[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

I feel like it probably should be 4 (why wouldn’t they trigger upon their own deaths?), but I’ve posed the question!

Also GL HF @Nekoatl!

Game 4 Player 2, Turn 1

P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood

Starting Hand

Rampant Growth
Forest’s Favor
Rich Earth
Playful Panda
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rich Earth (2)
  • Midori (0)
Workers

Rampant Growth

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Young Treant
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector

End of Turn Discard

Tiger Cub
Playful Panda
Forest’s Favor

My Thoughts

I have a dastardly plan to first tech 2x Shimmer Ray, and lay Verdant Tree next turn (or perhaps go for Rememberer and float some gold?), let’s see how it goes!