[FFA] Nekoatl, bansa, FrozenStorm, charnel_mouse, CarpeGuitarrem

Just to clarify, Sets at L1?

No, he gave Setsuki the free levels.

2 Likes

Yes sets at level 3, should be marked in board state I think?

1 Like

Ahhh okay I see how the comment reads now.

"P1T6


Tech StartingHand Workers

TECH
Earthquake
Martial Mastery


STARTING HAND
Versatile Style
Snapback
Shuriken Hail


WORKERS
Safe Attacking
Fox Primus
Savior Monk
Rambasa Twin
Morningstar Flagbearer (must target) 2/1
Shuriken Hail


NextHand

Fox’s Den Students
Sensei’s Advice
Fox Viper (sparkshot) 2/1+a


Discard

Smoker 1/1
Glorious Ninja 5/3
Versatile Style
Snapback
Earthquake
Martial Mastery


Tech 2 card(s)
Get Paid - ($9)
Grave attacks Neko’s Technician (spark 1 damage to scavenger), takes 3 damage
Midband Setsuki - ($8)
Setsuki kills the Lizard with Swift Strike - ($9)
Grave casts Versatile Style, chooses to disable Nullcraft because surprisingly it’s not a buff or debuff spell - ($7)
Max Setsuki - ($5)
Build Tower - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 MAX Grave Stormborne (sparkshot, readiness) 4/1
  • :target: Lookout:

In Play:

  • L6 MAX Setsuki 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I’m now kicking myself for missing my hard counter to Juggermox. let’s see if I can stay online enough to deploy it, or if the game ends first. Anyhow this turn I’m worried about Nullcraft, which I can hilariously disable with Versatile. 6 gold left, I can mid Sets and kill something with Swift Strike. Prospector, for example, after Grave kills Treant. Leaves me at 5 gold after worker, so uh tech 3? double check math, 2 for Versatile, 1 after Grave kills Treant, mid Sets for 4 spent, 3 after prospector kill, 4 after worker. considering my deck, max Sets and Tower is better. I don’t think I actually go for tech 3, I need a bursty wincon. FDS lets me set up for Earthquake on anyone. also okay sets at L3 changes my options. I guess I hmm. bank the gold or kill off Grave. let’s limit Neko’s power, Neko is the counter to Frozen but must stay limited.

@Nekoatl’s turn!

1 Like

Board state

P2T6


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Wither
Blademaster
Maestro
Maestro
Discord


WORKERS
Fruit Ninja
Older Brother
Bloom
Spark
Granfalloon Flagbearer
Wither


NextHand

Brick Thief
Discord
Timely Messenger
Helpful Turtle


Discard

Leaping Lizard
Nimble Fencer
Nimble Fencer
Maestro
Discord


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Maestro - ($9)
Blademaster
Lizard kills bansa’s Grave, levels to Argagarg
Argagarg buffs Wisp
Surplus - ($4)
River Montoya - ($2)
Grave Stormborne - ($0)
Wisp kills Carpe’s Grave, survives Tower, levels to Argagarg

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blademaster (7/5A) Swift strike aura
  • :psfist: Elite: Maestro (4/5) Director, swift strike
  • :ps_: Scavenger:
  • :pschip: Technician: Water Elemental (3/3) Anti-air, swift strike
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg (1/5) Blessing, swift strike
  • L1 Grave Stormborne (2/3) Sparkshot, swift strike
  • L1 River Montoya (2/3) Swift strike
  • Leaping Lizard (3/3) Anti-air, swift strike
  • Wisp (0/1) Swift strike

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

This should invite bansa to kill Setsuki with the Mox. Don’t forget to draw the Surplus card next turn!

@bansa’s turn!

Board state

P3T6


Tech StartingHand Workers

TECH
Hero’s Monument
General’s Hammer


STARTING HAND
Brave Knight
Brave Knight
True Power of Storms
Temporal Research
Fading Argonaut
Nullcraft


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Plasmodium
Neo Plexus
Nullcraft


NextHand

Training Grounds
General’s Hammer
Versatile Style
Boot Camp
Boot Camp


Discard

True Power of Storms
Fading Argonaut
Temporal Research
Hero’s Monument
General’s Hammer


Tech 2 card(s)
Get Paid + float + t draw + scav - ($12)
Worker - ($11)
Brave Knight - ($8)
Brave Knight - ($5)
Tech III - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (5/4A), (+++)
  • :psfist: Elite:
  • :ps_: Scavenger: Brave Knight (4/3)
  • :pschip: Technician: Brave Knight (4/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

this is gonna get weird, but I promise I tracked the sheet properly… GG to @Nekoatl and @charnel_mouse but we shall be pressing on with you two big threats to my personal gameplan off the board

board state

rules variations for FFA

FFA G2 Player 4, Turn 6

P1 (Carpe) Mono White vs
P2 (Neko) [Finesse]/Growth/Discipline vs
P3 (bansa) [Present]/Peace/Discipline vs
P4 (Frozen aka me) [Future]/Peace/Necromancy vs
P5 (charnel) [Balance]/Law/Strength

Starting Hand

Hooded Executioner
Hooded Executioner
Death Rites
Neo Plexus
Time Spiral
Temporal Research (Hoodie1)
The Art of War (rs skele)
KotC (Hoodie 2)
OC (KotC)
OC (OC1)
Death Rites (OC2)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave, The Art of War
Death Rites, Drill Sergeant
Overeager Cadet, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Hooded Executioner x2


Main:

  • Death Rites, time for destruction (5)
  • Hooded Executioner, DS+1 draw 1 (3)
  • Give a Cadet that +1 rune, Cadet trades with charnel’s Rook, some stuff happens…*
    • charnel’s Young Treant is destroyed (4)
  • other Overeager Cadet trades with charnel’s Spore Shambler, charnel draws 1, stuff happens… (5)
    • charnel’s prospector is destroyed (6)
  • make a skeleton, sacrifice it to rs draw 1, stuff happens… (5)
    • charnel’s agent is destroyed, charnel draws 1 and +1gold
  • Hooded Executioner, draw 1 DS+1 (3)
  • Knight of the Conclave, draw 1 DS+1
  • Overeager Cadet, draw 1 DS+1
  • Overeager Cadet, draw 1 DS+1
  • The Art of War, Onimaru gets mean (0)
  • Oni hits Neko’s base to 13
  • DS hits charnel’s base to 12
  • Move runes to Fargo, hit’s charnel’s base to 3
  • Garth destroys charnel’s base, eliminating charnel and Neko, Carpe bansa and myself move to sudden death
Workers

Hardened Mox, Plasmodium, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (4/3+1armor)
  • :psfist: Elite: Hooded Executioner (4+1/3)
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout: Onimaru (6/2aa swift strike)

In Play:

  • Fading Argonaut (9/8, 1 damage, ++++++)
  • Drill Sergeant (4/2, 1 damage )
  • Garth (3/3 lvl 7, 1 damage)
  • Nullcraft (4/3, +++)
  • Knight of the Conclave (forecast 2)
  • Knight of the Conclave (forecast 3)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Temporal Research
Death Rites
Neo Plexus
Time Spiral
The Art of War

End of Turn Discard
My Thoughts

So with everyone else still healthy and Neko with so many damn units I don’t think I can quiiiite end it here and win outright, but I can definitely eliminate charnel (which is awesome, b/c balance and law have my strongest counters), and I think if I tech an Art of War so long as I draw it before the Death Rites a second time, I can knock out Neko with unstoppable Oni as well. I should easily be able to mop up Carpe and Bansa from there

Hit it first try, will play hoodie to try and dig up the other 0-costs, I should have done the math I actually need all of them to be able to eliminate Neko also, otherwise I will have to pick someone else to pick off (Carpe I guess, to get rid of a snapback and max sets invis shenanigans?)

Nice, got 'em all, plenty of runes, let’s get it


2 Likes

I think Death Rites only kills one unit per death, so you choose one opponent, then destroy one of that opponent’s lowest tech units.

Also, indestructible units get skipped as per Sacrifice the Weak.

1 Like

Oh snap you’re right, I didn’t read it properly…

In that case I suppose Bansa will keep his BKs, Neko keeps units until he’s eliminated anyway, and I will just do what I did but with charnel’s units only

Yep just edited it in, still works fine

This one actually I think is incorrect; Sacrifice the Weak “sacrifices” units, Death Rites “destroys”

Per the ruling on Death Rites card db page:

If there are any units that are indestructible or that can’t leave play, ignore them when looking for the weakest unit. If such a thing would be their “lowest tech unit” then instead destroy their next weakest. — sharpo, 11/24/16

1 Like

Yea I went to check as soon as I hit post on my now-deleted message, you’re 100% right

Okay, as I understand the rules for sudden death, at the end of each of Frozen’s turns from now on, anyone not tied for healthiest base is eliminated, until only one player is left. I’m not clear on whether or not reducing another base to 0 can immediately end the game, but I’m inclined to think it can.

1 Like

I don’t think that’s quite the case; I understood it to be more like we’ve “run off” and are now playing a 3-person FFA

I read that as one contiguous paragraph describing how the “sudden death” works, not “sudden death” in the sense that henceforth someone breaking the 20hp tie immediately eliminates them.

If it is the second thing, I will 100% be eliminating Carpe over charnel. Judgment and Nature Reclaims suck for me, but I can’t leave maxband sets up when I have no tower

Let me check the rulebook directly, and anyone else chime in if you know the exact answer

Okay from the rulebook, page 14 (16 of the pdf):

So in that case, Carpe, bansa and then myself will each take one more turn. Most base health at the end of my next turn wins (unless there’s a tie, then we go 'round again)! GL HF!

2 Likes

Looks like board state needs fixing? Unless I’m somehow seeing an old version (the one I’m seeing has my tech 2 down, leaving me ineligible for sudden death because base at 18). Not a huge deal because I’m gonna be taking this turn on desktop, it’s big think time.

2 Likes

Yes, I had previously tried to spread the love around before I remembered to check endgame ruling specifics around ties. However I no longer have write access to the board, @Nekoatl is that you who can grant it back?

2 Likes

Sorry about that, should be fixed now.

1 Like

Yup! all set @CarpeGuitarrem