P2T3
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Ardra’s Boulder
Makeshift Rambaster
Careless Musketeer
Mad Man
WORKERS
Bloodburn
Pillage
Careless Musketeer
NextHand
Scorch
Charge
Bloodrage Ogre
Bird’s Nest
Discard
Bombaster
Nautical Dog
Makeshift Rambaster
Mad Man
Blooming Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Tower - ($1)
dog hits cadet to 1
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ardra’s Boulder 0/6+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Rook 2/2, lvl 1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 8
Thoughts
Amusingly, I could break his tech 1 here with mad man and rambaster in hand. That probably doesnt get me much though. He didn’t give me the card draw, so I am going for the tower to give the boulder more oomph. Rook might die here if he blows money on spells, but I should be able to protect my tech 2 next turn. And he went dow nicely on cards this turn, which should work for me. If rook lives, I get nest and Ogre maybe. Or midband Rook. either seems decent.