[MMM1] Warmup: Green (codexnewb) vs Blue (FrozenStorm)

your starting hand is diff from what listed in your prev turn, plus if you start with 5 and play Aow+ETx2 you go down to 2 cards, hence disc 2 draw 4. I think you listed a card too many.

Yea I screwed up copy and pasting, what else is new XD I think it’s all fixed now

1 Like

sorry to bother you, i just like to follow and learn.

1 Like

np I’d rather have it be right for spectators!

[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Rampant Growth
Spore Shambler (0/1)
Playful Panda
Dinosize
Tyrannosaurus Rex


WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/1)
Murkwood Allies


NextHand

Fairie Dragon
Tyrannosaurus Rex
Ferocity
Fairie Dragon
Verdant Tree 2HP


Tech 0 card(s)
Get Paid - ($10)
expensive rebuild tech 3, base to 11 - ($9)
tower - ($6)
playful panda - ($4)
spore shambler - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (2/3)++
  • :pschip: Technician: Arg, lvl 1, (1/5)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

GG WP!

Warmup Game 3 Player 1, Turn 7

P1 Blue vs P2 Green

Starting Hand

Traffic Director
Lawful Search
Elite Training
Boot Camp
Boot Camp (LS)
Bluecoat Musketeer (bc1)
Spectral Aven (bc2)

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

General’s Hammer x2
Boot Camp x2
The Art of War x2
Elite Training x2
Scribe, Overeager Cadet
Brave Knight, Scribe


Main:

  • Lawful Search your hand: ooo, Ferocity and TRex and Dragons, oh my! (7)
  • Boot Camp Arg, draw 1 (6)
  • Boot Camp Shambler, draw 1 (5)
  • Elite Training to Soldiers (3)
  • A Soldier kills SQL wisp
  • Soldier2+Scribes2+OC2+BI1+Oni5 kill your base, GG WP!

GG!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Ironbark Treant
Verdant Tree
Merfolk Prospector


WORKERS
Ironbark Treant


NextHand

Forest’s Favor
Playful Panda
Spore Shambler
Tiger Cub
Rich Earth


Discard

Rampant Growth
Young Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
Merfolk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)
  • Merfolk Prospector

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GG and GL HF!

Warmup Game 4 Player 2, Turn 1

P2 Blue vs P1 Green

Starting Hand

Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Jail
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Traffic Director (4)
  • Spectral Aven (2)
  • Worker (1)
Workers

Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout: Spectral Aven (2/2 resist 1)

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Lawful Search
Arrest
Porkhand Magistrate
Reputable Newsman

End of Turn Discard
My Thoughts

Tough draw for starting hand, spose I will get Aven out here to try and scare off things!


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Huntress
Ferocity


STARTING HAND
Tiger Cub
Forest’s Favor
Spore Shambler
Rich Earth
Playful Panda


WORKERS
Ironbark Treant
Rich Earth


NextHand

Verdant Tree
Spore Shambler
Forest’s Favor
Huntress
Ferocity


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk - ($5)
tech 1 - ($4)
Cal kills TD
mid cal, heals - ($2)
panda - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/4)
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Warmup Game 4 Player 2, Turn 2

P2 Blue vs P1 Green

Starting Hand

Lawful Search
Arrest
Porkhand Magistrate
Reputable Newsman
Building Inspector (techn)

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Brave Knight


Main:

  • Spectral Aven swoops down to kill Playful Panda
  • Porkhand Magistrate (4)
  • Reputable Newsman, blocking 2-cost (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Building Inspector, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 2-cost)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bluecoat Musketeer
Brave Knight
Traffic Director
Manufactured Truth

End of Turn Discard
My Thoughts

Okay, lucky me for no Rampant Growth killing Aven, probably Huntress coming to deal with it? We’ll see I guess, teching BK and Scribe, maybe tower next turn maybe tech up


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Huntress
Blooming Elm


STARTING HAND
Huntress
Ferocity
Spore Shambler
Verdant Tree
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Huntress
Rampant Growth
Tiger Cub
Playful Panda (2/2)
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tap merfolk for gold - ($6)
shambler - ($3)
…pop aven - ($2)
…rune to wisp, hits porky - ($1)
Cal finishes porky

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spore Shambler (0/1) resist 1
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/2)
  • Merfolk Prospector (1/1) resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Warmup Game 4 Player 2, Turn 3

P2 Blue vs P1 Green

Starting Hand

Bluecoat Musketeer
Brave Knight
Traffic Director
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Overeager Cadet
Scribe, Brave Knight


Main:

  • Brave Knight (4)
  • Tower (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Building Inspector, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 2-cost)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Scribe
Arrest
Lawful Search
Overeager Cadet

End of Turn Discard
My Thoughts

Bummer on the Shambler, but that’s okay; was overall not bad trades. I think the play here is BK + Tower, next turn Hero + LS + Scribe + (hopefully the other scribe), get an OC out also, and then play for tech 2 after? Or tech 3 Truth? maybe


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Feral Strike
Blooming Ancient


STARTING HAND
Tiger Cub
Rampant Growth
Young Treant
Huntress
Playful Panda (2/2)


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Young Treant


NextHand

Verdant Tree
Ferocity
Playful Panda (2/2)
Blooming Elm
Huntress


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tap merfolk, get that gold - ($8)
tech 2 growth - ($4)
huntress - ($2)
max Cal, heals - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A) resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (0/1) resist 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 5 (4/5)
  • Merfolk Prospector (1/1) resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Warmup Game 4 Player 2, Turn 4

P2 Blue vs P1 Green

Starting Hand

Scribe
Arrest
Lawful Search
Overeager Cadet
Traffic Director (LS)
Scribe (scribe1)
Spectral Aven (scribe2)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Injunction x2
Scribe, Overeager Cadet
Scribe, Brave Knight


Main:

  • Bigby (6)
  • Lawful Search, draw 1, hmm blooming elm eh? I spose lucky me it’s not an Ancient or Feral Strike or something XD (5)
  • Scribe, draw 1 (3)
  • Scribe, draw 1 (1)
  • Overeager Cadet
  • Worker (0)
Workers

Traffic Director, Bluecoat Musketeer, Building Inspector, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite: Scribe (1+1/3 blocking)
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3 blocking 2cost spells)
  • Scribe (1/3)
  • Bigby (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Manufactured Truth
Porkhand Magistrate
Spectral Aven
Arrest

End of Turn Discard
My Thoughts

I think my only hope here is to try to flood the board and Injunction my way to some building downs, so come on out bigby, let’s try to cycle super hard and get there, and then we’ll transition to Truth tech3 or Peace tech2


[b]P1T5[/b]
Tech StartingHand Workers

TECH
Nature Reclaims
Murkwood Allies


STARTING HAND
Blooming Elm
Ferocity
Huntress
Verdant Tree
Playful Panda (2/2)


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Young Treant
Verdant Tree


NextHand

Blooming Ancient
Rampant Growth
Tiger Cub
Feral Strike


Discard

Huntress #1 (3/3)
Playful Panda (2/2)
Ferocity
Nature Reclaims
Murkwood Allies


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
blooming elm - ($4)
huntress - ($2)
midori - ($0)
Cal kills BK, returns to your hand, takes 4
first huntress trades with scribe

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (0/1+A)
  • :psfist: Elite: Midori lvl 1, (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout: Huntress (3/3) resist 2

In Play:

  • Blooming Elm 4HP
  • Cal, lvl 5, (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

not counting on cal survving, but odds are tech 2 and elm stay up.

I have no idea what I’m doing lol

Warmup Game 4 Player 2, Turn 5

P2 Blue vs P1 Green

Starting Hand

Manufactured Truth
Porkhand Magistrate
Spectral Aven
Arrest

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Flagstone Garrison
Injunction x2
Scribe, Overeager Cadet
Scribe, Brave Knight


Main:

  • Arrest Huntress (6)
  • Brave Knight (3)
  • Manufactured Truth, Newsman is really a Brave Knight! (2)
  • OC kills SS
  • “BK” trades with Midori, Bigby midbands, “BK” back to my hand
  • Bigby kills Technician, you rs draw 1
  • Scribe trades with Cala, Bigby maxbands
  • Worker (1)
Workers

Traffic Director, Bluecoat Musketeer, Building Inspector, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Overeager Cadet (2/2)
  • Bigby (3/4 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Lawful Search
Injunction
Injunction
Reputable Newsman

End of Turn Discard
My Thoughts

Blooming Elm presents a real problem now… Let’s hope and pray we can break whatever ends up getting patrolled here (probably Ancient + Arg + Wisp + xyz and the wisp gets the tree buff??)


clearing max Cal is always a good place to start.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Dinosize


STARTING HAND
Blooming Ancient
Rampant Growth
Feral Strike
Tiger Cub
Nature Reclaims


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Young Treant
Verdant Tree
Rampant Growth


NextHand

Huntress #1 (3/3)
Murkwood Allies
Spore Shambler (0/1+A)
Playful Panda (2/2)


Discard

Feral Strike
Nature Reclaims
Blooming Ancient
Dinosize


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
blooming ancient - ($4)
tap Elm, 3 runes to ancient
arg, wisp, 2 runes - ($2)
tiger cub, rune - ($0)
move around runes

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (4/5+A)++++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (4/4)++
  • :target: Lookout:

In Play:

  • Blooming Elm 4HP
  • Arg, lvl 1, (1/3)
  • Huntress (3/3)
  • BA (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

I mean yes, but it only made a very unwinnable situation into a slightly less unwinnable one XD I’ll fold here as there’s no way for me to stop you from shutting down any win con I can feasibly develop, GG WP!

I’ll start another one tomorrow

1 Like

Okay, I think where I messed up last game is tower on turn 3 and not killing Prospector instead of Playful Panda. I should have flooded the board.

My blue brain is so conditioned for the Black matchup, I am instinctively playing hyper-defensive; Green’s fine with a defensive opponent as you spike on Tech2 just as hard or harder than I do, so I think I need to be a little more aggro earlier

GL HF! Lmk if you think that’s a good read or not

Warmup Game 5 Player 1, Turn 1

P1 Blue vs P2 Green

Starting Hand

Arrest
Building Inspector
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Onimaru (2)
  • Building Inspector (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Manufactured Truth
Jail
Reputable Newsman
Traffic Director
Spectral Aven

End of Turn Discard
My Thoughts

Need to aggro more I think


im not sure. i think tower is always a plus for blue. ill review some of the past games see what i can gather.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Rich Earth
Playful Panda
Spore Shambler
Verdant Tree
Merfolk Prospector


WORKERS
Rich Earth


NextHand

Forest’s Favor
Rampant Growth
Tiger Cub
Ironbark Treant
Young Treant


Discard

Merfolk Prospector
Verdant Tree
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
playful panda, wisp - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)
  • PP (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6