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Practice game with Nekoatl

P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Young Treant
Spore Shambler
Ironbark Treant
Tiger Cub


WORKERS
Tiger Cub


NextHand

Playful Panda
Rich Earth
Ironbark Treant
Verdant Tree
Spore Shambler


Discard

Young Treant
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Argagarg Garg - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Argagarg Garg 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Garg sees the truth.

@Nekoatl’s turn!

What build are you using?

Oh sorry, [Feral] / Growth / Truth

P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Verdant Tree
Ironbark Treant
Tiger Cub
Rich Earth


WORKERS
Tiger Cub


NextHand

Merfolk Prospector
Young Treant
Forest’s Favor
Spore Shambler
Playful Panda


Discard

Rampant Growth
Ironbark Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Argagarg Garg - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Argagarg Garg (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

No upgrade removal, may as well take advantage. I’m surprised to see the Argagarg opening when Calamandra was an option, though.

Hey guys, I’m newer to the game so just want to double check. You don’t tech on first turn correct? Off kilter did so just wondering

That’s correct, you don’t. But, he didn’t actually tech cards; it’s just a spreadsheet glitch that sometimes says 2 card(s) teched instead of 0 on turn 1 (IIRC this is one of the things my outfit formatter adjusts). But, if you look above at the first “details” block, it says “StartingHand Workers” instead of “Tech StartingHand Workers”, and also, further down, in the “Cards:” section, it says Disc: 3 (matching the number of discarded cards in the turn events), whereas if 2 cards were actually teched, they would be added to that number.

Ah ok I see, thanks. Makes sense why things didn’t add up then

GL HF (better late than never)

P1T2


Tech StartingHand Workers

TECH
Huntress
Galina Glimmer


STARTING HAND
Spore Shambler
Ironbark Treant
Playful Panda
Verdant Tree
Rich Earth


WORKERS
Tiger Cub
Rich Earth


NextHand

Young Treant
Rampant Growth
Verdant Tree
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospects - ($5)
Tech 1 - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1*
  • L1 Argagarg Garg 1/3
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Going to go greedy. Huntress seems good in this matchup.

@Nekoatl’s turn!

Oh, right… GL HF!

P2T2


Tech StartingHand Workers

TECH
Galina Glimmer
Mythmaking


STARTING HAND
Young Treant
Spore Shambler
Playful Panda
Forest’s Favor
Merfolk Prospector
Rampant Growth


WORKERS
Tiger Cub
Spore Shambler


NextHand

Galina Glimmer
Verdant Tree
Mythmaking
Ironbark Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker
Tech I - ($4)
Young Treant (triggers reshuffle) - ($2)
Forest’s Favor on Argagarg - ($0)
Argagarg kills SQL Wisp

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2) Defender
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • L1 Argagarg Garg (2/4) [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Forest’s Favor on a L1 hero is pretty good, even if that hero is Argagarg… although he could die to Forest’s Favor + Rampant Growth, I think this is most likely my best value play.

P1T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Young Treant
Forest’s Favor
Verdant Tree
Spore Shambler
Rampant Growth
Ironbark Treant


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant


NextHand

Galina Glimmer
Huntress
Barkcoat Bear
Barkcoat Bear
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Merfolk Prospects - ($7)
Argagarg kills wisp
Playful Panda kills Young Treant
Young Treant - ($5)
Spore Shambler - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Spore Shambler 2/3 ++ *

In Play:

  • Merfolk Prospector 1/1*
  • L1 Argagarg Garg 1/3
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Forest’s Favour on Argagarg is kinda silly, no? Barkcoat Bear will be a good vessel for Argagarg spells.

@Nekoatl’s turn!

P2T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Giant Panda


STARTING HAND
Ironbark Treant
Galina Glimmer
Verdant Tree
Mythmaking
Playful Panda
Rampant Growth


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant


NextHand

Merfolk Prospector
Forest’s Favor
Rampant Growth


Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker
Galina Glimmer - ($7)
Mythmaking - ($5)
Playful Panda - ($3)
Verdant Tree - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A) Gold
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Argagarg Garg (2/4) [1+]
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth
  • Verdant Tree (3) Healing 1, construction
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Even if Galina survives, I’ll only get $1 from her next turn, so no reason to be protective of her. Much better to put her damage up front to punish aggression.

P1T4


Tech StartingHand Workers

TECH
Hallucination
Hallucination


STARTING HAND
Galina Glimmer
Huntress
Barkcoat Bear
Forest’s Favor
Barkcoat Bear


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor


NextHand

Verdant Tree
Hallucination
Barkcoat Bear
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Merfolk Prospects - ($9)
Maxband Argagarg - ($5)
Galina Glimmer - ($4)
Huntress - ($2)
Exhaust Spore Shambler: + rune → Water elemental

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental + 4/4a
  • :psfist: Elite: Huntress (4)/3 Sparkshot Anti-air
  • :ps_: Scavenger: Young Treant 0/2
  • :pschip: Technician: Playful Panda 2/2
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1*
  • L5 Argagarg Garg 1/5
  • Spore Shambler 1/2 + *
  • Galina Glimmer 1/1 GOLD
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Hmm, I was hoping to save a Barkcoat Bear for next turn. I suppose I can delay tech 2 to out greed with Galina. Of course DeGrey could wreck my water elemental, but it’s probably only a 1/4 chance to draw so I’ll take that risk.

@Nekoatl’s turn!

P2T4


Tech StartingHand Workers

TECH
Bird’s Nest
Giant Panda


STARTING HAND
Forest’s Favor
Merfolk Prospector
Rampant Growth


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant
Merfolk Prospector


NextHand

Ardra’s Boulder
Giant Panda


Discard

Forest’s Favor
Rampant Growth
Playful Panda
Bird’s Nest
Giant Panda


Tech 2 card(s)
Get Paid + float + Galina - ($10)
Worker
Forest’s Favor on Galina - ($8)
Galina kills Water Elemental
Rampant Growth on Argagarg - ($6)
Argagarg kills Huntress
Pandas trade
Verdant Tree, activate!
Tech II: Growth - ($2)
Garus Rook - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garus Rook (2/4)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth
  • Verdant Tree (3) Healing 1, construction
  • L1 Argagarg Garg (2/2) [1+, 2 dmg]
  • Galina Glimmer (5/1) Gold [4 dmg]
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

It’s worth trading the Pandas, as the gold reduction from Galina balances the Technician bonus, and having fewer units means having fewer options.

P1T5


Tech StartingHand Workers

TECH
Stampede
Spirit of the Panda


STARTING HAND
Rampant Growth
Verdant Tree
Hallucination
Barkcoat Bear
Hallucination


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree


NextHand

Barkcoat Bear
Barkcoat Bear
Rampant Growth
Huntress
Stampede


Tech 2 card(s)
Get Paid + float - ($10)
Galina Gold - ($12)
Worker - ($11)
Rampant Growth → Galina - ($9)
Argagarg boosts Galina
Galina kills Rook, levels fizzle
Merfolk Prospector trades with your Galina
Tech 2 Feral - ($5)
Surplus - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg 1/5
  • Spore Shambler 1/2 + *
  • Galina Glimmer 1/1 GOLD

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Yeah, greedy green mirror is proper silly.

@Nekoatl’s turn!

P2T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Ardra’s Boulder
Giant Panda
Young Treant
Blooming Ancient


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant
Merfolk Prospector


NextHand

Galina Glimmer
Bird’s Nest
Playful Panda


Discard

Giant Panda


Tech 2 card(s)
Get Paid - ($9)
Young Treant (triggers reshuffle) - ($7)
Blooming Ancient - ($3)
Ardra’s Boulder - ($1)
Move a rune to Wisp
Argagarg and Wisp kill Young Treant

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2) Defender
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth
  • Verdant Tree (3) Healing 1, construction
  • L1 Argagarg Garg (2/3) [1+, 1 dmg]
  • Blooming Ancient (2/4) Accumulate, distribute
  • Wisp (1/2) [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Maybe I should be more worried about stealth and invisibility… but I think I need Ancients more right now.

That’s a big boulder!!

P1T6


Tech StartingHand Workers

TECH
Predator Tiger
Predator Tiger


STARTING HAND
Barkcoat Bear
Stampede
Huntress
Barkcoat Bear
Rampant Growth
Playful Panda


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree


NextHand

Hallucination
Spirit of the Panda
Young Treant
Hallucination
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($9)
Surplus Draw
Galina Gold - ($10)
Barkcoat Bear - ($6)
Barkcoat Bear - ($2)
Huntress - ($0)
Skip Worker

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3a Sparkshot Anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Barkcoat Bear 5/5 Resist 2 Overpower
  • :pschip: Technician: Barkcoat Bear 5/5 Resist 2 Overpower
  • :target: Lookout: Wisp 0/1

In Play:

  • L5 Argagarg Garg 1/5
  • Spore Shambler 1/2 + *
  • Galina Glimmer 1/1 GOLD

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Double bear this turn, double hallucination next turn.

@Nekoatl’s turn!

And growing bigger every day!

P2T6


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Spectral Flagbearer


STARTING HAND
Playful Panda
Bird’s Nest
Galina Glimmer


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant
Merfolk Prospector


NextHand

Forest’s Favor
Giant Panda


Discard

Giant Panda
Macciatus, The Whisperer
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($10)
Garus Rook - ($8)
Bird’s Nest - ($6)
Galina Glimmer - ($5)
Playful Panda - ($3)
Blooming Ancient (8/10) kills Huntress
Argagarg kills Wisp
Move 5 runes to Young Treant
Move 2 runes to Ardra’s Boulder
Move 1 rune to Galina
Tech Lab: Truth - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (5/7A) Defender [5+]
  • :psfist: Elite: Ardra’s Boulder (5/10) [2+]
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (5/5) Gold [1+]
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth
  • Verdant Tree (3) Healing 1, construction
  • L1 Argagarg Garg (2/4) [1+]
  • L1 Garus Rook (2/4)
  • Bird’s Nest
  • Blooming Ancient (2/1) Accumulate, distribute [3 dmg]
  • Playful Panda (2/2)
  • Bird (1/1) Flying
  • Bird (1/1) Flying
  • Wisp (0/1)
  • Wisp (1/2) [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

Biggest risk here is Stampede… but then, as Growth, I don’t need to be too worried about base damage, in moderation. Polymorph would also be an issue… perhaps I should invest in a Flagbearer or two… guess I should diversify my defense.

Somehow your legendary boulder and massive young treant had a bad trip. Truly an epic tale, I’m sure!

P1T7


Tech StartingHand Workers

TECH
Huntress
Free Speech


STARTING HAND
Hallucination
Hallucination
Merfolk Prospector
Spirit of the Panda
Young Treant
Predator Tiger
Predator Tiger


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree


NextHand

Galina Glimmer
Stampede
Rampant Growth
Playful Panda
Predator Tiger


Tech 2 card(s)
Get Paid - ($9)
Galina Gold - ($11)
Surplus Draw
Sirus Quince - ($9)
Double Hallucinate pops Young Treant and Adra’s Boulder - ($5)
Spirit of the Panda transforms Barkcoat Bear into Barkcoat Panda Bear - ($1)
Spore Shambler adds rune to Barkcoat Panda Bear
Argagarg Boosts Barkcoat Panda Bear
Barkcoat Panda Bear kills your Galina, overpowers to kill Argagarg Garg
Spirit of the Panda gold - ($2)
Quince → Level 3
My Galina trades with your Blooming Ancient
Barkcoat Bear kills Rook, Quince → Level 5
Young Treant - ($0)
Skip Worker

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2a
  • :psfist: Elite: L5 Sirus Quince (2)/5
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Image 0/1
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg 1/5
  • Spore Shambler 0/1
  • Barkcoat Bear 5/(5-2) Resist 2 Overpower
  • Barkcoat Panda Bear 8/(8-4) (+) Resist 2 Overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Interesting tech lab! Maybe Macciatus and Dreamscape with all of the chaff?. I’m going to disrespect his ability to pull off that combo with 3 cards in hand and kill Rook instead.

@Nekoatl’s turn!

(edit for clarity on the + token on bear)

1 Like

Double Hallucinate, nice! I always argued that Hallucinate and Dreamscape were both valuable pieces of Truth’s kit, and that neither should be removed as redundant, and I’m glad to have another example to demonstrate that, even if it does cost me the game! :rofl:

P2T7


Tech StartingHand Workers

TECH
Dreamscape
Reteller of Truths


STARTING HAND
Forest’s Favor
Giant Panda
Rampant Growth


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant
Merfolk Prospector
Forest’s Favor


NextHand

Reteller of Truths
Blooming Ancient
Spectral Flagbearer
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($11)
Worker
Panda and a Bird kill Young Treant
Other Bird kills Spore Shambler
Tech III - ($6)

Float ($6)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (1/2) [1+]
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth
  • Verdant Tree (3) Healing 1, construction
  • Playful Panda (2/2)
  • Bird (1/1) Flying
  • Bird (1/1) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 10

Thoughts

Building the Tech III as a bluff, for now, because I expect both it and the Verdant Tree to go down. In hindsight, I probably should have focused on Truth first, as the Reteller would allow me to replay units and avoid being card-starved as I have been, while Macciatus would have prevented that double Hallucinate. Also, Truth has much more affordable Tech III units than Growth.

Yeah, I definitely dreamed up this deck to show that hallucinate is viable :stuck_out_tongue:

P1T8


Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Stampede
Rampant Growth
Playful Panda
Galina Glimmer
Predator Tiger
Hallucination


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree
Galina Glimmer


NextHand

Hallucination
Huntress
Merfolk Prospector
Free Speech
Predator Tiger


Discard

Young Treant
Spore Shambler
Stalking Tiger
Stalking Tiger
Rampant Growth
Stampede
Hallucination


Tech 2 card(s)
Get Paid - ($9)
Surplus Draw
Heals from spirit of the panda
Predator Tiger - ($5)
Sirus’ maxband → Mirror image copies Predator Tiger
Predator Tiger Image hits your base to 16, lose a worker
Barkcoat Panda Bear hits your stronger wisp, overpower destroys tech 3, base to 14
Argagarg boosts Barkcoat Bear
Barkcoat Bear kills your remaining wisp, overpower destroys Tech 2, base to 12
Playful Panda - ($3)
Worker - ($2)
Sirus summons a mirror image - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Image 0/1
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg 1/5
  • Barkcoat Bear 5/(5-1) Resist 2 Overpower
  • Barkcoat Panda Bear 8/(8-4) (+) Resist 2 Overpower
  • Mirror Image of Predator Tiger 4/4 *
  • Predator Tiger 4/4 *
  • Playful Panda 2/2
  • L5 Sirus Quince 1/5 *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Looks like a win

@Nekoatl’s turn!