Nekoatl
February 12, 2018, 5:43pm
1
GL HF @FrozenStorm
"P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Deteriorate
Pestering Haunt
Skeletal Archery
Thieving Imp
WORKERS
Thieving Imp
NextHand
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Discard
Skeletal Archery
Deteriorate
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L1 Garth Torken (1/3)
Skeleton (1/1)
Pestering Haunt (1/1) Unstoppable
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thanks @Nekoatl , GL HF!
Player 2, Turn 1
P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral
Starting Hand
Traffic Director
Reputable Newsman
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards (except tech 1)
All Teched Cards
Main:
Calamandra (3)
Reputable Newsman, blocking 2 (1)
Worker (0)
Workers
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Calamandra (2/3+1armor lvl 1)
Elite: Reputable Newsman (0+1/3 blocking 2)
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Spectral Aven
Arrest
Building Inspector
Jail
Lawful Search
End of Turn Discard
Porkhand Magistrate
Manufactured Truth
Traffic Director
My Thoughts
Let’s see how this goes, I don’t think giving Garth levels here right now would be so bad if that’s what he wants to do
Nekoatl
February 12, 2018, 6:46pm
3
"P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Graveyard
Skeleton Javelineer
WORKERS
Thieving Imp
Jandra, the Negator
NextHand
Graveyard
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeleton Javelineer - ($1)
Skeleton - ($0)
Haunt nibbles your base for 1 to 19 HP
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Skeleton (1/1)
Technician :
Lookout :
In Play:
L1 Garth Torken (1/3)
Skeleton Javelineer (1/1) [javelin]
Skeleton (1/1)
Pestering Haunt (1/1) Unstoppable
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I almost went with the PBR instead of the 2 new Skels, but for the moment, having more disposable patrollers while building towards Skeleton Lord summoning power is more tempting.
"
Player 2, Turn 2
P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral
Starting Hand
Spectral Aven
Arrest
Building Inspector
Jail
Lawful Search
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards (except tech 1)
All Teched Cards
Main:
Building Inspector (5)
Cala kills scav, you get 1g
Midband Cala (3)
Tech 1 (1)
Worker (0)
Workers
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
In Patrol:
Squad Leader: Building Inspector (1/1+1armor)
Elite: Reputable Newsman (0+1/3 blocking 2)
Scavenger:
Technician:
Lookout:
In Play:
Calamandra (3/4 lvl 3 granting resist 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Centaur
Traffic Director
Centaur
Manufactured Truth
Lawful Search
End of Turn Discard
My Thoughts
Centaur seems good against a horde, let’s do that, keep Cala threatening a stealthy kill. Maybe tech ferocity next.
Nekoatl
February 12, 2018, 7:24pm
5
"P1T3
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Graveyard
Deteriorate
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
NextHand
Sacrifice the Weak
Bone Collector
Bone Collector
Discard
Deteriorate
Pestering Haunt
Summon Skeletons
Nether Drain
Nether Drain
Tech 2 card(s)
Get Paid + Scavanger - ($7)
Worker - ($6)
Deteriorate Inspector - ($5)
Javelineer snipes Newsman
Garth attacks Newsman
Haunt trades with Newsman
Skeleton bites your base for 1 to 18 HP
Skeleton - ($4)
Skeletal Archery - ($2)
Graveyard - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Skeleton (1/1) Long-range, anti-air
Lookout :
In Play:
Skeletal Archery
Graveyard (3)
L1 Garth Torken (1/2) [1 dmg]
Skeleton Javelineer (1/1) Long-range, anti-air
Skeleton (1/1) Long-range, anti-air
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Player 2, Turn 3
P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral
Starting Hand
Centaur
Traffic Director
Centaur
Manufactured Truth
Lawful Search
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards (except tech 1)
All Teched Cards
Main:
Cala kills technician, you get a card
Centaur (4)
Traffic Director (3)
Worker (2)
Workers
Lawful Search, Jail, Bluecoat Musketeer
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
In Patrol:
Squad Leader: Centaur (3/4+1armor)
Elite:
Scavenger: Traffic Director (1/1)
Technician:
Lookout:
In Play:
Calamandra (3/3 lvl 3 granting resist 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Arrest
Porkhand Magistrate
Spectral Aven
Building Inspector
End of Turn Discard
My Thoughts
Hmm he’s trying to keep much alive, possibly for MoLaC? He knows I have assimilate right? So probably not that, more likely War Drums. I can’t quite afford a tower, I think what I’ll do is play to just stay safe right now, but then go stealth kill Garth next turn and build tech 2, then Feral Strike for good stuff. I think that should work out okay, just have to mind Kidnapping. So Hive might be a good choice, or Xenostalkers.
Nekoatl
February 12, 2018, 11:05pm
7
"P1T4
Tech StartingHand Workers
TECH
Giant Panda
Giant Panda
STARTING HAND
Sacrifice the Weak
Bone Collector
Bone Collector
Deteriorate
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
NextHand
Pestering Haunt
Nether Drain
Summon Skeletons
Nether Drain
Discard
Sacrifice the Weak
Deteriorate
Giant Panda
Giant Panda
Tech 2 card(s)
Get Paid - ($7)
Bone Collector - ($5)
Bone Collector - ($3)
Tower - ($0)
Team Skeleton harasses Centaur from afar, reducing him to 3 HP.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Bone Collector (3/3)
Technician : Bone Collector (3/3)
Lookout :
In Play:
Skeletal Archery
Graveyard (3)
L1 Garth Torken (1/2) [1 dmg]
Skeleton Javelineer (1/1) Long-range, anti-air
Skeleton (1/1) Long-range, anti-air
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I wanted to build a Tech II this turn, but I can’t afford to.
"
Player 2, Turn 4
P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral
Starting Hand
Arrest
Porkhand Magistrate
Spectral Aven
Building Inspector
Events of Turn:
Upkeep:
Get Gold (8+2float)
Tech 2 cards (except tech 1)
All Teched Cards
Omegacron, Assimilate
Feral Strike x 2
Centaur x2
Main:
Arrest scavenger BC (7)
Centaur trades with techn BC, you draw 1
Cala kills Garth and Maxbands
Building Inspector (6)
Tech 2 Future (2)
Worker (1)
Workers
Porkhand Magistrate, Lawful Search, Jail, Bluecoat Musketeer
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 Future
In Patrol:
Squad Leader: Traffic Director (1/1+1armor)
Elite:
Scavenger: Building Inspector (1/1)
Technician:
Lookout:
In Play:
Calamandra (4/5 lvl 5 granting resist 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Manufactured Truth
Reputable Newsman
Feral Strike
End of Turn Discard
Centaur
Omegacron
Assimilate
Arrest
Spectral Aven
My Thoughts
On phone, this looks great though.
Nekoatl
February 13, 2018, 3:24am
9
"P1T5
Tech StartingHand Workers
TECH
Spirit of the Panda
Spirit of the Panda
STARTING HAND
Nether Drain
Nether Drain
Summon Skeletons
Pestering Haunt
Deteriorate
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
NextHand
Giant Panda
Sacrifice the Weak
Nether Drain
Giant Panda
Deteriorate
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Team Skeleton kills Director
Replay Bone Collector from Graveyard - ($4)
Argagarg Garg - ($2)
Float ($2)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Wisp (0/1A)
Elite :
Scavenger : Bone Collector (3/3)
Technician : L1 Argagarg Garg (1/3)
Lookout :
In Play:
Skeletal Archery
Graveyard (3)
Skeleton Javelineer (1/1) Long-range, anti-air
Skeleton (1/1) Long-range, anti-air
Bone Collector (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I wanted to build a Tech II this turn, but I can’t afford to.
"
Nekoatl:
Collector kills Director
It’s arrested for crimes against nature, and thus isn’t available for assaulting an officer of the law
1 Like
Nekoatl
February 13, 2018, 4:42am
11
Well, that changes everything. Redid my turn.
Probably doesn’t matter too much but this actually costs 2, one for off color and one for resist
2 Likes
Legion
February 13, 2018, 1:44pm
13
one of the most expensive deteriorate ever!
Nekoatl
February 13, 2018, 3:26pm
14
Too expensive. I’ll let him live, for now…
2 Likes
Now we see things get crazy!
Player 2, Turn 5
P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral
Starting Hand
Manufactured Truth
Reputable Newsman
Feral Strike
Events of Turn:
Upkeep:
Get Gold (9+1float)
Tech 2 cards (except tech 1)
All Teched Cards
Omegacron, Assimilate
Omegacron, Assimilate
Feral Strike x 2
Centaur x2
Main:
Cala kills wisp, takes 1 from tower
Feral Strike + boost, grab a Xenostalker and Void Star (2)
Reputable Newsman, blocking 4
Workers
Porkhand Magistrate, Lawful Search, Jail, Bluecoat Musketeer
Patrol as below
Discard 1 Draw 2 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 Future
In Patrol:
Squad Leader: Xenostalker (3/6+1armor)
Elite:
Scavenger: Building Inspector (1/1)
Technician: Reputable Newsman (0/3 blocking 4)
Lookout:
In Play:
Void Star (5/4 flying overpower)
Calamandra (4/4 lvl 5 granting resist 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Feral Strike
Centaur
Centaur
End of Turn Discard
My Thoughts
This is really tricky what to pick for feral strike-ing. I definitely want 2x assimilate to take away this graveyard and archery so I can have better air control and less BC to deal with. Seeing as Arg is out and I can protect Newsman though, no threat of kidnapping, so Void Star looks like a better choice. OTOH, I could MTruth my inspector into a BC and get a skeleton of my own while taking out his BC… gives away a gold, but if I went Xeno + Hive, Xeno almost certainly lives without the second BC (unless dinosize is there). Eh Newsman is a lot safer, let’s just go with that and void star. He’ll certainly kill the xenostalker but at least I can feral strike for hives AND kill a tech 2 if he builds it next turn
Nekoatl
February 13, 2018, 5:24pm
16
If Calamandra attacks, she’ll take a shot from my Tower. How badly do you want to kill my Wisp?
Definitely enough to take a tower shot, edited to reflect one damage taken
Nekoatl
February 13, 2018, 5:42pm
18
"P1T6
Tech StartingHand Workers
TECH
Hooded Executioner
Hooded Executioner
STARTING HAND
Sacrifice the Weak
Giant Panda
Giant Panda
Nether Drain
Deteriorate
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Deteriorate
NextHand
Spirit of the Panda
Spirit of the Panda
Nether Drain
Summon Skeletons
Hooded Executioner
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Level Argagarg - ($7)
Argagarg blesses Collector
Collector (4/3A) attacks Xenostalker, survives with 1 HP
Level Argagarg - ($5)
Collector trades with Xenostalker
Replay Collector from Graveyard - ($3)
Javelineer snipes Inspector, you get $1
Giant Panda - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Water Elemental (3/3A) Anti-air
Elite : Skeleton (2/1) Long-range, anti-air
Scavenger : Skeleton (1/1) Long-range, anti-air
Technician : Skeleton (1/1) Long-range, anti-air
Lookout :
In Play:
Skeletal Archery
Graveyard (3)
L5 Argagarg Garg (1/5)
Bone Collector (3/3)
Bone Collector (3/1) [2 dmg]
Giant Panda (2/4)
Skeleton Javelineer (1/1) Long-range, anti-air
Wisp (0/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I wanted to build a Tech II this turn, but I can’t afford to.
"
Player 2, Turn 6
P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral
Starting Hand
Manufactured Truth
Reputable Newsman
Feral Strike
Events of Turn:
Upkeep:
Get Gold (9+1scav)
Tech 2 cards (except tech 1)
All Teched Cards
General’s Hammer, Murkwood Allies
Omegacron, Assimilate
Omegacron, Assimilate
Feral Strike x 2
Centaur x2
Main:
Feral Strike + boost, grab two Hives (2)
Onimaru (0)
Cala trades with Water Elemental, levels fizzle
Void Star kills scav and overpowers to kill healthy BC, you get 1g
Workers
Porkhand Magistrate, Lawful Search, Jail, Bluecoat Musketeer
Patrol as below
Discard 1 Draw 2 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 Future
In Patrol:
Squad Leader: Onimaru (2/3+1armor lvl 1)
Elite:
Scavenger: Reputable Newsman (0/3 blocking 4)
Technician:
Lookout:
In Play:
Void Star (5/2 flying overpower)
Hive (0/6)
Hive (0/6)
10x Stinger
Economy Info:
Cards:
Gold:
End of Turn Hand
Assimilate
Manufactured Truth
Omegacron
Omegacron
End of Turn Discard
Xenostalker
Building Inspector
Feral Strike
Centaur
Centaur
General’s Hammer
Murkwood Allies
My Thoughts
Jeeezuz so many units! I’m praying for no Stampede, as I doubt that was his intention with that turn. More likely some tech 2 units are swimming in here? Idk, but if I draw some Omegacrons I might be able to turn the tide here. It’s looking grim though (skeletons are so nuts! How am I getting overrun when I’ve feral striked for 4 giants??)
Nekoatl
February 13, 2018, 8:38pm
20
"P1T7
Tech StartingHand Workers
TECH
Blackhand Resurrector
Blackhand Resurrector
STARTING HAND
Nether Drain
Giant Panda
Sacrifice the Weak
Hooded Executioner
Nether Drain
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Deteriorate
NextHand
Hooded Executioner
Spirit of the Panda
Nether Drain
Giant Panda
Sacrifice the Weak
Tech 2 card(s)
Get Paid + Scavanger - ($9)
Argagarg blesses Javlineer
Panda hits Onimaru
2 Skeletons snipe Onimaru, levels fizzle
Collector kills Newsman, you draw 1
Javelineer kills Void Star
Tech II - ($5)
Replay Bone Collector from Graveyard - ($3)
Hooded Executioner - ($1)
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A) Long-range, anti-air
Elite :
Scavenger : Bone Collector (3/3)
Technician : Wisp (0/1)
Lookout : Hooded Executioner (3/3) Resist 1
In Play:
Skeletal Archery
Graveyard (3)
L5 Argagarg Garg (1/5)
Skeleton Javelineer (1/1) Long-range, anti-air
Bone Collector (3/1) [2 dmg]
Giant Panda (2/2) [2 dmg]
Skeleton (1/1) Long-range, anti-air
Skeleton (1/1) Long-range, anti-air
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Tower HP: 4
Economy Info:
Cards:
Gold: