@Whitspurr Galina is a legendary unit
And what that means is, you can only have one in play (under your control) at a time.
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 5
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Tricycloid
Hyperion
Pillage
Temporal Distortion
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in except turn 1
All Teched Cards
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Tricycloid, hasty, kills Galina, takes 3 (4)
- Tric uses one rune each on Shambler and Prospector, kills Shambler, you draw 1
- Troq trades with Shambler, Arg to level 3
- Geiger (2)
- Temporal Distortion, pick up Tricycloid and bring a fresh Hyperion in (0)
- Drakk kills Verdant Tree, takes 1
- Hyperion breaks your tech2, your base to 18, I draw 1
Workers
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 4 Draw 1 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
In Patrol:
-
Squad Leader: Geiger (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drakk (3/2 lvl 6)
- Hyperion (4/4)
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Nautical Dog
Kidnapping
Crash Bomber
Pillage
Argonaut
End of Turn Discard
My Thoughts
This sets up pretty nice! Just a question of what we wanna kill in the backline. Could take both heroes, could take tree and one hero, could take tree and tech2. I think that’s what I want ultimately. Play for some war drums fun times.
Nice turn!
[b]P1T6[/b]Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Polymorph: Squirrel
Omegacron
Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
Origin Story
Vortoss Emblem
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
NextHand
Seer
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Galina Glimmer #2
Young Treant (0/2 Draw/Can’t Attack)
Void Star
Tech 2 card(s)
Get Paid - ($9)
Technician Draw
Prynn loses 1 Rune
Prynn Lv.1 Fading 4: 3 Runes (1/3 Attacks:Gain 1 Rune) casts Origin Story on Geiger - ($6)
Argarg Lv.3 (Exhaust: Give a unit +1/+1 this turn) Casts Polymorph: Squirrel on Hyperion - ($3)
Argarg eats the squirrel taking 1 DMG; the squirrel expires
Pay 3 to Level up Prynn to Lv.4 Fading 4: 3 Runes (2/4 Attacks: Gain 1 Rune. Dies from fading: Opponent skips their next draw/discard) - ($0)
Prynn eliminates Drakk taking 3 DMG and Gaining 1 Rune
Arg takes the promotion. Heals and Summons a 3/3 Water Elemental with anti-air
Rebuild Tech II
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Blue Elemental (3/3+A Anti-air)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Argagarg Garg Lv.5 (1/5 Exhaust: Give a unit +1/+1 this turn)
- Prynn Pasternaak Lv.4 Fading 4: 4 Runes (2/1 Attacks: Better put a rune on it)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
pplymorph kills hyperion.he has 1 dmg due to tower, the dmg chit remains, so once he becomes a 1/1, the dmg kills it.
Not a bad turn yourself! Really wish I would’ve killed Arg and Prynn last turn instead of the tech 2…
Legion is right on the polymorph, so I’ll pretend for the moment you just had Arg hit base. Really wish I had Tricycloid to spin down Prynn here!
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 6
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Nautical Dog
Kidnapping
Crash Bomber
Pillage
Argonaut
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in except turn 1
All Teched Cards
Research and Development, Kidnapping
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Geiger (7)
- Argonaut (4)
- Crash Bomber (3)
- Nautical Dog (2)
- Worker (1)
Workers
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
In Patrol:
-
Squad Leader: Argonaut (3/4a)
-
Elite: Crash Bomber (2+1/2)
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
- Geiger (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Temporal Distortion
Tricycloid
Hyperion
End of Turn Discard
My Thoughts
This is bad…
Tech StartingHand Workers
TECH
Nebula
Nebula
STARTING HAND
Void Star
Young Treant (0/2 Draw/Can’t Attack)
Galina Glimmer #2
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Seer
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer #2
NextHand
Galina Glimmer#1 (2/2 Upkeep: Gain 1 gold for every 2 green units)
Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn)
Merfolk Prospector (1/1 Exhaust-gain 1 gold)
Spore Shambler 2 +1/+1 Runes (2+1ATK/3 Arrives: Put 2 runes on this. 1 gold or Exhaust: Move 1 rune to another unit.)
Polymorph: Squirrel
Discard
Young Treant (0/2 Draw/Can’t Attack)
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Seer
Nebula
Nebula
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn is Fading Lv.4 3 Runes
Pay 3 to Max Prynn Lv.7 - ($5)
Prynn Pasternaak Lv.7 Fading 4: 3 Runes (3/5 Attacks:Better put a rune on it) Remove 2 Runes:Trash unit. Prynn dies:all back.
Prynn sheds 2 runes to trash Argonaut
Prynn assaults Crash Bomber. Bomber blows: 1 DMG my base
Prynn takes 3 DMG and gets her rune
Argarg eats Nautical (Hot) Dog taking 1 intestinal DMG. You draw.
Blue Elemental (3/3 Anti-air) drowns Geiger takes 2 DMG. Levels fizzle
Void Star (5/4 Flying, Overpower) Pay 4: Gets +4 ATK until next turn. Once per turn. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Void Star (5/4+A Flying, Overpower) Pay 4: Gets +4 ATK until next turn. Once per turn.
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Argagarg Garg Lv.5 (1/4 Exhaust: Give a unit +1/+1 this turn)
- Prynn Pasternaak Lv.7 Fading 4: 2 Runes (3/2 Attacks:Better put a rune on it) Remove 2 Runes: Trash unit. Prynn dies: All back
- Blue Elemental (3/1 Anti-air)
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
Still wary of a possible kidnapping. However, that would hurt his bankroll and ultimately limit his other options. It’s past time for Vir to join the engagement.
There’s the big bad flyer… We’ll have to see what we can do about that!
We actually missed Drakk damage on your base on turn 6 BTW, so that with the Crash Bomber damage has your base on 16 right now. May end up being relevant, we shall see
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 7
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Temporal Distortion
Tricycloid
Hyperion
Charge (techn)
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- no techs
All Teched Cards
Research and Development, Kidnapping
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Drakk + level 2 (8)
- Tricycloid, spin down Prynn and Water Elemental, Drakk midbands, I get my Argo back (3)
- Charge Argo, kills Arg takes 2, Drakk maxbands (1)
- Tech lab Bashing (0)
Workers
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- Tech Lab HP: 4 BASHING
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drakk (3/4 lvl 6)
- Argonaut (3/2)
- Tricycloid (3/3)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 9
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
War Drums
Mad Man
Bombaster
Bloodrage Ogre
End of Turn Discard
My Thoughts
Well hopefully I can force a choice here. Take the tech 2 and prevent a hyperion, kill Tric and prevent TD, or kill Drakk and prevent maxband threat. Hopefully Whit chooses wrong as War Drums is the thing we’re drawing into, not much else. I spose I will Tech Lab to try to make that look a little juicier, and tech up next turn if it’s Drakk who gets the axe. Trojan Duck may be my out to end
Won’t the Void Star defend against Argo?
Nope it doesn’t. For some reason flying patrollers only see flying attackers. Only ground units with anti air see both types of attackers.
Counter intuitive from the “this is like WC3 as a card game” angle but indeed correct, flying patrols don’t affect ground forces, they walk on by. Think it’s a balance choice, fliers would be incredibly powerful if they also shot down ground forces on defense (they already get to for free on offense)
@Whitspurr lmk how you’d like to proceed! We’ve got a close game on our hands regardless of the flying misunderstanding
@Whitspurr ya around mate?
Sorry, I forgot to post this from yesterday: Whitspurr’s dropped out, due to time issues. I’ve mentioned this in the tournament thread now, too.
Default! Default Default!
No seriously, that’s too bad this was a fun and close game. Wishing you all the best @Whitspurr !