Bluecoat Musketeer
Manufactured Truth
Spectral Aven
End of Turn Discard
My Thoughts
This seems fine, I mean my tech1 on life support is obviously not ideal, but I can load up pretty well this way, and tech up next turn while still threatening pressure (or if I can get rid of the Tiny B, I can max Oni too)
Galina Glimmer (2/2)
Tiny Basilisk (1/2)
Verdant Tree
Playful Panda
Blooming Elm
Blooming Elm
Tech 2 card(s)
Get Paid - ($7)
galaina gold - ($8)
Worker - ($7)
merfolk - ($6)
max Cal, heals - ($4)
tech 2 growth - ($0)
Cal kills cadet, takes 3
galina hits newsman for 2, dies to tower
tiny baslisk trades with brave knight, he bounces to your hand, i assume that you draw? not sure here.
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Young Treant (0/2+A)
Elite:
Scavenger:
Technician: Merfolk Prospector (1/1)
Lookout:
In Play:
Cal, lvl 5, (4/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
wellm newman blocking 2 is not horrible. there is a path to feral strike here. let’s clear what i can and hope for no double bootcamp, or bootcamp / arrest, arrest / mft.
Ooooh good spot! I wondered why you would dink him like that w/ Galina Glimmer. In that case, I’ll just BK instead of MTruth + Aven, and fear the almost certain Feral Strike (as you clearly thought carefully about keeping Cala alive)
Galina Glimmer (2/2)
Ferocity
Blooming Elm
Blooming Ancient
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tap merfolk, get a gold - ($8)
feral strike, boosted, x2 rampaging elephant from codex to hand to field - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Rampaging Elephant (6/7+A)
Elite:
Scavenger:
Technician: Rampaging Elephant (6/7)
Lookout:
In Play:
Cal, lvl 5, (4/2)
Merfolk Prospector (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
well, feral strike it is, but what to bring in? i doubt they have injunction yet. probably garrisons?elephants will help clear that pretty well.
not planning on them surviving. teching ancients to pair with elms. injunction would ruin everything right now, but im betting they dont have it pre-teched.
I had the mistaken impression BK does get the patrol bonuses for death trigger, @codexnewb do you want to back up to end of my turn 3 and I’d patrol BK SQL and cadet technician, or just play on with how we have it?
Arrest
Brave Knight
Manufactured Truth
Reputable Newsman
Drill Sergeant
My Thoughts
Well I had better arrest one of those, and try to kill the other. I have the board to do that luckily, but let’s hope I can get a decent patrol down first…
Ah you are correct. So I re-did my RS draw for OC, and ended up with no DS or Newsman, but a BI and a dead Cala. I’ll take that. Back to you in the studio, @codexnewb
Technician: Spectral Flagbearer, hoover vacuum for BA and Elm and other buffs (2/2)
Lookout: Mirror Illusion (0/1)
In Play:
Overeager Cadet (2/1)
Building Inspector (2/1, +)
Drill Sergeant (3/3)
Traffic Director (1/1)
Flagstone Garrison (4hp)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Reputable Newsman
Manufactured Truth
Hallucination
Arrest
Hallucination
End of Turn Discard
My Thoughts
Hallucination, ho! Gotta pick off that backline garbage. Flagbearers do a good job of diverting Blooming Elm but most likely he’s got another BA here to blow both of them up and Quince will end up dying. That’s fine though, the engine is online, I can start making big plays attacking
Free Speech
Overeager Cadet
Free Speech
Spectral Aven
Manufactured Truth
End of Turn Discard
My Thoughts
Free Speech to make sure I don’t stay locked down w/ Moment’s Peace or anything, I should be virtually guaranteed to draw it here, and Hallucinate away the heavy hitters, and I think I have him choked out