[XCAFS22] Round2: P1 Whitspurr [Growth]/Future/Past vs P2 FrozenStorm [Blood]/Bashing/Present

@Whitspurr also your hero is missing in your spreadsheet

1 Like
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Void Star
Omegacron


STARTING HAND
Verdant Tree
Gilded Glaxx
Playful Panda
Spore Shambler
Polymorph: Squirrel


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda


NextHand

Galina Glimmer
Void Star
Galina Glimmer
Spore Shambler
Tiger Cub


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk Prospector (1/1 Exhaust-gain 1 gold) - ($7)
Tech II Future - ($3)
Gilded Glaxx (3/4 While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage) - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2 Draw/Can’t Attack)
  • :pschip: Technician: Garg’s Wisp (0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1 Exhaust-gain 1 gold)
  • Argagarg Garg Lv.1 (1/3 Arrive:Summon Wisp)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I had planned to Tech Growth, but I think I’ll go Future instead. With an eye towards flying machines and self-sacrificing, early-to-the-board units.

Not looking so good

Link to all relevant rule changes

XCAFS2022 Round 2 Player 2, Turn 4

P2 Blood/Bashing/Present vs P1 Growth/Future/Past

Starting Hand

Mad Man
Crash Bomber
Charge
Makeshift Rambaster
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in except turn 1
All Teched Cards

Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid


Main:

  • Maxband Drakk (5)
  • Crash Bomber, hits Glaxx for 3, explodes and bombs wisp, you draw 1 (4)
  • Mad Man, trades with Glaxx (3)
  • Drakk kills YT, takes 1 from tower, you get 1g
  • Troq (1)
  • Worker (0)
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Troq (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Drakk (3/3 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Tricycloid
Hyperion
Pillage
Temporal Distortion

End of Turn Discard
My Thoughts

Fingers crossed we can do some work after this! Gonna be tough…


1 Like

Should be more like 6 cards in discard, if I’m not mistaken :wink:

1 Like
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Origin Story
Vortoss Emblem


STARTING HAND
Galina Glimmer
Tiger Cub
Galina Glimmer (2/2 Upkeep: Gain 1 Gold for every 2 green units)
Void Star
Spore Shambler
Verdant Tree


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Polymorph: Squirrel
Origin Story
Omegacron
Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Technician Draw
Scavenger Gold - ($8)
Prynn Pasternaak Lv.1 Fading 4: 4 Runes (1/3 Attacks: Put a time rune on this) - ($6)
Galina Glimmer - ($5)
Spore Shambler - ($2)
Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (2/2+A Upkeep: Gain 1 gold for every 2 green units)
  • :psfist: Elite: Spore Shambler 2 +1/+1 Runes (2+1ATK/3 Arrives: Put 2 runes on this. 1 gold or Exhaust: Move 1 rune to another unit.)
  • :ps_: Scavenger:
  • :pschip: Technician: Prospector patiently protects plants (1/1 Exhaust-gain 1 gold)
  • :target: Lookout:

In Play:

  • Argagarg Garg Lv.1 (1/3 Arrive:Summon Wisp)
  • Prynn Pasternaak Lv.1 Fading 4: 4 Runes (1/3 Attacks: Put a time rune on this)
  • Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@Whitspurr Galina is a legendary unit

1 Like

And what that means is, you can only have one in play (under your control) at a time.

Link to all relevant rule changes

XCAFS2022 Round 2 Player 2, Turn 5

P2 Blood/Bashing/Present vs P1 Growth/Future/Past

Starting Hand

Tricycloid
Hyperion
Pillage
Temporal Distortion

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid


Main:

  • Tricycloid, hasty, kills Galina, takes 3 (4)
  • Tric uses one rune each on Shambler and Prospector, kills Shambler, you draw 1
  • Troq trades with Shambler, Arg to level 3
  • Geiger (2)
  • Temporal Distortion, pick up Tricycloid and bring a fresh Hyperion in (0)
  • Drakk kills Verdant Tree, takes 1
  • Hyperion breaks your tech2, your base to 18, I draw 1
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/2 lvl 6)
  • Hyperion (4/4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nautical Dog
Kidnapping
Crash Bomber
Pillage
Argonaut

End of Turn Discard
My Thoughts

This sets up pretty nice! Just a question of what we wanna kill in the backline. Could take both heroes, could take tree and one hero, could take tree and tech2. I think that’s what I want ultimately. Play for some war drums fun times.


@FrozenStorm

Nice turn!

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Polymorph: Squirrel
Omegacron
Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
Origin Story
Vortoss Emblem


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Seer
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Galina Glimmer #2
Young Treant (0/2 Draw/Can’t Attack)
Void Star


Tech 2 card(s)
Get Paid - ($9)
Technician Draw
Prynn loses 1 Rune
Prynn Lv.1 Fading 4: 3 Runes (1/3 Attacks:Gain 1 Rune) casts Origin Story on Geiger - ($6)
Argarg Lv.3 (Exhaust: Give a unit +1/+1 this turn) Casts Polymorph: Squirrel on Hyperion - ($3)
Argarg eats the squirrel taking 1 DMG; the squirrel expires
Pay 3 to Level up Prynn to Lv.4 Fading 4: 3 Runes (2/4 Attacks: Gain 1 Rune. Dies from fading: Opponent skips their next draw/discard) - ($0)
Prynn eliminates Drakk taking 3 DMG and Gaining 1 Rune
Arg takes the promotion. Heals and Summons a 3/3 Water Elemental with anti-air
Rebuild Tech II

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blue Elemental (3/3+A Anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg Garg Lv.5 (1/5 Exhaust: Give a unit +1/+1 this turn)
  • Prynn Pasternaak Lv.4 Fading 4: 4 Runes (2/1 Attacks: Better put a rune on it)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

pplymorph kills hyperion.he has 1 dmg due to tower, the dmg chit remains, so once he becomes a 1/1, the dmg kills it.

1 Like

Not a bad turn yourself! Really wish I would’ve killed Arg and Prynn last turn instead of the tech 2…

Legion is right on the polymorph, so I’ll pretend for the moment you just had Arg hit base. Really wish I had Tricycloid to spin down Prynn here!

Link to all relevant rule changes

XCAFS2022 Round 2 Player 2, Turn 6

P2 Blood/Bashing/Present vs P1 Growth/Future/Past

Starting Hand

Nautical Dog
Kidnapping
Crash Bomber
Pillage
Argonaut

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

Research and Development, Kidnapping
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid


Main:

  • Geiger (7)
  • Argonaut (4)
  • Crash Bomber (3)
  • Nautical Dog (2)
  • Worker (1)
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4a)
  • :psfist: Elite: Crash Bomber (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Geiger (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Temporal Distortion
Tricycloid
Hyperion

End of Turn Discard
My Thoughts

This is bad…


[b]P1T7[/b]
Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Void Star
Young Treant (0/2 Draw/Can’t Attack)
Galina Glimmer #2
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Seer


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer #2


NextHand

Galina Glimmer#1 (2/2 Upkeep: Gain 1 gold for every 2 green units)
Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn)
Merfolk Prospector (1/1 Exhaust-gain 1 gold)
Spore Shambler 2 +1/+1 Runes (2+1ATK/3 Arrives: Put 2 runes on this. 1 gold or Exhaust: Move 1 rune to another unit.)
Polymorph: Squirrel


Discard

Young Treant (0/2 Draw/Can’t Attack)
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Seer
Nebula
Nebula


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn is Fading Lv.4 3 Runes
Pay 3 to Max Prynn Lv.7 - ($5)
Prynn Pasternaak Lv.7 Fading 4: 3 Runes (3/5 Attacks:Better put a rune on it) Remove 2 Runes:Trash unit. Prynn dies:all back.
Prynn sheds 2 runes to trash Argonaut
Prynn assaults Crash Bomber. Bomber blows: 1 DMG my base
Prynn takes 3 DMG and gets her rune
Argarg eats Nautical (Hot) Dog taking 1 intestinal DMG. You draw.
Blue Elemental (3/3 Anti-air) drowns Geiger takes 2 DMG. Levels fizzle
Void Star (5/4 Flying, Overpower) Pay 4: Gets +4 ATK until next turn. Once per turn. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Void Star (5/4+A Flying, Overpower) Pay 4: Gets +4 ATK until next turn. Once per turn.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg Garg Lv.5 (1/4 Exhaust: Give a unit +1/+1 this turn)
  • Prynn Pasternaak Lv.7 Fading 4: 2 Runes (3/2 Attacks:Better put a rune on it) Remove 2 Runes: Trash unit. Prynn dies: All back
  • Blue Elemental (3/1 Anti-air)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Still wary of a possible kidnapping. However, that would hurt his bankroll and ultimately limit his other options. It’s past time for Vir to join the engagement.

There’s the big bad flyer… We’ll have to see what we can do about that!

We actually missed Drakk damage on your base on turn 6 BTW, so that with the Crash Bomber damage has your base on 16 right now. May end up being relevant, we shall see :slight_smile:

Link to all relevant rule changes

XCAFS2022 Round 2 Player 2, Turn 7

P2 Blood/Bashing/Present vs P1 Growth/Future/Past

Starting Hand

Temporal Distortion
Tricycloid
Hyperion
Charge (techn)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • no techs
All Teched Cards

Research and Development, Kidnapping
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid


Main:

  • Drakk + level 2 (8)
  • Tricycloid, spin down Prynn and Water Elemental, Drakk midbands, I get my Argo back (3)
  • Charge Argo, kills Arg takes 2, Drakk maxbands (1)
  • Tech lab Bashing (0)
Workers

Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tech Lab HP: 4 BASHING

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Argonaut (3/2)
  • Tricycloid (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

War Drums
Mad Man
Bombaster
Bloodrage Ogre

End of Turn Discard
My Thoughts

Well hopefully I can force a choice here. Take the tech 2 and prevent a hyperion, kill Tric and prevent TD, or kill Drakk and prevent maxband threat. Hopefully Whit chooses wrong as War Drums is the thing we’re drawing into, not much else. I spose I will Tech Lab to try to make that look a little juicier, and tech up next turn if it’s Drakk who gets the axe. Trojan Duck may be my out to end


Won’t the Void Star defend against Argo?

Nope it doesn’t. For some reason flying patrollers only see flying attackers. Only ground units with anti air see both types of attackers.

1 Like

Counter intuitive from the “this is like WC3 as a card game” angle but indeed correct, flying patrols don’t affect ground forces, they walk on by. Think it’s a balance choice, fliers would be incredibly powerful if they also shot down ground forces on defense (they already get to for free on offense)

@Whitspurr lmk how you’d like to proceed! We’ve got a close game on our hands regardless of the flying misunderstanding

@Whitspurr ya around mate?

Sorry, I forgot to post this from yesterday: Whitspurr’s dropped out, due to time issues. I’ve mentioned this in the tournament thread now, too.

1 Like

Default! Default Default!

No seriously, that’s too bad this was a fun and close game. Wishing you all the best @Whitspurr !