[FFA] Nekoatl, bansa, FrozenStorm, charnel_mouse, CarpeGuitarrem

Forgot to note on the tracker sheet that I sidelined FrozenStorm’s Executioner, sorry folks!

1 Like

No one wanted to kill Hoodie anyway it seems charnel :wink:

board state

rules variations for FFA

FFA G2 Player 4, Turn 4

P1 (Carpe) Mono White vs
P2 (Neko) [Finesse]/Growth/Discipline vs
P3 (bansa) [Present]/Peace/Discipline vs
P4 (Frozen aka me) [Future]/Peace/Necromancy vs
P5 (charnel) [Balance]/Law/Strength

Starting Hand

Time Spiral
Hardened Mox
Hooded Executioner
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Hooded Executioner x2


Main:

  • Garth (6)
  • Hooded Executioner, Carpe’s Spartner, Neko’s Turtle, and bansa’s Brave knight all die. Neko draws 1 for techn (4)
  • Battle Suits (2)
  • Hooded Executioner kills Neko’s River SQL, Oni to level 7
  • Oni kills Neko’s Grave, Garth to level 3
  • Max Oni to heal (1)
  • Make a skeleton (0)
Workers

Plasmodium, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (4/3A)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Onimaru (4/5 lvl 8)

In Play:

  • Hooded Executioner (4/1)
  • Soldier (1/1)
  • Soldier (1/1)
  • Garth (1/3 lvl 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Overeager Cadet
Fading Argonaut
Knight of the Conclave
Flagstone Garrison

End of Turn Discard
My Thoughts

Made a good choice it seems, folks ignored Oni and while I lost Fargo and Nullcraft, I have plenty to rock with. Killing River as I spawn the soldiers and skeleton means I’ll be set to fetch DS and buff it next turn. Should be really good


1 Like

Guess I’ll clear it myself, then.

Board tracker

P5T4

Starting hand: 4

Playful Panda
Young Treant
Rampant Growth
Insurance Agent

Technician draw: 1

Judgement Day

Thoughts

Great, a Judgement Day draw. Not many units on the board, in favour of big heroes, but I’ll at least get the gold back.

EDIT: Didn’t realise bansa’s Tech II was open for me to kill. I think hitting Nekoatl’s is fine though, leaves Carpe and Nekoatl to do some of the work.

Teched cards: 2

T2: 2 x Tiny Basilisk
T3: Insurance Agent, Judgement Day
T4: Insurance Agent, Justice Juggernaut


Get paid + scavenger - (9)
Maxband Bigby - (7)
Judgement Day, Mox exhausts, all FrozenStorm’s units die, he draws and gets gold
Tech II Law - (3)

Young Treant, I draw - (1)

Forest’s Favour

Worker - (0)
Bigby hits Nekoatl’s Tech II to 2 HP

Stash 1

Insurance Agent

Discard 2, draw stash, draw 2, reshuffle 8, draw 2


:ps_: Young Treant (can’t attack)

Bigby L5 3/4 (stash 1; exhaust: sideline Tech 0/I unit)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tower HP: 4


Hand: 5

Insurance Agent
Merfolk Prospector
Spore Shambler
Judgement Day
Rampant Growth

Deck: 6

Tiny Basilisk
Tiny Basilisk
Tiger Cub
Insurance Agent
Justice Juggernaut
Forest’s Favour

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
5 in hand
6 in deck
0 in discard
4 in workers
Total: 16


Gold: 0
Workers: 9

5 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Verdant Tree
T4: Playful Panda

@CarpeGuitarrem’s turn!

To think I let Bigby live, and you do me like that…

2 Likes

"P1T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Smoker
Morningstar Flagbearer (must target) 2/1
Glorious Ninja
Snapback


WORKERS
Safe Attacking
Fox Primus
Savior Monk
Rambasa Twin
Morningstar Flagbearer (must target) 2/1


NextHand

Versatile Style
Snapback
Shuriken Hail


Tech 2 card(s)
Get Paid, float - ($9)
Grave breaks bansa’s Training Grounds
Play Glorious Ninja from hand - ($4)
Summon Setsuki - ($2)
Worker - ($1)
Play Smoker - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Glorious Ninja 5/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 MAX Grave Stormborne (sparkshot, readiness) 4/4
  • L1 Setsuki 1/3
  • Smoker 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Wall built.

@Nekoatl’s turn!
"

Board state

P2T5


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Granfalloon Flagbearer
Discord
Leaping Lizard
Leaping Lizard
Tenderfoot


WORKERS
Fruit Ninja
Older Brother
Bloom
Spark
Granfalloon Flagbearer


NextHand

Maestro
Maestro
Blademaster
Wither


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Tech III - ($7)
Leaping Lizard - ($6)
Leaping Lizard - ($5)
Argagarg Garg - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Leaping Lizard (3/5) Anti-air
  • :pschip: Technician: Leaping Lizard (3/5) Anti-air
  • :target: Lookout:

In Play:

  • L1 Argagarg Garg (1/3)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

Thoughts

Summoning the Wisp to hopefully soak an Executioner boost and protect a Lizard.

@bansa’s turn!

@CarpeGuitarrem the ninja in that slot can and will get killed by bansa’s mox just fyi

2 Likes

Dang, that’s right. Well, maybe if I look innocent nothing bad will happen.

Besides, one Ninja isn’t half as scary as a Blademaster.

Mox doesn’t exhaust from Swiftstrike?

Yes, but it still deals damage, because it doesn’t die.

P3T5


Tech StartingHand Workers

TECH
General’s Hammer
True Power of Storms


STARTING HAND
Temporal Research
Neo Plexus
Boot Camp
Boot Camp
Nullcraft
Fading Argonaut
Versatile Style


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Plasmodium
Neo Plexus


NextHand

Brave Knight
Brave Knight
True Power of Storms
Temporal Research
Fading Argonaut


Tech 2 card(s)
Get Paid - ($9)
Mox kills Carp’s Ninja, gains 1 - ($10)
Onimaru - ($8)
Boot Camp Mox, draw 1 - ($7)
Boot Camp Mox, draw 1 - ($6)
Grave - ($4)
Versatile Style heals my base - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave (2/3)
  • :pschip: Technician: L1 Onimaru (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (5/4), (+++)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Okay no more judgment day

board state

rules variations for FFA

FFA G2 Player 4, Turn 5

P1 (Carpe) Mono White vs
P2 (Neko) [Finesse]/Growth/Discipline vs
P3 (bansa) [Present]/Peace/Discipline vs
P4 (Frozen aka me) [Future]/Peace/Necromancy vs
P5 (charnel) [Balance]/Law/Strength

Starting Hand

Overeager Cadet
Fading Argonaut
Knight of the Conclave
Flagstone Garrison
Overeager Cadet (techn)
Time Spiral (OC1)
Temporal research (OC2)
Nullcraft (KotC)
Neo Plexus (Nullcraft)
Hardened Mox (Fargo)
Death Rites (Plexus, meh)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death Rites, Drill Sergeant
Overeager Cadet, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Hooded Executioner x2


Main:

  • Oni kills bansa’s Oni, Garth to level 5
  • Garth kills Carpe’s smoker (10)
  • Maxband Garth, fetch Drill Sergeant (8)
  • Flagstone Garrison (5)
  • Overeager Cadet, draw 1 DS +1
  • Overeager Cadet, draw 1 DS +1
  • Knight of the Conclave, draw 1 DS +1
  • Nullcraft, draw 1 DS +1 (3)
  • Fading Argonaut, draw 1 DS +1 (1)
  • Give three runes to Nullcraft, it snipes Bigby, levels fizzle
  • Give two runes to Fargo
  • Worker (0)
Workers

Hardened Mox, Plasmodium, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (5/5+1armor, ++, fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout: Onimaru (4/2 lvl 8)

In Play:

  • Drill Sergeant (4/3 )
  • Garth (3/4 lvl 7)
  • Nullcraft (4/3, +++)
  • Knight of the Conclave (forecast 3)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hooded Executioner
Hooded Executioner
Death Rites
Neo Plexus
Time Spiral

End of Turn Discard
My Thoughts

Okay with these hero kills available I can empty the deck, guarantee nullcraft. I can death rites to deal with Blademaster, so I’ll tech that (I’ll 100% have it next turn) and should be totally safe to do it if I kill Bigby (stupid judgment day, should have killed him last turn…)


Levels fizzle, because there are no eligible friendly heroes in play. When your hero dies on your turn, that’s when you choose which opponent gets levels.

1 Like

I know it’s way too late to rollback, but can’t you only earn 3 gold from unit killing a turn, meaning your judgement day still nets -1?

1 Like

Oops, I mis-remembered the spell as costing 3. I’ll go down a gold this turn.

1 Like

Levels don’t fizzle in FFA if there is an opposing hero who is not max level. May I suggest Argagarg as a fine choice to receive free levels from that Bigby kill?

2 Likes

Mea culpa, you are correct

No levels go to carpe’s setsuki, I’ll fix it

Aww man, at this rate, if I want to cast an ultimate spell, I’m gonna have to use Guargum, Eternal Sentinel to do it.

I was hoping you’d let Bigby live to clear the way to that Tech III building, but never mind…

Board tracker

P5T5

Starting hand: 5

Insurance Agent
Merfolk Prospector
Spore Shambler
Judgement Day
Rampant Growth

Thoughts

Uh oh, Peace engine is up already. I don’t have a good target for Insurance, either, with Nullcraft knocking around.

Teched cards: 2

T2: 2 x Tiny Basilisk
T3: Insurance Agent, Judgement Day
T4: Insurance Agent, Justice Juggernaut
T5: Censorship Council, Moment’s Peace


Get paid - error - (8)
Worker - (7)
Insurance Agent, insuring itself - (6)
Merfolk Prospector - (5)
Spore Shambler - (2)
Garus Rook - (0)
Discard 1, draw 3


:psblueshield: Young Treant 0/2+1A (can’t attack)
:psfist: Merfolk Prospector 1+1/1 (exhaust: gain 1g)
:ps_: Rook L1 2/4
:exhaust: Spore Shambler 2/3 (++; exhaust/1g: pass a rune to allied unit)
:target: Insurance Agent 2/2 (resist 0+1; dies: +1g, draw 1)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tower HP: 4


Hand: 3

Tiger Cub
Insurance Agent
Forest’s Favour

Deck: 3

Tiny Basilisk
Tiny Basilisk
Justice Juggernaut

Discard: 3

Censorship Council
Moment’s Peace
Judgement Day

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
4 on board
3 in hand
3 in deck
3 in discard
5 in workers
Total: 18


Gold: 0
Workers: 10

5 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Verdant Tree
T4: Playful Panda
T5: Rampant Growth

@CarpeGuitarrem’s turn!

1 Like