Yes, but none of those card pose a significant threat enough to spend 4 gold + a card bouncing their unit (you are unlikely to have been able to keep a hero around as purple, without spending far too many resources on it). At the tech 1 stage of the game, you are trying to keep the opponents board bare of dangerous units, of which none of the 2 attack or less units mentioned are. The dangerous units in my mind that fit this are Tiny Basilisk (mentioned), Sparing Partner (unlikely to be patrolling, and only costs 1 gold, so massive gold loss), Lobber/Crasbbomber (see Sparing Partner), Galina Glimmer (see S.P), Gaint Panda (enters tapped, so might actually be a good target, but so slow you should really just go tech 2), Overeager cadet (it costs 0, there is no way its not being replayed next turn, this is literally just throwing gold away). Given all the ones you have suggested units can be dealt with by your 2 cost tech 0 units/Mox, you are unlikely to be able to break their tech 1 by bouncing them at this stage (and people who are pushing aggressive hero stats are porbs playing their 3/3 for 2’s, so you can’t use them for key hero snipes). Given you are not advantaged keeping the game at tech 1 stage, you would rather use the gold to build your tech 2, and most of the targets just leave you further behind in resources, it can quite easily put you in a losing position without you understanding why. The vast majority of the time it is a trap. The fact that it can only be a tech 0 or 1 unit (would love it to hit porcupines etc), which must be patrolling (otherwise might be useful against difficult to kill support units like merfolk prospector, sensei, sparing partner, Galina etc), and only have 2 or less attack (so painful threats like Bone Collectors, Taxmen, Water ele etc get skipped) reduces the potential targets to mostly those which it is worth very little to bounce, and the fact that Stewardess of the undone can hit most of the big targets, for 1 gold less, and a bigger body, is really what puts the nail in the coffin. With out stewardess, it may see play, but this is a mono purple primer, not multi-colour.
TLDR: It has too many restrictions, with few good targets, all of which still leave you behind in resources, and Stewardess hits more key units, for cheaper + a bigger body then your hero’s.