Rules Questions thread

That’s how you ruled it previously, sadly, but it still makes no sense to me.

It can’t have more than 1 attack. So probably not? Why would Frenzy be different from any other bonus to attack?

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Frenzy X: Gets +X ATK on your turn.

Pestering Haunt: Can’t have more than 1 ATK.

Looks plenty clear to me?

(Apologies to anyone confused a second ago, I hit reply too soon and had to do a hyper-speed edit… :sweat_smile:)

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What happens to a unit that is in jail when the jail is assimilated?

It stays in Jail, the next unit your opponent plays will push it out like normal and it will arrive on your side on the board as normal.

To clarify, I own the jail and my opponent assimilates it while their unit is inside. The next time I play a unit will push their unit out and it will arrive as normal under their control. No changes to who controls the unit.

If someone has a single rambasa twin in play and a graveyard, when the rmabasa dies, does it go to graveyard or back to codex? Imho should be to codex (i always interpreted the case this way). Tyvm

I’m pretty sure when 2 abilities have competing effects, the active player decides which wins, yes?

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I would agree with that Nekoatl

Well, active player gets to choose the order, I think.

Normally, Rambasa twin dies, goes to discard, then gets moved from discard to codex.

Normally, with graveyard, unit dies, goes to discard, then goes to graveyard.

If you choose graveyard to act first, then rambasa moves to graveyard, but then the rambasa effect could either lose track of it, or more likely still move it to the graveyard. If you choose the rambasa effect first, then either the graveyard effect loses track after it goes to codex or pulls it from codex into graveyard.

All that to say, I don’t know :slight_smile:

I’m pretty sure Sharpo has said in the past that when a card moves zone then the card has no memory of other effects so they fizzle.

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This might be what you are referencing.

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If opal gloor is max level and deals combat damage to a unit with out -1/-1 runes on it and kills it will this trigger his max level ability?

I am thinking that it will becuase he deals combat damage as -1/-1 runes.

Yes, it’s the placement of those -1/-1 runes that bring the unit’s health low enough to die, so it does have the runes on it when it dies.

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Would Captured Bugblatter’s ability trigger when Maximum Anarchy is played?

I think that it does. I just want to make sure.

Yes, and it does damage for every unit that dies, including itself.

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If I have a focus master on the board and a unit of mine that is a 1/1 gets attacked by a 7/7 does that use up all tokens and kill the 1/1?

Or because the 1/1 did not take “exactally leathal damage” the ability does not trigger?

The latter is correct. 7 damage to a 1 HP unit is not exactly lethal damage, so Focus Master can’t use its ability.

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Note that the focus master has a ruling regarding excess damage here

It seems we haven’t had the question come up of whether Necromancer triggers a skeleton to be made upon it’s own death: Any official ruling here?

Perhaps more interestingly, what if two Necromancers are in play, and something kills both simultaneously (e.g. Tyrannosaurus Rex, Judgment Day)? Would 2, 3 or 4 skeletons be made (I could see an argument for any of those, based strictly on the rules text)

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