I’ll update the amended rules as needed.
P1T1
Tap, tap, tap, is this thing on?
Here we go…
StartingHand Workers
STARTING HAND
Merfolk Prospector
Young Treant
Tiger Cub
Forest’s Favor
Rich Earth
Playful Panda
WORKERS
Rich Earth
NextHand
Spore Shambler
Verdant Tree
Tiger Cub
Rampant Growth
Ironbark Treant
Tech card(s)
Get Paid - ($4)
Worker - ($3)
Young Treant (0/2+A Draw/Can’t Attack - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+A Draw/Can’t Attack)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Merfolk Prospector
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 5
You’re all good @Whitspurr I’m just busy at work, might be a little slow to respond.
GL HF!
Link to all relevant rule changes
Troq has some buffs and MoLaC , that’s the TLDR for this match
XCAFS2022 Round 2 Player 2, Turn 1
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Scorch
Makeshift Rambaster
Bombaster
Careless Musketeer
Pillage
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Drakk (3)
- Bombaster (1)
- Worker (0)
Workers
Careless Musketeer
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Drakk (1/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bombaster (2/2)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Bloodrage Ogre
Nautical Dog
Bloodburn
Charge
Mad Man
End of Turn Discard
My Thoughts
Hmmm not as aggressive a first hand as I’d have liked, weird choice by Whits to force the reshuffle there, spose I will take the opening though. Probably best win con here is Present T2? I need to review the changes we made to troq to see if there’s anything to look at with it. Drakk can power up Hyperions and give Trics some haste. Have to work around Stewardess and I guess potential Hive + MoLaC? That’d be nasty
Tech StartingHand Workers
TECH
Gilded Glaxx
Galina Glimmer
STARTING HAND
Ironbark Treant
Rampant Growth
Spore Shambler
Verdant Tree
Tiger Cub
WORKERS
Rich Earth
Rampant Growth
NextHand
Playful Panda
Forest’s Favor
Galina Glimmer
Spore Shambler
Tiger Cub
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant (3/2 -2ATK/+2A While Patrolling) - ($1)
Prospector prospects potential profits - ($2)
Tech I - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Young Treant (0/2 Draw/Can’t Attack)
In Play:
- Merfolk Prospector (1/1 Exhaust-gain 1 gold)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 2
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Bloodrage Ogre
Nautical Dog
Bloodburn
Charge
Mad Man
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in except turn 1
All Teched Cards
Crash Bomber, Tricycloid
Main:
- Bloodrage Ogre (4)
- Nautical Dog (3)
- Tech1 (1)
- Worker (0)
Workers
Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2a)
-
Elite: Nautical Dog (1+1/1)
-
Scavenger:
-
Technician: Bombaster (2/2)
-
Lookout:
In Play:
- Drakk (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Scorch
Pillage
Makeshift Rambaster
Tricycloid
End of Turn Discard
My Thoughts
Yeah Tric + CB feels like the play, if I get CB tech up w/ a sweet draw, if I don’t I try to make a Drakk play or maybe tech up anyway and float a bunch. With the awkward T1 reshuffle I shouldn’t need to worry too much about a double stewardess or something awful like that
Tech StartingHand Workers
TECH
Oversized Rhinoceros
Blooming Elm
STARTING HAND
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer
Spore Shambler
WORKERS
Rich Earth
Rampant Growth
Tiger Cub
NextHand
Galina Glimmer
Forest’s Favor
Blooming Elm
Verdant Tree
Gilded Glaxx
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Prospector prospects potential profits (1/1 Exhaust-gain 1 gold) - ($6)
Tech II Growth - ($2)
Argagarg Garg (1/3 Arrives: Summon 0/1 Wisp) - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
-
Elite:
-
Scavenger: Young Treant (0/2 Draw/Can’t Attack)
-
Technician:
-
Lookout: Wisp (0/1)
In Play:
- Merfolk Prospector (1/1 Exhaust-gain 1 gold)
- Argagarg Garg (1/3 Arrives: Summon 0/1 Wisp)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
You can’t build your tech 2 before you have 8 workers.
I’d guess that you should just re-do your turn entirely, but let’s tag the tournament’s official judge @charnel_mouse .
I agree. Keep the hand you started the turn with, change whatever else you like, then redraw your hand for the next turn.
That’s odd. Your card count does seem to be correct as far as I can see: 4 cards on board + 5 in hand + 2 in deck + 3 extra workers = 14 (10 starter cards + 4 teched cards).
Maybe one of the cards in your deck is a copy of Tiger Cub instead of what it should be? Going by your spoilered info, your deck should have Playful Panda and Forest’s Favor.
I was surprised to see ten replies to the thread XD is your turn all good aside from the deck and worker state? If so I’ll take my turn in the morning and hope you’re able to sort it, perhaps @zhavier can help you troubleshoot?
Your next hand
In that last-posted version doesn’t contain Forest’s Favour, which version are you talking about?
We can continue off this one or start anew.
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Galina Glimmer
STARTING HAND
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer
Spore Shambler
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
NextHand
Gilded Glaxx
Playful Panda
Spore Shambler
Verdant Tree
Polymorph: Squirrel
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Merfolk Prospector (1/1 Exhaust-gain 1 gold) - ($6)
Galina Glimmer - ($5)
Tower - ($2)
Garg (1/3 Arrive: Summon Wisp) - ($0)
Garg’s Wisp (0/1) No Charge
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
-
Elite: Garg’s Wisp (0/1)
-
Scavenger: Young Treant (0/2 Draw/Can’t Attack)
-
Technician:
-
Lookout: Galina Glimmer (2/2 Upkeep: Gain 1 Gold for every 2 green units)
In Play:
- Merfolk Prospector (1/1 Exhaust-gain 1 gold)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thanks for rectifying that @Whitspurr . I may recommend deleting the “false turn” posts above just for the sake of cleanliness. Please also mark your tech 1 and tower so we don’t forget those are there.
Apologies for the delay it turned into a VERY busy day
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 3
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Scorch
Pillage
Makeshift Rambaster
Tricycloid
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in except turn 1
All Teched Cards
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Brogre and Dog kill Ironbark
- Bombaster trades with Galina
- Worker (6)
- Tech 2 Present (2)
Workers
Scorch, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
In Patrol:
-
Squad Leader: Drakk (1/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
End of Turn Hand
Mad Man
Crash Bomber
Charge
Makeshift Rambaster
Bloodrage Ogre
End of Turn Discard
My Thoughts
Sucks to have the Tric here, would have loved Crash Bomber, but that’s the risk I took, came up tails. Drakk might die here and I might be in big trouble, we shall see!
…
Yep didn’t get Hyp or Tric, it’s gonna be ugly lol
@Whitspurr also your hero is missing in your spreadsheet
Tech StartingHand Workers
TECH
Void Star
Omegacron
STARTING HAND
Verdant Tree
Gilded Glaxx
Playful Panda
Spore Shambler
Polymorph: Squirrel
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
NextHand
Galina Glimmer
Void Star
Galina Glimmer
Spore Shambler
Tiger Cub
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk Prospector (1/1 Exhaust-gain 1 gold) - ($7)
Tech II Future - ($3)
Gilded Glaxx (3/4 While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage) - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
-
Elite:
-
Scavenger: Young Treant (0/2 Draw/Can’t Attack)
-
Technician: Garg’s Wisp (0/1)
-
Lookout:
In Play:
- Merfolk Prospector (1/1 Exhaust-gain 1 gold)
- Argagarg Garg Lv.1 (1/3 Arrive:Summon Wisp)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
I had planned to Tech Growth, but I think I’ll go Future instead. With an eye towards flying machines and self-sacrificing, early-to-the-board units.
Not looking so good
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 4
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Mad Man
Crash Bomber
Charge
Makeshift Rambaster
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (8+2float)
- Tech 2 cards in except turn 1
All Teched Cards
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Maxband Drakk (5)
- Crash Bomber, hits Glaxx for 3, explodes and bombs wisp, you draw 1 (4)
- Mad Man, trades with Glaxx (3)
- Drakk kills YT, takes 1 from tower, you get 1g
- Troq (1)
- Worker (0)
Workers
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Troq (2/3 lvl 1)
-
Lookout:
In Play:
- Drakk (3/3 lvl 6)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Tricycloid
Hyperion
Pillage
Temporal Distortion
End of Turn Discard
My Thoughts
Fingers crossed we can do some work after this! Gonna be tough…
Should be more like 6 cards in discard, if I’m not mistaken
Tech StartingHand Workers
TECH
Origin Story
Vortoss Emblem
STARTING HAND
Galina Glimmer
Tiger Cub
Galina Glimmer (2/2 Upkeep: Gain 1 Gold for every 2 green units)
Void Star
Spore Shambler
Verdant Tree
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
NextHand
Polymorph: Squirrel
Origin Story
Omegacron
Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Technician Draw
Scavenger Gold - ($8)
Prynn Pasternaak Lv.1 Fading 4: 4 Runes (1/3 Attacks: Put a time rune on this) - ($6)
Galina Glimmer - ($5)
Spore Shambler - ($2)
Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn) - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Galina Glimmer (2/2+A Upkeep: Gain 1 gold for every 2 green units)
-
Elite: Spore Shambler 2 +1/+1 Runes (2+1ATK/3 Arrives: Put 2 runes on this. 1 gold or Exhaust: Move 1 rune to another unit.)
-
Scavenger:
-
Technician: Prospector patiently protects plants (1/1 Exhaust-gain 1 gold)
-
Lookout:
In Play:
- Argagarg Garg Lv.1 (1/3 Arrive:Summon Wisp)
- Prynn Pasternaak Lv.1 Fading 4: 4 Runes (1/3 Attacks: Put a time rune on this)
- Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9