[MMM1] Warm-up: Red (Nekoatl) vs Purple (Dreamfire)

GL HF! I don’t have tons of experience with this matchup, but my uneducated guess is that it should be pretty balanced.

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Temporal Research
Battle Suits
Fading Argonaut
Nullcraft


WORKERS
Forgotten Fighter


NextHand

Neo Plexus
Hardened Mox
Time Spiral
Tinkerer
Plasmodium


Discard

Battle Suits
Nullcraft
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Need to keep in mind that TResearch and Time Spiral are not the insta-workers they are when playing multi-color.
Weirdly, Forgotten Fighter feels worse as mono-purple, just because my heroes are so weak.

@Nekoatl’s turn!

I guess we’ll find out. :wink: GL HF!

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Bloodrage Ogre
Scorch
Bloodburn
Nautical Dog


WORKERS
Bloodburn


NextHand

Charge
Makeshift Rambaster
Bombaster
Pillage
Mad Man


Discard

Scorch
Nautical Dog
Careless Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Drakk Ramhorn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A) Berserk
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Drakk Ramhorn (1/3) Explosive

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

My intuition is that a unit-based approach with Blood is the best strategy against Purple… to avoid losing value to Assimilate, to use the Commander’s discount to work around Rewind and Slow-Time Generator, and to get good value by stealing expensive units. Maybe also take advantage of Taxman to punish/discourage Slow-Time Generator and counter Nullcraft/Stinger as a Tower alternative. Ditching Bloodburn because Assimilate.

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Seer


STARTING HAND
Hardened Mox
Time Spiral
Plasmodium
Neo Plexus
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Time Spiral
Temporal Research
Nullcraft
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Fargo to fading 2.
Worker - ($5)
Tech 1 - ($4)
Neo Plexus - ($2)
Plasmodium - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

P2 mono-red has quite a lot of gold to work with… might see a very early midband Drakk.

@Nekoatl’s turn!

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Mad Man
Pillage
Makeshift Rambaster
Bombaster
Charge


WORKERS
Bloodburn
Pillage


NextHand

Bloodrage Ogre
Careless Musketeer
Gunpoint Taxman
Charge
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Midband Drakk - ($1)
Mad Man - ($0)
Bloodrage Ogre trades with Fading Argonaut
Mad Man trades with Neo Plexus
Drakk damages Tech I

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Drakk Ramhorn (2/3) Explosive, leadership

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Taxman seems like a good answer to Plasmodium, also as Nullcraft defense. Also seems to largely obsolete Pillage, so I’ll ditch that.

P1T3


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Time Spiral
Stewardess of the Undone
Temporal Research
Nullcraft
Seer


WORKERS
Forgotten Fighter
Hardened Mox
Temporal Research


NextHand

Tinkerer
Battle Suits
Time Spiral
Rememberer


Tech 2 card(s)
Get Paid + technician draw - ($6)
Plasmo to forecast 2
Worker - ($5)
Geiger - ($3)
Seer, Plasmo to forecast 1 - ($2)
Time Spiral, Plasmo arrives - ($1)
Plasmo kills Drakk, Geiger to midband.

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Seer (2/1)

In Play:

  • Plasmodium (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Got Seer without needing Vir, so let’s give Geiger some levels. If he somehow survives my next turn, I might tech R&D to replace TResearch.

@Nekoatl’s turn!

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Gunpoint Taxman
Scorch
Charge
Careless Musketeer
Bloodrage Ogre


WORKERS
Bloodburn
Pillage


NextHand

Bombaster
Nautical Dog
Gunpoint Taxman
Mad Man
Makeshift Rambaster


Discard

Scorch
Charge
Careless Musketeer
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Tower - ($4)
Bloodrage Ogre - ($2)
Gunpoint Taxman - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A) Berserk
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman (3/3) Anti-air, robbery
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I suppose I should have seen that coming, haha.

P1T4


Tech StartingHand Workers

TECH
Seer
Shimmer Ray


STARTING HAND
Battle Suits
Tinkerer
Time Spiral
Rememberer


WORKERS
Forgotten Fighter
Hardened Mox
Temporal Research
Battle Suits


NextHand

Neo Plexus
Rememberer
Stewardess of the Undone
Nullcraft


Discard

Plasmodium
Rememberer
Time Spiral
Seer
Shimmer Ray


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Past) - ($3)
Tech Lab (Present) - ($2)
Tinkerer - ($0)
Plasmo trades with Brogre.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I want to kill GPT, but I really want Tinkerer out.

@Nekoatl’s turn!

Your base should be at 19 after killing Drakk.

P2T4


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Makeshift Rambaster
Nautical Dog
Mad Man
Bombaster
Gunpoint Taxman


WORKERS
Bloodburn
Pillage
Mad Man


NextHand

Bombaster
Careless Musketeer
Crashbarrow
Crashbarrow
Kidnapping


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Tech II: Blood - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman (3/3) Anti-air, robbery
  • :pschip: Technician: Gunpoint Taxman (3/3) Anti-air, robbery
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Looks like he’s prepping for Rememberers, which I’ll want to burst down as quickly as possible. Gliders do the right amount of damage, but they’ll also be blockable by Shimmer Rays. Kidnapping is probably the more reliable option, despite the expense.

Fixed now, sorry about that.

P1T5


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Research & Development


STARTING HAND
Nullcraft
Rememberer
Stewardess of the Undone
Neo Plexus


WORKERS
Forgotten Fighter
Hardened Mox
Temporal Research
Battle Suits
Nullcraft


NextHand

Time Spiral
Research & Development
Fading Argonaut
Plasmodium


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rememberer - ($2)
Exhaust Tinkerer, Rememberer to fading 2, fetch Rememberer #2 from discard.
Geiger to maxband, flicker Seer, Rememberer #1 to fading 1, fetch Yesterday’s Golgort from discard - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4A), fading 2
  • :psfist: Elite: Seer (3/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Rememberer (3/3), fading 1
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/4)
  • Rememberer (3/3), fading 3
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

2 Taxmen? My teching a Shimmer Ray looks pretty stupid now.

@Nekoatl’s turn!

P2T5


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Bombaster
Kidnapping
Careless Musketeer
Crashbarrow
Crashbarrow


WORKERS
Bloodburn
Pillage
Mad Man
Careless Musketeer


NextHand

Makeshift Rambaster
Charge
Kidnapping
Bloodrage Ogre


Discard

Crashbarrow
Crashbarrow
Kidnapping
Bombaster
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crashbarrow trades with SQL, overpowers to kill Elite - ($4)
Crashbarrow trades with Technician, overpowers to kill backline Rememberer - ($1)
Gunpoint Taxman kills Tinkerer

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3) Anti-air, robbery
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/2) Anti-air, robbery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Yeah, that’s about what I expected. No Shimmer Ray, though, but one could appear at any time. I’m very happy to see both Crashbarrows in hand this turn, but I’m not sure what to tech. Well… it might be a bit premature, but I know I’ll want Commanders sooner or later, so I guess I’ll just pick 'em now since I’m not triggering a reshuffle yet.

P1T6


Tech StartingHand Workers

TECH
Chronofixer
Shimmer Ray


STARTING HAND
Fading Argonaut
Plasmodium
Time Spiral
Research & Development
Stewardess of the Undone
Seer
Shimmer Ray
Neo Plexus
Rememberer
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox
Temporal Research
Battle Suits
Nullcraft
Time Spiral


NextHand

Yesterday’s Golgort
Shimmer Ray
Chronofixer
Rememberer
Seer


Discard

Research & Development
Plasmodium
Neo Plexus
Stewardess of the Undone
Rememberer


Tech 2 card(s)
Get Paid + technician draw - ($9)
Research & Development, draw 3, reshuffle, draw 2 - ($7)
Shimmer Ray - ($6)
Seer, Shimmer Ray to fading 3 - ($5)
Fading Argonaut - ($3)
Tinkerer - ($1)
Worker - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4A), fading 3
  • :psfist: Elite: Fading Argonaut (3/3), fading 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Seer (2/1)

In Play:

  • Geiger lvl 5 (3/4)
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That hurt, but now I’m safe from Crashbarrows and get to flood the board. Workering BSuits was a huge mistake though.

@Nekoatl’s turn!

P2T6


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Kidnapping
Makeshift Rambaster
Bloodrage Ogre
Charge


WORKERS
Bloodburn
Pillage
Mad Man
Careless Musketeer
Charge


NextHand

Nautical Dog
Crashbarrow
Crashbarrow
Kidnapping
Scorch


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech III - ($4)

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A) Anti-air, robbery
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/2) Anti-air, robbery
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

Thoughts

I’m really starting to feel Blood’s lack of air defense. Even if I kidnap the Ray, I won’t be able to trade it with anything. Well, I can’t afford to cast it after building my Tech III anyway. Still not sure what to tech… I’ll try Bugblatters, I guess, to synergize with the Commanders. Nice that Purple doesn’t have any way to repair buildings. Now, to float $4 or summon a hero or two…? Anything I summon will surely be killed by the Ray, but… unless my control zone is cleared out first, it’ll die in the process, which is still quite a bad trade in terms of value after factoring in the free levels. The alternative is to take some building damage, but… floating some gold may also be a good idea. Commanders are expensive, after all. Question is, can I expect to still have a Tech III building next turn? If he goes all-out on an attack, then no… but, he would have to trade the Tinkerer to make that work, which he’s probably not willing to do… and even if he does, that at least means less will appear from a Rememberer. I guess I’ll just try it and see how it goes.

P1T7


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Chronofixer
Shimmer Ray
Yesterday’s Golgort
Rememberer
Seer


WORKERS
Forgotten Fighter
Hardened Mox
Temporal Research
Battle Suits
Nullcraft
Time Spiral


NextHand

Now!
Rememberer
Seer
Research & Development
Seer


Tech 2 card(s)
Get Paid - ($10)
Shimmer Ray and Fargo to fading 2.
Prynn, to maxband - ($2)
Exhaust Tinkerer, Prynn to fading 5
Trash both Taxmen, Prynn to fading 1.
Geiger and Fargo break tech 3, your base to 18.
Shimmer Ray and Seer break tech 2, your base to 16, Seer dies.
Chronofixer - ($0)
Discard a card, Shimmer Ray to fading 3.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn lvl 7 (3/5A), fading 1, trashed 2 GPTs
  • :psfist: Elite:
  • :ps_: Scavenger: Chronofixer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/3)
  • Shimmer Ray (3/3), fading 3
  • Fading Argonaut (2/2), fading 2
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Game-winning gambit, or huge mistake?

@Nekoatl’s turn!

P2T7


Tech StartingHand Workers

TECH
Desperation
Desperation


STARTING HAND
Scorch
Nautical Dog
Kidnapping
Crashbarrow
Crashbarrow


WORKERS
Bloodburn
Pillage
Mad Man
Careless Musketeer
Charge
Scorch


NextHand

Makeshift Rambaster
Pirate-Gang Commander
Kidnapping
Captured Bugblatter


Discard

Kidnapping
Crashbarrow
Crashbarrow
Desperation
Desperation


Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Rebuild Tech II
Drakk Ramhorn - ($11)
Kidnapping, Shimmer Ray kills Geiger - ($7)
Nautical Dog - ($6)

Float ($6)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk Ramhorn (1/3) Explosive
  • :target: Lookout:

Trashed:

  • Gunpoint Taxman (3/3) Anti-air, robbery
  • Gunpoint Taxman (3/3) Anti-air, robbery

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 6
  • Workers: 11

Thoughts

I guess for now I should kill Geiger, before he can do another R&D. Gotta try to stall until I can rebuild my tech buildings. Real shame to draw both Crashbarrows this turn when I can’t play them, and Prynn is about to slow my cycle, so I probably won’t be seeing them for a while. Not good.

P1T8


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Ebbflow Archon


STARTING HAND
Research & Development
Seer
Now!
Rememberer
Seer


WORKERS
Forgotten Fighter
Hardened Mox
Temporal Research
Battle Suits
Nullcraft
Time Spiral


NextHand

Rememberer
Shimmer Ray
Now!
Stewardess of the Undone
Yesterday’s Golgort


Discard

Fading Argonaut
Now!
Ebbflow Archon
Seer
Research & Development
Seer


Tech 2 card(s)
Get Paid - ($10)
Prynn fades away, levels fizzle, you skip your next discard/draw, Taxmen return.
Shimmer Ray to fading 2, Fargo to fading 1.
Rememberer - ($5)
Exhaust Tinkerer, Rememberer to fading 2, fetch Yesterday’s Golgort from discard.
Tech 3 - ($0)
Fargo trades with Dog.
Shimmer Ray kills Drakk, you draw, levels fizzle, my base to 18.
Discard a card, Shimmer Ray to fading 3.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rememberer (3/3A), fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Yesterday’s Golgort (6/4), fading 2
  • :target: Lookout:

In Play:

  • Shimmer Ray (3/2), fading 3
  • Chronofixer (1/1)
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

This is hard. Do I tech up, with both my Seers in discard and only Tinkerer to fetch Archon? Or do I flood the board, and hope that my card advantage can beat Nekoatl’s enormous float?

@Nekoatl’s turn!

P2T8


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Pirate-Gang Commander
Kidnapping
Captured Bugblatter
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Bloodburn
Pillage
Mad Man
Careless Musketeer
Charge
Scorch
Makeshift Rambaster


NextHand

Pirate-Gang Commander
Kidnapping


Discard

Kidnapping
Crashbarrow
Crashbarrow
Desperation
Desperation
Nautical Dog
Gunpoint Taxman
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($17)
Worker - ($16)
Rebuild Tech III
Captured Bugblatter - ($13)
Bloodrage Ogre - ($11)
Zane and a Taxman trade with Rememberer, 2 damage to your base - ($9)
Jaina Stormborne - ($7)

Float ($7)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A) Berserk
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3) Anti-air, robbery
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (2/3) Sparkshot
  • Captured Bugblatter (4/2) Flamethrower

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 7
  • Workers: 12

Thoughts

It’s worth teching in Gliders since they can at least attack Shimmer Rays.

no cuz chronofixer

1 Like

Looks like you didn’t pay for Zane. Also what Legion said.

2 Likes

turn fixed

Whew, managed to get my Archon out. GG WP!

P1T9


StartingHand Workers

STARTING HAND
Now!
Shimmer Ray
Yesterday’s Golgort
Rememberer
Stewardess of the Undone


WORKERS
Forgotten Fighter
Hardened Mox
Temporal Research
Battle Suits
Nullcraft
Time Spiral


NextHand

Yesterday’s Golgort
Neo Plexus
Plasmodium
Shimmer Ray
Now!


Tech 0 card(s)
Get Paid - ($10)
Shimmer Ray to fading 2, Golgort to fading 1.
Rememberer - ($5)
Exhaust Tinkerer, Rememberer to fading 2, fetch Ebbflow Archon from discard.
Archon bounces your board.
Geiger - ($3)
Now! on Archon - ($2)
Archon, Golgort and Shimmer Ray hit your base for 18 and lethal.

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rememberer (3/3A), fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Ebbflow Archon (9/9), fading 3
  • Shimmer Ray (3/1), fading 2
  • Yesterday’s Golgort (6/3), fading 4
  • Chronofixer (1/1)
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

@Nekoatl’s turn!

1 Like