[Balance Testing] FrozenStorm (Various Bashing /Miracle grow) vs Penatronic (various)

Grave a much better start I think :slight_smile: I think we underrate how good Wither and Bloom are for hero game plans. GL HF!

General Reposti for changeset:

Black:
Deteriorate costs 1

Vandy:
Dark Pact costs 1
No resist on midband

Garth:
2/3 at midband
Lich's Bargain deals 6 base damage instead of 4

Troq:
Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building

The Boot:
Cost moves to 4
New text: Select one of the following:
  Destroy a Tech 0 AND a Tech 1 unit
  Move an enemy hero to level 1
  Destroy an Upgrade or Ongoing Spell

Arresting Constable:
Ability changes to "0 -> Disable a unit or hero. ONCE PER TURN"

Game 2 Player 2, Turn 1

P2 Bash team vs P1 Disease/Discipline/Law

Starting Hand

Wither
Brick Thief
Spark
Fruit Ninja
Bloom

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Vandy (3)
  • Bloom Vandy (1)
  • Worker (0)
Workers

Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nurfin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Granfalloon Flagbearer
Timely Messenger
Older Brother
Tenderfoot
Helpful Turtle

End of Turn Discard
My Thoughts

This does feel like a tough matchup for Pena, PS is surely the best anti-hero but that isn’t the strongest answer


I think you can’t overrate Bloom in case you intend to go for a hero game plan. See now why I was so depressed about having Bloom in the wrong hand in my first XCAPS22 game against you and afterwards about having gotten it discarded in my second game that I lost against you… :man_shrugging:

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twin


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Thieving Imp


WORKERS
Skeletal Archery
Sacrifice the Weak


NextHand

Jandra, the Negator
Rambasa Twin
Thieving Imp
Sparring Partner
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Poisonblade rogue - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1), Jav Rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Grave lvl1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Game 2 Player 2, Turn 2

P2 Bash team vs P1 Disease/Discipline/Law

Starting Hand

Granfalloon Flagbearer
Timely Messenger
Older Brother
Tenderfoot
Helpful Turtle

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Dark Pact, Hooded Executioner


Main:

  • Vandy kills SQL
  • Timely messenger, trades with PBR, you draw 1 (5)
  • Tenderfoot (4)
  • Worker (3)
  • Tech 1 (2)
  • Hero’s Hall (0)
Workers

Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Spark
Granfalloon Flagbearer
Brick Thief
Older Brother

End of Turn Discard
My Thoughts

Continue the hero game plan, hoodie should be good at clearing out Plague Spitter if it comes (hopefully). Killing PBR seems worth, and realistically StW costs 3 so I don’t think I need to midband vandy. Mid grave just to trade w/ vandy fruitlessly seems an odd choice


P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Reversal


STARTING HAND
Jandra, the Negator
Thieving Imp
Graveyard
Sparring Partner
Rambasa Twin
Pestering Haunt


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator


NextHand

Sparring Partner
Thieving Imp
Summon Skeletons
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rambasa twins - ($1)
Sparring partner - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Grave lvl1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Double draw vs a double whiff, doesn’t bode super well does it lol

Game 2 Player 2, Turn 3

P2 Bash team vs P1 Disease/Discipline/Law

Starting Hand

Spark
Granfalloon Flagbearer
Brick Thief
Older Brother

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

The Boot, Voidblocker
Dark Pact, Hooded Executioner


Main:

  • Midband Vandy, kill SQL (5)
  • Troq (3)
  • Older Brother (1)
  • Worker (0)
Workers

Spark, Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Troq (2/3 lvl 1)
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Vandy (4/2 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Wither
Hooded Executioner
Bloom
Timely Messenger

End of Turn Discard
My Thoughts

That’s some really strong board being built there. I guess I can lay Troq out, still wanna tech The Boot to try it out, think I’ll go demon tech 2 this time and probably in service of hero plan so I spose we’ll tech voidblocker for now.


The combination of wiffs and P1/P2 feels like it’s made all the difference in these two games so far. I was shocked when I saw that in the last tournament P2 won the majority of games.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Summon Skeletons
Deteriorate
Sparring Partner
Thieving Imp
Graveyard


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons


NextHand

Pestering Haunt
Reversal
Poisonblade Rogue (2/1)


Discard

Deteriorate
Plague Lab
Plague Lab


Tech 2 card(s)
Rambasa Twin goes to codex
Get Paid - ($7)
Worker - ($6)
Sparring partner #1 trains with Grave
Sparring partner #2 - ($5)
Thieving Imp, you discard #2 of 4 - ($2)
Graveyard - ($0)
Rambasa Twin trades with SQL and goes to graveyard*
Grave kills torq, you get a gold, sparkshots the tenderfoot
Grave midbands and heals

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Grave lvl3 (4/5)+
  • Sparring Partner (2/2)
  • Graveyard (3HP)
  • Rambasa Twin (buried)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

LEEEEEROOOOYYY JEEENNKKIINNNSS

*I think I am allowed to either let Rambasa Twin go to graveyard or codex based on a post in the rules question megathread Rules Questions thread - #2910 by zhavier

1 Like

Yeah and then you go and discard the one of two teched cards, and I bottom decked the other one, soooo… :frowning:

Game 2 Player 2, Turn 4

P2 Bash team vs P1 Disease/Discipline/Law

Starting Hand

Wither
Hooded Executioner (discarded, woooof)
Bloom
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

The Boot, Banefire Golem
The Boot, Voidblocker
Dark Pact, Hooded Executioner


Main:

  • Garth (7)
  • Maxband Vandy, doom Tenderfoot and backline SP (5)
  • Tenderfoot kills Imp
  • Vandy kills techn SP, you draw 1, graveyard gettin’ big
  • Worker (4)
  • Tech 2 Demonology (0)
Workers

Wither, Spark, Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonology
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Vandy (5/4 lvl 5)
  • Tenderfoot (3/1 doomed)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Dark Pact
Voidblocker
Granfalloon Flagbearer
Older Brother

End of Turn Discard
My Thoughts

Ooof woulda been nice to have Hoodie here to blow up that graveyard completely… alas, will not be in the cards. I think I can still probably collapse it in reasonably short order but it’ll get good value in the meantime. I spose we pivot to a stock standard tech2/3 demon plan from here. Banefire will be good at keeping weenies down, as will another Boot. If I lose vandy here (likely) maybe I’d want another DP in the deck? But I spose maybe not.


that is pretty rough. Look, a maxband hero to boot!

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Plague Lab
Poisonblade Rogue (2/1)
Skeleton Javelineer (1/1), Jav Rune
Plague Lab
Reversal


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Pestering Haunt


NextHand

Poisonblade Rogue (2/1)
Reversal
Deteriorate
Gorgon
Skeleton Javelineer (1/1), Jav Rune


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II Disease - ($3)
Play Thieving Imp from graveyard, you discard #1 of 4 - ($0)
Grave kills Garth, you draw, Grave to lvl5
Doomed Sparring Partner kills Vandy, goes to graveyard
Grave to maxband

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl7 (5/6A)+, sword rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3HP)
  • Rambasa Twin (buried)
  • Sparring Partner (buried)
  • Sparring Partner (buried)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Plaguelab.dec really should be used vs creature focused specs, not hero focused specs.

not ideal, for sure. Time to try out the buffs!

Game 2 Player 2, Turn 5

P2 Bash team vs P1 Disease/Discipline/Law

Starting Hand

Dark Pact (discarded)
Voidblocker
Granfalloon Flagbearer
Older Brother
The Boot (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

Dark Pact, Blackhand Dozer
The Boot, Banefire Golem
The Boot, Voidblocker
Dark Pact, Hooded Executioner


Main:

  • Voidblocker (6)
  • Troq (4)
  • The Boot, kick grave back down to level 1. I guess he keeps the sword rune and can get another? (0)
Workers

Wither, Spark, Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonology
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Troq (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bloom
Hooded Executioner
Banefire Golem
Brick Thief

End of Turn Discard
My Thoughts

Big shrug at this point lol. I guess I’m banking on the graveyard toppling itself? Idk what I’m doing really


[b]P1T8[/b]
Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Plague Lab
Plague Lab
Gorgon
Reversal


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Poisonblade Rogue (2/1)


NextHand

Plague Lab
Plague Lab
Gorgon
Plague Lord


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave uses Revesral on Voidblocker, it takes 2 damage after armor and is disabled - ($5)
Gorgon - ($2)
Play Sparring Partner from Graveyard - ($1)
Gave kills Torq, you draw, Grave midbands
Imp hits your T2 for 2 damage

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)
  • Grave lvl3 (4/5)+, sword rune
  • Graveyard (3HP)
  • Rambasa Twin (buried)
  • Sparring Partner (buried)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

going first with good draws is too easy

really not looking good lol

Game 2 Player 2, Turn 6

P2 Bash team vs P1 Disease/Discipline/Law

Starting Hand

Bloom
Hooded Executioner
Banefire Golem
Brick Thief
Timely Messenger (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

Zarramonde, the Obliterator x2
Dark Pact, Blackhand Dozer
The Boot, Banefire Golem
The Boot, Voidblocker
Dark Pact, Hooded Executioner


Main:

  • Hooded Executioner (7)
  • Worker (6)
  • Tech 3 (1)
Workers

Brick Thief, Wither, Spark, Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 3 Demonology
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hooded Executioner (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Voidblocker (2/4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

The Boot
Zarramonde, the Obliterator
The Boot
Tenderfoot
Zarramonde, the Obliterator

End of Turn Discard
My Thoughts

Okay the tech 3 at least provide persistent threat, let’s do that I spose


"P1T9


StartingHand Workers

STARTING HAND
Plague Lab
Plague Lab
Gorgon
Plague Lord


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Poisonblade Rogue (2/1)


NextHand

Plague Lord
Gorgon
Skeleton Javelineer (1/1), Jav Rune
Reversal
Deteriorate


Tech 2 card(s)
Get Paid + float - ($11)
No Worker
Summon orpal - ($9)
Tech 3 - ($4)
Plague lab, void blocker and executioner get a -1/-1 - ($1)
Sparring partner spars with imp
Play sparring partner #2 from graveyard - ($0)
Gorgon kills elite
Grave and imp destroy your t3, base takes 2

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl3 (4/5)+, sword rune
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Orpal lvl1 (1/3)
  • :target: Lookout:

In Play:

  • Thieving Imp (3/3)+
  • Gorgon (2/1)
  • Sparring Partner (2/2)
  • Plague Lab (4HP)
  • Graveyard (3HP)
  • Rambasa Twin (buried)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Game 2 Player 2, Turn 7

P2 Bash team vs P1 Disease/Discipline/Law

Starting Hand

The Boot
Zarramonde, the Obliterator
The Boot
Tenderfoot
Zarramonde, the Obliterator

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • no techs
All Teched Cards

Zarramonde, the Obliterator x2
Dark Pact, Blackhand Dozer
The Boot, Banefire Golem
The Boot, Voidblocker
Dark Pact, Hooded Executioner


Main:

  • Troq (9)
  • The Boot, take out Imp and backline SP (5)
  • The Boot (the other boot?), take out the other SP, Graveyard topples, you draw 1 (1)
  • Tenderfoot (0)
Workers

Brick Thief, Wither, Spark, Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 3 Demonology
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (1/3, -)
  • :psfist: Elite:
  • :pspig: Scavenger: Troq (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout: Tenderfoot (1/2)

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Blackhand Dozer
Dark Pact
Older Brother
Banefire Golem

End of Turn Discard
My Thoughts

Gonna be tough to beat the Grave w/ many swords, especially with this horrendous double Tech 3 draw LMAO, but we’ll do our best


[b]P1T10[/b]
StartingHand Workers

STARTING HAND
Skeleton Javelineer (1/1), Jav Rune
Deteriorate
Plague Lord
Reversal
Gorgon


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Poisonblade Rogue (2/1)


NextHand

Plague Lab
Sparring Partner (2/2)
Reversal
Plague Lord
Sickness


Tech 0 card(s)
Get Paid plus scav - ($11)
No worker
summon Plague lord, put -1/-1 on torq, tenderfoot and voidblocker - ($5)
Tap plague lab and double your -1/-1 counters, voidblocker and tenderfoot die - ($3)
Double +1/+1 counter on grave
Orpal gives torq a kiss, you get a gold, orpal to lvl3
Grave destroys your T3, base takes 2 dmg
Gorgon hits your T2 for 2 damage
summon Gorgon - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Lord (4/7A)
  • :psfist: Elite:
  • :ps_: Scavenger: Gorgon (2/4)
  • :pschip: Technician: Grave lvl3 (5/6)++, sword rune
  • :target: Lookout:

In Play:

  • Gorgon (2/1)
  • Orpal lvl3 (1/3)
  • Plague Lab (4HP)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yaaas plague lab. I should be playing this with neutral starter instead of the sparring partners, I think.

I don’t think Voidblocker “doubles up” on runes. “for any card with runes, and another (read: one more) of that kind”.

See Codex Card Database | Plague Lab

If a given card has two kinds of runes, Plague Lab can still only add one rune to that card. You choose which kind of rune to add from among the kinds of runes it already has. — Sirlin, 03/02/16

I’m 99% sure that’s what is intended there, so Voidblocker would be left on 1hp still

1 Like

shame! shame! shame! I can fix the state by attacking it with my imp, then exhausting the newly played Gorgon?

What Imp? He got booted. You mean the Gorgon that attacked tech2?

Actually you know what it doesn’t really matter, the two gorgons mean I’m not going to mount a defense that meaningfully delays the game enough for me so let’s call it there, GG WP!

I’m game to do another MU with the proposed changes or run this matchup a couple more times, up to you. I definitely actually like the new The Boot, does it seem too extreme at 4g? That kinda feels “strong but not too strong” to me but I’m the one piloting so maybe that’s cocaine logic

the destroy tech 0 and I feels like it could be really really strong in some situations, there was one turn in the first game where it could have gotten Jandra and a T1 unit which would have been brutal.

Overall I don’t think it’s too strong at 4 gold though… it has a lot of flexibility but you’re paying for it at 4g. So for the games so far, I wouldn’t say broken. Maybe we will find it is too much later.

I’m down to keep playing test games. For the spec I was playing I definitely think I should have just been using neutral starter for bloom/wither to go with the plague lab. then maybe Necro for some hero hate to go along with the plague lab unit hate.

Let me think of another spec to test the balance changes out.

1 Like