Practice game with Nekoatl

Overpower damage can only be assigned to something the attacker could have attacked with the initial defender removed, so a bear attacking a patrol zone containing only 2 Wisps would have to kill both Wisps and couldn’t damage a building (unless it has been given some ability to bypass patrollers).

2 Likes

Oh sorry, I got confused with Stampede. Let’s see…

I think I can have argagarg kill the weak wisp first, then have the strong bear do the same, then the weaker bear can still do 5 damage to the tech building as before.

Does that work?

So, Argagarg kills the Wisp (0/1), then Bear (6/5A) kills the Wisp (1/2) and deals 4 overpower damage to something, then Bear (5/5) breaks a tech building? Seems legit.

1 Like

Big bear is 8/8 with Spirit of the Panda and a +1/+1 rune, but yeah. Are you ready for your turn?

If you mean for me to work out the changes to your turn and then take mine, I would advise you not to trust me with that right now, as I’m rather worn-out from the long weekend and unexpected visit from family. It would be safer for you to post exactly what you intend to do so that I can’t misunderstand your intentions and screw something up.

Fair enough!

P1T8


Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Stampede
Rampant Growth
Playful Panda
Galina Glimmer
Predator Tiger
Hallucination


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree
Galina Glimmer


NextHand

Hallucination
Huntress
Merfolk Prospector
Free Speech
Predator Tiger


Discard

Young Treant
Spore Shambler
Stalking Tiger
Stalking Tiger
Rampant Growth
Stampede
Hallucination


Tech 2 card(s)
Get Paid - ($9)
Surplus Draw
Heals from spirit of the panda
Predator Tiger - ($5)
Sirus’ maxband → Mirror image copies Predator Tiger
Predator Tiger Image hits your base to 16, lose a worker
Argagarg kills your weak wisp.
Barkcoat Panda Bear hits your stronger wisp, overpower destroys tech 3, base to 14
Barkcoat Bear destroys Tech 2, base to 12
Playful Panda - ($3)
Worker - ($2)
Sirus summons a mirror image - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Image 0/1
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg 1/5
  • Barkcoat Bear 5/(5-1) Resist 2 Overpower
  • Barkcoat Panda Bear 8/(8-4) (+) Resist 2 Overpower
  • Mirror Image of Predator Tiger 4/4 *
  • Predator Tiger 4/4 *
  • Playful Panda 2/2
  • L5 Sirus Quince 1/5 *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Looks like a win

@Nekoatl’s turn!

There shouldn’t be a 5/1 Bear on board. I think you might be misreading OffKilter’s notation.

1 Like

P2T8


Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Blooming Ancient
Reteller of Truths
Spectral Flagbearer
Rampant Growth
Ardra’s Boulder


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant
Merfolk Prospector
Rampant Growth


NextHand

Young Treant
Dreamscape


Discard

Artisan Mantis
Artisan Mantis


Tech 2 card(s)
Get Paid + float + Scavenger - ($16)
Worker
Sirus Quince, maxband - ($10)
Activate Verdant Tree
Rebuild Tech II
Rebuild Tech III
Blooming Ancient, mirrored - ($6)
Ardra’s Boulder - ($4)
Reteller of Truths - ($2)
Spectral Flagbearer - ($1)
Move 3 runes to each bird
Bird kills real Predator Tiger, mirror fades
Bird kills Barkcoat Panda

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Spectral Flagbearer (2/2) Target
  • :target: Lookout: Blooming Ancient {Copy of A} (2/4) Accumulate, distribute, resist 1

In Play:

  • Mythmaking
  • Rich Earth
  • Verdant Tree (3) Healing 1, construction
  • L5 Sirus Quince (1/5) Mirror, copy, sustain
  • Blooming Ancient {A} (2/4) Accumulate, distribute
  • Reteller of Truths (3/3) Retell
  • Bird (4/4) Flying [3+]
  • Bird (4/4) Flying [3+]

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Top priority is to protect my base and workers, followed by the units and heroes that sustain the others. I’m specifically deploying Illusion units over heroes because, assuming I survive the next turn, I’ll want to replay them and trigger more rune production.

Does Verdant Tree really let you do that? I didn’t expect it would do the rebuild action.

Rebuilding tech builds is building them, just without having to pay the cost. Both Verdant Tree and Building Inspector abilities apply.

This effect applies to tech buildings and add-ons as well as building cards. This effect also applies to rebuilding tech buildings (if it’s the first thing they build/rebuild in a turn, it will cost 1 instead of 0.) — Sirlin, 03/19/16

I mean, that clarification is very clear that it’s “this effect” referring to building inspector.

But I don’t really need to argue about it. I didn’t know that it would work that way, and there’s no specific clarification that I can find.

If it does work that way, I’ll concede. Feel free to pick any deck as player one for a rematch on a weekend if you wish!

1 Like

I’m used to people forgetting about Verdant Tree’s active ability, so I’ve adopted a policy of not pointing out when people attack tech buildings and leave the Tree standing, the idea being that seeing the work of destroying tech buildings undone would be frustrating enough that players would be much less likely to repeat the mistake in a tournament. Now that I know this was a case of a rules misunderstanding rather than a careless mistake, I regret not pointing it out and offering the chance to redo your turn… but even if we were to roll back, I’m pretty confident I would concede after your adjusted turn, so it doesn’t seem worth the hassle. GG WP, and I look forward to next weekend.

Yeah, I guess it does illustrate the point dramatically! I’m just surprised that it’s not more clear… implicitly breaking the core counterplay available in the game’s design (breaking tech buildings prevents those cards from being played) when there’s room on the card to add “or rebuild”…

Too bad for me this game is fun enough to withstand my weakness against unclear rules !!

GG WP. I don’t know about you, but I found that game hilarious. We were both being so greedy! My card draw was never what I had planned, but it was fun to try to come up with new plans and see where I was misjudging the timing of things. So much fun! Until next time :slight_smile:

Hmm… I really feel like I’ve failed to draw out my build’s potential, so I’ll try using the same heroes, but Blue starter. I feel like this will weaken my early game but give me more options in the midgame. Guess we’ll find out! GL HF!

P1T1


StartingHand Workers

STARTING HAND
Jail
Building Inspector
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Jail


NextHand

Reputable Newsman
Lawful Search
Spectral Aven
Arrest
Manufactured Truth


Discard

Traffic Director
Porkhand Magistrate
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Garus Rook (2/4)
  • :pschip: Technician: Building Inspector (1/1) Fee
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Even though I’m lucky enough to have Truth and Aven in hand next turn, the multicolor building penalty means I can’t play both and build my Tech I next turn. My Tech I is my priority, so I’ll assume I’m not casting spells next turn, and select Rook’s bulk over Quince’s color alignment.

GL HF!

I’m sure that it’ll be a very different game now!

P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Tiger Cub
Ironbark Treant
Forest’s Favor
Playful Panda


WORKERS
Rich Earth


NextHand

Verdant Tree
Ironbark Treant
Forest’s Favor
Tiger Cub
Playful Panda


Discard

Spore Shambler
Rampant Growth
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Argagarg Garg - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1a
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1 *
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg Garg 1/3 *

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Oof, this hand is awkward!

@Nekoatl’s turn!

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Mythmaking


STARTING HAND
Reputable Newsman
Arrest
Spectral Aven
Lawful Search
Manufactured Truth


WORKERS
Jail
Lawful Search


NextHand

Manufactured Truth
Traffic Director
Mythmaking
Arrest
Bird’s Nest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Reputable Newsman, $2 spells and upgrades blocked - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite: Reputable Newsman (1/3) $2
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1) Fee
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

This time, I’m aiming to play Mythmaking before I even have a chance to draw a Legendary unit. Similarly, waiting for Macciatus and Reteller before teching in any Illusion units. Ideally to follow up with Dreamscape and a Flagbearer. Retelling +3/+3 Legendary units seems pretty good, after all. Going for Bird’s Next for my second card, because Birds can pick off Merfolk and Wisps and stuff. Galina’s gold generation is being assigned a low priority, at least, I won’t focus on building it up until after I have the ability to attack with her and replay her in the same turn if she dies.

Turn 2: spend 5 gold on buildings. yolo.

P2T3


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Verdant Tree
Tiger Cub
Ironbark Treant
Forest’s Favor
Playful Panda


WORKERS
Rich Earth
Forest’s Favor


NextHand

Spore Shambler
Playful Panda
Young Treant
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($3)
Merfolk Prospects - ($4)
Tiger Cub - ($2)
Verdant Tree - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Argagarg Garg 1/3 *
  • Merfolk Prospector 1/1 *
  • Verdant Tree 3HP healing *

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m expecting birds and or big rock. Double huntress seems wise for now. Rushing to get a verdant tree so I don’t pay the building inspector? Pretty silly I’m sure.

@Nekoatl’s turn!

Looks like you forgot to set your Tech I HP.

P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Traffic Director
Bird’s Nest
Mythmaking
Arrest
Manufactured Truth


WORKERS
Jail
Lawful Search
Traffic Director


NextHand

Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bird’s Nest - ($3)
Mythmaking - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite: Reputable Newsman (1/3) $2
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1) Fee
  • :target: Lookout:

In Play:

  • Mythmaking
  • Bird’s Nest
  • Bird (1/1) Flying
  • Bird (1/1) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Not worth spending $1 and a card to prevent the Merfolk from generating $1. Barring a Growth spell, SQL Rook should survive. Worst case would be Spirit of the Panda.