The combination of wiffs and P1/P2 feels like it’s made all the difference in these two games so far. I was shocked when I saw that in the last tournament P2 won the majority of games.
[b]P1T4[/b]Tech StartingHand Workers
TECH
Plague Lab
Plague Lab
STARTING HAND
Summon Skeletons
Deteriorate
Sparring Partner
Thieving Imp
Graveyard
WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
NextHand
Pestering Haunt
Reversal
Poisonblade Rogue (2/1)
Discard
Deteriorate
Plague Lab
Plague Lab
Tech 2 card(s)
Rambasa Twin goes to codex
Get Paid - ($7)
Worker - ($6)
Sparring partner #1 trains with Grave
Sparring partner #2 - ($5)
Thieving Imp, you discard #2 of 4 - ($2)
Graveyard - ($0)
Rambasa Twin trades with SQL and goes to graveyard*
Grave kills torq, you get a gold, sparkshots the tenderfoot
Grave midbands and heals
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Thieving imp (2/2A) -
Elite: -
Scavenger: -
Technician: Sparring Partner (2/2) -
Lookout:
In Play:
- Grave lvl3 (4/5)+
- Sparring Partner (2/2)
- Graveyard (3HP)
- Rambasa Twin (buried)
Buildings:
-
Base HP: 20 -
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 3
Gold:
- Gold: 0
- Workers: 8
Thoughts
LEEEEEROOOOYYY JEEENNKKIINNNSS
*I think I am allowed to either let Rambasa Twin go to graveyard or codex based on a post in the rules question megathread Rules Questions thread - #2910 by zhavier