Practice game with Nekoatl

Oh thanks! Sorry.

P2T3


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Roc


STARTING HAND
Spore Shambler
Young Treant
Playful Panda
Rampant Growth
Huntress


WORKERS
Rich Earth
Forest’s Favor
Rampant Growth


NextHand

Playful Panda
Huntress
Ironbark Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Young Treant - ($4)
Huntress - ($2)
Merfolk Prospects - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3a
  • :psfist: Elite: Young Treant “1”/2
  • :ps_: Scavenger: Tiger Cub 2/2
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Argagarg Garg 1/3 *
  • Merfolk Prospector 1/1 *
  • Verdant Tree 3HP healing *
  • Spore Shambler 2/3 (++) *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Gotta search for the huntress… and I got it! Maybe air power can get past the big rocks. The huntress can threaten 5 damage with boosts from Argagarg and Spore Shambler.

@Nekoatl’s turn!

No worries, I just didn’t want you to accidentally pay for it twice.

P1T4


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Manufactured Truth


WORKERS
Jail
Lawful Search
Traffic Director
Bluecoat Musketeer


NextHand

Arrest
Macciatus, The Whisperer
Ardra’s Boulder
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook and Birds kill Huntress
Midband Rook - ($3)
Porkhand Magistrate - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A) Delegate
  • :psfist: Elite: Reputable Newsman (1/3) $2
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1) Fee
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Garus Rook (3/5) Overstep
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Switching to Dreamscape and Macciatus as my tech II openers, because I realized that Reteller only shines with other Illusion units to retell. Also, Dreamscape should shut down threats like Dinosize and Spirit of the Panda. I must say, though, that I"m very disappointed to not draw a Tech I unit this turn. Well, I hope I similarly don’t draw a tech II card (or Truth spell) for next turn, haha…

The Truth shall not be inspected!

P2T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Ironbark Treant
Huntress
Playful Panda


WORKERS
Rich Earth
Forest’s Favor
Rampant Growth
Playful Panda


NextHand

Spectral Roc
Macciatus, The Whisperer
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Spore Shambler gives Tiger Cub 2 runes (exhaust and pay) - ($6)
Tiger cub kills Porkhand Magistrate
Argagarg kills Building Inspector
Huntress - ($4)
Tech 2 Truth - ($0)
Merfolk prospects - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2a
  • :psfist: Elite: Huntress “4”/3
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Argagarg Garg 1/(3-1) *
  • Merfolk Prospector 1/1 *
  • Verdant Tree 3HP healing *
  • Spore Shambler 0/1 *
  • Tiger Cub (++) 4/(4-2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Part of me is glad to see Porkhand Magistrate played… but I can’t let him live with this build! I’m surprised that my merfolk survived. Kinda sus that the birds were sacrificed like that, presumably to protect Rook. Maybe there’s a Thunderclap coming to get past my patrol… I was going to take advantage of my Verdant Tree and build a Tower, but I’ll respect the Thunderclap potential and build my Tech 2 now. Oof, Thunderclap can hit nearly everything. I guess midband Calamandra will be key to protect from this.

@Nekoatl’s turn!

P1T5


Tech StartingHand Workers

TECH
Spectral Flagbearer
Reteller of Truths


STARTING HAND
Ardra’s Boulder
Galina Glimmer
Arrest
Macciatus, The Whisperer
Manufactured Truth


WORKERS
Jail
Lawful Search
Traffic Director
Bluecoat Musketeer
Arrest


NextHand

Macciatus, The Whisperer
Manufactured Truth
Spectral Aven
Dreamscape


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Ardra’s Boulder - ($5)
Galina Glimmer - ($4)
Tech II: Truth - ($0)
Rook kills Young Treant

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite: Reputable Newsman (1/3) $2
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (4/4) Gold
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Garus Rook (3/5) Overstep
  • Bird’s Nest
  • Bird (1/1) Flying
  • Bird (1/1) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Boo, drew Macciatus! :frowning:

P2T5


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Feral Strike


STARTING HAND
Spectral Roc
Spectral Flagbearer
Macciatus, The Whisperer


WORKERS
Rich Earth
Forest’s Favor
Rampant Growth
Playful Panda


NextHand

Huntress
Ironbark Treant


Discard

Young Treant
Polymorph: Squirrel
Feral Strike


Tech 2 card(s)
Get Paid + float - ($10)
Healing
Merfolk Prospects - ($11)
Spectral Roc - ($7)
Macciatus, The Whisperer - ($5)
Spectral Flagbearer - ($4)
Calamandra - ($2)
Midband Calamandra - ($0)
skip worker

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Roc 5/6a flying illusion
  • :psfist: Elite: Wisp “1”/1
  • :ps_: Scavenger: Tiger Cub (++) 4/(4-1)
  • :pschip: Technician: Huntress 3/3 sparkshot anti air
  • :target: Lookout: Spore Shambler 0/1 *

In Play:

  • L1 Argagarg Garg 1/3 *
  • Merfolk Prospector 1/1 *
  • Verdant Tree 3HP healing *
  • L3 Calamandra 3/4 resist aura
  • Macciatus, The Whisperer 2/2 *
  • Spectral Flagbearer 3/3 illusion flagbearer

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Alright, I got some nice draws, get to play a big bird illusion with some good support. Entanging Vines would catch the Roc but I’m not expecting that. Still, beefy Glimmer can hurt! I’m out of cards but I can grab a Tiger with Calamandra and Reteller will help.

@Nekoatl’s turn!

Wow, it’s not often I see someone actually tech in the Roc. But, it was a really good choice here, nice move!

P1T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Spectral Aven
Dreamscape
Manufactured Truth
Macciatus, The Whisperer


WORKERS
Jail
Lawful Search
Traffic Director
Bluecoat Musketeer
Arrest


NextHand

Building Inspector
Spectral Flagbearer
Porkhand Magistrate
Reteller of Truths


Discard

Spectral Aven
Manufactured Truth
Liberty Gryphon
Liberty Gryphon


Tech 2 card(s)
Get Paid - ($9)
Rook kills Huntress
Macciatus, The Whisperer - ($7)
Sirus Quince - ($5)
Dreamscape - ($2)
Mirror Illusion - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (2/2A) Flying
  • :psfist: Elite: Reputable Newsman (2/4) $2
  • :ps_: Scavenger: Ardra’s Boulder (3/9)
  • :pschip: Technician: Galina Glimmer (5/5) Gold
  • :target: Lookout: Bird (2/2) Flying, resist 1

In Play:

  • Mythmaking
  • L5 Garus Rook (3/2) Overstep [3 dmg]
  • Bird’s Nest
  • L1 Sirus Quince (1/3) Mirror
  • Dreamscape
  • Macciatus, The Whisperer (6/6) Aura
  • Mirror Illusion (1/2)
  • Mirror Illusion (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Well… I got Macciatus back, that’s good… but I would really have liked to have the Reteller in hand as well. Guess I’ll buy an extra MIrror instead; maybe I’ll get myself a pair of Rocs next turn…

Thanks! It sure is helping out against your smaller bird illusions!

P2T6


Tech StartingHand Workers

TECH
Ferocity
Free Speech


STARTING HAND
Huntress
Ironbark Treant


WORKERS
Rich Earth
Forest’s Favor
Rampant Growth
Playful Panda


NextHand

Polymorph: Squirrel
Huntress


Tech 2 card(s)
Get Paid - ($9)
Healing
Technician draw
Reteller of Truths - ($7)
Flagbearer, Shambler, and Cub kill legendary Rock
Reteller returns Flagbearer and Shambler to hand
replay Flagbearer - ($6)
Ironbark Treant - ($3)
Discard hand to activate Calamandra stealth
Calamandra assassinates Rook, maxbands
Tower - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Roc 5/6 flying illusion
  • :psfist: Elite: Spectral Flagbearer “4”/3 illusion flagbearer
  • :ps_: Scavenger: Merfolk Prospector 2/2 *
  • :pschip: Technician: Ironbark Treant 2/4aa
  • :target: Lookout: Wisp 1/2

In Play:

  • L1 Argagarg Garg 1/3 *
  • Macciatus, The Whisperer 3/3 *
  • Verdant Tree 3HP healing *
  • Tiger Cub (++) 5/(5-3)
  • L5 Calamandra 4/5 resist aura
  • Reteller of Truths 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Dreamscape timing seems good for me here. Things are getting complicated! I’m glad I remembered about Calamanda’s stealth, that seems to be a good move. Feels weird to focus on the legendary rock when Galina is more dangerous, but my beefy tiger could be used well without taking too much damage. I’m not sure about my tech choices here… the mirrors can turn into anti-air if I put a huntress into play or maxband argagarg. I guess I’ll have to deal with Sirus before I can deal with the birds. Maybe I should have tech’d in another Roc?

@Nekoatl’s turn!

P1T7


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Free Speech


STARTING HAND
Porkhand Magistrate
Spectral Flagbearer
Building Inspector
Reteller of Truths


WORKERS
Jail
Lawful Search
Traffic Director
Bluecoat Musketeer
Arrest
Building Inspector


NextHand

Bird’s Nest
Manufactured Truth
Porkhand Magistrate
Spectral Aven


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Galina sends Ironbark Treant to hand
Midband Quince - ($6)
Newsmand and Quince send Merfolk Prospector to hand
Mirror Illusion becomes a Spectral Roc! - ($4)
Mirror Illusion becomes a Spectral Roc! - ($2)
Spectral Roc and a Bird send Spectral Roc to the discard
Bird sends Tiger Cub to the discard
Spectral Roc breaks Verdant Tree
Reteller of Truths - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Macciatus, The Whisperer (6/6A) Aura
  • :psfist: Elite:
  • :ps_: Scavenger: Reteller of Truths (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L3 Sirus Quince (1/1) Mirror, copy
  • Dreamscape
  • Bird (2/1) Flying [1 dmg]
  • Reputable Newsman (1/1) $2
  • Galina Glimmer (5/2) Gold [3 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I’m completely overwhelmed here, and will probably lose. I’m prioritizing the Tree in case one of those 2 cards is a Liberty Gryphon.

P2T7


Tech StartingHand Workers

TECH
Spectral Roc
Spectral Flagbearer


STARTING HAND
Huntress
Polymorph: Squirrel
Ferocity


WORKERS
Rich Earth
Forest’s Favor
Rampant Growth
Playful Panda
Merfolk Prospector


NextHand

Feral Strike
Young Treant
Free Speech


Discard

Spectral Roc
Spectral Roc
Spectral Flagbearer
Tiger Cub
Verdant Tree
Polymorph: Squirrel
Ferocity
Ironbark Treant


Tech 2 card(s)
Get Paid - ($9)
Technician draw
Scavenger - ($10)
Polymorph: Squirrel on Macciatus - ($7)
Bird and newsman die from losing buff
Ferocity - ($5)
Midband Argagarg - ($3)
Argagarg pops your Reteller of Truths back to hand
Wisp kills your “squirrel” (to discard now that your reteller is gone)
Macciatus kills Galina
Calamandra and Flagbearer break your tech 2
Reteller of Truths kills Sirus, Argagarg to maxband
The dream is over
Huntress - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental 3/3 anti air
  • :pschip: Technician: Huntress 3/3 sparkshot anti air
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg 1/5 *
  • Macciatus, The Whisperer 2/2 *
  • Spectral Flagbearer 3/3 illusion flagbearer
  • L5 Calamandra 4/5 resist aura
  • Reteller of Truths 4/4
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Those spells sure worked well!

@Nekoatl’s turn!

Okay, I yield! GG WP. I guess I need Green starter after all, since I was definitely having econ problems this game and Galina’s ability could have been a big help with that if I’d powered it up.

GG WP!

It’s true that Galina was an odd pick as the only green unit. But in exchange I didn’t have access to most of my spells until the end. Since the legendary focus kind of forces Galina to be viable, maybe you do get a lot of value from green for this particular deck though.

I appreciated learning about the tension between wanting to get anti air units costing 2 gold to deal with birds and Entangling Vines sidelining units costing 2 or less gold.

I also appreciated getting a lot of value from Dreamscape, thanks buddy!

It’s coming to the spooky season, so I’d like to switch decks to [Disease] / Discipline / Growth. Would you like a rematch next weekend with me as P1?

1 Like

I’m guessing you mean Thunderclap rather than Entangling Vines. Either or both would have helped me respond to your T6, but I just didn’t have the capacity to fit them in, both in terms of gold and tech slots.

And yeah, I really had to swallow a bitter pill to play that Dreamscape. I wanted to play it alongside Macciatus and the Reteller, but the draws just never lined up, so I had to either go a piece at a time or hold off indefinitely. In hindsight, I probably should have held off… maybe bought a Tower instead or something.

I see you’re taking a different approach to those three heroes than I traditionally have, and I’m very curious to see what you have planned! I’d love to play again next weekend.

1 Like

Yeah, I figured the Dreamscape was an unfortunate draw. I’m sure if I didn’t have a Roc the dream birds would have been a big problem for me!

I did mean Thunderclap rather than Entangling Vines. It feels like those spells aren’t commonly used, but when I play against Rook I often find myself in positions very vulnerable to them. If you continue to experiment with this deck with the Blue starter I can imagine that the potential to restrict both available spells and reliable patrollers could force some real tough decisions!

Looking forwards to our game next weekend, let me know on Friday which deck you will use :slight_smile:

1 Like

Guess I’ll try [Ninjutsu]/Peace/Balance. GL HF!

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Deteriorate
Pestering Haunt
Skeleton Javelineer
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Thieving Imp
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Graveyard


Discard

Skeleton Javelineer
Poisonblade Rogue
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Orpal Gloor - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1 *
  • L1 Orpal Gloor 1/3 *

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Odd deck choice… seems like it should be vulnerable to early sickness. I should float so I can afford to play a card next turn.

@Nekoatl’s turn!

P2T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Fox Primus
Grappling Hook
Smoker
Fox Viper


WORKERS
Fox Primus


NextHand

Savior Monk
Sensei’s Advice
Aged Sensei
Snapback
Safe Attacking


Discard

Fox Viper
Grappling Hook
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
General Onimaru - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A) Stealth, vanish
  • :psfist: Elite: L1 General Onimaru (3/3) Frenzy 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Despite being a Ninjutsu build, I don’t think I actually want any of the starter Ninja… although, Smoker works as a temporary measure.

Very impressive patrol you have there.

P1T2


Tech StartingHand Workers

TECH
Sickness
Sparring Partner


STARTING HAND
Thieving Imp
Graveyard
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Sickness
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Jandra, the Negator - ($0)
Pestering Haunt attacks your base to 19

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 3/3a overpower *
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1 *
  • L1 Orpal Gloor 1/3 *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Onimaru… that’s annoying. I’ll match that potential for aggression with Jandra. Certainly that makes things a little silly without a Demonology follow through, but if I can trade her out early for Onimaru that’d be great.

@Nekoatl’s turn!

Why, thank you.

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Savior Monk
Snapback
Sensei’s Advice
Aged Sensei
Safe Attacking


WORKERS
Fox Primus
Sensei’s Advice


NextHand

Fox Viper
Grappling Hook
Tiny Basilisk
Aged Sensei
Savior Monk


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Midband Onimaru - ($0)
Onimaru kills Jandra, Haunt dies from her ability

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A) Stealth, vanish
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 General Onimaru (3/1) Frenzy 1, readiness
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Luckily Orpal’s not taking point: I can attack with Onimaru without fear.

P1T3


Tech StartingHand Workers

TECH
Plague Spitter
Carrion Curse


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Sickness
Sacrifice the Weak
Thieving Imp


WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp


NextHand

Sparring Partner
Graveyard
Deteriorate


Discard

Jandra, the Negator
Pestering Haunt
Sickness
Sacrifice the Weak
Plague Spitter
Carrion Curse


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sickness kills Onimaru, smoker retreats to your hand, Orpal to level 3 - ($3)
Skeleton Javelineer - ($2)
Poisonblade Rogue - ($0)
Orpal attacks your tech 1 to 4 HP

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Orpal Gloor 1/3 *
  • Skeleton Javelineer 1/1 Javelin
  • Poisonblade Rogue 2/1 *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Sweet sickness! Now there’s a card economy disparity, but my board presence should be a problem. I suppose Graveyard can help with my card problem. Going to need Carrion Curse to fish out snapback and whatnot.

@Nekoatl’s turn!

P2T3


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Savior Monk
Grappling Hook
Aged Sensei
Fox Viper
Tiny Basilisk
Tiny Basilisk


WORKERS
Fox Primus
Sensei’s Advice
Fox Viper


NextHand

Morningstar Flagbearer
Snapback
Safe Attacking
Boot Camp


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Smoker - ($5)
Tiny Basilisk - ($3)
Tiny Basilisk - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, aloof
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1) Stealth, vanish
  • :pschip: Technician: Aged Sensei (1/1) Advise
  • :target: Lookout: Tiny Basilisk (1/2) Deathtouch, aloof, resist 1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

That Sickness could be a problem… guess I have to answer with Boot Camp.