I deliberated way too long on that turn, obviously rusty but the complexity of decision making reminds me why I love this game!
“P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
WORKERS
Poisonblade Rogue
NextHand
Skeletal Archery
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Discard
Deteriorate
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon thieving imp, you discard 4 of 5 - ($1)
Summon skeleton javelineer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1), javelin rune
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
Economy Info:
Cards:
Gold:
Thoughts
I see two lines of play: orpal in elite, deteriorate the messenger and put haunt in SQL OR thieving imp and haunt in tech and scavenger. Option 1 I have a chance to maintain board presence if he doesn’t have 2 combat spells, and even if he does clean me out He gets -1/-1 counters and has to double spell. Second option is more passive/economic, but I will definitely be behind on the board. I guess I can also just play imp and say go but it feels like I’m just letting him get way out ahead on the board…. Also thinking the best use of deteriorate may be not to use it at all so he has to plan around me having it on t2.
"