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[XCAFS22] Round2: P1 Whitspurr [Growth]/Future/Past vs P2 FrozenStorm [Blood]/Bashing/Present

I’ll update the amended rules as needed.

@FrozenStorm

I know the MOLOC rule. I’m not sure if any other variants apply.

GL HF

P1T1
Tap, tap, tap, is this thing on?
Here we go…

StartingHand Workers

STARTING HAND
Merfolk Prospector
Young Treant
Tiger Cub
Forest’s Favor
Rich Earth
Playful Panda


WORKERS
Rich Earth


NextHand

Spore Shambler
Verdant Tree
Tiger Cub
Rampant Growth
Ironbark Treant


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Young Treant (0/2+A Draw/Can’t Attack - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A Draw/Can’t Attack)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5

You’re all good @Whitspurr I’m just busy at work, might be a little slow to respond.

GL HF!

Link to all relevant rule changes

Troq has some buffs and MoLaC , that’s the TLDR for this match

XCAFS2022 Round 2 Player 2, Turn 1

P2 Blood/Bashing/Present vs P1 Growth/Future/Past

Starting Hand

Scorch
Makeshift Rambaster
Bombaster
Careless Musketeer
Pillage

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Drakk (3)
  • Bombaster (1)
  • Worker (0)
Workers

Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bloodrage Ogre
Nautical Dog
Bloodburn
Charge
Mad Man

End of Turn Discard
My Thoughts

Hmmm not as aggressive a first hand as I’d have liked, weird choice by Whits to force the reshuffle there, spose I will take the opening though. Probably best win con here is Present T2? I need to review the changes we made to troq to see if there’s anything to look at with it. Drakk can power up Hyperions and give Trics some haste. Have to work around Stewardess and I guess potential Hive + MoLaC? That’d be nasty


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gilded Glaxx
Galina Glimmer


STARTING HAND
Ironbark Treant
Rampant Growth
Spore Shambler
Verdant Tree
Tiger Cub


WORKERS
Rich Earth
Rampant Growth


NextHand

Playful Panda
Forest’s Favor
Galina Glimmer
Spore Shambler
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant (3/2 -2ATK/+2A While Patrolling) - ($1)
Prospector prospects potential profits - ($2)
Tech I - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Young Treant (0/2 Draw/Can’t Attack)

In Play:

  • Merfolk Prospector (1/1 Exhaust-gain 1 gold)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Link to all relevant rule changes

XCAFS2022 Round 2 Player 2, Turn 2

P2 Blood/Bashing/Present vs P1 Growth/Future/Past

Starting Hand

Bloodrage Ogre
Nautical Dog
Bloodburn
Charge
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Crash Bomber, Tricycloid


Main:

  • Bloodrage Ogre (4)
  • Nautical Dog (3)
  • Tech1 (1)
  • Worker (0)
Workers

Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite: Nautical Dog (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Drakk (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Scorch
Pillage
Makeshift Rambaster
Tricycloid

End of Turn Discard
My Thoughts

Yeah Tric + CB feels like the play, if I get CB tech up w/ a sweet draw, if I don’t I try to make a Drakk play or maybe tech up anyway and float a bunch. With the awkward T1 reshuffle I shouldn’t need to worry too much about a double stewardess or something awful like that


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Oversized Rhinoceros
Blooming Elm


STARTING HAND
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer
Spore Shambler


WORKERS
Rich Earth
Rampant Growth
Tiger Cub


NextHand

Galina Glimmer
Forest’s Favor
Blooming Elm
Verdant Tree
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Prospector prospects potential profits (1/1 Exhaust-gain 1 gold) - ($6)
Tech II Growth - ($2)
Argagarg Garg (1/3 Arrives: Summon 0/1 Wisp) - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2 Draw/Can’t Attack)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • Merfolk Prospector (1/1 Exhaust-gain 1 gold)
  • Argagarg Garg (1/3 Arrives: Summon 0/1 Wisp)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

You can’t build your tech 2 before you have 8 workers.

1 Like

I’d guess that you should just re-do your turn entirely, but let’s tag the tournament’s official judge @charnel_mouse .

2 Likes

I agree. Keep the hand you started the turn with, change whatever else you like, then redraw your hand for the next turn.

That’s odd. Your card count does seem to be correct as far as I can see: 4 cards on board + 5 in hand + 2 in deck + 3 extra workers = 14 (10 starter cards + 4 teched cards).

Maybe one of the cards in your deck is a copy of Tiger Cub instead of what it should be? Going by your spoilered info, your deck should have Playful Panda and Forest’s Favor.

1 Like

I was surprised to see ten replies to the thread XD is your turn all good aside from the deck and worker state? If so I’ll take my turn in the morning and hope you’re able to sort it, perhaps @zhavier can help you troubleshoot?

Your next hand

In that last-posted version doesn’t contain Forest’s Favour, which version are you talking about?

[b]P1T3[/b]

We can continue off this one or start anew.

Tech StartingHand Workers

TECH
Polymorph: Squirrel
Galina Glimmer


STARTING HAND
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer
Spore Shambler


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor


NextHand

Gilded Glaxx
Playful Panda
Spore Shambler
Verdant Tree
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Merfolk Prospector (1/1 Exhaust-gain 1 gold) - ($6)
Galina Glimmer - ($5)
Tower - ($2)
Garg (1/3 Arrive: Summon Wisp) - ($0)
Garg’s Wisp (0/1) No Charge

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
  • :psfist: Elite: Garg’s Wisp (0/1)
  • :ps_: Scavenger: Young Treant (0/2 Draw/Can’t Attack)
  • :pschip: Technician:
  • :target: Lookout: Galina Glimmer (2/2 Upkeep: Gain 1 Gold for every 2 green units)

In Play:

  • Merfolk Prospector (1/1 Exhaust-gain 1 gold)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thanks for rectifying that @Whitspurr . I may recommend deleting the “false turn” posts above just for the sake of cleanliness. Please also mark your tech 1 and tower so we don’t forget those are there.

Apologies for the delay it turned into a VERY busy day

Link to all relevant rule changes

XCAFS2022 Round 2 Player 2, Turn 3

P2 Blood/Bashing/Present vs P1 Growth/Future/Past

Starting Hand

Scorch
Pillage
Makeshift Rambaster
Tricycloid

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Hyperion, Temporal Distortion
Crash Bomber, Tricycloid


Main:

  • Brogre and Dog kill Ironbark
  • Bombaster trades with Galina
  • Worker (6)
  • Tech 2 Present (2)
Workers

Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Mad Man
Crash Bomber
Charge
Makeshift Rambaster
Bloodrage Ogre

End of Turn Discard
My Thoughts

Sucks to have the Tric here, would have loved Crash Bomber, but that’s the risk I took, came up tails. Drakk might die here and I might be in big trouble, we shall see!

Yep didn’t get Hyp or Tric, it’s gonna be ugly lol


@Whitspurr also your hero is missing in your spreadsheet

1 Like
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Void Star
Omegacron


STARTING HAND
Verdant Tree
Gilded Glaxx
Playful Panda
Spore Shambler
Polymorph: Squirrel


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda


NextHand

Galina Glimmer
Void Star
Galina Glimmer
Spore Shambler
Tiger Cub


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk Prospector (1/1 Exhaust-gain 1 gold) - ($7)
Tech II Future - ($3)
Gilded Glaxx (3/4 While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage) - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2 Draw/Can’t Attack)
  • :pschip: Technician: Garg’s Wisp (0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1 Exhaust-gain 1 gold)
  • Argagarg Garg Lv.1 (1/3 Arrive:Summon Wisp)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I had planned to Tech Growth, but I think I’ll go Future instead. With an eye towards flying machines and self-sacrificing, early-to-the-board units.

Not looking so good

Link to all relevant rule changes

XCAFS2022 Round 2 Player 2, Turn 4

P2 Blood/Bashing/Present vs P1 Growth/Future/Past

Starting Hand

Mad Man
Crash Bomber
Charge
Makeshift Rambaster
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in except turn 1
All Teched Cards

Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid


Main:

  • Maxband Drakk (5)
  • Crash Bomber, hits Glaxx for 3, explodes and bombs wisp, you draw 1 (4)
  • Mad Man, trades with Glaxx (3)
  • Drakk kills YT, takes 1 from tower, you get 1g
  • Troq (1)
  • Worker (0)
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Troq (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Drakk (3/3 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Tricycloid
Hyperion
Pillage
Temporal Distortion

End of Turn Discard
My Thoughts

Fingers crossed we can do some work after this! Gonna be tough…


1 Like

Should be more like 6 cards in discard, if I’m not mistaken :wink:

1 Like
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Origin Story
Vortoss Emblem


STARTING HAND
Galina Glimmer
Tiger Cub
Galina Glimmer (2/2 Upkeep: Gain 1 Gold for every 2 green units)
Void Star
Spore Shambler
Verdant Tree


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Polymorph: Squirrel
Origin Story
Omegacron
Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Technician Draw
Scavenger Gold - ($8)
Prynn Pasternaak Lv.1 Fading 4: 4 Runes (1/3 Attacks: Put a time rune on this) - ($6)
Galina Glimmer - ($5)
Spore Shambler - ($2)
Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (2/2+A Upkeep: Gain 1 gold for every 2 green units)
  • :psfist: Elite: Spore Shambler 2 +1/+1 Runes (2+1ATK/3 Arrives: Put 2 runes on this. 1 gold or Exhaust: Move 1 rune to another unit.)
  • :ps_: Scavenger:
  • :pschip: Technician: Prospector patiently protects plants (1/1 Exhaust-gain 1 gold)
  • :target: Lookout:

In Play:

  • Argagarg Garg Lv.1 (1/3 Arrive:Summon Wisp)
  • Prynn Pasternaak Lv.1 Fading 4: 4 Runes (1/3 Attacks: Put a time rune on this)
  • Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9