[CAMS19 Round4] FrozenStorm [Past/Future]/Finesse vs charnel_mouse [Balance]/Blood/Strength

Don’t be so sure…
Travelling tomorrow, so we’ll overrun. You need tech buildings, base health (18), and card info updated.
EDIT: Oh, and I’ve overwritten the previous turn by mistake, sorry. I’ll revert when I can sit down at a keyboard.

P2T6


Starting hand: 3

Kidnapping
Bloodlust
Rampant Growth

Thoughts

I could use Bloodlust to kill everything instead of midbanding Drakk, and let Rook block on midband, but I want to recover hand size. No Drakk spells in my next hand, if he does get killed.

Teched cards: 0

T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Moment’s Peace


Get paid - ($10)
Drakk Ramhorn - ($8)
Kidnapping, I take your Nimble Fencer - ($4)
Midband Drakk - ($1)
Nimble Fencer trades with River, you get a gold, Drakk hits level 6 (maxband)
Rook kills Prynn, takes 2 damage, hits level 3
Discard 2, draw 4


:psblueshield: Squad Leader: Drakk L6 3/4+1A (1 to your base on death, units get frenzy 1, first unit from hand gets haste)

Rook L3 2/2 (2 damage)

Rich Earth (workers cost no gold)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tower HP: 4


Hand: 4

Tiger Cub
Shoddy Glider
Crashbarrow
Spore Shambler

Deck: 0
Discard: 8

Tiny Basilisk
Crashbarrow
Moment’s Peace
Young Treant
Crash Bomber
Kidnapping
Bloodlust
Rampant Growth

Card count check (opponent-viewable)

5 workered
1 on board
4 in hand
0 in deck
8 in discard
Total: 18
Expected: 10 + 8 teched = 18 :white_check_mark:


Gold: 1

Workers: 10

5 x start
Merfolk Prospector
Verdant Tree
Ironbark Treant
Forest’s Favor
Playful Panda

Sorry about that, fixed it up.

And no sweat, I have my father in law’s birthday tomorrow so we can finish up after.

CAMS19 Round 4, Player 1, Turn 7

P1 [Past/Future]/Finesse vs P2 [Demon/Necro]/Finesse

Starting Hand

Seer
Nullcraft
Blademaster
Temporal Research
Nimble Fencer

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro, Origin Story
Maestro, Blademaster
Seer, Star-Crossed Starlet
Nimble Fencer, Discord
Nimble Fencer, Seer
Stewardess of the Undone, Two Step


Main:

  • Vir (8)
  • Swap topdeck (7)
  • Mox runs into Drakk
  • Maestro, trash Mox (4)
  • Nullcraft (2)
  • Nimble Fencer, free of charge
  • Fencer and Nullcraft trade with Drakk, Vir to level 3
  • Worker (1)
Workers

Seer, Two Step, Tinkerer, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vir (2/3 lvl 3)
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Seer
Star-Crossed Starlet
Temporal Research

End of Turn Discard

Origin Story
Blademaster
Nimble Fencer
Nimble Fencer
Nullcraft
Blademaster

My Thoughts

That could have been much worse… Still, probably not going to make it to tech 3 right away… I’ll tech the other Maestro and Origin Story. Maybe before I recycle I’ll tech the other one.

OMG Maestro on top! that’s fortunate. Even still, though, I’m probably not going to get to keep Vir if I swap for it and play it to get the Drakk kill (which would be good to do). Rook’s still up, and he’s got 4 cards. So I think I’ll swap TR to the top, b/c I really want to get to those fencers again. So next turn I can do that and flood the board. Might be able to hang on

Seer and Starlet, not too bad of a start.


Hope the birthday was good! Could you confirm your card info + whether you just reshuffled? I’m trying to keep track of where those Fencers are.

did not rs, sorry for that copypasta error. They are both in discard (one you killed last turn after the rs, the other just killed Drakk)

Thanks, feel a bit better about going for Tech II over Tech I in that case…

P2T7


Starting hand: 4

Tiger Cub
Shoddy Glider
Crashbarrow
Spore Shambler

Thoughts

I can boost the Crashbarrow with Spore Shambler runes to wipe FrozenStorm’s board and destroy a Tech II building. Tech I is the main focus against Finesse, but Fencers are in discard so I don’t need to worry about hasted Fencers and Starlets. I’m also worried about Blademasters turning up, because I don’t have ways to easily deal with them, so stopping him from teching up seems good here. Anything else I’m worried about seeing? I don’t think so, but I’ll bring in a Bird’s Nest in case of surprise Cloud Sprites, and to benefit from Drakk’s frenzy.

… Hah, what a weird next hand. Guess I can spam the spells if Rook gets bounced, if I’ve got money to spare I can psyche him out with a Tech III. Maybe I should’ve teched an Oathkeeper, he’d be great against Blademaster.

Teched cards: 1

T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Moment’s Peace
T7: Bird’s Nest


Get paid + float - ($11)
Shoddy Glider - ($10)
Crashbarrow - ($7)
Spore Shambler - ($4)
Spore Shamber gives two runes to Crashbarrow - ($2)
Shoddy Glider kills Vir, you draw, Rook hits level 5 (midband)
Crashbarrow kills Maestro, overpowers into your Tech II for 2, takes 3 damage
Rook destroys your Tech II, your base to 15
Shoddy Glider crashes into Crashbarrow, wreckage flies everywhere
Discard 1, reshuffle, draw 3


:exhaust: Technician: Spore Shambler 0/1

Rook L5 3/5 (ignores lone patrollers)

Rich Earth (workers cost no gold)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tower HP: 4


Hand: 3

Crash Bomber
Bloodlust
Moment’s Peace

Deck: 7

Tiny Basilisk
Young Treant
Rampant Growth
Kidnapping
Tiger Cub
Crashbarrow
Bird’s Nest

Discard: 2

Shoddy Glider
Crashbarrow

Card count check (opponent-viewable)

5 workered
2 on board
3 in hand
7 in deck
2 in discard
Total: 19
Expected: 10 + 9 teched = 19 :white_check_mark:


Gold: 2

Workers: 10

5 x start
Merfolk Prospector
Verdant Tree
Ironbark Treant
Forest’s Favor
Playful Panda

Do note that if your units die to Ephemeral, that happens after discard/draw step.

2 Likes

Whoops, I’ve moved the wreckage to discard.

CAMS19 Round 4, Player 1, Turn 8

P1 [Past/Future]/Finesse vs P2 [Demon/Necro]/Finesse

Starting Hand

Star-crossed Starlet
Seer
Temporal Research
Fading Argonaut (techn)
Neo Plexus + Discord (TR)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Draw 1 techn
  • Tech 1 cards in
All Teched Cards

Star-Crossed Starlet
Maestro, Origin Story
Maestro, Blademaster
Seer, Star-Crossed Starlet
Nimble Fencer, Discord
Nimble Fencer, Seer
Stewardess of the Undone, Two Step


Main:

  • Prynn (9)
  • Temporal Research, draw 2 (7)
  • Neo Plexus (5)
  • Fading Argonaut (3)
  • Seer, one rune to Prynn (2)
  • Worker (1)
Workers

Discord, Seer, Two Step, Tinkerer, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (3/2)
  • :exhaust: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Prynn (1/3 lvl 1 fade 5)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

End of Turn Hand

Stewardess of the Undone
Temporal Research
Origin Story

End of Turn Discard
My Thoughts

Teching the other starlet, no Blademaster this time. Guide may be a good choice, as may Lizard, but tbh I just need to shut down that tech 2 of his so the better my draw odds for that, the better off I’ll be

Hmm, would have liked to draw Stewardess but Fargo and Plexus will do. Gonna not lay Starlet as I’d rather have her in the RS

Let’s pray Prynn doesn’t die, this is a wonderful prynn hand


1 Like

I count 21 cards before teching 2 cards and 22 after, including workered cards, am I missing something? EDIT: Ah, you had 19 cards the turn before, so I guess Mox got left in and taken out later? EDIT2: No, because the Mox trash made the card count odd. So a card’s missing on the current turn, I think.

I did not tech 2 cards, sorry, just 1. Card count is correct I double checked that part this time lol, forgot tech area

1 Like

P2T8


Starting hand: 3

Crash Bomber
Bloodlust
Moment’s Peace

Thoughts

Hmm, I don’t think I dare stall with Moment’s Peace: Guides could make a board like that get nasty quickly, and I want to keep the pressure on to discourage going for Blademasters. So Drakk gets to wipe the board again. Do I want to worker the Moment’s Peace to keep up with FrozenStorm’s worker count? I think I’d rather keep my hand size up for now, I’m going to need it next turn. Putting the Prynn-kill levels on Drakk so he has 5 health in SQL, and can’t be killed by twin Fencers or a Guided Fencer.

… Looks like a tech-up hand next turn for me.

Teched cards: 0

T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Moment’s Peace
T7: Bird’s Nest


Get paid + float - ($12)
Drakk Ramhorn - ($10)
Midband Drakk - ($7)
Crash Bomber - ($6)
Bloodlust on Crash Bomber and Spore Shambler - ($4)
Crash Bomber trades with Fading Argonaut and Seer, you draw
Spore Shambler trades with Neo Plexus, you get a gold
Rook kills Prynn, takes 1 damage, Drakk hits level 6 (maxband)
Discard 1, draw 3


:psblueshield: Squad Leader: Drakk L6 3/4+1A (1 to your base on death, units get frenzy 1, first unit from hand gets haste)

Rook L5 3/4 (ignores lone patrollers, 1 damage)

Rich Earth (workers cost no gold)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tower HP: 4


Hand: 3

Tiger Cub
Kidnapping
Bird’s Nest

Deck: 4

Tiny Basilisk
Young Treant
Rampant Growth
Crashbarrow

Discard: 6

Shoddy Glider
Crashbarrow
Bloodlust
Crash Bomber
Spore Shambler
Moment’s Peace

Card count check (opponent-viewable)

5 workered
1 on board
3 in hand
4 in deck
6 in discard
Total: 19
Expected: 10 + 9 teched = 19 :white_check_mark:


Gold: 4

Workers: 10

5 x start
Merfolk Prospector
Verdant Tree
Ironbark Treant
Forest’s Favor
Playful Panda

CAMS19 Round 4, Player 1, Turn 9

P1 [Past/Future]/Finesse vs P2 [Demon/Necro]/Finesse

Starting Hand

Stewardess of the Undone
Temporal Research
Origin Story
Nullcraft (techn)
Nimble Fencer (topdeck, TR)
Starlet (topdeck)

Events of Turn:


Upkeep:

  • Get Gold (11+1float+1scav)
  • Draw 1 techn
  • no techs
All Teched Cards

Star-Crossed Starlet
Maestro, Origin Story
Maestro, Blademaster
Seer, Star-Crossed Starlet
Nimble Fencer, Discord
Nimble Fencer, Seer
Stewardess of the Undone, Two Step


Main:

  • Vir (11)
  • TR, draw 1 (9)
  • Nimble Fencer (7)
  • Swap topdeck (6)
  • Star-Crossed Starlet (4)
  • Starlet and Fencer kill Drakk, Vir to level 3, my base to 14
  • Maxband Vir, mech forecasted (0)
Workers

Discord, Seer, Two Step, Tinkerer, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vir (3/5+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Mech (forecast 2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Maestro
Origin Story
Star-Crossed Starlet
Maestro

End of Turn Discard

Temporal Research
Neo Plexus
Fading Argonaut
Seer
Nimble Fencer
Star-Crossed Starlet
Nullcraft
Stewardess of the Undone

My Thoughts

Bummmmmerrrr. Not teching anything yet, put am going vir and peeking. Could use a Maestro to block and want to swap the OS to next hand. Let’s hope not Blademaster so I can tech up also and threaten that.

Fencer, hmm. That might be worth TR-ing for. 66% for either a Starlet or Maestro, would be nice to put down also

Starlet. Okay, let’s kill Drakk and maxband Vir, and hope we get that Mech in time to make a difference


Well, Drakk’s no fun, he fell right over.

P2T9


Starting hand: 3

Tiger Cub
Kidnapping
Bird’s Nest

Thoughts

Mech’s untargetable, good call by Frozen. Going to struggle to deny his tech buildings after a hand like this, maybe it’s time to go for base? Let’s see what the Commander can do. I’ll tech in the other one next turn, maybe a Bugblatter or a Colossus too.

Teched cards: 2

T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Moment’s Peace
T7: Bird’s Nest
T8: Bloodlust, Pirate-Gang Commander


Get paid + float - ($14)
Bird’s Nest, Birds arrive - ($12)
Maxband Rook - ($9)
Rook walks past Vir and hits your base to 10
Tiger Cub - ($7)
Master Midori - ($5)
Tech III - ($0)
Discard 1, draw 3


:psblueshield: Squad Leader: Tiger Cub 2/2+1A
:psfist: Elite: Bird #1 1+1/1 (flying)
:ps_: Scavenger: Bird #2 1/1 (flying)
:exhaust: Technician: Midori L1 2/3

Rook L8 4/6 (ignores lone patrollers, two lives)

Bird’s Nest (respawns Birds at upkeep, channelled by Rook)
Rich Earth (workers cost no gold)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech III HP: 5
:heart: Tower HP: 4


Hand: 3

Crashbarrow
Rampant Growth
Tiny Basilisk

Deck: 1

Young Treant

Discard: 9

Shoddy Glider
Crashbarrow
Bloodlust
Crash Bomber
Spore Shambler
Moment’s Peace
Bloodlust
Pirate-Gang Commander
Kidnapping

Card count check (opponent-viewable)

5 workered
3 on board
3 in hand
1 in deck
9 in discard
Total: 21
Expected: 10 + 11 teched = :white_check_mark:


Gold: 0

Workers: 10

5 x start
Merfolk Prospector
Verdant Tree
Ironbark Treant
Forest’s Favor
Playful Panda

Looking very bad…

CAMS19 Round 4, Player 1, Turn 10

P1 [Past/Future]/Finesse vs P2 [Demon/Necro]/Finesse

Starting Hand

Maestro
Origin Story
Star-Crossed Starlet
Maestro
Blademaster (topdeck, phooey)

Events of Turn:


Upkeep:

  • Get Gold (11)
  • Tech 2 cards in
All Teched Cards

Blademaster, Cloud Sprite
Star-Crossed Starlet
Maestro, Origin Story
Maestro, Blademaster
Seer, Star-Crossed Starlet
Nimble Fencer, Discord
Nimble Fencer, Seer
Stewardess of the Undone, Two Step


Main:

  • Prynn (9)
  • Origin Story Midori away (6)
  • Tech3 (1)
Workers

Discord, Seer, Two Step, Tinkerer, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 10
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vir (3/5+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Prynn (1/3 lvl 1 fade 4)
  • :target: Lookout:

In Play:

  • Mech (forecast 1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

End of Turn Hand

Blademaster
Nimble Fencer
Neo Plexus
Nimble Fencer
Stewardess of the Undone

End of Turn Discard
My Thoughts

Okay birds + Midori could be 8 w/ Midband Drakk, combine that with like Bloodlust or Glider or Rampant and I’m dead. So I think I need to OS midori, despite Rook being the prime target for it…


shit shit shit can I edit? I didn’t count midori for lethal well, I should OS him instead

Heh. Go ahead.

Okay, done. I forgot to edit my deck state anyway. Probably isn’t gonna matter, is it? Oh well, a guy can dream…

1 Like

Given my current hand, I think you actually sped things up by hitting Midori instead of Rook, I was going to be 2 damage short. But I was bringing in Commanders and Bugblatters next, so it probably wouldn’t have mattered. Well played, my friend.

P2T10


Starting hand: 3

Crashbarrow
Rampant Growth
Tiny Basilisk

Thoughts

OK, 9 health on defence and a 10 HP base. I have 8 damage on the board, Crashbarrow for another 6, 5 to go with $7. Midband Drakk gets me up to 4 more for $5, or $3 with the Vir kill. That leaves $4 to bring in Midori for a Rampant Growth, so I can afford to waste 1 damage. Non-frenzied Crashbarrow killing Vir is the no-brainer wasteage. Bonk.

Teched cards: 0

T2: Bloodlust, Tiny Basilisk
T3: Crash Bomber, Kidnapping
T4: Crashbarrow, Shoddy Glider
T5: Crashbarrow, Moment’s Peace
T7: Bird’s Nest
T8: Bloodlust, Pirate-Gang Commander


Get paid - ($10)
Drakk Ramhorn - ($8)
Master Midori - ($6)
Crashbarrow - ($3)
Rampant Growth on Rook - ($1)
Crashbarrow trades with Vir, Drakk hits level 3
Midband Drakk - ($0)
Tiger Cub kills Prynn, you draw, takes 1 damage
Rampant Rook (6) and frenzied Birds (4) destroy your base, GG!

1 Like

GG WP! Seems we both missed some draws, and I just generally didn’t tech great I think (too much hope I’d smash with Two Step early

GL in the rest of the tourney! Seems I’ll need to stick to OP decks to find tourney success

1 Like

Thanks! You played a good game, don’t knock yourself. For what it’s worth, I think hitting Midori with Origin Story was the right call, from your perspective. Mech and Blademaster would have been very scary for me if they’d arrived a bit earlier.

Fighting Finesse is scary enough without Prynn around. Early game was weird, I think of Rich Earth and Tiny Basilisk as terrible cards to open with, but the latter seems decent when expecting River spells and/or Fencers.

1 Like