[MMM1] Warm-up: Red (Nekoatl) vs Purple (Dreamfire)

P1T6


StartingHand Workers

STARTING HAND
Mad Man
Surprise Attack
Lobber
Crashbarrow
Surprise Attack


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Crashbarrow
Crash Bomber
Crash Bomber
Pillage


Discard

Surprise Attack
Mad Man
Surprise Attack
Crashbarrow


Tech 0 card(s)
Get Paid - ($7)
Surprise Attack - ($2)
Sharks trade with Vir
Mad Man - ($1)
Lobber - ($0)
Zane, Lobbers, Rambaster, and Mad Man break your base, GG WP!

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane (4/3) Haste, loot
  • Lobber (2/1) Haste, cocktail
  • Lobber (2/1) Haste, cocktail
  • Makeshift Rambaster (1/1) Haste, demolish, aggresive

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Ok, with this I can break his Tower and both tech buildings… or, I could just barely break his base. Let’s go with that.

1 Like

GG WP! I was waaay too optimistic with my teching choices.

Do you want to keep warming up?

I feel like I need at least one more practice game, since Red’s one of my least-used colors, and when I do play Red, I tend towards strategies that I don’t dare try against Assimilate.

1 Like

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Temporal Research
Battle Suits
Plasmodium
Time Spiral


WORKERS
Time Spiral


NextHand

Hardened Mox
Forgotten Fighter
Tinkerer
Fading Argonaut
Nullcraft


Discard

Battle Suits
Temporal Research
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Next turn I can drop Fargo + Tinkerer/Nullcraft.

@Nekoatl’s turn!

GL HF.

P2T1


StartingHand Workers

STARTING HAND
Pillage
Mad Man
Scorch
Bloodrage Ogre
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Nautical Dog
Bombaster
Charge
Bloodburn


Discard

Scorch
Mad Man
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Jaina Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A) Berserk
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Plasmodium… gotta watch out for it, as it’s caused me problems in the past. But, soonest it can land is T3. What I really want to do here is to set up to break his Tech I next turn so he can’t drop a Seer on T3, but chances are the Mox is gonna get in my way again. Still, it’s worth a try, and my best bet is to drop the Ogre and a hero now. No need to worry about Forgotten Fighter taking the Ogre, so I’ll SQL it to protect against Nullcraft. The hero should be either Drakk or Jaina, but… Drakk is better gives the option to midband to boost the Ogre, but doesn’t have enough attack to sideline a SQL Mox. So, I’ll try Jaina.

P1T2


Tech StartingHand Workers

TECH
Seer
Argonaut


STARTING HAND
Forgotten Fighter
Nullcraft
Tinkerer
Hardened Mox
Fading Argonaut


WORKERS
Time Spiral
Hardened Mox


NextHand

Seer
Nullcraft
Battle Suits
Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Plasmo to forecast 2.
Worker - ($5)
Tech 1 - ($4)
Fading Argonaut - ($2)
Tinkerer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Pinging Jaina with Nullcraft seems pretty pointless.

@Nekoatl’s turn!

P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Nautical Dog
Makeshift Rambaster
Bloodburn
Bombaster
Charge


WORKERS
Careless Musketeer
Bloodburn


NextHand

Makeshift Rambaster
Nautical Dog
Lobber
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Charge - ($3)
Bloodrage Ogre trades with Fading Argonaut
Jaina kills Tinkerer
Bombaster - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (3/2) Kamikaze
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (2/2) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Even without the Mox, it’s still hard to push through: that Argonaut is almost as bad. I don’t see a good option here, but… this seems to be the least bad. At least it guarantees that the Plasmodium can’t kill Jaina next turn, barring Undo…

P1T3


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Argonaut
Battle Suits
Seer
Nullcraft
Neo Plexus
Forgotten Fighter


WORKERS
Time Spiral
Hardened Mox
Neo Plexus


NextHand

Fading Argonaut
Forgotten Fighter
Tinkerer
Temporal Research


Tech 2 card(s)
Get Paid + technician draw - ($6)
Plasmo to forecast 1.
Worker - ($5)
Seer, Plasmo arrives - ($4)
Plasmo kills Bombaster.
Argonaut - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/4)
  • :target: Lookout:

In Play:

  • Plasmodium (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Trying to stay ahead on board.

@Nekoatl’s turn!

Achievement unlocked: field all 3 heroes in the same turn without building a Tech II or Heroes’ Hall.

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Lobber
Nautical Dog
Makeshift Rambaster
Mad Man


WORKERS
Careless Musketeer
Bloodburn
Nautical Dog


NextHand

Bloodrage Ogre
Charge
Lobber


Discard

Bombaster
Lobber
Mad Man
Makeshift Rambaster
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina trades with Seer
Lobber - ($5)
Captain Zane - ($3)
Lobber and Zane trade with Argonaut
Mad Man - ($2)
Mad Man trades with Plasmodium
Drakk Ramhorn - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk Ramhorn (1/3) Explosive
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

The Dog is too vulnerable to Nullcraft, so he’s the best choice to worker. No enemy hero means I can trade my own heroes without reservation.

1 Like

P1T4


Tech StartingHand Workers

TECH
Immortal
Tricycloid


STARTING HAND
Temporal Research
Forgotten Fighter
Tinkerer
Fading Argonaut
Battle Suits


WORKERS
Time Spiral
Hardened Mox
Neo Plexus
Forgotten Fighter


NextHand

Now!
Argonaut
Battle Suits
Temporal Research
Nullcraft


Tech 2 card(s)
Get Paid + float + technician draw - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3), fading 3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I’m ahead on tech and cards. Neko might break a tech building, but that’s fine.

@Nekoatl’s turn!

P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Bloodrage Ogre
Charge
Lobber


WORKERS
Careless Musketeer
Bloodburn
Nautical Dog


NextHand

Scorch
Pillage


Discard

Bombaster
Lobber
Mad Man
Makeshift Rambaster
Crashbarrow
Crashbarrow
Lobber
Charge
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Midband Drakk - ($5)
Lobber trades with Fading Argonaut - ($4)
Bloodrage Ogre - ($2)
Charge - ($0)
Bloodrage Ogre breaks Tech II
Drakk deals 2 damage to Tech I

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Drakk Ramhorn (2/4) Explosive, aura
  • Bloodrage Ogre (3/2) Berserk, frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Maybe should have gone with Bloodlust instead of Crashbarrows. Or maybe Desperation followed by Crash Bomber for a rapid deployment of low-cost units. Even if Rewind landed, I could just play them again or leave them in hand to reinvigorate my cycle speed. Well, I guess I still have a turn before the reshuffle, so I may as well go all-in on Tech II Blood now, especially since I’ve taken the initiative and probably won’t have much else to spend gold on besides infrastructure next turn anyway.

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion


STARTING HAND
Nullcraft
Argonaut
Now!
Temporal Research
Battle Suits


WORKERS
Time Spiral
Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft


NextHand

Tricycloid
Tinkerer
Seer


Discard

Fading Argonaut
Now!
Temporal Research
Temporal Distortion
Hyperion


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Rebuild tech 2.
Geiger - ($7)
Argonaut - ($4)
Battle Suits - ($2)
Now! on Argonaut - ($1)
Argonaut readily kills Drakk, Geiger to midband.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Redrawing Battle Suits on the reshuffle is great.

@Nekoatl’s turn!

Nice play!

P2T5


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Pillage
Scorch


WORKERS
Careless Musketeer
Bloodburn
Nautical Dog
Pillage


NextHand

Lobber
Kidnapping
Bombaster
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Blood - ($3)
Tower - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Oh, that is not good. I can’t summon a hero, play a card, or even patrol with the Ogre.

P1T6


Tech StartingHand Workers

TECH
Chronofixer
Research & Development


STARTING HAND
Tinkerer
Tricycloid
Seer


WORKERS
Time Spiral
Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft


NextHand

Plasmodium
Argonaut
Immortal


Discard

Fading Argonaut
Now!
Temporal Research
Temporal Distortion
Hyperion
Tinkerer
Chronofixer
Research & Development


Tech 2 card(s)
Get Paid + float - ($10)
Tricycloid - ($5)
Seer, add a rune to Tric - ($4)
Remove 4 runes to break Tower, your base to 18.
Geiger to maxband, flicker Tric - ($2)
Remove a rune to ping tech 2.
Argonaut readily breaks tech 2, your base to 16.
Remove 2 runes to ping tech 1.
Geiger breaks tech 1, your base to 14.
Vir - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (4/2)
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/4)
  • Vir lvl 1 (2/3)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not a bad turn! I’ll play Vir to score levels in case Zane gets traded.

@Nekoatl’s turn!

P2T6


Tech StartingHand Workers

TECH
Desperation
Desperation


STARTING HAND
Bombaster
Lobber
Kidnapping


WORKERS
Careless Musketeer
Bloodburn
Nautical Dog
Pillage
Bombaster


NextHand

Crashbarrow
Crashbarrow
Lobber
Scorch


Discard

Kidnapping
Bloodrage Ogre
Lobber
Desperation
Desperation


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech I
Zane trades with Seer - ($7)
Drakk - ($5)
Kidnapping, Tricycloid trades with Argonaut, you get $1 - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk (1/3) Explosive
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Against Tech II Present, I’m sure this won’t be good enough, but it’s the best I can do in this situation.

P1T7


Tech StartingHand Workers

TECH
Temporal Distortion
Research & Development


STARTING HAND
Plasmodium
Immortal
Argonaut


WORKERS
Time Spiral
Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft
Plasmodium


NextHand

Chronofixer
Tinkerer
Temporal Research


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Geiger kills Drakk, Vir to midband, my base to 17.
Immortal - ($3)
Vir to maxband, Mech to forecast 2 - ($1)
Vir hits your base to 11.

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/3)
  • Vir lvl 7 (3/5)
  • Battle Suits
  • Mech, forecast 2

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Ouch. At least I get a chance to tech another R&D before the reshuffle.

@Nekoatl’s turn!

Your base should be at 16 HP; Drakk was killed twice.

P2T7


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Lobber
Crashbarrow
Crashbarrow
Scorch
Shoddy Glider


WORKERS
Careless Musketeer
Bloodburn
Nautical Dog
Pillage
Bombaster
Scorch


NextHand

Mad Man
Shoddy Glider
Kidnapping
Makeshift Rambaster
Charge


Discard

Kidnapping
Bloodrage Ogre
Lobber
Desperation
Desperation
Crashbarrow
Crashbarrow
Shoddy Glider
Crash Bomber
Crash Bomber


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech II
Lobber - ($8)
Tower - ($5)
Jaina Stormborne - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Jaina Stormborne (2/3) Sparkshot
  • :pschip: Technician: Lobber (2/2) Haste
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 3
  • Workers: 11

Thoughts

Somehow I ended up with a duplicate Scorch… well, since it’s just a practice game, I’ll random to determine which is real… and it’s the one in my hand.

P1T8


StartingHand Workers

STARTING HAND
Temporal Research
Chronofixer
Tinkerer
Seer
Research & Development
Tinkerer
Temporal Distortion
Now!
Hyperion
Tricycloid


WORKERS
Time Spiral
Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft
Plasmodium
Tinkerer


NextHand

Temporal Distortion
Research & Development
Argonaut
Temporal Distortion
Fading Argonaut


Tech 0 card(s)
Get Paid + float - ($11)
Mech to forecast 1.
Vir peeks.
Exhaust Geiger and discard to draw.
Vir peeks.
Exhaust Vir to play Argonaut from the top of my deck - ($8)
Vir peeks,
Vir swaps a card - ($7)
Research & Development, I draw 5 - ($5)
Vir peeks.
Seer, Mech arrives - ($4)
Chronofixer - ($2)
Worker - ($1)
Immortal kills Jaina, levels fizzle, you get 1 gold.

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7A), untargetable
  • :psfist: Elite:
  • :ps_: Scavenger: Chronofixer (2/1), untargetable
  • :pschip: Technician:
  • :target: Lookout: Argonaut (4/4)

In Play:

  • Geiger lvl 5 (3/3)
  • Vir lvl 7 (3/5)
  • Immortal (5/2)
  • Seer (3/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

I could trade Geiger for a tech break and dig for cards with Prynn, but all my best cards are Geiger spells. So I’ll make fewer attacks and drop more cards.

3rd card from the top is R&D!

@Nekoatl’s turn!

Drakk should gain levels there.

1 Like

This is 7 damage, not enough to kill Mech on SQL (Argo only has 3 ATK when Kidnapped).

1 Like