Practice game with Nekoatl

P1T4


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Sparring Partner
Graveyard
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Graveyard


NextHand

Abomination
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Deteriorate Squad Leader
Maxband Orpal - ($4)
Orpal kills Squad Leader
-1/-1 runes spread to other basilisk and sensei - ($3)
Javilieer kills smoker with Javelin
Poisonblade Rogue hits tech 1 down to 2
worker - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:

  • L6 Orpal Gloor 2/5 *
  • Skeleton Javelineer 1/1
  • Poisonblade Rogue 2/1 *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Basilisks. -1/-1 runes neuter them. Maxbanding Orpal will do the trick… definitely I am risking snapback here but the value is there. Abominations will keep the basilisks from becoming a problem again.

@Nekoatl’s turn!

Poisonblade Rogue can’t attack Tiny Basilisk.

Oh, my apologies. I imagine if the Tiny Basilisk is unattackable then my rogue can go ahead and hit your T1 like in the edit above?

1 Like

Yep, it just passes right through as though the Basilisk isn’t even there.

P2T4


Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Snapback
Safe Attacking
Morningstar Flagbearer
Boot Camp
Savior Monk
Grappling Hook


WORKERS
Fox Primus
Sensei’s Advice
Fox Viper
Morningstar Flagbearer


NextHand

Grappling Hook
Safe Attacking
Boot Camp
Smoker
Savior Monk


Tech 2 card(s)
Get Paid + Scavenger - ($9)
General Onimaru - ($7)
Send Tiny Basilisk to Boot Camp - ($6)
Expensive Snapback, replace Orpal with Argagarg - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 General Onimaru (3/3) Frenzy 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiny Basilisk (1/2) Deathtouch, aloof

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

This aggression is pretty tough to deal with, but I’ll stubbornly keep trying. I’ll wait until next cycle to start stocking up on tech II cards, because I’m hurting for gold right now, even as player 2.

P1T5


Tech StartingHand Workers

TECH
Plague Lab
Cursed Ghoul


STARTING HAND
Abomination
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Graveyard


NextHand

Deteriorate
Sickness
Plague Spitter


Discard

Poisonblade Rogue 2/1 *
Sacrifice the Weak
Abomination
Plague Lab
Cursed Ghoul


Tech 2 card(s)
Get Paid + float - ($9)
Sparring Partner boosts rogue
Rogue trades with Onimaru, Argargarg to Level 3
Argagarg and skeleton trash tech 1, base to 17
expensive Sacrifice the Weak → wisp and basilisk die - ($6)
Tech 2 Disease - ($2)
Skip worker
Maxband Argagarg - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Water Elemental 3/3 anti air
  • :target: Lookout:

In Play:

  • L5 Argagarg 1/5
  • Skeleton Javelineer 1/1
  • Sparring Partner 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Great timing to have a spare wisp. Sparring partner is doing his job. I’m still behind in economy, but with the tech 1 down I have the tech lead and board presence.

@Nekoatl’s turn!
(edit: including tech 2 hp)

P2T5


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Boot Camp
Grappling Hook
Smoker
Safe Attacking
Savior Monk


WORKERS
Fox Primus
Sensei’s Advice
Fox Viper
Morningstar Flagbearer
Smoker


NextHand

Elite Training
Boot Camp
Elite Training
Snapback
Tiny Basilisk


Discard

Tiny Basilisk
Boot Camp
Safe Attacking
Grappling Hook
Porcupine
Porcupine


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Savior Monk - ($7)
Master Midori - ($5)

Float ($5)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2) Healing 1
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 5
  • Workers: 10

Thoughts

Just stalling for time…

P1T6


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Sickness
Plague Spitter
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Graveyard


NextHand

Jandra, the Negator
Pestering Haunt
Abomination
Carrion Curse


Discard

Poisonblade Rogue 2/1 *
Sacrifice the Weak
Abomination
Plague Lab
Cursed Ghoul
Sickness
Deteriorate
Gorgon
Gorgon


Tech 2 card(s)
Get Paid - ($8)
Orpal Gloor - ($6)
Plague Spitter - ($3)
Sparring Partner trains Plague Spitter
Argagarg boosts Water Elemental
Water elemental kills Midori, levels to Orpal

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter 4/4a (+) anti-air damage-as-runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:

  • L5 Argagarg 1/5
  • L3 Orpal Gloor 1/3 *
  • Sparring Partner 2/2
  • Water Elemental 3/(3-1) anti air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Planning Abomination + Carrion Curse + worker next turn = 10 gold. Can level up Orpal and sacrifice the skeleton for a -1/-1 rune for that last gold. Still broke on cards so Gorgons.

@Nekoatl’s turn!
(edit: remembering to mark down tech 2 disease)

P2T6


Tech StartingHand Workers

TECH
Fox’s Den School
Jade Fox, Den’s Headmistress


STARTING HAND
Tiny Basilisk
Snapback
Boot Camp
Elite Training
Elite Training
Aged Sensei


WORKERS
Fox Primus
Sensei’s Advice
Fox Viper
Morningstar Flagbearer
Smoker
Aged Sensei


NextHand

Tiny Basilisk
Jade Fox, Den’s Headmistress
Snapback
Porcupine


Tech 2 card(s)
Get Paid + float - ($15)
General Onimaru - ($13)
Tiny Basilisk - ($11)
Send Tiny Basilisk to Boot Camp - ($10)
Worker - ($9)
Expensive Snapback, replace Orpal with Grave - ($5)
Tech II: Ninjutsu - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2) Healing 1
  • :target: Lookout:

In Play:

  • Tiny Basilisk (2/3) Deathtouch, aloof [1+]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Still stalling for time…

Ninjutsu?

P1T7


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Carrion Curse
Jandra, the Negator
Abomination
Pestering Haunt


WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Graveyard
Jandra, the Negator


NextHand

Sickness
Abomination
Cursed Crow
Gorgon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Midband Grave - ($8)
Grave and skeleton kill Onimaru
Maxband Grave - ($6)
Grave sword kills smol basilisk
Abomination - ($0)
Argagarg kills Saviour Monk
Plague Spitter and Water Elemental break tech 2, base to 15
Sparring Partner gives rune to Abomination

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Abomination 7/7 (+) weakening aura
  • :target: Lookout:

In Play:

  • L5 Argagarg 1/(5-1)
  • L7 Grave 4/5 Sparkshot
  • Sparring Partner 1/1 *
  • Water Elemental 2/(2-1) anti air
  • Plague Spitter 3/3 (+) anti-air damage-as-runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Tiny basilisk with a (+) = smol?

@Nekoatl’s turn!

Yup, all part of my master plan that has yet to take shape at all…

P2T7


Tech StartingHand Workers

TECH
Speed of the Fox
Speed of the Fox


STARTING HAND
Tiny Basilisk
Jade Fox, Den’s Headmistress
Porcupine
Snapback
Grappling Hook


WORKERS
Fox Primus
Sensei’s Advice
Fox Viper
Morningstar Flagbearer
Smoker
Aged Sensei
Snapback


NextHand

Porcupine
Boot Camp
Elite Training
Elite Training
Safe Attacking


Discard

Savior Monk
Tiny Basilisk
Grappling Hook
Porcupine
Jade Fox, Den’s Headmistress
Speed of the Fox
Speed of the Fox


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rebuild Tech II
Tiny Basilisk - ($9)
Tower - ($6)
Master Midori, midband - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Master Midori (3/4A) Aura
  • :psfist: Elite: Tiny Basilisk (1/1) Deathtouch, aloof
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

Still stalling for time…

P1T8


Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Cursed Crow
Sickness
Gorgon
Abomination


WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Graveyard
Jandra, the Negator


NextHand

Pestering Haunt
Poisonblade Rogue
Plague Lab
Carrion Curse
Skeleton Javelineer


Discard

Gorgon
Cursed Crow
Abomination
Sickness
Spirit of the Panda
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($9)
Sparring Partner boosts Grave
Grave kills Midori, sparkshots basilisk
Sparring Partner readies to boost Argagarg ($7)
Sparring Partner readies to boost Water Elemental ($5)
Argagarg, Water Elemental, Plague Spitter, and Abomination attack your base for 15, GG

Float ($5)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Argagarg 2/(6-2) (+)
  • L7 Grave 5/(6-4) (+) Sparkshot
  • Sparring Partner 1/1 *
  • Water Elemental 3/(3-2) (+) anti air
  • Plague Spitter 3/(3-2) (+) anti-air damage-as-runes
  • Abomination 7/(7-1) (+) weakening aura

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 9
  • Workers: 9
Thoughts

GG

@Nekoatl’s turn!

GGWP. Would you like to try again as P1?

1 Like

GG WP. Sounds good, I think P1 should work better for me in this matchup. If we don’t finish this weekend, we can just continue next weekend. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Safe Attacking
Snapback


WORKERS
Fox Primus


NextHand

Smoker
Fox Viper
Savior Monk
Aged Sensei
Grappling Hook


Discard

Snapback
Morningstar Flagbearer
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Safe Attacking - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

I think P1 should be easier for this matchup…

1 Like

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Summon Skeletons


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Deteriorate


Discard

Sacrifice the Weak
Summon Skeletons
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Argagarg - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Argagarg 1/3 *
  • Poisonblade Rogue 2/1 *

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Argagarg Rogue opener has potential (like I had a choice)

@Nekoatl’s turn!

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Grappling Hook
Aged Sensei
Savior Monk
Smoker
Fox Viper


WORKERS
Fox Primus
Fox Viper


NextHand

Smoker
Sensei’s Advice
Aged Sensei
Snapback
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru kills Wisp
Savior Monk - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A) Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L1 General Onimaru (2/3A) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Opening with Argagarg rather than Orpal? Interesting… Most likely the goal is to midband buff the Rogue and have it attack Onimaru. In which case… actually, between StW and Deteriorate, there’s no solid defense I can muster, at least, not without skipping myTech I. But, at least, StW would require a multicolor penalty and, with the Wisp dead, another unit, so I guess I’ll just frontline the Monk. Where, though, is the question… I think it needs to be SQL so Deteriorate + Argagarg can’t clear the way for the Rogue.

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Crypt Crawler


STARTING HAND
Skeleton Javelineer
Thieving Imp
Deteriorate
Jandra, the Negator
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Crypt Crawler
Summon Skeletons
Pestering Haunt
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Scavenge - ($6)
Tech 1 - ($4)
Thieving Imp (discard #2) - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp “3”/2
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1 Javelin
  • :target: Lookout:

In Play:

  • L1 Argagarg 1/3 *
  • Poisonblade Rogue 2/1 *

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Looks like an Inverse Power Ninja opener, doesn’t it? Not sure, but my immediate goal is no defend the rogue so I can get an empowered attack off. Rambasa should be a good delay tactic, and crypt crawler could have good enough value.

@Nekoatl’s turn!

P1T3


Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Smoker
Morningstar Flagbearer
Sensei’s Advice
Snapback
Aged Sensei


WORKERS
Fox Primus
Fox Viper
Snapback


NextHand

Tiny Basilisk
Tiny Basilisk
Elite Training
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Savior Monk trades with Thieving Imp
Onimaru kills Skeleton Javelineer
Midband Onimaru - ($1)
Smoker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A) Stealth, vanish
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L5 General Onimaru (3/4) Frenzy 1, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Snapback didn’t seem like an effective use of gold last game… likewise with Boot Camp, at least at the time I teched it. I don’t want to worker any cards remaining in my deck, though, so I need to draw more than 3 cards or get the Smoker returned to hand.

P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Plague Lab


STARTING HAND
Graveyard
Pestering Haunt
Crypt Crawler
Summon Skeletons
Rambasa Twin


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Deteriorate
Pestering Haunt
Rambasa Twin
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Technician Draw
Graveyard - ($4)
Crypt Crawler - ($2)
Midband Argagarg - ($0)
Argagarg spooks smoker
Poisonblade Rogue hits Onimaru for -2/-2

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler 3/3a sparkshot *
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Argagarg 1/4 *
  • Graveyard (contains Poisonblade Rogue)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Seems better to take the shot on Onimaru now then put out Rambasa. Not sure what to expect.

@Nekoatl’s turn!

It looks like you forgot to mark your Tech I HP on T2. Does that change anything about your T3? Er… nevermind, I see you played a Tech I unit.

P1T4


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Tiny Basilisk
Grappling Hook
Tiny Basilisk
Elite Training


WORKERS
Fox Primus
Fox Viper
Snapback
Smoker


NextHand

Sensei’s Advice
Elite Training
Savior Monk
Aged Sensei
Morningstar Flagbearer


Discard

Grappling Hook
Elite Training
Tiny Basilisk
Porcupine
Porcupine


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Maxband Onimaru - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L8 General Onimaru (2/3) Frenzy 1, readiness [2-]
  • Tiny Basilisk (1/2) Deathtouch, aloof

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Prioritizing the Porcupines, as they may help to protect my infrastructure and Basilisks as patrollers. Using Soldiers to protect a Basilisk in the short term, because doing so not only all but guarantees that a Basilisk will survive, but also guarantees that I’ll draw a Training next turn.