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[FFA] Nekoatl, bansa, FrozenStorm, charnel_mouse, CarpeGuitarrem

Not mine. (chars)

I’d have put an Agent in Technician instead of Scavenger, but I can roll with Scavenger. Unless Carpe is fine with killing a Technician instead.

I’m fine either way.

1 Like

I’ll take the Technician draw, then, although I doubt it’s helping me out of this hole…

Board tracker

P2T7

Starting hand: 2

Lobber
Traffic Director

Technician draw: 1

Tax Collector

Thoughts

I’m clearly the underdog now, although the others aren’t especially picking on me just yet. That Terras Q will quickly cause problems, though, especially with a Banefire Golem in tow, and I wouldn’t be surprised if Frozen about to hit everyone with an Earthquake, since carpe didn’t take up my suggestion of bouncing my Newsman.

I don’t think I have better options than just playing as much as I can now, to defend with while I rebuild. I don’t expect to be alive by then, mind. Teching in a Community Service: if those big Demonology units get killed, it would be amazing if I can pinch them. Anything else I want? Blooming Elm would probably be nice, since if Vir Assimilates it I can destroy it to get it back, unlike MoLaC. Maybe I’m better off just taking a Judgement Day, though? Or a Lawbringer Gryphon, since if I build a Tech III now then it’s got a decent chance to survive any Earthquake this turn. Final option is Artisan Mantis, for base repairs. That might be necessary at this point, for any chance at surviving. I’ll go with that.

Teched cards: 2

T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Blooming Ancient, Insurance Agent
T5: Scribe, Tax Collector
T6: Scribe, Stampede
T7: Artisan Mantis, Community Service


Get paid + float - (10)
Maxband Bigby - (6)

Exhaust Bigby, I draw

Arrest

Tax Collector, I steal gold from Nekoatl - (5)
Worker - (4)
Lobber - (3)
Lobber exhausts, Nekoatl’s Tech II is hit to 4 HP
Stash 1, discard 0, draw 2


:psblueshield: Reputable Newsman 0/1+1A (you can’t player 6-cost spells/upgrades; 2 damage)
:ps_: Argagarg L5 1/4 (exhaust: allied unit gets +1/+1A this turn; 1 damage)
:exhaust: Tax Collector 2/3

Bigby L5 3/4 (stash 1; exhaust: sideline a Tech 0/I patroller, or draw 1; 1 damage)
Lobber 2/2 (haste; exhaust: deal 1 damage to a building)

:heart: Base HP: 17
:heart: Tech I HP: 4
:heart: Tech II HP: 4 (Growth)
:heart: Tech Lab HP: 3 (Law)


Hand: 3

Arrest
Blooming Ancient
Lobber

Deck: 4

Scribe
Blooming Ancient
Scribe
Stampede

Discard: 7

Lawful Search
Manufactured Truth
Building Inspector
Insurance Agent
Insurance Agent
Artisan Mantis
Community Service

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
3 on board
3 in hand
4 in deck
7 in discard
5 in workers
Total: 22


Gold: 3
Workers: 10

5 x start
T1: Porkhand Magistrate
T2: Jail
T3: Bluecoat Musketeer
T4: Spectral Aven
T7: Traffic Director

Sorry Neko, we just gotta do something about that big nasty shackled pigman. I am reading Earthquake correctly that it’s “an opponent” as in I choose just one target, right? I had it in my head earlier that it was all opponents but reading the text carefully that does not in fact seem to be the case

board state

rules variations for FFA

FFA G3 Player 3, Turn 7

P1 (Carpe) Mono Purple vs
P2 (charnel) [Law]/Fire/Growth vs
P3 (Frozen) [Finesse]/Growth/Strenght vs
P4 (Neko) [Demon]/Growth/Strength

Starting Hand

Spark
Blooming Ancient
Earthquake
Earthquake

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Polymorph: Squirrel x2
Discord, Dinosize
Blooming Ancient, Might of Leaf and Claw
Earthquake x2
Bird’s Nest, Blooming Ancient
Nimble Fencer x2


Main:

  • Earthquake Neko, his base to 12, tech 2 falls base to 10, tech1 and HH crumble 1 each (5)
  • Earthquake Neko again, his base to 6, tech 1 and HH fall base to 2 (0)
Workers

Timely Messenger, Granfalloon Flagbearer, Fruit Ninja, Older Brother

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 4
  • Tech2 HP: 4 GROWTH
  • Tower HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Arg (1/4 lvl 5)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Wither
Bloom
Bird’s Nest
Polymorph: Squirrel

End of Turn Discard
My Thoughts

Damn I forgot earthquake doesn’t effect everyone, but actually that’s okay…? I want to try and stay out of the fight and get them all attacking each other… So I guess we’ll see how that goes.


1 Like

I spent the last two rounds panicking, because I thought Earthquake hit everyone. Yeesh.

1 Like

I thought it did also, but then I read more carefully… And actually that’s okay for me right now? I’d much rather have just Neko, with the clear massive board advantage, have to focus his efforts on threats to inflict lethal, rather than paint a giant target on my back as the only one with base health

2 Likes

I also thought Earthquake hit everyone, good to know it doesn’t… and I totally get that I had to be knocked down a peg or two so I couldn’t knock someone out and win, but taking my base all the way down to 2 suggests that you’re not aiming to restrain me, but rather to finish me off and take the win for yourself. In which case, I suggest that unless Carpe can Origin Story Rook, that both Carpe and charnel repair their bases to 20 before Frozen’s turn, as he may have drawn both Earthquakes off the reshuffle, which would be enough to finish me off. I’ll do what I can to slow him down by paying through the nose for repairs, but that may not be enough, and I can’t just focus down his Rook myself because of the Void Star and Stampede threats, also I desperately need to earn income by attacking now, and I can’t do that by crumbling Rook.

P4T7


Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Dinosize
Voidblocker
Banefire Golem
Sacrifice the Weak


WORKERS
Skeleton Javelineer
Skeletal Archery
Graveyard
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak


NextHand

Guargum, Eternal Sentinel
Voidblocker
Thieving Imp
Soul Stone


Tech 2 card(s)
Get Paid + float + scavenger - ($16)
Worker - ($15)
Burn Bird, new Birds arrive
Rebuild Tech I
Terras Q obliterates Mech, Void Star, kills Vir, levels to Vandy - ($17)
Research Soul Stone, cast on Banefire - ($14)
Argagarg kills Newsman - ($15)
Repair base x5 - ($0)
Rook kills Geiger, levels to Rook

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Banefire Golem (8/8A) Infernal {Soul Stone}
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1) Flying
  • :pschip: Technician: Bird (1/1) Flying
  • :target: Lookout:

In Play:

  • L1 Argagarg (1/3)
  • L3 Garus Rook (2/2)
  • Bird’s Nest
  • L3 Vandy Anadrose (3/4) Sparkshot, resist 1, research
  • Terras Q, the Shackled (15/12) Resist 3, obliterate 2

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

Definitely time for Artisan Mantis.

@CarpeGuitarem’s turn!

I don’t even have enough gold to double earthquake though… And I actually think my base should be at 17 (now 16). Banefire damages all buildings, that includes base yeah?

1 Like

It does, I saw 18 HP for your base in the spreadsheet and ticked it down to 17 from Banefire, or so I thought?

Yeah, Frozen’s on 17 and we’re on 16, he’s been one health ahead of us for a few rounds due to playing a Brick Thief. EDIT: oh, now I’m looking at it, your turn 7 doesn’t account for a round of Golem damage. Neither does Carpe’s, so we’re all at 16 with 3-health tech buildings?

2 Likes

That does appear to be the case. I’ve modified the spreadsheet to that effect.

2 Likes

Sorry, looked again. FrozenStorm didn’t adjust his base health up to 19 when his Brick Thief came out, at least on his posts. So I think that balances out with not accounting for Golem damage this turn, and he is on 17 now.

2 Likes

(sweating)

P1T8


Tech StartingHand Workers

TECH
Tricycloid


STARTING HAND
Rewind
Hyperion
Void Star
Neo Plexus 3/2


WORKERS
Tinkerer
Forgotten Fighter
Temporal Research
Stewardess of the Undone
Battle Suits
Time Spiral
Stewardess of the Undone 2/3
Neo Plexus 3/2


NextHand

Fading Argonaut (fading 2) 2/2
Temporal Distortion
Rewind


Tech 1 card(s)
Get Paid + float + Scav - ($14)
Worker - ($13)
Summon Prynn - ($11)
Play Hyperion - ($6)
Play Void Star - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hyperion (haste) 4/5+a
  • :psfist: Elite:
  • :ps_: Scavenger: Void Star (flying) 5/4
  • :pschip: Technician: L1 Prynn (fading 4) 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 3 (Present)
  • :heart: Tech Lab HP: 2 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

Well, I can’t really Rewind here. Frozen has a lot of potential paths to burst damage here, even without double Earthquake. I’ll just turtle up and look for burst damage opportunity here. I really threw this game by not teching Immortals early on, but we’ll see what I can salvage.

@charnel_mouse’s turn!

No Rewind, huh? Glad I stashed this Arrest, then.

Board tracker

P2T8

Starting hand: 3

Arrest
Blooming Ancient
Lobber

Thoughts

Can’t believe I can manage to steal this one!

Teched cards: 0

T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Blooming Ancient, Insurance Agent
T5: Scribe, Tax Collector
T6: Scribe, Stampede
T7: Artisan Mantis, Community Service


Get paid + 3 float - (13)
Arrest, Banefire Golem takes a snooze - (11)
Blooming Ancient - (7)
Lobber #2, Blooming Ancient gets a + rune - (6)
Repair base twice, to 18 - (0)
Blooming Ancient passes the + rune to Lobber #1
Argagarg (1), Bigby (3), Lobbers (5), and Tax Collector (2) smack Nekoatl’s base down to -4, GG all!


Argagarg L5 1/3 (exhaust: allied unit gets +1/+1A this turn; 2 damage)
Bigby L5 3/3 (stash 1; exhaust: sideline a Tech 0/I patroller, or draw 1; 2 damage)
Blooming Ancient 2/4 (ally arrives: gains a + rune; can pass + runes to units)
Lobber #1 3/2 (+; haste; exhaust: deal 1 damage to a building; 1 damage)
Lobber #2 2/2 (haste; exhaust: deal 1 damage to a building)
Tax Collector 2/2 (1 damage)

:heart: Base HP: 18
:heart: Tech I HP: 3
:heart: Tech II HP: 3 (Growth)
:heart: Tech Lab HP: 2 (Law)


Remaining hand: 0
Deck: 4

Scribe
Blooming Ancient
Scribe
Stampede

Discard: 9

Lawful Search
Manufactured Truth
Building Inspector
Insurance Agent
Insurance Agent
Artisan Mantis
Community Service
Reputable Newsman
Arrest

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
4 on board
0 in hand
4 in deck
9 in discard
5 in workers
Total: 22


Remaining gold: 0
Workers: 10

5 x start
T1: Porkhand Magistrate
T2: Jail
T3: Bluecoat Musketeer
T4: Spectral Aven
T7: Traffic Director

1 Like

And that’s why it’s dangerous to nuke someone’s base without being able to win in the same turn! :rofl: Gratz charnel, nice play!

Who wants to play again? I believe @Shadow_Night_Black expressed an interest.

3 Likes

I was amazed I could steal that one after the Jandra wipe :smiley: I’m up for more!

I knew that was a risk but I had nearly no hope of winning; I was hoping it would start enough of a 3-way fight that I might be able to evade notice long enough to formulate a win condition. Sorry Neko :wink: there wasn’t really any other outs for me though

1 Like

It was a tough situation. One thing I would say is that, with my pinging Nekoatl’s Tech II, you could have used the second Earthquake on someone else, but you’d run the risk that no one is then able to deal with Terras Q + Golem.

Yea my estimation was either Rewind was coming and maybe I’d catch an Earthquake on the RS to get someone else in danger or been able to finish, or you wouldn’t be able to quite finish after Neko took shots at you and Carpe.

Did not trust splitting the quakes and crippling either you or Carpe with the Golem and TerrasQ out, it would have put you both way too close to lethal for all that was on Neko’s board. Maybe I could have gotten away with one Earthquake on Neko + an Ancient (I bottom decked all my good cards that cycle lol), but I didn’t like my odds to avoid being targeted in that case.

If we think we can wrap the next game by tourney start in 10 days I’ll be in but I won’t be able to do this and the tourney

1 Like