[MMM1] Warm-up: Red (Nekoatl) vs Purple (Dreamfire)

GG WP!

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Bloodrage Ogre
Pillage
Mad Man
Nautical Dog


WORKERS
Bloodburn


NextHand

Scorch
Bombaster
Charge
Makeshift Rambaster
Careless Musketeer


Discard

Bloodrage Ogre
Pillage
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Jaina Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Only question for this turn is which hero to summon. Going forward, though… maybe I’ll try worker suppression to try to prevent teching up. That means I’ll need to be economical in deployment to shoulder the up-front costs of worker destruction. It also means I probably won’t be able to build a Tech II quickly. The other issue to consider is that buying hero levels isn’t going to be a good option, and the most effective fighter at level 1 is probably Jaina.

I’m curious if you have any insights from this first game. My big one is: never worker Battle Suits (obvious, I know). The more surprising one is: Chronofixer might actually be useful?

Chronofixer is very useful if you can protect it. There are times when it makes sense to worker Battle Suits, e.g. if you are facing [Peace]/Future/??? your opponent could Assimilate your Battle Suits to power up their Peace units while using Reputable Newsman to stop you from using Assimilate to take it back.

My biggest takeaway from Game 1 is that Blood is sorely lacking in air defense.

1 Like

You could say defense in general isn’t red’s strong suit.

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Fading Argonaut
Tinkerer
Plasmodium
Temporal Research


WORKERS
Tinkerer


NextHand

Hardened Mox
Nullcraft
Neo Plexus
Battle Suits


Discard

Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Plasmodium - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3), fading 3
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I have Nullcraft in my next hand to punish a careless Fargo kill.

@Nekoatl’s turn!

In general I’ve found purple doesn’t have super good answers for steam tank into gunship

1 Like

P1T2


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Makeshift Rambaster
Careless Musketeer
Scorch
Charge
Bombaster


WORKERS
Bloodburn
Scorch


NextHand

Mad Man
Careless Musketeer
Detonate
Makeshift Rambaster
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (3/2) Kamikaze
  • :ps_: Scavenger: Nautical Dog (1/1) Frenzy 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

No Tinkerer in play, but there’s still the possibility of Seerx2 or Seer+Spiral. Without an efficient way to kill the Argonaut, it’s better to play defensively. Seems a bit awkward to tech in Detonate with a hero other than Zane summoned, but I know I’m going to want to cast them ASAP, and I’m not sure when “P” is going to be, so I may as well just tech them in now and see how it goes.

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Seer


STARTING HAND
Battle Suits
Neo Plexus
Hardened Mox
Nullcraft


WORKERS
Tinkerer
Nullcraft


NextHand

Forgotten Fighter
Neo Plexus
Battle Suits
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Fargo to fading 2, Plasmo to forecast 2.
Worker - ($5)
Tech 1 - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3), fading 2
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

If Nekoatl tech GPT again, Nullcraft is a waste of gold. So let’s play a bit of defense and try to rush tech 2.

@Nekoatl’s turn!

P1T3


Tech StartingHand Workers

TECH
Marauder
Marauder


STARTING HAND
Makeshift Rambaster
Detonate
Careless Musketeer
Bloodrage Ogre
Mad Man


WORKERS
Bloodburn
Scorch
Careless Musketeer


NextHand

Charge
Detonate
Marauder
Detonate
Pillage


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite: Bombaster (3/2) Kamikaze
  • :ps_: Scavenger: Nautical Dog (1/1) Frenzy 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

This feels like it’s going terribly…

P2T3


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Forgotten Fighter
Battle Suits
Neo Plexus
Temporal Research
Time Spiral
Seer


WORKERS
Tinkerer
Nullcraft
Forgotten Fighter


NextHand

Neo Plexus
Argonaut
Stewardess of the Undone
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($8)
Fargo to fading 1, Plasmo to forecast 1.
Prynn - ($6)
Temporal Research, draw 2 - ($4)
Battle Suits - ($2)
Fargo trades with Brogre.
Mox kills Bombaster.
Seer, Plasmo arrives - ($1)
Plasmo kills Dog, takes 2, you get 1 gold.
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn lvl 1 (1/3), fading 4
  • :target: Lookout:

In Play:

  • Plasmodium (4/2)
  • Hardened Mox (2/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Nekoatl must have also whiffed, but I still can’t tech up safely.

@Nekoatl’s turn!

P1T4


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Charge
Pillage
Detonate
Detonate
Marauder


WORKERS
Bloodburn
Scorch
Careless Musketeer
Charge


NextHand

Marauder
Lobber
Makeshift Rambaster
Detonate
Mad Man


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Tech II: Anarchy - ($4)

Float ($4)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Jaina Stormborne (2/3) Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8

Thoughts

In hindsight, I should have tried to trade Jaina while he didn’t have a hero.

P2T4


Tech StartingHand Workers

TECH
Void Star
Now!


STARTING HAND
Stewardess of the Undone
Argonaut
Stewardess of the Undone
Neo Plexus


WORKERS
Tinkerer
Nullcraft
Forgotten Fighter
Neo Plexus


NextHand

Temporal Research
Time Spiral
Fading Argonaut
Seer


Tech 2 card(s)
Get Paid - ($8)
Prynn to fading 3.
Worker - ($7)
Tech 2 (Future) - ($3)
Argonaut - ($0)
Seer trades with Jaina, Prynn to lvl 3, you get 1 gold.
Plasmo breaks Tower, takes 1, your base to 18.
Prynn pings your tech 2, to fading 4.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn lvl 1 (1/3), fading 4
  • Plasmodium (4/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Breaking a tech building seems almost too easy. Since Nekoatl can’t build tech 3 yet, I hope I can afford to let them stand.

@Nekoatl’s turn!

P1T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Mad Man
Makeshift Rambaster
Marauder
Detonate
Lobber


WORKERS
Bloodburn
Scorch
Careless Musketeer
Charge


NextHand

Pillage
Bloodrage Ogre
Detonate
Nautical Dog


Discard

Lobber
Marauder
Mad Man
Makeshift Rambaster
Detonate
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float + scavenger - ($13)
Lobber sidelines Mox - ($12)
Marauder, trash worker, trade with Argonaut - ($6)
Captain Zane, midband - ($1)
Zane kills Prynn, maxbands
Mad Man trades with Plasmodium - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Captain Zane (4/4) Haste, loot

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I’ve feeling too pressured… gotta try and reduce his board.

P2T5


Tech StartingHand Workers

TECH
Omegacron
Temporal Distortion


STARTING HAND
Time Spiral
Temporal Research
Fading Argonaut
Seer


WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus
Temporal Research


NextHand

Stewardess of the Undone
Stewardess of the Undone
Void Star
Now!
Seer


Tech 2 card(s)
Get Paid + scavenger - ($9)
Vir, take a peek - ($7)
Vir to maxband, Mech to forecast 2 - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vir lvl 7 (3/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Mech, forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I did not expect the Marauder there. The good news is Nekoatl skipped worker, so Gunships are still at least 2 turns away.
With Prynn gone, I can’t dig for Void Star with TResearch, so I’ll try with Vir instead. Now! would also be nice. If I can’t get either, I’ll just instamax him.

@Nekoatl’s turn!

P1T6


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Pillage
Detonate
Bloodrage Ogre
Nautical Dog


WORKERS
Bloodburn
Scorch
Careless Musketeer
Charge
Pillage


NextHand

Lobber
Bombaster
Lobber
Marauder


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Detonate, trash a worker - ($4)

Float ($4)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L6 Captain Zane (5/4) Haste, loot
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9

Thoughts

I’ll try to pressure him into paying for Towers, I guess…

P2T6


StartingHand Workers

STARTING HAND
Stewardess of the Undone
Now!
Void Star
Stewardess of the Undone
Seer


WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research


NextHand

Time Spiral
Fading Argonaut
Temporal Distortion
Omegacron
Argonaut


Discard

Now!
Seer
Stewardess of the Undone
Stewardess of the Undone


Tech 0 card(s)
Get Paid - ($8)
Mech to forecast 1.
Vir peeks.
Mox hits Zane for 2.
Void Star, trash Mox - ($3)
Geiger - ($1)
Now! on Void Star - ($0)
Void Star kills Zane and overpowers 3 to tech 2, Geiger to midband.
Vir breaks tech 2, your base to 16.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger lvl 3 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir lvl 7 (3/5)
  • Void Star (5/4)
  • Battle Suits
  • Mech, forecast 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

All these trashed workers are starting to hurt. But I haven’t seen GPTs, so hopefully Void Star can carry me to victory before the gold advantage gets insurmountable.

@Nekoatl’s turn!

Hmm… I think I’ll fold to that, GG WP. Your turn to take P1.

GG WP! The worker trashing was effective, but started a little too late to cinch it.

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Time Spiral
Temporal Research
Plasmodium
Hardened Mox


WORKERS
Plasmodium


NextHand

Neo Plexus
Nullcraft
Forgotten Fighter
Battle Suits
Fading Argonaut


Discard

Temporal Research
Tinkerer
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Can’t tech up before turn 4, so Mox is likely to earn its keep.

@Nekoatl’s turn!

Yeah, my intent was to lock you out of reaching your Tech II, but I think I was overly optimistic about the viability of that strategy. Either way, I botched the execution by leading with Jaina instead of Zane.

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Pillage
Bloodrage Ogre
Nautical Dog
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Charge
Bloodburn
Bombaster
Mad Man
Scorch


Discard

Makeshift Rambaster
Pillage
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1) Frenzy 1
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6

Thoughts

Going for a minimalist opening here to try to stockpile as much gold as possible. Also, I don’t want to be attacking into an indestrucbile Mox.

P1T2


Tech StartingHand Workers

TECH
Argonaut
Stewardess of the Undone


STARTING HAND
Forgotten Fighter
Neo Plexus
Nullcraft
Battle Suits
Fading Argonaut


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Temporal Research
Battle Suits
Time Spiral
Nullcraft
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Fading Argonaut - ($1)
Mox kills Dog, you get 1 gold.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Is Nekoatl trying Detonates again?

@Nekoatl’s turn!

P2T2


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Bloodburn
Charge
Scorch
Bombaster
Mad Man


WORKERS
Careless Musketeer
Bloodburn


NextHand

Mad Man
Scorch
Pillage
Makeshift Rambaster
Nautical Dog


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Bombaster - ($7)
Tech I - ($6)

Float ($6)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A) Kamikaze
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 7

Thoughts

Hmm… can I afford to build a Tower? Zane + Detonate + Worker + Tech II would be $10, so I’d only need to float $3… unless I draw both Detonate next turn, in which case I’d want to float $6. Well… it’s unlikely that I draw both Detonate, but I’d be more disappointed to miss the chance to double cast than I would be to let the Argonaut live unnecessarily. Also, if I float the extra $3 and don’t draw both copies, I can use that remaining gold to field a unit or two for defense.