[XCAPS22] Round3: P1 charnel_mouse [Necromancy]/Anarchy/Blood vs P2 Moby_Dick [Finesse]/Ninjutsu/Discipline

I will! Just doing the next move…

1 Like

XCAPS22 Round 3 P2T6

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Bloom
Spark
Maestro (3/5)


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


NextHand

Blademaster (7/5)
Wither
Blademaster (7/5)
Martial Mastery


Discard

Tenderfoot (1/2)
Nimble Fencer (2/3)
Spark
Bloom


Tech 0 card(s)
Get Paid + float - ($12)
Rebuild tech 3 + draw
River - ($10)
Maestro - ($7)
Maxband Sets - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Setsuki (3/4) l6

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

There are the two crashbarrows. But I did a mistake with Fencer on Elite. I thought he needs Det to kill it, but I did not do the exact calculation. He had anyway no money for worker so no card loss with Det. And he managed to get it in that cycle… Det on crashbarrow means probably the other crashbarrow on his current hand. My tech 2 break did not hit any crashbarrow…

But nothing to complain he hit tech 3 and I have no blademaster. He could have played other cards instead which would cause now more trouble.

I don’t see any chance for Maestro to survive against crashbarrow. Stw would be bad as well. But I hope Sets or tech 3 and I will have 5 cards again…

P1T7

Starting hand: 5

Shoddy Glider
Lich’s Bargain
Hooded Executioner
Chaos Mirror
Deteriorate

Thoughts

Boosting the Executioner kills the Maestro, midband Drakk + Glider kills Setsuki. Unfortunately, both cost 5, so I can’t do both. I can do one + worker + normal Executioner / Heroes’ Hall / Lich’s Bargain, though. Am I more scared about the Maestro or Setsuki? Probably Maestro, it lets Moby play Blademaster etc. for free.

Another line is heroes kill River, then I can both boost the Executioner and kill Setsuki with a Glider, for 8 gold, or haste the Executioner and kill Setsuki with that instead for 9 gold, or haste the Executioner and destroy a Tech building with it for 8 gold instead of killing Setsuki. Both variants leave me pretty wide open if Moby has a good virtuoso hand, so unless I destroy Tech I leaving maxband Setsuki alive could go very badly, not to mention that she can swiftly kill Garth.

Teched cards: 2

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: 2 x Chaos Mirror
T7: 2 x Pirate Gunship


Get paid - (9)
Worker - (8)
Heroes kill River, take 2 damage each, Drakk to level 3
Midband Drakk - (7)
Boosted Hooded Executioner, Maestro dies, you draw - (2)
Shoddy Glider - (1)
Shoddy Glider kills Setsuki, Drakk to level 6 (maxband) - (0)
Discard 2, draw 4
Shoddy Glider crashes in a heap


:psblueshield: Hooded Executioner 3/3+1A

Garth L7 3/2 (1g: summon a Skeleton, once per turn; sacrifice a Skeleton: draw 1; 2 damage)
Drakk L6 3/4 (dies: your base takes 1 damage; units have frenzy 1; first unit played from hand gets haste)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Bloodlust
Shoddy Glider
Sacrifice the Weak
Chaos Mirror

Deck: 6

Bloodlust
Crashbarrow
Crashbarrow
Graveyard
Poisonblade Rogue
Pestering Haunt

Discard: 5

Pirate Gunship
Pirate Gunship
Lich’s Bargain
Chaos Mirror
Shoddy Glider

Card-count details (opponent-viewable)

Expected: 10 + 12 teched = 22
1 on board
4 in hand
6 in deck
5 in discard
6 in workers


Gold: 0
Workers: 10

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer
T7: Deteriorate

XCAPS22 Round 3 P2T7

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Blademaster (7/5)
Wither
Blademaster (7/5)
Martial Mastery
Timely Messenger (1/1)
Grounded Guide (4/4)
Maestro (3/5)


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


NextHand

Nimble Fencer (2/3)
Spark
Nimble Fencer (2/3)


Tech 0 card(s)
Get Paid - ($10)
Technician draw
Grave - ($8)
Martial Mastery, discard, draw 2, look at your hand - ($7)
Maestro - ($4)
2x Blademaster
Messenger - ($3)
midband grave - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (3/4) l3
  • :psfist: Elite: Maestro (3/5)
  • :ps_: Scavenger: Blademaster (7/5)
  • :pschip: Technician: Blademaster (7/5)
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

That executioner again… But, I am lucky tech 2 kill would have been the worst case I think. 75% chance for Maestro.

Maestro drawn very good, but I missed the fencer… This would have decided the game.

His hand gives me a lot to think… He will easily kill one blademaster, and Grave. We don’t see any other possibility even with drawing one additoinal card via Garth to kill the other blademaster. The other glider is not in the cycle any more, so I think one blademaster will survive 2 of his turns…

But I realized a big mistake. I should have teched in Jade fox 2x, since I don’t have a tech 3 in the next cycle… 1g left for Tech lab.

Next turn Fencer, Sets max and river again.

This game is killing me, I hope it is soon over.

Oh, my.

P1T8

Starting hand: 4

Bloodlust
Shoddy Glider
Sacrifice the Weak
Chaos Mirror

Thoughts

Yeah, this sucks. Shoddy Glider can take out something with the help of Bloodlust, after that it becomes difficult. How about Zane (8), Bloodlust Glider + Zane (5), Chaos Mirror on BM and Drakk (3), Drakk kills Grave (Zane → 3), then maxband Zane (0) kills Scavenger Blademaster (1), and I have 1 gold left for Tech Lab? That wastes the shove damage, though, I’ll put Bloodlust on the Executioner instead. Leaves me with almost nothing on the board, and the Messenger can easily kill Drakk, but if I’m lucky I don’t lose my Tech II here.

Teched cards: 0

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: 2 x Chaos Mirror
T7: 2 x Pirate Gunship


Get paid - (10)
Garth walks into Grave and dies, Grave to level 5
Captain Zeno Zane - (8)
Shoddy Glider - (7)
Chaos Mirror, scavenger Blademaster has 3 attack, Drakk has 7 - (5)
Drakk kills Grave, takes 3 damage, Zane to level 3
Bloodlust on Hooded Executioner and Zane - (3)
Maxband Zane, shove technican Blademaster to lookout, deal 1 damage - (0)
Zane kills scavenger Blademaster, we get gold, takes 3 damage - (1)
Shoddy Glider kills lookout Blademaster
Hooded Executioner trades with Maestro
Tech Lab Anarchy - (0)
Discard 1, draw 3
Zane dies of lust, Shoddy Glider crashes in a heap


Drakk L6 3/1 (dies: your base takes 1 damage; units have frenzy 1; first unit played from hand gets haste; 3 damage)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech Lab HP: 4 (Anarchy)


Hand: 3

Crashbarrow
Crashbarrow
Pestering Haunt

Deck: 3

Bloodlust
Graveyard
Poisonblade Rogue

Discard: 5

Pirate Gunship
Pirate Gunship
Lich’s Bargain
Chaos Mirror
Shoddy Glider
Bloodlust
Chaos Mirror
Hooded Executioner
Sacrifice the Weak
Shoddy Glider

Card-count details (opponent-viewable)

Expected: 10 + 12 teched = 22
0 on board
3 in hand
3 in deck
10 in discard
6 in workers


Gold: 0
Workers: 10

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer
T7: Deteriorate

Hey Mouse, I am definitely not an expert on the rules, so I am not sure if I got it wrong. Blademaster should give all my units and heroes swift strike. So when they defend as well…

1 Like

Yep, I forgot they give it to heroes too. I’ll have a rethink.

1 Like

Great, I hope you don’t find a way to destroy everything, I did not …

yep, also they have swift strike themselves.

Fixed, I think! Go ahead, Moby.

Brutal. Did spent quite some thoughts into your options but didn’t see that one coming… :medal_sports: for you @charnel_mouse (or maybe I’m just blind and it was obvious)

2 Likes

My respect, legendary move! I did not see it…

OK, I get your point, maybe our fight escalated to fast :wink: Let’s go back to a lower tech level.

XCAPS22 Round 3 P2T8

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Nimble Fencer (2/3)
Spark
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


NextHand

Bloom
Maestro (3/5)
Grounded Guide (4/4)


Discard

Maestro (3/5)
Blademaster (7/5)
Blademaster (7/5)
Spark


Tech 0 card(s)
Get Paid + float - ($11)
Scavanger gold - ($12)
Sets - ($10)
Midband river - ($6)
2xFencer - ($2)
Fencers + messenger break Tech2

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/4) l3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Setsuki (1/3) l1
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)
  • Nimble Fencer (2/3)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Not good… I was too confident that 1 blademaster would survive and with him the maestro. I should have put a blademaster backline. Now the mistake from before becomes more relevant, that I don’t have tech 3 in the cycle and only one maestro. I need to get fast through it.

Tech lab, so he is preparing gunship. Tech break is a must, I don’t want tech 3 and no CB. I need again some time. We are back in turn 5, but this time he has no heroes for for one round. Nearly every card I draw will help more for another tech break next turn.

Midband River should be enough for defense, if I lose her OK for me as well.

2 Likes

Thanks, but I’m completely out of tricks now.

P1T9

Starting hand: 3

Crashbarrow
Crashbarrow
Pestering Haunt

Thoughts

Nothing good to play in hand, and the reshuffle means I couldn’t bring a Crashbarrow back with Garth even if my Tech II was still standing. Let’s see if Moby can get lethal this turn.

Teched cards: 0

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: 2 x Chaos Mirror
T7: 2 x Pirate Gunship


Get paid - (10)
Rebuild Tech II
Pestering Haunt, Drakk gives it haste
Pestering Haunt trades with Timely Messenger
Discard 2, draw 3, reshuffle 13, draw 1


:exhaust: Drakk L6 3/1 (dies: your base takes 1 damage; units have frenzy 1; first unit played from hand gets haste; 3 damage)

:heart: Base HP: 16
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech Lab HP: 4 (Anarchy)


Hand: 4

Bloodlust
Graveyard
Poisonblade Rogue
Pirate Gunship

Deck: 12

Pirate Gunship
Lich’s Bargain
Chaos Mirror
Shoddy Glider
Bloodlust
Chaos Mirror
Hooded Executioner
Sacrifice the Weak
Shoddy Glider
Pestering Haunt
Crashbarrow
Crashbarrow

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 12 teched = 22
0 on board
4 in hand
12 in deck
0 in discard
6 in workers


Gold: 10
Workers: 10

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer
T7: Deteriorate

XCAPS22 Round 3 P2T9

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Maestro (3/5)
Bloom
Grounded Guide (4/4)


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


NextHand

Tenderfoot (1/2)
Wither
Martial Mastery


Discard

Maestro (3/5)
Blademaster (7/5)
Blademaster (7/5)
Spark
Timely Messenger (1/1)
Bloom


Tech 0 card(s)
Get Paid + float - ($12)
Maestro - ($9)
Guide - ($4)
Midband Setsuki - ($1)
Setsuki kills Drakk, Maxbands
2 Fencer break tech 2

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/4) l3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/3)
  • Nimble Fencer (2/3)
  • Grounded Guide (4/4)
  • Setsuki (3/4) l6

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

OK that should do it, I don’t think he can get out there…

Tech 2 down, no CB no glider, Sets will survive. Only 1 hero can’t do so much damage…

Bloom instead of Maestro would allow double tech break, but I want the Mastro because chances are very high for Blademaster next turn.

I don’t want guide to die from zane, so I play a bit slower… Worst case would be executioner and Stw kill the two fencers I think, which is not enough.

1 Like

Let’s see if you have some magic tricks left :slight_smile:

P1T10

Starting hand: 4

Bloodlust
Graveyard
Poisonblade Rogue
Pirate Gunship

Technician draw: 1

Sacrifice the Weak

Teched cards: 1

T2: Hooded Executioner, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: 2 x Chaos Mirror
T7: 2 x Pirate Gunship
T10: Hooded Executioner


Get paid + float - (20)
Rebuild Tech II
Garth Torken - (18)
Sacrifice the Weak, a Nimble Fencer dies - (16)
Maxband Garth, Hooded Executioner arrives - (10)
Poisonblade Rogue - (8)
Graveyard - (6)
Garth summons a Skeleton - (5)
Tower, my base to 12 - (2)
Discard 2, draw 4


:psblueshield: Hooded Executioner 3/3+1A
:psfist: Skeleton 1+1/1
:exhaust: Garth L7 3/4 (1g: summon a Skeleton, once per turn; sacrifice a Skeleton: draw 1)
:target: Poisonblade Rogue 2/1 (resist 0+1; attacks: deals damage in - runes)

:heart: Graveyard HP: 3 (dying units are buried here; exhaust: play a buried unit; 4+ buried: destroyed)

:heart: Base HP: 12
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tower HP: 4


Hand: 4

Pirate Gunship
Chaos Mirror
Crashbarrow
Crashbarrow

Deck: 7

Lich’s Bargain
Chaos Mirror
Shoddy Glider
Bloodlust
Hooded Executioner
Shoddy Glider
Pestering Haunt

Discard: 3

Sacrifice the Weak
Bloodlust
Pirate Gunship

Card-count details (opponent-viewable)

Expected: 10 + 13 teched = 23
3 on board
4 in hand
7 in deck
3 in discard
6 in workers


Gold: 2
Workers: 10

4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Thieving Imp
T4: Summon Skeletons
T5: Skeleton Javelineer
T7: Deteriorate

Very rough game! It killed me. Very well played!

XCAPS22 Round 3 P2T10

P1 [Necromancy]/Anarchy/Blood vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Wither
Martial Mastery
Tenderfoot (1/2)
Spark
Bloom
Timely Messenger (1/1)
Maestro (3/5)


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


NextHand

Maestro (3/5)
Nimble Fencer (4/4)
Blademaster (7/5)
Blademaster (7/5)


Tech 0 card(s)
Get Paid + float - ($11)
Draw 2
Tenderfoot
Wither Skeleton - ($9)
spark rogue - ($7)
Bloom Setsuki - ($5)
Grave - ($3)
Martial Mastery, nothing to discard, draw 2, look at your hand - ($2)
River sidelines Executioner
Setsuki kills Garth
The rest deals 15 to your base GG

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (3/4) l3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (4/4)
  • Grounded Guide (4/4)
  • Setsuki (4/5) l6
  • Tenderfoot (3/3)
  • Maestro (4/5)
  • River (2/4) l3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

OK no blademaster, but it is still engough

2 Likes

@zango
,
,

1 Like

Question to everyone: What would have been the best response if I had put in T7 my patrol zone like below. With Skeleton draw every possible card from Mouse’s T7 deck is allowed.

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (3/4) l3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Blademaster (7/5)
  • Blademaster (7/5)
  • Timely Messenger (1/1)
1 Like

Although I saw your hand I was not able to find the best setup…