I think these are both fairly elegant fixes for Vandy and Garrison.
By far Vandy’s most obnoxious quality is that she adds a reliable game-warping meta threat to any deck with no opportunity cost. IMO this is the main reason she is so dominant in the meta. It’s an absolute no-brainer to choose her over other beefy/cheap heroes.
The Garrison nerf is great in that it doesn’t affect mono-blue at all. The main issue will (presumably) be how it interacts with abilities/effects that grant haste to units on arrival or in play e.g. Drakk maxband, Nimble Fencer, Fox’s Den Students. I presume we would be wanting to allow those combos to work as normal, since we would want to reward non-broken combos?
If we were trying to Sirlin-style the text it would be something like:
Whenever you play a unit without haste from your hand, draw a card.
But I think this needs the printed vs gained ambiguity clarified. The following sounds much clunkier but is clear on how it should work:
Whenever you play a unit without printed haste from your hand, draw a card.
Of much less importance than its effect on balance, I think this change also makes sense for an actual army Garrison:
- Its hard to encourage recruitment if its known your new recruits are instantly meatgrindered
- The bureaucracy of signing up means you can’t immediately join the front lines
- You need to have recruits stick around to help with further recruitment