagbearer (2/2)
Wither
Timely Messenger (1/1)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Wither SL - ($3)
Messenger trades with Scavanger - ($2)
Tech 1 - ($1)
Grave kills Garth, goes to l3
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
5 against 1 after turn 2… Grave needs to change that.
Difficult decision. I can kill Garth, but it is not ideal. Bad trades on skeletons, level Grave too early and going down on cards. On the other hand, he is the only black hero and it will definetly slow Mouse down. But did he really forget about wither or did he set up a trap, or did he not care about Garth? Sharks and Zane can kill Grave and destroy Tech1, but it would mean worker skip… What am I missing?
If I don’t kill Garth and bring 2 units, he can clear the board with det and doomcrasp. But did he really tech a Garth spell and did not put Jav in patrol? I think I have no choice and will find out soon…
Nah, you’ve got it right, Grave only gains readiness after the combat is done and he’s already exhausted.
P1T3
Starting hand: 5
Graveyard
Hooded Executioner
Lich’s Bargain
Poisonblade Rogue
Thieving Imp
Thoughts
Very nice. True Power of Storms could actually be pretty dangerous if I play Lich’s Bargain, but we probably won’t see it. I can take Grave out with midband Zane, but I’d need to skip worker / Graveyard / Executioner to do it.
Trying for a double Imp play is tempting here, but I think I’d rather play Executioner and Rogue, so I can get in another round of Tech II units before the reshuffle.
Teched cards: 2
T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
Get paid + Scavenger - (7)
Worker - (6)
Graveyard - (4)
Hooded Executioner - (2)
Poisonblade Rogue - (0)
Pestering Haunt hits your Tech I to 4
Discard 1, draw 3
Hooded Executioner 3/3+1A
Skeleton Javelineer 1/1 (javelin rune; lose javelin rune: gain long range that turn)
Poisonblade Rogue 2/1 (attacks; deals damage in - runes)
Pestering Haunt 1/1 (unstoppable; can’t patrol; attack capped at 1)
Graveyard HP: 3 (my dying units are buried here; exhaust: play buried unit; 4+ buried: destroyed)
Base HP: 20
Tech I HP: 5
Hand: 3
Deteriorate
Summon Skeletons
Sacrifice the Weak
Deck: 0
Discard: 3
Crashbarrow
Shoddy Glider
Lich’s Bargain
Card-count details (opponent-viewable)
Expected: 10 + 4 teched = 14
5 on board
0 in Graveyard
3 in hand
0 in deck
3 in discard
3 in workers
Gold: 0
Workers: 7
4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
1 Like
XCAPS22 Round 3 P2T3
P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline
StartingHand Workers
STARTING HAND
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Wither
TECH
Guide
Maestro
WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
NextHand
Spark
Brick Thief (2/1)
Nimble Fencer (2/3)
Discard
Timely Messenger (1/1)
Wither
Tech 0 card(s)
Get Paid + float - ($8)
Worker - ($7)
Grave kills SL
Maxband grave - ($3)
Fencer - ($1)
Messenger - ($0)
Fencer kills Jav
Messenger trades with PBR
Grave throws a very expensive sword at a very cheap haunt. GY breaks
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave + (5/6) l3
- Nimble Fencer (2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
4 against 1 it is not getting better… Grave one man show again.
I reviewed this and last turn and I think so far easy game. Mouse and my cards give me no choice. Let’s see what Frozen will say, about throwing a sword at the haunt…
I have to break GY, to bring those 4 cards in his cycle otherwise no chance. I cannot go down on 0 cards, since my cycle will take too long. He will have 2 rounds of tech 2 before me, which will be very rough vor me. If I somehow survive that, my chances are not too bad. He will go for blood again, the game will be decided how lucky his next 3 and my first tech2 draw will be. For P2 my situation is not too bad, but could be better.
I probably teched wrong and should have brought in martial mastery to make my cycle faster.
I forgot my tech choice… I will write them in.
P1T4
Starting hand: 3
Deteriorate
Summon Skeletons
Sacrifice the Weak
Thoughts
That’s a very expensive Haunt kill. I think I still just tech up here, and Moby doesn’t have Starlet / Spark + Fencer in his hand to let Grave destroy my Tech II.
Teched cards: 2
T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
Get paid + Scavenger - (8)
Worker - (7)
Tech II Blood - (3)
Garth Torken - (1)
Garth summons a Skeleton - (0)
Discard 2, reshuffle 12, draw 4
Skeleton 1/1+1A
Garth L1 1/3 (1g: summon a Skeleton, once per turn)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 4
Hooded Executioner
Skeleton Javelineer
Shoddy Glider
Sacrifice the Weak
Deck: 8
Crashbarrow
Shoddy Glider
Lich’s Bargain
Graveyard
Poisonblade Rogue
Pestering Haunt
Crashbarrow
Deteriorate
Discard: 0
Card-count details (opponent-viewable)
Expected: 10 + 6 teched = 16
0 on board
4 in hand
8 in deck
0 in discard
4 in workers
Gold: 0
Workers: 8
4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
XCAPS22 Round 3 P2T4
P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline
Tech StartingHand Workers
TECH
Martial Mastery
Maestro (3/5)
STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Spark
WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
NextHand
Helpful Turtle (1/2)
Tenderfoot (1/2)
Discard
Timely Messenger (1/1)
Wither
Maestro (3/5)
Grounded Guide (4/4)
Spark
Martial Mastery
Maestro (3/5)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 - ($3)
Fencer - ($1)
Spark Garth - ($0)
Fencers kill SL and Garth
Grave breaks Tech2
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Grave + (5/6) l7
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nimble Fencer (2/1)
- Nimble Fencer (2/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Yeah, thought he would do that garth and skeleton. Unfortantely I don’t have tenderfoot instead of spark, then it would be again a no-brainer for me.
Blood as expected. I could just kill SL and set up defense, or Garth, or tech 2 as well… Tech 2 means going even more down on cards. In his previos games it was 2x crashbarrow and 1 or 2 glider.
It is just gambling where the crashbarrows are, this or next hand… OK, let’s hope he has 2 crashbarrow and 2 glider now If I am lucky my max sets and my tech 2 will survive next turn. But probably only one of the two.
Maybe putting garth at risk means no doomgrasp.
P1T5
Starting hand: 4
Hooded Executioner
Skeleton Javelineer
Shoddy Glider
Sacrifice the Weak
Technican draw: 1
Thoughts
Eh, fair enough. Hopefully keeping Moby at a low hand size here will give me time to get out of this hole, but he doesn’t have too far to go to a reshuffle.
Teched cards: 2
T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
Get paid - (8)
Rebuild Tech II
Worker - (7)
Boosted Hooded Executioner, healthier Nimble Fencer dies - (2)
Drakk Ramhorn - (0)
Discard 3, draw 5
Hooded Executioner 3/3+1A
Drakk L1 1/3 (dies: your base takes 1 damage)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 5
Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate
Deck: 2
Shoddy Glider
Lich’s Bargain
Discard: 5
Bloodlust
Bloodlust
Shoddy Glider
Sacrifice the Weak
Crashbarrow
Card-count details (opponent-viewable)
Expected: 10 + 8 teched = 18
1 on board
5 in hand
2 in deck
5 in discard
5 in workers
Gold: 0
Workers: 9
4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer
XCAPS22 Round 3 P2T5
P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline
Tech StartingHand Workers
TECH
Blademaster (7/5)
Blademaster (7/5)
STARTING HAND
Helpful Turtle (1/2)
Spark
WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)
NextHand
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech3 - ($3)
Tenderfoot - ($2)
Grave kills SL
Float ($2)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2)
-
Elite: Nimble Fencer (2/1)
-
Scavenger:
-
Technician: Grave + (5/3) l7
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Damn it, he had Executioner and killed my better Fencer. Need to change plan, 2 Crashbarrow will kill Sets. I cannot hope that he lost 2 last turn. If he has only one on hand he can fetch the other one with Garth. And he is usually teching gliders… It is a pity that I had not Tenderfoot last turn, which would safe me a card. I need to give him two must kill targets next turn, Sets + Tech3 and he has to gamble which one to kill.
Bloom as the last card in the deck is not good either. I’m at the edge to overextend and if I kill Drakk and bring River I might fall down. If I draw bad and he doesn’t kill the scavanger, I will not be able to do anything besides Sets next turn.
The chance for Det is very high, because he did not use it for the Fencer last turn. But I still think it is better to make him use a card instead of Drakk vs 1g for me. GY would be really bad, but the chances for that are high…
The only advantage with my very long second cycle is, that I have all my teched cards in. So he knows that Tech 3 is no bluff. Time to duck down and hope, until I recover…
P1T6
Starting hand: 5
Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate
Thoughts
Blademaster is, indeed, the good counter to Blood II here, so Moby isn’t cutting me any slack, and it has just enough attack to mean that Land Octopus can’t blaze past it. My current best options are Sacrifice the Weak and Hooded Executioner, but I need to be able to kill other units first. Alternatively, I just take Chaos Mirror. Yeah, that seems the most straightforward option, and if I play Lich’s Bargain it gives the Skeleton and Zombie something to do.
As for this turn, the Tenderfoot in front is awkward, because it doesn’t kill an attacking Crashbarrow. I’d have to Deteriorate it afterwards, if I want to bring it back with Garth. Doing that does require skipping a worker, but I can destroy a tech building. I doubt Moby has enough in hand to make it a problem if I don’t, but with his float maybe I don’t take the risk.
Teched cards: 2
T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: 2 x Chaos Mirror
Get paid - (9)
Garth Torken - (7)
Crashbarrow - (4)
Crashbarrow kills Tenderfoot and Grave, you draw, takes 1 damage, Garth hits level 3
Deteriorate, Crashbarrow dies
Garth to maxband, Crashbarrow returns - (0)
Crashbarrow trades with Nimble Fencer, destroys Tech III, your base to 17
Drakk hits your Tech II to 4
Skip worker!
Discard 3, draw 2, reshuffle 13, draw 3
Garth L7 3/4+1A (1g: summon a Skeleton, once per turn; sacrifice a Skeleton: draw 1)
Drakk L1 1/3 (dies: your base takes 1 damage)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 5
Shoddy Glider
Lich’s Bargain
Hooded Executioner
Chaos Mirror
Deteriorate
Deck: 10
Bloodlust
Bloodlust
Shoddy Glider
Sacrifice the Weak
Crashbarrow
Chaos Mirror
Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt
Discard: 0
Card-count details (opponent-viewable)
Expected: 10 + 10 teched = 20
0 on board
5 in hand
10 in deck
0 in discard
5 in workers
Gold: 0
Workers: 9
4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer
Hey stop that I am so curious
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