[MMM1] Warm-up: Red (Nekoatl) vs Purple (Dreamfire)

P2T8


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Kidnapping
Charge
Mad Man
Shoddy Glider
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn
Nautical Dog
Pillage
Bombaster
Scorch


NextHand

Shoddy Glider
Lobber
Flame Arrow


Tech 2 card(s)
Get Paid + float + scavenger - ($15)
Drakk Ramhorn - ($13)
Expensive Kidnapping takes Argonaut - ($8)
Shoddy Glider - ($7)
Argonaut, Glider, and Lobber trade with Mech
Mad Man trades with Chronofixer - ($6)
Makeshift Rambaster - ($4)
Captain Zane - ($2)
Rambaster and Zane break Tech II

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn (1/3A) Explosive
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Captain Zane (2/2) Haste
  • Makeshift Rambaster (1/2) Haste, demolish, aggressive

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

Paying $5 for a 3-attack Zane to trade with Geiger seems bad… and it looks like I might be able to survive this way, although R&D and Now! could finish me off. But leaving the Tech II up would be plenty dangerous as well.

Tech 0 card(s)
Get Paid + float + scav - ($13)
Immortal kills Drakk, levels fizzle.
Temporal Distortion bounces Immortal, fetch Hyperion - ($11)
Hyperion, Vir and Geiger hit your base for 11 and lethal.

GG WP!

GG WP. I feel like I have enough of an understanding of this matchup now to move onto the main event if you’re ready. I just need to be careful and take my time to carefully weigh my options going forward.

Alright then! Do you want to alternate P1, or do 5 games straight on each side?

Either way is fine with me, but I guess I have a slight preference for alternating.

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