Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 5
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Tricycloid
Hyperion
Pillage
Temporal Distortion
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in except turn 1
All Teched Cards
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Tricycloid, hasty, kills Galina, takes 3 (4)
- Tric uses one rune each on Shambler and Prospector, kills Shambler, you draw 1
- Troq trades with Shambler, Arg to level 3
- Geiger (2)
- Temporal Distortion, pick up Tricycloid and bring a fresh Hyperion in (0)
- Drakk kills Verdant Tree, takes 1
- Hyperion breaks your tech2, your base to 18, I draw 1
Workers
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 4 Draw 1 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
In Patrol:
-
Squad Leader: Geiger (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drakk (3/2 lvl 6)
- Hyperion (4/4)
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Nautical Dog
Kidnapping
Crash Bomber
Pillage
Argonaut
End of Turn Discard
My Thoughts
This sets up pretty nice! Just a question of what we wanna kill in the backline. Could take both heroes, could take tree and one hero, could take tree and tech2. I think that’s what I want ultimately. Play for some war drums fun times.