Forgot to note on the tracker sheet that I sidelined FrozenStorm’s Executioner, sorry folks!
No one wanted to kill Hoodie anyway it seems charnel
FFA G2 Player 4, Turn 4
P1 (Carpe) Mono White vs
P2 (Neko) [Finesse]/Growth/Discipline vs
P3 (bansa) [Present]/Peace/Discipline vs
P4 (Frozen aka me) [Future]/Peace/Necromancy vs
P5 (charnel) [Balance]/Law/Strength
Starting Hand
Time Spiral
Hardened Mox
Hooded Executioner
Battle Suits
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Hooded Executioner x2
Main:
- Garth (6)
- Hooded Executioner, Carpe’s Spartner, Neko’s Turtle, and bansa’s Brave knight all die. Neko draws 1 for techn (4)
- Battle Suits (2)
- Hooded Executioner kills Neko’s River SQL, Oni to level 7
- Oni kills Neko’s Grave, Garth to level 3
- Max Oni to heal (1)
- Make a skeleton (0)
Workers
Plasmodium, Tinkerer, Forgotten Fighter
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Hooded Executioner (4/3A)
-
Elite:
-
Scavenger: Soldier (1/1)
-
Technician: Skeleton (1/1)
-
Lookout: Onimaru (4/5 lvl 8)
In Play:
- Hooded Executioner (4/1)
- Soldier (1/1)
- Soldier (1/1)
- Garth (1/3 lvl 3)
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Overeager Cadet
Fading Argonaut
Knight of the Conclave
Flagstone Garrison
End of Turn Discard
My Thoughts
Made a good choice it seems, folks ignored Oni and while I lost Fargo and Nullcraft, I have plenty to rock with. Killing River as I spawn the soldiers and skeleton means I’ll be set to fetch DS and buff it next turn. Should be really good
Guess I’ll clear it myself, then.
P5T4
Starting hand: 4
Playful Panda
Young Treant
Rampant Growth
Insurance Agent
Technician draw: 1
Judgement Day
Thoughts
Great, a Judgement Day draw. Not many units on the board, in favour of big heroes, but I’ll at least get the gold back.
EDIT: Didn’t realise bansa’s Tech II was open for me to kill. I think hitting Nekoatl’s is fine though, leaves Carpe and Nekoatl to do some of the work.
Teched cards: 2
T2: 2 x Tiny Basilisk
T3: Insurance Agent, Judgement Day
T4: Insurance Agent, Justice Juggernaut
Get paid + scavenger - (9)
Maxband Bigby - (7)
Judgement Day, Mox exhausts, all FrozenStorm’s units die, he draws and gets gold
Tech II Law - (3)
Young Treant, I draw - (1)
Forest’s Favour
Worker - (0)
Bigby hits Nekoatl’s Tech II to 2 HP
Stash 1
Insurance Agent
Discard 2, draw stash, draw 2, reshuffle 8, draw 2
Young Treant (can’t attack)
Bigby L5 3/4 (stash 1; exhaust: sideline Tech 0/I unit)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tower HP: 4
Hand: 5
Insurance Agent
Merfolk Prospector
Spore Shambler
Judgement Day
Rampant Growth
Deck: 6
Tiny Basilisk
Tiny Basilisk
Tiger Cub
Insurance Agent
Justice Juggernaut
Forest’s Favour
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
1 on board
5 in hand
6 in deck
0 in discard
4 in workers
Total: 16
Gold: 0
Workers: 9
5 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Verdant Tree
T4: Playful Panda
@CarpeGuitarrem’s turn!
To think I let Bigby live, and you do me like that…
"P1T5
Tech StartingHand Workers
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Smoker
Morningstar Flagbearer (must target) 2/1
Glorious Ninja
Snapback
WORKERS
Safe Attacking
Fox Primus
Savior Monk
Rambasa Twin
Morningstar Flagbearer (must target) 2/1
NextHand
Versatile Style
Snapback
Shuriken Hail
Tech 2 card(s)
Get Paid, float - ($9)
Grave breaks bansa’s Training Grounds
Play Glorious Ninja from hand - ($4)
Summon Setsuki - ($2)
Worker - ($1)
Play Smoker - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Glorious Ninja 5/3
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L7 MAX Grave Stormborne (sparkshot, readiness) 4/4
- L1 Setsuki 1/3
- Smoker 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Wall built.
@Nekoatl’s turn!
"
P2T5
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Granfalloon Flagbearer
Discord
Leaping Lizard
Leaping Lizard
Tenderfoot
WORKERS
Fruit Ninja
Older Brother
Bloom
Spark
Granfalloon Flagbearer
NextHand
Maestro
Maestro
Blademaster
Wither
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Tech III - ($7)
Leaping Lizard - ($6)
Leaping Lizard - ($5)
Argagarg Garg - ($3)
Float ($3)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Leaping Lizard (3/5) Anti-air
-
Technician: Leaping Lizard (3/5) Anti-air
-
Lookout:
In Play:
- L1 Argagarg Garg (1/3)
- Wisp (0/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 2 (Finesse)
-
Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
Summoning the Wisp to hopefully soak an Executioner boost and protect a Lizard.
@bansa’s turn!
@CarpeGuitarrem the ninja in that slot can and will get killed by bansa’s mox just fyi
Dang, that’s right. Well, maybe if I look innocent nothing bad will happen.
Besides, one Ninja isn’t half as scary as a Blademaster.
Mox doesn’t exhaust from Swiftstrike?
Yes, but it still deals damage, because it doesn’t die.
P3T5
Tech StartingHand Workers
TECH
General’s Hammer
True Power of Storms
STARTING HAND
Temporal Research
Neo Plexus
Boot Camp
Boot Camp
Nullcraft
Fading Argonaut
Versatile Style
WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Plasmodium
Neo Plexus
NextHand
Brave Knight
Brave Knight
True Power of Storms
Temporal Research
Fading Argonaut
Tech 2 card(s)
Get Paid - ($9)
Mox kills Carp’s Ninja, gains 1 - ($10)
Onimaru - ($8)
Boot Camp Mox, draw 1 - ($7)
Boot Camp Mox, draw 1 - ($6)
Grave - ($4)
Versatile Style heals my base - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: L1 Grave (2/3)
-
Technician: L1 Onimaru (2/3)
-
Lookout:
In Play:
- Battle Suits
- Hardened Mox (5/4), (+++)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 1 (Discipline)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Okay no more judgment day
FFA G2 Player 4, Turn 5
P1 (Carpe) Mono White vs
P2 (Neko) [Finesse]/Growth/Discipline vs
P3 (bansa) [Present]/Peace/Discipline vs
P4 (Frozen aka me) [Future]/Peace/Necromancy vs
P5 (charnel) [Balance]/Law/Strength
Starting Hand
Overeager Cadet
Fading Argonaut
Knight of the Conclave
Flagstone Garrison
Overeager Cadet (techn)
Time Spiral (OC1)
Temporal research (OC2)
Nullcraft (KotC)
Neo Plexus (Nullcraft)
Hardened Mox (Fargo)
Death Rites (Plexus, meh)
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Death Rites, Drill Sergeant
Overeager Cadet, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Hooded Executioner x2
Main:
- Oni kills bansa’s Oni, Garth to level 5
- Garth kills Carpe’s smoker (10)
- Maxband Garth, fetch Drill Sergeant (8)
- Flagstone Garrison (5)
- Overeager Cadet, draw 1 DS +1
- Overeager Cadet, draw 1 DS +1
- Knight of the Conclave, draw 1 DS +1
- Nullcraft, draw 1 DS +1 (3)
- Fading Argonaut, draw 1 DS +1 (1)
- Give three runes to Nullcraft, it snipes Bigby, levels fizzle
- Give two runes to Fargo
- Worker (0)
Workers
Hardened Mox, Plasmodium, Tinkerer, Forgotten Fighter
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Fading Argonaut (5/5+1armor, ++, fade 3)
-
Elite:
-
Scavenger: Overeager Cadet (3/2)
-
Technician: Overeager Cadet (3/2)
-
Lookout: Onimaru (4/2 lvl 8)
In Play:
- Drill Sergeant (4/3 )
- Garth (3/4 lvl 7)
- Nullcraft (4/3, +++)
- Knight of the Conclave (forecast 3)
- Flagstone Garrison (4hp)
- Battle Suits
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Hooded Executioner
Hooded Executioner
Death Rites
Neo Plexus
Time Spiral
End of Turn Discard
My Thoughts
Okay with these hero kills available I can empty the deck, guarantee nullcraft. I can death rites to deal with Blademaster, so I’ll tech that (I’ll 100% have it next turn) and should be totally safe to do it if I kill Bigby (stupid judgment day, should have killed him last turn…)
Levels fizzle, because there are no eligible friendly heroes in play. When your hero dies on your turn, that’s when you choose which opponent gets levels.
I know it’s way too late to rollback, but can’t you only earn 3 gold from unit killing a turn, meaning your judgement day still nets -1?
Oops, I mis-remembered the spell as costing 3. I’ll go down a gold this turn.
Levels don’t fizzle in FFA if there is an opposing hero who is not max level. May I suggest Argagarg as a fine choice to receive free levels from that Bigby kill?
Mea culpa, you are correct
No levels go to carpe’s setsuki, I’ll fix it
Aww man, at this rate, if I want to cast an ultimate spell, I’m gonna have to use Guargum, Eternal Sentinel to do it.
I was hoping you’d let Bigby live to clear the way to that Tech III building, but never mind…
P5T5
Starting hand: 5
Insurance Agent
Merfolk Prospector
Spore Shambler
Judgement Day
Rampant Growth
Thoughts
Uh oh, Peace engine is up already. I don’t have a good target for Insurance, either, with Nullcraft knocking around.
Teched cards: 2
T2: 2 x Tiny Basilisk
T3: Insurance Agent, Judgement Day
T4: Insurance Agent, Justice Juggernaut
T5: Censorship Council, Moment’s Peace
Get paid - error - (8)
Worker - (7)
Insurance Agent, insuring itself - (6)
Merfolk Prospector - (5)
Spore Shambler - (2)
Garus Rook - (0)
Discard 1, draw 3
Young Treant 0/2+1A (can’t attack)
Merfolk Prospector 1+1/1 (exhaust: gain 1g)
Rook L1 2/4
Spore Shambler 2/3 (++; exhaust/1g: pass a rune to allied unit)
Insurance Agent 2/2 (resist 0+1; dies: +1g, draw 1)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tower HP: 4
Hand: 3
Tiger Cub
Insurance Agent
Forest’s Favour
Deck: 3
Tiny Basilisk
Tiny Basilisk
Justice Juggernaut
Discard: 3
Censorship Council
Moment’s Peace
Judgement Day
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
4 on board
3 in hand
3 in deck
3 in discard
5 in workers
Total: 18
Gold: 0
Workers: 10
5 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Verdant Tree
T4: Playful Panda
T5: Rampant Growth
@CarpeGuitarrem’s turn!