Git out Nullcraft… Bummer I can’t keep Imp and Vandy healthier w/ Deteriorate, but w/e it’s fine, I have good pressure here and I’ll have det next hand. Gonna go Spitter here for anti-tech2, and Soul Stone as well. Might tech up next turn, not sure
On mobile so I’ll edit this into a real turn later, but tldr is dark pact, orpal + sickness glaxx and plexus, soul stone bc to kill glaxx, vandy kills stewardess, maxband and doom fresh skeleton.
No worker, discard 5 draw 5, 1 in deck, 6 in discard. Doom skeleton in scav, everyone else backline, hoping no Hyperion/tri + td draw XD
techs + new hand
Tech Sickness + Metamorphosis
Hand
Summon Skeletons
Metamorphosis
Deteriorate
Gorgon
Cursed Ghoul
Okay, if I tech Sickness I have 3/7 for killing Glaxx + Plexus, I’ll go meta as well, good odds to line things up well.
…
Nice, with Sickness I can wipe everything, keep BC, and set up 3 her meta next turn. LEt’s do it
Death and Decay x2
Cursed Ghoul, Dark Pact
Sickness, Metamorphosis
Cursed Ghoul, Gorgon
Soul Stone, Plague Spitter
Dark Pact, Bone Collector
Main:
Cursed Ghoul, Hyperion dies (4)
Garth kills Fargo, takes 5
Vandy breaks tower, your base to 18
Plague Spitter (1)
Worker (0)
Workers
Metamorphosis, Graveyard, Poisonblade Rogue, Jandra, the Negator
Patrol as below
Discard 2 draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 DISEASE
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Cursed Ghoul (4/5+1armor)
Elite:
Scavenger:
Technician:
Lookout: Plague Spitter (3/3)
In Play:
Garth (5/1 invis readiness)
Vandy (6/2 invis readiness)
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 5
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Sacrifice the Weak
Dark Pact
Skeleton Javelineer
Thieving Imp
End of Turn Discard
My Thoughts
Could be worse, but it is going to become a challenge to continually break stuff. I’m teching both DnD with the idea I’ll max Orpal by next cycle, probably my last techs will be Plague Lords, and next turn I’ll try to either max orpal or tech up. I force rebuilding a tower so that’s only 6 gold to work with, probably it’ll be either like Tric or Glaxx + a hero, we’ll see I spose
Sacrifice the Weak
Dark Pact
Skeleton Javelineer
Thieving Imp
Soul Stone + Gorgon (DP)
Events of Turn:
Upkeep:
Get Gold (9)
Tech 2 cards in (except turn 1)
All Teched Cards
Plague Lord, Sickness
Death and Decay x2
Cursed Ghoul, Dark Pact
Sickness, Metamorphosis
Cursed Ghoul, Gorgon
Soul Stone, Plague Spitter
Dark Pact, Bone Collector
Main:
Dark Pact, base to 14 draw 2
Orpal + Maxband (2)
Make a skeleton (1)
Sacrifice Skeleton to -1/-1 nullcraft, paying resist, nullcraft dies and passes pestilence onto Stewardess and Glaxx (0)
Cursed Ghoul ignores weakened patrollers and breaks the tower, your base to 16
Vandy breaks your tech2, your base to 14
Garth breaks your tech1, your base to 12
Workers
Metamorphosis, Graveyard, Poisonblade Rogue, Jandra, the Negator
Patrol as below
Discard 5 draw 4 rs draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 14
Tech1 HP: 5
Tech2 HP: 5 DISEASE
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Plague Spitter (3/3+1armor)
Elite:
Scavenger:
Technician:
Lookout: Orpal (2/5 lvl 6)
In Play:
Garth (5/1 invis readiness)
Vandy (6/2 invis readiness)
Cursed Ghoul (4/4)
Economy Info:
Cards:
Hand: 5
Deck: 12
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Dark Pact
Sickness
Deteriorate
Bone Collector
Sickness
End of Turn Discard
My Thoughts
Well, that’s pretty killable. If I draw Sickness I can even lay a unit or two while I level the base. If not though maxband orpal will do just fine XD should be game