P2T8
Tech StartingHand Workers
TECH
Flame Arrow
Flame Arrow
STARTING HAND
Kidnapping
Charge
Mad Man
Shoddy Glider
Makeshift Rambaster
WORKERS
Careless Musketeer
Bloodburn
Nautical Dog
Pillage
Bombaster
Scorch
NextHand
Shoddy Glider
Lobber
Flame Arrow
Tech 2 card(s)
Get Paid + float + scavenger - ($15)
Drakk Ramhorn - ($13)
Expensive Kidnapping takes Argonaut - ($8)
Shoddy Glider - ($7)
Argonaut, Glider, and Lobber trade with Mech
Mad Man trades with Chronofixer - ($6)
Makeshift Rambaster - ($4)
Captain Zane - ($2)
Rambaster and Zane break Tech II
Float ($2)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: L1 Drakk Ramhorn (1/3A) Explosive
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Captain Zane (2/2) Haste
- Makeshift Rambaster (1/2) Haste, demolish, aggressive
Buildings:
-
Base HP: 11
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 14
- Disc: 0
Gold:
- Gold: 2
- Workers: 11
Thoughts
Paying $5 for a 3-attack Zane to trade with Geiger seems bad… and it looks like I might be able to survive this way, although R&D and Now! could finish me off. But leaving the Tech II up would be plenty dangerous as well.