[MMM1] Warmup: Green (codexnewb) vs Blue (FrozenStorm)

Warmup Game 5 Player 1, Turn 2

P1 Blue vs P2 Green

Starting Hand

Manufactured Truth
Jail
Reputable Newsman
Traffic Director
Spectral Aven

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Brave Knight, Overeager Cadet


Main:

  • Manufactured Truth, BI is actually a playful panda (4)
  • “Panda” kills wisp
  • Oni kills Cala, takes 2, goes to level 3
  • Reputable Newsman, blocking 2-cost spells (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+1armor blocking 2cost)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/1 lvl 3)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Brave Knight
Manufactured Truth
Spectral Aven
Lawful Search

End of Turn Discard
My Thoughts

Wow it took me waaay too long to see the MTruth PP angle… easy kill


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Young Treant
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub
Spirit of the Panda


WORKERS
Rich Earth
Forest’s Favor


NextHand

Spirit of teh Panda
Verdant Tree
Spore Shambler
Merfolk Prospector
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tiger cub - ($3)
young treant, reshuffle, draw 1 - ($1)
panda hits newsman for armor and 1

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • PP (2/2)
  • Tiger Cub (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

I killed the wisp last turn, am I safe to assume it just isn’t there? anything else about patrol change?

Woops

Young treant to elite then.

And no tech 1 b/c of the Inspector?

I’ll assume yes

Warmup Game 5 Player 1, Turn 3

P1 Blue vs P2 Green

Starting Hand

Brave Knight
Manufactured Truth
Spectral Aven
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Elite Training
Brave Knight, Overeager Cadet


Main:

  • Brave Knight (3)
  • Mid Oni, kill YT take 1 (1)
  • BI hits your base to 19
  • Worker (0)
Workers

Lawful Search, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Reputable Newsman (0/2 blocking 2-cost)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3/3 lvl 5)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Traffic Director
Porkhand Magistrate
Overeager Cadet
Arrest

End of Turn Discard
My Thoughts

Behind the Ferns and Ferocity are also 2-cost so I get a LOT of coverage w/ this newsman XD 100% this is Murkwood though, right? Would anything else make any sense? Polymorph maybe? Going Elite + OC here, probably I end up Garrison x2 next turn but off chance I max Oni and go Art of War I spose


[b]P2T3[/b]
Tech StartingHand Workers

TECH
Rampaging Elephant
Rampaging Elephant


STARTING HAND
Merfolk Prospector
Spirit of the Panda
Verdant Tree
Spore Shambler
Spirit of teh Panda


WORKERS
Rich Earth
Forest’s Favor
Merfolk Prospector


NextHand

Ironbark Treant
Rampant Growth
Young Treant (0/2)
Spirit of the Panda
Rampaging Elephant


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
arg, wisp - ($5)
spirit of the panda to tiger cub - ($1)
cub kills BK, takes 3, bk bounce to your hand - ($2)
tech 1 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite: PP (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 1, (1/3)
  • Tiger Cub (4/1) SOTP

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Spirit of the Panda?? That was not expected.

Warmup Game 5 Player 1, Turn 4

P1 Blue vs P2 Green

Starting Hand

Traffic Director
Porkhand Magistrate
Overeager Cadet
Arrest
Brave Knight (died)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Flagstone Garrison
Overeager Cadet, Elite Training
Brave Knight, Overeager Cadet


Main:

  • Arrest PP (5)
  • Oni kills SQL
  • BI trades with Panda-fied tiger
  • Overeager Cadet
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Porkhand Magistrate, Lawful Search, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Reputable Newsman (0/2 blocking 2-cost)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3/3 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Manufactured Truth
Scribe
Spectral Aven
Traffic Director

End of Turn Discard
My Thoughts

SotP did kinda make sense, props… worth Arrest and BI trade to get that thing IMO, so let’s do that, tech up, and continue being able to play for Oni all the while. Newsman on 2 also doubles for protecting from Nature Reclaims, tooo good MVP newsie


looks like you need update that patrol there.

1 Like

my bad! fixed

1 Like
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Ferocity
Nature Reclaims


STARTING HAND
Rampant Growth
Ironbark Treant
Spirit of the Panda
Young Treant (0/2)
Rampaging Elephant


WORKERS
Rich Earth
Forest’s Favor
Merfolk Prospector
Young Treant (0/2)


NextHand

Tiger Cub
Verdant Tree
Rampaging Elephant
Spirit of the Panda
Spore Shambler


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 feral - ($3)
ironbark treant - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+AAA)
  • :psfist: Elite:
  • :ps_: Scavenger: Arg, lvl 1, (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • PP (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

And feral?? Will it be big meanies, or sneaky tigers??

Warmup Game 5 Player 1, Turn 5

P1 Blue vs P2 Green

Starting Hand

Manufactured Truth
Scribe
Spectral Aven
Traffic Director
Building Inspector (scribe, eh)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Spectral Flagbearer
Scribe, Flagstone Garrison
Overeager Cadet, Elite Training
Brave Knight, Overeager Cadet


Main:

  • Scribe, draw 1 (6)
  • MTruth Newsie into Ironbark (5)
  • OC pings your Ironbark, my tree commits herbicide on yours, each of my dudes take 1
  • Oni kills Arg, you get 1, Oni to level 7
  • Oni maxbands and heals (4)
  • Quince (2)
  • skip worker
Workers

Porkhand Magistrate, Lawful Search, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3/3 lvl 5)
  • Reputable Newsman (0/1 blocking 2-cost)
  • Overeager Cadet (2/1)
  • Quince (1/3 lvl 1)
  • Mirror Token (0/1)
  • Soldier (1/1)
  • Soldier (1/1)
  • Soldier (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Elite Training
Flagstone Garrison
Brave Knight
Arrest
Overeager Cadet

End of Turn Discard
My Thoughts

Okay, decent chance I will want Art of War, but I don’t think I want to commit to it quite yet; I think plan here will be Scribe + Mtruth, kill patrol, and then depends if I get Garrison or not; Most likely I won’t, and I will use my remaining gold to Max Oni + bring out Quince. That way, I can use the mirror to counter-act whatever CN brings out. If I do get the Garrison?? I spose I play it and Quince and no worker (actually I go no worker either way, probably just float, leaves me money for tower if I need it or cycling if I don’t.


well, it’s warm ups, so i thought i would try some different things…

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Stalking Tiger
Moss Ancient


STARTING HAND
Rampaging Elephant
Spore Shambler
Verdant Tree
Tiger Cub
Spirit of the Panda


WORKERS
Rich Earth
Forest’s Favor
Merfolk Prospector
Young Treant (0/2)
Verdant Tree


NextHand

Nature Reclaims
Rampaging Elephant
SOTP
Rampant Growth


Discard

Ironbark Treant
Spirit of the Panda
Tiger Cub
Stalking Tiger
Moss Ancient


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
Worker - ($9)
rampaging elephant - ($3)
spore shambler - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant (6/7+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (2/3)++
  • :pschip: Technician: PP (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

I’m with it, trying new things is cool, but what’s this patrol my guy? Feels like free sparkshots and a GG WP. I spose I had it whether the sparkshots or not, I just needed to not run my OC into elephant and check for lethal first

Warmup Game 5 Player 1, Turn 6

P1 Blue vs P2 Green

Starting Hand

Elite Training
Flagstone Garrison
Brave Knight
Arrest
Overeager Cadet
Spectral Flagbearer (rs OC)
Building Inspector (SF)

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, The Art of War
Drill Sergeant, Spectral Flagbearer
Scribe, Flagstone Garrison
Overeager Cadet, Elite Training
Brave Knight, Overeager Cadet


Main:

  • OC runs into Elephant, dies
  • Flagstone Garrison (7)
  • Overeager Cadet, rs draw 1
  • Spectral Flagbearer, draw 1 (6)
  • Midband Quince (4)
  • Quince turns the mirror into an Elephant (2)
  • Arrest your Elephant (0)
  • Soldiers trade with scav and sparkshot techn
  • Mirror Elephant hits your base twice, down to 7
  • Oni hits your base to 2
  • Scribe and Quince finish your base, GG WP!
1 Like

yep, elephants were a mistake…

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Spore Shambler
Ironbark Treant
Forest’s Favor
Merfolk Prospector
Playful Panda


WORKERS
Forest’s Favor


NextHand

Verdant Tree
Rich Earth
Rampant Growth
Young Treant
Tiger Cub


Discard

Playful Panda
Ironbark Treant
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
Merfolk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Idk that Elephant was a mistake so much as not popping the Mirror was a mistake; but yeah feels like Growth is your best option. BA totally wrecks a big part of my game w/ illusions. Spore Shambler is MVP so far too, expensive but so good for early illusion countering, really makes me also spend big to get any kind of foothold on board

Warmup Game 6 Player 2, Turn 1

P2 Blue vs P1 Green

Starting Hand

Bluecoat Musketeer
Jail
Arrest
Porkhand Magistrate
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Porkhand Magistrate (2)
  • Worker (1)
Workers

Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Porkhand Magistrate (2/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Lawful Search
Manufactured Truth
Building Inspector
Spectral Aven
Traffic Director

End of Turn Discard
My Thoughts

Well I spose I’m drawing into Aven + MTruth, which is cool, but I’m NOT likely to keep any hero I put down now (nor any unit, all my 1-drops are missing). Aven would’ve been nice…

I feel like this is going to be rough


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Galina Glimmer


STARTING HAND
Rich Earth
Verdant Tree
Young Treant
Tiger Cub
Rampant Growth


WORKERS
Forest’s Favor
Rich Earth


NextHand

Galina Glimmer
Young Treant
Tiny Basilisk
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk, get a gold - ($5)
tech 1 - ($4)
mid Cal, kills porky, you get a gold - ($2)
tiger cub - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/2)
  • Tiger Cub (2/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Cal/MP all day until the sunsets.

mid Cal here to clear that disabling porky

TB adn Galina forly value but not a huge MTF risk. try and trade away TB before anything bad happens.

This is ruff lol

Warmup Game 6 Player 2, Turn 2

P2 Blue vs P1 Green

Starting Hand

Lawful Search
Manufactured Truth
Building Inspector
Spectral Aven
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Brave Knight, Overeager Cadet


Main:

  • Tower (5)
  • Building Inspector (4)
  • Traffic Director (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Lawful Search, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Building Inspector (1/1)
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Overeager Cadet
Arrest
Porkhand Magistrate
Brave Knight

End of Turn Discard
My Thoughts

I mean wtf am I even supposed to do in this situation?? I basically need a tower to avoid getting dumped on, but no matter what Rampant Growth or Forest’s Favor will pretty significantly rain on my parade here. I can’t get anything going on offense. This is really rough. I’m not totally sure how I recover but I think the tower is the first step to grinding it out. Maybe last turn I should have went completely empty and tried a max Oni + tech 1? Something to keep in mind I spose


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Feral Strike
Ferocity


STARTING HAND
Galina Glimmer
Tiny Basilisk
Young Treant
Spore Shambler
Rampant Growth
Playful Panda


WORKERS
Forest’s Favor
Rich Earth
Rampant Growth


NextHand

Merfolk Prospector (1/1)
Playful Panda
Ironbark Treant
Verdant Tree


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
young treant, draw 1 - ($3)
tiny baslisk - ($1)
galina glimmer - ($0)
tiger cub and merfolk trade with patrol, you get gold and card
Cal hits tech 1 down to 2, takes 1

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/1)
  • Galina Glimmer (2/2)
  • Tiny Basilisk (1/2)
  • Young Treant (0/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

avoid ferocity due to newsman

probably rush tech 2 and feral strike?

but if i do that, will newsman hit me?

let’s split the difference

checking in here. hope all is well.