[XCAFS22] Round2: P1 Whitspurr [Growth]/Future/Past vs P2 FrozenStorm [Blood]/Bashing/Present

There’s the big bad flyer… We’ll have to see what we can do about that!

We actually missed Drakk damage on your base on turn 6 BTW, so that with the Crash Bomber damage has your base on 16 right now. May end up being relevant, we shall see :slight_smile:

Link to all relevant rule changes

XCAFS2022 Round 2 Player 2, Turn 7

P2 Blood/Bashing/Present vs P1 Growth/Future/Past

Starting Hand

Temporal Distortion
Tricycloid
Hyperion
Charge (techn)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • no techs
All Teched Cards

Research and Development, Kidnapping
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid


Main:

  • Drakk + level 2 (8)
  • Tricycloid, spin down Prynn and Water Elemental, Drakk midbands, I get my Argo back (3)
  • Charge Argo, kills Arg takes 2, Drakk maxbands (1)
  • Tech lab Bashing (0)
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tech Lab HP: 4 BASHING

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Argonaut (3/2)
  • Tricycloid (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

War Drums
Mad Man
Bombaster
Bloodrage Ogre

End of Turn Discard
My Thoughts

Well hopefully I can force a choice here. Take the tech 2 and prevent a hyperion, kill Tric and prevent TD, or kill Drakk and prevent maxband threat. Hopefully Whit chooses wrong as War Drums is the thing we’re drawing into, not much else. I spose I will Tech Lab to try to make that look a little juicier, and tech up next turn if it’s Drakk who gets the axe. Trojan Duck may be my out to end