Don’t be so sure…
Travelling tomorrow, so we’ll overrun. You need tech buildings, base health (18), and card info updated.
EDIT: Oh, and I’ve overwritten the previous turn by mistake, sorry. I’ll revert when I can sit down at a keyboard.
P2T6
Starting hand: 3
Kidnapping
Bloodlust
Rampant Growth
Thoughts
I could use Bloodlust to kill everything instead of midbanding Drakk, and let Rook block on midband, but I want to recover hand size. No Drakk spells in my next hand, if he does get killed.
Teched cards: 0
T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Moment’s Peace
Get paid - ($10)
Drakk Ramhorn - ($8)
Kidnapping, I take your Nimble Fencer - ($4)
Midband Drakk - ($1)
Nimble Fencer trades with River, you get a gold, Drakk hits level 6 (maxband)
Rook kills Prynn, takes 2 damage, hits level 3
Discard 2, draw 4
Squad Leader: Drakk L6 3/4+1A (1 to your base on death, units get frenzy 1, first unit from hand gets haste)
Rook L3 2/2 (2 damage)
Rich Earth (workers cost no gold)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Hand: 4
Tiger Cub
Shoddy Glider
Crashbarrow
Spore Shambler
Deck: 0
Discard: 8
Tiny Basilisk
Crashbarrow
Moment’s Peace
Young Treant
Crash Bomber
Kidnapping
Bloodlust
Rampant Growth
Card count check (opponent-viewable)
5 workered
1 on board
4 in hand
0 in deck
8 in discard
Total: 18
Expected: 10 + 8 teched = 18
Gold: 1
Workers: 10
5 x start
Merfolk Prospector
Verdant Tree
Ironbark Treant
Forest’s Favor
Playful Panda