@codexnewb here’s a thread for us to get started warming up, I’ll post a P1T1 soon!
MMmmk time to switch gears from all the aggro I’ve been playing for some Blue contorl
GL HF @codexnewb!
Warmup Game 1 Player 1, Turn 1
Starting Hand
Reputable Newsman
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Arrest
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Onimaru (2)
- Traffic Director (1)
- Worker (0)
Workers
Bluecoat Musketeer
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru (2/3 lvl 1)
- Traffic Director (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Jail
Building Inspector
Spectral Aven
Porkhand Magistrate
Lawful Search
End of Turn Discard
My Thoughts
Okay, totally new gear to shift to in the much slower Green v Blue. Probably going to take a bit to feel this match out, but my initial impression is that Truth will be dominant (green just doesn’t have a lot of targeting, nothing cheap and quick anyway. Rampant Growth is 2g and Arg Midband requires him to ready for a turn)
I should probably review the Zhav v Urban warmup to see how things went.
StartingHand Workers
STARTING HAND
Rampant Growth
Young Treant
Forest’s Favor
Playful Panda
Verdant Tree
WORKERS
Forest’s Favor
NextHand
Spore Shambler
Merfolk Prospector
Tiger Cub
Ironbark Treant
Rich Earth
Discard
Verdant Tree
Rampant Growth
Young Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
playful panda, wisp - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 1, (2/3)
- PP (2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
maybe lure to Max Oni here, then double tech dinosize?
Cala, eh? trixy Calamandra…
Warmup Game 1 Player 1, Turn 2
Starting Hand
Jail
Building Inspector
Spectral Aven
Porkhand Magistrate
Lawful Search
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Spectral Hound x2
Main:
- Oni kills wisp
- Tower (2)
- Building Inspector (1)
- Worker (0)
Workers
Jail, Bluecoat Musketeer
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tower HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Traffic Director (1/1)
-
Technician: Building Inspector (1/1)
-
Lookout:
In Play:
- Onimaru (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Spectral Hound
Reputable Newsman
Manufactured Truth
Lawful Search
Spectral Hound
End of Turn Discard
My Thoughts
ahh PP And Cala, and I don’t have arrest or MTruth here… which would’ve been pretty awesome actually, essentially a paid-for kill that totally kills the pressure. Well, lucky split for CN, I think I’ll grab a tower and play a lil slow patrolling. Hopefully I’ll draw RN or Porky, and then tech up
Tech StartingHand Workers
TECH
Galina Glimmer
Murkwood Allies
STARTING HAND
Tiger Cub
Rich Earth
Ironbark Treant
Spore Shambler
Merfolk Prospector
WORKERS
Forest’s Favor
Rich Earth
NextHand
Galina Glimmer
Spore Shambler
Tiger Cub
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal kills BI
Panda trades with TD
tech 1 - ($4)
merfolk - ($3)
ironbark treant - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/2+AAA)
-
Elite:
-
Scavenger:
-
Technician: Merfolk Prospector (1/1)
-
Lookout:
In Play:
- Cal, lvl 1, (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
I’m going to arrest Ironbark, kill Merfolk, and then Lawful Search your hand; what’s your tech draw?
verdant tree
TYVM
Warmup Game 1 Player 1, Turn 3
Starting Hand
Spectral Hound
Reputable Newsman
Manufactured Truth
Lawful Search
Spectral Hound
Arrest (techn)
Events of Turn:
Upkeep:
- Get Gold (6+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Reteller of Truths, Macciatus, the Whisperer
Spectral Hound x2
Main:
- Arrest Ironbark (5)
- Oni kills Merfolk, you draw 1
- Lawful Search, check out your hand, Galina eh? (4)
- Reputable Newsman, block 2cost (2)
- Tech 1 (1)
- Worker (0)
Workers
Spectral Hound, Jail, Bluecoat Musketeer
-
Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Reputable Newsman (0/3+1armor, blocking 2)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru (2/2 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Porkhand Magistrate
Reteller of Truths
Spectral Aven
Spectral Hound
Manufactured Truth
End of Turn Discard
My Thoughts
Okay, think I’ll just try to cycle, get some tech 2 stuff in, maybe fast tech next turn, maybe hold off and just do Oni + Mtruth things… we’ll see I spose
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Spore Shambler
Tiger Cub
Young Treant
Galina Glimmer
Verdant Tree
WORKERS
Forest’s Favor
Rich Earth
Tiger Cub
NextHand
Rampant Growth
Murkwood Allies
PP (2/2)
Spore Shambler
Merfolk Prospector (1/1)
Tech 2 card(s)
Get Paid - ($7)
tech draw
Worker - ($6)
galina - ($5)
tech 2 growth - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: GG (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Cal, lvl 1, (2/1)
-
Lookout:
In Play:
- IBT (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Warmup Game 1 Player 1, Turn 4
Starting Hand
Porkhand Magistrate
Reteller of Truths
Spectral Aven
Spectral Hound
Manufactured Truth
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
The Art of War, Free Speech
Reteller of Truths, Macciatus, the Whisperer
Spectral Hound x2
Main:
- Spectral Aven (5)
- Manufactured Truth, Newsman is really a bird, kills Cala, Oni to level 3 (4)
- Mid Oni, kill SQL (2)
- Spectral Hound (1)
- Worker (0)
Workers
Porkhand Magistrate, Spectral Hound, Jail, Bluecoat Musketeer
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Spectral Hound (3/3+1armor)
-
Elite:
-
Scavenger:
-
Technician: Onimaru (3/2 lvl 5)
-
Lookout:
In Play:
- Reputable Newsman (0/3 blocking 2)
- Spectral Aven (2/2)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Lawful Search
Traffic Director
Arrest
End of Turn Discard
My Thoughts
So far so good, not been too hard to keep killing things, developing a good board here. Next turn probably max oni and tech up
well this worked out well…i shouldn’t plan on it happening again.
[b]P2T4[/b]Tech StartingHand Workers
TECH
Giant Panda
Giant Panda
STARTING HAND
Murkwood Allies
PP (2/2)
Rampant Growth
Merfolk Prospector (1/1)
Spore Shambler
Blooming Ancient
WORKERS
Forest’s Favor
Rich Earth
Tiger Cub
Merfolk Prospector (1/1)
NextHand
Might of Leaf and Claw
Young Treant
Verdant Tree
GG
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Worker - ($8)
blooming ancient - ($4)
arg, wisp, 2 runes - ($2)
playful panda, wisp, 2 runes - ($0)
BA uses 2 runes, snipes Hound and Aven
IBT trades with Oni, Arg to lvl 3, you draw
move around runes
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Wisp (1/2+A)+
-
Elite:
-
Scavenger:
-
Technician: Wisp (1/2)+
-
Lookout:
In Play:
- Arg, lvl 3, (1/4)
- Blooming Ancient (2/4)
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
uhhhhhhhh I forgot BA runes pop my stuff XD lol. Well I think I just fold then XD That totally sinks my plans, GG WP! Why don’t you start the next one XD
gotta love warm ups
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Spore Shambler
Playful Panda
Merfolk Prospector
Forest’s Favor
Rampant Growth
WORKERS
Forest’s Favor
NextHand
Tiger Cub
Rich Earth
Young Treant
Verdant Tree
Ironbark Treant
Discard
Spore Shambler
Playful Panda
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
merfolk - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 1, (2/3)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Indeed lol, this is why we warmup XD GL HF @codexnewb!
Warmup Game 2 Player 2, Turn 1
Starting Hand
Arrest
Lawful Search
Reputable Newsman
Manufactured Truth
Traffic Director
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Traffic Director (4)
- Reputable Newsman, blocking 2 (2)
- Worker (1)
Workers
Lawful Search
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite: Reputable Newsman (0+1/3)
-
Scavenger:
-
Technician: Traffic Director (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Bluecoat Musketeer
Building Inspector
Spectral Aven
Jail
End of Turn Discard
My Thoughts
Plan next turn to BI + Tower + T1 + Hero, set some blockers out now to interfere
Tech StartingHand Workers
TECH
Huntress
Huntress
STARTING HAND
Ironbark Treant
Rich Earth
Young Treant
Verdant Tree
Tiger Cub
Rampant Growth
WORKERS
Forest’s Favor
Rich Earth
NextHand
Huntress
Rampant Growth
Playful Panda
Spore Shambler
Huntress
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk, get a gold - ($5)
tech 1 - ($4)
young treant, reshuffle, draw 1 - ($2)
tiger cub - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 1, (2/3+A)
-
Elite:
-
Scavenger: Young Treant (0/2)
-
Technician: Tiger Cub (2/2)
-
Lookout:
In Play:
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
hmmm, dont kill TD because that puts Cal at 2, and vulnerable to MFT/Aven.
Cal to SQL so TD/MFT/Aven can’t kill her.
Warmup Game 2 Player 2, Turn 2
Starting Hand
Bluecoat Musketeer
Building Inspector
Spectral Aven
Jail
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Scribe, Spectral Hound
Main:
- Tower (4)
- Spectral Aven (2)
- Tech 1 (1)
- Worker (0)
Workers
Jail, Lawful Search
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader:
-
Elite: Reputable Newsman (0+1/3)
-
Scavenger:
-
Technician: Traffic Director (1/1)
-
Lookout:
In Play:
- Spectral Aven (2/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Porkhand Magistrate
Manufactured Truth
Arrest
Spectral Hound
End of Turn Discard
My Thoughts
I can’t count lol that plan costed 7 (no worker) not 6. So Aven instead of BI and move on with Scribe + Hound
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Galina Glimmer
STARTING HAND
Huntress
Huntress
Spore Shambler
Playful Panda
Rampant Growth
WORKERS
Forest’s Favor
Rich Earth
Playful Panda
NextHand
Rampant Growth
Verdant Tree
Ironbark Treant
Galina Glimmer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tap merfolk, finds a gold - ($6)
Spore shambler - ($3)
huntress - ($1)
Shambler pops aven - ($0)
Cal kills TD, takes 2, you draw
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3+A)
-
Elite:
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
- Cal, lvl 1, (2/1)
- Merfolk Prospector (1/1)
- Tiger Cub (2/2)
- Spore Shambler (1/2)+
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Warmup Game 2 Player 2, Turn 3
Starting Hand
Porkhand Magistrate
Manufactured Truth
Arrest
Spectral Hound
Events of Turn:
Upkeep:
- Get Gold (7)
- Draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Scribe, Brave Knight
Scribe, Spectral Hound
Main:
- Scribe, draw 1 (5)
- Onimaru (3)
- Spectral Hound (2)
- Building Inspector (1)
- Worker (0)
Workers
Porkhand Magistrate, Jail, Lawful Search
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Scribe (1/3+1armor)
-
Elite: Reputable Newsman (0+1/3)
-
Scavenger: Spectral Hound (3/3)
-
Technician: Building Inspector (1/1)
-
Lookout:
In Play:
- Onimaru (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Bluecoat Musketeer
Brave Knight
Manufactured Truth
Arrest
End of Turn Discard
My Thoughts
I’ll probably play for FS or Injunction but for now I think I just continue stalling, Scribe and BK
Tech StartingHand Workers
TECH
Murkwood Allies
Murkwood Allies
STARTING HAND
Verdant Tree
Ironbark Treant
Rampant Growth
Galina Glimmer
WORKERS
Forest’s Favor
Rich Earth
Playful Panda
Ironbark Treant
NextHand
Might of Leaf and Claw
Huntress
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tap shambler, kill hound, you get a gold
Merfolk/Huntress kill scribe, sparkshot newsman
Tiger trades with newsman
Mid Cal, kill BI, you draw - ($4)
Galina glimmer - ($3)
Verdant tree - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+A) resist 1
-
Elite: Galina Glimmer (3/2) resist 1
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Verdant Tree 3HP
- Cal, lvl 3, (2/2)
- Huntress (3/1) resist 1
- Spore Shambler (0/1) resist 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
This matchup is so slow lol…
Warmup Game 2 Player 2, Turn 4
Starting Hand
Bluecoat Musketeer
Brave Knight
Manufactured Truth
Arrest
Scribe (techn)
TD (Scribe
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Injunction, Macciatus, the Whisperer
Scribe, Brave Knight
Scribe, Spectral Hound
Main:
- Scribe, draw 1 (7)
- Oni kills YT
- Traffic Director (6)
- Tech 2 Truth (2)
- Worker (1)
Workers
Bluecoat Musketeer, Porkhand Magistrate, Jail, Lawful Search
-
Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
- Tower HP: 4
In Patrol:
-
Squad Leader: Scribe (1/3+1armor)
-
Elite:
-
Scavenger:
-
Technician: Traffic Director (1/1)
-
Lookout:
In Play:
- Onimaru (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
Spectral Aven
Scribe
Brave Knight
Reputable Newsman
Spectral Hound
End of Turn Discard
My Thoughts
Injunction and Macciatus feel okay for a Liberty Gryphon win con, and I’ll draw either TD or Aven off this Scribe. So I can musketeer or TD as a second blocker. Seems decent to me