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[MMM1] Warmup: Black (FrozenStorm) vs Purple (zhavier)

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Sacrifice the Weak
Graveyard
Pestering Haunt
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Skeleton Javelineer
Deteriorate
Summon Skeletons


Discard

Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard 3 of 5 - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

MMM1 Warmup Game 7 Player 1, Turn 2

P2 Black vs P1 Purple

Starting Hand

Tinkerer
Nullcraft
Plasmodium (discarded, meh)
Temporal Research
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave, Gilded Glaxx


Main:

  • Nullcraft, kills Haunt (3)
  • Worker (2)
  • Tech1 (1)
Workers

Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Fading Argonaut
Plasmodium
Temporal Research
Forgotten Fighter

End of Turn Discard
My Thoughts

Stall Stall Stall to tech2, nullcraft is a solid bungler

Whiffed, ouch


P2T2


Tech StartingHand Workers

TECH
Shadow Blade
Dark Pact


STARTING HAND
Summon Skeletons
Deteriorate
Skeletal Archery
Skeleton Javelineer


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Poisonblade Rogue
Skeletal Archery
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Vandy - ($3)
Skeleton Javelineer - ($2)
Heroes hall - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:

  • Vandy 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

MMM1 Warmup Game 7 Player 1, Turn 3

P2 Black vs P1 Purple

Starting Hand

Fading Argonaut
Plasmodium
Temporal Research
Forgotten Fighter
KotC + Glaxx (TR)

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave, Hyperion
Knight of the Conclave, Gilded Glaxx


Main:

  • Nullcraft kills Jav, you draw 1
  • Fading Argonaut (5)
  • Vir (3)
  • Temporal Research, draw 1 (1)
  • Knight of the Conclave
  • Worker (0)
Workers

Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonuat (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Vir (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Knight of the Conclave (forecast 3)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Neo Plexus
Battle Suits
Gilded Glaxx
Forgotten Fighter

End of Turn Discard
My Thoughts

Continue the stall, get a tech 2 in here so I have something to work with. I wish Origin Story was more effective at getting Vandy off my back but I’m afraid it isn’t. Probably sickness is going to make my day sad, but I spose we’ll see!


P2T3


Tech StartingHand Workers

TECH
Metamorphosis
Hooded Executioner


STARTING HAND
Poisonblade Rogue
Graveyard
Skeletal Archery
Deteriorate
Shadow Blade


WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard


NextHand

Shadow Blade
Dark Pact
Pestering Haunt
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Fargo
Shadow Blade Fargo, you discard - ($3)
Midband Vandy, kills Vir, maxband Dooms Nullcraft and Imp - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4/5, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
1 Like

MMM1 Warmup Game 7 Player 1, Turn 4

P2 Black vs P1 Purple

Starting Hand

Neo Plexus
Battle Suits
Gilded Glaxx (discarded 3 of 4, unlucky)
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer, Temporal Distortion
Knight of the Conclave, Hyperion
Knight of the Conclave, Gilded Glaxx


Main:

  • Nullcraft pings Vandy to 2hp
  • Worker (7)
  • Tech 2 Present (3)
Workers

Neo Plexus, Plasmodium, Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Knight of the Conclave (forecast 2)
  • Nullcraft (3/3 about to be doom ded)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0 (soon to be 1 from nullc)

Gold:

  • Gold: 3
  • Workers: 8

End of Turn Hand

Knight of the Conclave
Temporal Research
Hyperion
Gilded Glaxx

End of Turn Discard
My Thoughts

Okay look at this! Even with Glaxx eating the shadow blade (bummer) we’re gonna hit tech 2 with a draw lined up. Vera naice! Might have a shot here


P2T4


Tech StartingHand Workers

TECH
Twilight Baron
Cursed Ghoul


STARTING HAND
Dark Pact
Sacrifice the Weak
Pestering Haunt
Shadow Blade
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard


NextHand

Poisonblade Rogue
Shadow Blade
Skeleton Javelineer
Hooded Executioner
Metamorphosis


Tech 2 card(s)
Get Paid + float - ($9)
Dark Pact
Garth - ($7)
Vandy taps, discards to fetch Metamorphosis - ($0)
Garth Fetches Twilight Baron
Pestering Haunt

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Twilight Baron 5/4
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 6/4, lvl 5, Demon, +2 Runes
  • Pestering Haunt
  • Garth 5/6, lvl 7, Demon, +2 Runes

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Warmup Game 7 Player 1, Turn 5

P2 Black vs P1 Purple

Starting Hand

Knight of the Conclave
Temporal Research
Hyperion (swap for seer)
Gilded Glaxx
Seer (topdeck, lucky)

Events of Turn:


Upkeep:

  • Get Gold (8+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Origin Story, Tricycloid
Seer, Temporal Distortion
Knight of the Conclave, Hyperion
Knight of the Conclave, Gilded Glaxx


Main:

  • Vir (9)
  • peak topdeck, swap (8)
  • Gilded Glaxx (5)
  • Seer, KotC arrvies (4)
  • second, fresh Knight of the Conclave
  • Tower (1)
  • Worker (0)
Workers

Temporal Research, Neo Plexus, Plasmodium, Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (4/4+1armor)
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger: Gilded Glaxx (3/4)
  • :exhaust: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

  • Vir (2/3 lvl 1)
  • Knight of the Conclave (forecast 3)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 3 (soon to be 1 from nullc)

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Fading Argonaut
Hyperion

End of Turn Discard
My Thoughts

Well phooey, TB and Meta really puts a damper on the “woohoo hyperion” parade… I spose, though, I can go Vir swap to delay the hyperion, make a tower, lay Glaxx, and be fairly resilient still. And maybe I get lucky and pull the Seer, which would give me a pretty sizable board. Teching OS and Tric, not knowing exactly how this cycle will continue forward.

Yowza, what a pull! It’ll feel a little cheap if I do manage a win now, but w/e I guess we’ll take it


mox pinged, so not in elite?

No, ping was mistaken not-delete of alternative lines I ended up not going with, he stays in elite, TB healthy as an ox. I’ll edit to correct, sorry about that!

P2T5


Tech StartingHand Workers

TECH
Cursed Crow
Sickness


STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Hooded Executioner
Metamorphosis
Shadow Blade


WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard


NextHand

Dark Pact
Metamorphosis
Skeletal Archery
Thieving Imp
Cursed Ghoul


Discard

Pestering Haunt
Shadow Blade
Hooded Executioner
Skeleton Javelineer
Poisonblade Rogue
Metamorphosis
Cursed Crow
Sickness


Tech 2 card(s)
Get Paid - ($8)
Haunt pings Glaxx
Shadow Blade glaxx, you have no float, so actually dies, discard #2, get 1g - ($5)
Tech 2 Disease - ($1)
Garth kills KOTC
Vandy breaks Tower
Make a Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 6/4, lvl 5, Demon, +2 Runes
  • Garth 5/1, lvl 7, Demon, +2 Runes

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

that was a hurtful discard :frowning: Spose SQL Glaxx would have been better there, or maybe skipping the worker

MMM1 Warmup Game 7 Player 1, Turn 6

P2 Black vs P1 Purple

Starting Hand

Fading Argonaut (swap)
Hyperion (discarded, wah)
Battle Suits (topdeck, swapped)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Immortal, Seer
Origin Story, Tricycloid
Seer, Temporal Distortion
Knight of the Conclave, Hyperion
Knight of the Conclave, Gilded Glaxx


Main:

  • peak topdeck, swap (9)
  • Battle Suits (7)
  • Geiger (5)
  • Tower (2)
  • Seer and Mox kill TB
  • Vir kills skele, you get 1g
Workers

Temporal Research, Neo Plexus, Plasmodium, Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Geiger (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vir (2/2 lvl 1)
  • Hardened Mox (2/1)
  • Battle Suits
  • Knight of the Conclave (forecast 2)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 9

End of Turn Hand

Neo Plexus
Fading Argonaut

End of Turn Discard
My Thoughts

Drowning… not great here, probably sunk


P2T6


Tech StartingHand Workers

TECH
Cursed Ghoul
Plague Lab


STARTING HAND
Metamorphosis
Cursed Ghoul
Skeletal Archery
Dark Pact
Thieving Imp
Sacrifice the Weak
Deteriorate


WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard
Skeletal Archery


NextHand

Plague Lab
Metamorphosis
Sacrifice the Weak
Dark Pact
Deteriorate


Tech 2 card(s)
Get Paid - ($9)
Dark Pact
Worker - ($8)
Thieving Imp, discard #1 - ($5)
Cursed Ghoul, mox runed - ($1)
Make a skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul 4/5+A
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: skeleton 1/1
  • :target: Lookout:

In Play:

  • Vandy 6/4, lvl 5, Demon, +2 Runes
  • Garth 5/1, lvl 7, Demon, +2 Runes

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

I could try to keep stalling but the discards just sting too hard so I think I gotta fold, GG WP! Definitely think I could have patrolled better turn 5, but the Seer was a pretty lucky pull and even THAT wasn’t enough… This is rough. Hit me with a P1 and let’s see if that shows any better

Im curious if the discard had gone the other way, how it would have played out there. You can either replay t6 or play out t7 with the other card in hand instead of discarded.

Really I don’t think it’d go a lot different, I’d kill TB with the Mox + Hyperion (leaving it on 1hp), Vir still kills Skele, Seer maybe hits the base or tech 2, you end up icing the Hyperion with Ghoul anyway. Not having the tower I can’t kill Garth, which is what I really need to do

If anything I think backing up to turn 5 where I don’t worker (so I have some float), SQL glaxx, and Lookout KotC, that might have made a difference. But most likely I think I’m starved anyway.

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeleton Javelineer
Deteriorate
Skeletal Archery
Thieving Imp


WORKERS
Summon Skeletons


NextHand

Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Pestering Haunt


Discard

Deteriorate
Skeleton Javelineer
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Off to a card disadvantage start XD GL HF!

MMM1 Warmup Game 8 Player 2, Turn 1

P1 Black vs P2 Purple

Starting Hand

Hardened Mox
Plasmodium
Nullcraft
Tinkerer
Neo Plexus (imp dc random.org 5 of 5)

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (2)
  • Worker (1)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Fading Argonaut
Forgotten Fighter
Time Spiral
Battle Suits

End of Turn Discard
My Thoughts

I should re-read SNB’s thoughts and see if I can come up with a better game plan


P1T2


Tech StartingHand Workers

TECH
Sickness
Dark Pact


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Graveyard


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Sickness
Graveyard
Sacrifice the Weak
Dark Pact
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Pestering Haunt
Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal 1/3
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@Shadow_Night_Black Your guide thread is here, I’ll add it to the resources thread.

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