EricF [Demon]/Present/Discipline vs Kaelii Necromancy/Past +?

P2T2


Tech StartingHand Workers

TECH
Bloodlust
Hooded Executioner


STARTING HAND
Temporal Research
Battle Suits
Nullcraft
Fading Argonaut
Time Spiral


WORKERS
Plasmodium
Time Spiral


NextHand

Tinkerer
Neo Plexus
Bloodlust
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Nullcraft kills PBR, you draw a card - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=P1, Turn 3]Summon Skeletons
Deteriorate
Skeletal Archery
Twilight Baron -> Worker
+Sacrifice

Tech in
[/details]

6 gold (6)
Skeletal Archery (4)
Vandy moves mox
Javelineer kills Nullcraft
Worker (3)
Summon Skeletons (0)
Haunt Pokes Tech 1
Discard 2, draw 2, rs, draw 2

Scavenger - Skeleton (1/1)
Tech - Skeleton (1/1)

L1 Vandy (2/1)
Javelineer (1/1)
Haunt (1/1)

Base - 20
Tech I - 5

Skeletal Archery
7 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

[details=Next hand]Graveyard
Sparring Partner
Dark Pact
Argonaut
[/details]

P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Stewardess of the Undone


STARTING HAND
Neo Plexus
Bloodlust
Fading Argonaut
Tinkerer


WORKERS
Plasmodium
Time Spiral
Neo Plexus


NextHand

Hooded Executioner
Stewardess of the Undone
Forgotten Fighter
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk - ($4)
Bloodlust vandy and javelineeer, both die at the end of my turn. Drakk will be level 3 - ($2)
Hero’s Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Drakk level 3 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

7 gold (7)
Haunt hits Hero’s Hall
Sparring Partner (6)
Worker (5)
Argonaut (2)
Grave (0)
Discard 1, Draw 3.

SQL - Argonaut (3/4 +1)
Scavenger - Skeleton (1/1)
Tech - Sparring Partner (2/2)

Skeleton (1/1)
L1 Grave (2/3)
Haunt (1/1)

Base - 20
Tech I - 5

Skeletal Archery
8 workers, 0 gold
Hand: 3
Deck: 1
Discard: 4

P2T4


Tech StartingHand Workers

TECH
War Drums
Lich’s Bargain


STARTING HAND
Forgotten Fighter
Hooded Executioner
Temporal Research
Stewardess of the Undone


WORKERS
Plasmodium
Time Spiral
Neo Plexus
Forgotten Fighter


NextHand

Fading Argo
Nullcraft
Tinkerer
Crash Bomber


Discard

Hooded Executioner
Stewardess of the Undone
Temporal Research
War Drums
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Maxband Drakk - ($5)
Hooded Executioner, trades with Argo - ($3)
Worker - ($2)
Prynn - ($0)
Mox kills Sparring Partner, draw a card
Drakk kills skeleton, gain a gold.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn level 1 (1/3+A) @4
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Drakk level 6 (3/3)
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

8 gold (9)
Worker (8)
Tech 2 Present (4)
Level Grave to 3 (2)
Grave and Skeleton kill Prynn, Grave to L5
Max Grave (0)
Use Sword to kill Drakk
Haunt pokes HH for another point
Discard 3, rs, draw 5

No patrol

L7 Grave (4/5) no sword
Skeleton (1/1)
Haunt (1/1)

Base - 19
Tech 1 - 5
Tech 2 - 5
Spec: Present

Skeletal Archery
9 workers, 0 gold
Hand: 5
Deck: some number
Discard: 0

P2T5


Tech StartingHand Workers

TECH
Kidnapping
Seer


STARTING HAND
Fading Argo
Crash Bomber
Tinkerer
Nullcraft


WORKERS
Plasmodium
Time Spiral
Neo Plexus
Forgotten Fighter
Tinkerer


NextHand

Kidnapping
Bloodlust
Seer


Tech 2 card(s)
Get Paid - ($9)
Nullcraft, kills Haunt - ($7)
Worker - ($6)
Mox Kills skeleton
Fading Argo - ($4)
Tech 2, Past - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Fading Argo (4/3) @3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=p1, Turn 6]Dark Pact
Sparring Partner
Tricycloid
Temporal Distortion
Skeletons
[/details]
9 gold (9)
Tricycloid (4)
Geiger (2)
Tricycloid shoots down Fading Argo
Grave breaks Tech 1
Temporal Distortion, return tricycloid and put Mind Parry Monk into play
Discard 4, draw 5

SQL - L7 Grave (4/5 +1) no sword
Scavenger - Mind Parry Monk (5/4) my stuff can’t be :target: by you

L1 Geiger (2/3)

Base - 19
Tech 1 - 5
Tech 2 Present - 5

Skeletal archery
9 workers, 0 gold
Hand: 5
Deck: 1
Discard: 8

[details=Next Hand]Javelineer
Argonaut
Deteriorate
Sacrifice
Temporal Distortion
Deck: Hyperion[/details]

Should be Discard 3, draw 5?

Some sort of deck accounting shenanigans, seems roughly correct eventually however.

[details=Thoughts]P1T4 you have 3 hand, 1 deck (drawn via tech), 4 discard.

I kill two of your cards so start of P1T5 should be 4 hand, 0 deck, 8 (4 + 2 killed + 2 tech) discard.
Worker, discard 3, shuffle 11, draw 5. (Techs in shuffle P1T2, P1T3, P1T4, P1T5)

5/6/0 start of P2T5, where I kill haunt so 5/6/3 at start of P1T6, because techs, you are playing 2 cards and no worker so end P1T6 5/1/6 start of P2T6, 5/1/8 at start of P1T7 due to tech.

Start of P2T6 you have 5/1/6?

Identified Tech cards - TD x1, Sparring Partner x1, Argo x1, Tricycloid x1 (returned to Codex for Mind Parry): 4/8, not in hand/deck. Expected turn – probably 2 techs from unseen. Possibly lucky and he has only remaining tech 0s in hand and sparring//argo as last card.
Likely Candidates for Remaining tech slots: (TD #2, Hyperion #1), 2 ‘open’ slots. (Immortal, Warp Gate Disciple?, Now? Both Hyperions maybe?) Suspect maintaining at least one Tricycloid in codex if he has double TD, possibly 1x tri 1x hyperion…

Much more likely is Hyperion->TD fetching Hyperion//Tricycloid for 7, Probably also maxband Geiger to flicker before/after TD if needed (whichever is better between Hyperion//Tricycloid) if there is a hero kill anywhere in there?

So what is his deck this last shuffle?
10 starters, Haunt, Skeletal Archery out of deck on the shuffle.
5 workers at time of shuffle so 7/10 starter cards accounted for at shuffle of P1T5. PRESUMABLY: 3 starters, 8 techs is 11 cards checks out. Non-starters we’ll call TD TD ‘Mind Parry’ Hyperion SP Argo. Last game he grabbed a chrono fixxer and a Now! on T5, but with nullcraft I doubt he’ll go for one. Worst case he went for another Tricycloid to deal with skeletons and nullcraft.

So did he hit both/all 5 cost tech 2s or both TDs last hand, or are they spread out over two turns?

So not terribly many productive routes this turn sadly so far best I have is something like: Drakk midband 5, Garth 7, Skeleton 8, Bloodlust 10. Mox and Nullcraft are 3 and 2 damage. Bloodlust is pretty specific where I can get my damage;

I could give it to mox+____ and use mox+null to kill hero, +2 levels and remaining bloodlust charge is either skeleton (3), Garth (2), or Drakk (3 or 4 if leveled), so the only productive route is trading Drakk for Mind Parry leaving skeleton+Garth level 1 vs midband Gieger; trashed by tricycloid or even just Gieger > skeleton, hyperion > garth > tech stuff probably.

I could bloodlust skeleton+____ and use skeleton+mox kills Grave;
Drakk trades with mind parry, nullcraft does 2 to tech 2, left with Garth level 1 against Midband Gieger.
OR Garth trades with Mind Parry, helped by Nullcraft – Max Drakk vs Midband Gieger.

If I bloodlust both heros I have 3-3-2-2 I ‘waste’ gieger’s maxband flicker and trade out Grave and Mind Parry and leaves my board totally open to deal 3 with gieger attack and whatever is played; maybe even just tech 3 time, so probably not this route.

If I DON’T summon midband drakk I could 6 for Garth level 5, drakk and bloodlust mox and Drakk, 2+3+1 from null, mox and drakk, Get Golgort/shimmer ray/Rememberer. Doesn’t do much better against such stuff.

Its all shit against TD+Hyperion or TD+Tricycloid so let’s play like he doesn’t have Hyperion//Tricycloid but MIGHT have TD, because then I definitely want to kill MPM this turn, and probably want to have maxband Drakk on the off chance it survives.

In hindsight I definitely should NOT have tech’d a copy of wardrums; was super greedy and obvious Drakk was gonna die that turn.

SO. Now onto tech choices as we aren’t fetching a unit this turn or next.
1: Anything at all? Probably. Fine to worker Stewardess, Crash Bomber, maybe War Drums still.
Grab a Rewind and Shimmer Ray in case he decides to leave alone my Tech 2 for now I guess? Also Rewind might be sweet in three turns if things don’t go so well.[/details]

Welp here goes nothing.

P2T6


Tech StartingHand Workers

TECH
Rewind
Shimmer Ray


STARTING HAND
Bloodlust
Kidnapping
Seer


WORKERS
Plasmodium
Time Spiral
Neo Plexus
Forgotten Fighter
Tinkerer


NextHand

Hooded Executioner
War Drums
Stewardess of the Undone
Lich’s Bargain


Discard

Fading Argo
Bloodlust
Seer
Kidnapping
Rewind
Shimmer Ray


Tech 2 card(s)
Get Paid - ($10)
Rebuild tech 1
Drakk midband - ($5)
Garth - ($3)
Skeleton - ($2)
Bloodlust skeleton and Garth - ($0)
Skeleton+Mox trade for Grave, Drakk to Max
Garth+Nullcraft trade with MPM, Gieger to mid, gain a gold.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

Temporal distortion returns the targeted unit to your hand.

Research returned a card to my hand, and I didn’t worker, which left me at 4 cards.

[details=P1, Turn 7]Tech in a 2nd Now! and Chronofixer, then discard Sacrifice the Weak, making my deck:
Sacrifice the Weak
Mind-Parry Monk
Sparring Partner
Summon Skeletons
Pestering Haunt
Dark Pact
Tricycloid
Temporal Distortion <-- card drawn!
Now! <- 2nd card draw.
Now!
Versatile Style
Chronofixer

After the reshuffle.

Worker my Argonaut
[/details]
9 gold (10)
Tap Geiger and discard to draw a card
Hyperion (5)
Hyperion runs into Drakk. I reshuffle 12 cards and draw 1
Temporal Distortion (3) Hyperion -> Tricycloid
Tricycloid kills Nullcraft, pokes Tech 2, and kills Drakk
Geiger to max, flickers Tricycloid
Worker (2)
Tricycloid hits Tech 1 for 3
Temporal Distortion (0) Tricycloid -> Hyperion
Hyperion breaks Tech II, I draw another card
Discard 5, Draw 5

No Patrol

L5 Geiger (3/4)
Hyperion (4/5)

Base - 18
Tech 1 - 5
Tech 2 Present - 5

Skeletal archery
10 workers, 0 gold
Hand: 5
Deck: 5
Discard: 7

[details=Next Hand]Now!
Summon Skeletons
Dark Pact
Versatile Style
Chronofixer[/details]

P2T7


Tech StartingHand Workers

TECH
Netherdrain
Second Chances


STARTING HAND
War Drums
Lich’s Bargain
Stewardess of the Undone
Hooded Executioner


WORKERS
Plasmodium
Time Spiral
Neo Plexus
Forgotten Fighter
Tinkerer
Stewardess of the Undone


NextHand

Netherdrain
Temporal Research
Crash Bomber
Bloodlust


Tech 2 card(s)
Get Paid - ($10)
Boost hooded Executioner, death to the Hyperion Propaganda Machine! - ($5)
Rebuild Tech 2
Prynn - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+A)
  • :psfist: [I]Elite[/I]: Hooded Executioner (5/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Prynn (1/3) @4
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
1 Like

[details=P1, Turn 8]Now!
Summon Skeletons
Dark Pact
Versatile Style
Chronofixer
+Tricycloid
+MPM[/details]
Finally get to stop teching
10 gold (10)
Vandy (8)
Dark Pact, I draw 2
Tricycloid (3)
Geiger moves Mox, sparks Executioner for 1
Chronofixer (1)
Now! on Tricycloid (0)
Tricycloid kills Prynn, Vandy to L3
Shoot down your Tech 1
Discard 3, Draw 3, rs, Draw 2

SQL - L3 Vandy (3/4 +1)
Scavenger - Chronofixer (1/1) untargetable, your heroes can’t level up

L5 Geiger (3/2)
Tricycloid (4/3) [1 rune]

Base - 16
Tech 1 - 5
Tech 2 Present - 5

Skeletal archery
10 workers, 0 gold
Hand: 5
Deck: 11
Discard: 0

BEEP BOOP POSSIBLE WEAKNESS DETECTED

P2T8


Tech StartingHand Workers

TECH
Golgort
Second Chances


STARTING HAND
Crash Bomber
Temporal Research
Bloodlust
Netherdrain


WORKERS
Plasmodium
Time Spiral
Neo Plexus
Forgotten Fighter
Tinkerer
Stewardess of the Undone


NextHand

Fading Argo
Seer
Nullcraft
Rewind


Discard

Hooded Executioner
Bloodlust
Netherdrain
Crash Bomber
Temporal Research
Second Chances


Tech 2 card(s)
Get Paid + float - ($13)
Drakk akk akk akk akk - ($11)
Rebuild Tech 1, stop breaking my stuff man
Garth - ($9)
Skeleton - ($8)
Bloodlust Garth and Executioner - ($6)
Executioner trades with Vandy. No levels, sadness.
Garth kills chronofixer
Mox kills Geiger, levels to Garth
Maxband Garth, fetches Teched in Golgort. Trashes friend Mox - ($2)
Netherdrain Garth, Drakk to 3 - ($1)
Midband Drakk - ($0)
End of Turn Garth takes 1 damage.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Golgort (6/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Garth level 5 (2/3)
  • Drakk level 4 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like

[details=P1, Turn 9]Now!
Dark Pact
Sacrifice the Weak
Sparring Partner
Pestering Haunt
[/details]
Tech nothing
10 gold (11)
Grave (9)
Tricycloid shoots Skeleton
Sparring Partner (8)
Sacrifice the Weak Partner and Golgort (5)
Tricycloid trades with Drakk, Grave to L3
Tech Lab - Discipline (4)
Pestering Haunt (4)
Discard 2, Draw 4. Float 4 gold

Lookout - L3 Grave (3/4)

Pestering Haunt (1/1)

Base - 15
Tech 1 - 5
Tech 2 Present - 5
Tech Lab Discipline - 4

Skeletal archery
10 workers, 4 gold
Hand: 4
Deck: 7
Discard: 6

[details=Next Hand]Hyperion
Mind-Parry Monk
Temporal Distortion
Tricycloid[/details]

PARTYBUS.EXE ACTIVATED

P2T9


Tech StartingHand Workers

TECH
Rememberer
Shimmer Ray


STARTING HAND
Nullcraft
Rewind
Fading Argo
Seer


WORKERS
Plasmodium
Time Spiral
Neo Plexus
Forgotten Fighter
Tinkerer
Stewardess of the Undone


NextHand

War Drums
Second Chances
Kidnapping
Lich’s Bargain


Discard

Hooded Executioner
Bloodlust
Netherdrain
Crash Bomber
Temporal Research
Second Chances
Rewind
Fading Argo


Tech 2 card(s)
Get Paid - ($11)
Maxband Garth, healing and fetching Tech’d REMEMBERER - ($9)
Seer, removes rune from Rememberer - ($8)
Golgort from discard pile.
Nullcraft - ($6)
Prynn - ($4)
Garth + Nullcraft kill Grave, Prynn to 3
Maxband Prynn - ($0)
Trash Nullcraft and Seer, Prynn Dies
Seer, removes rune from Rememberer – fetches Tech’d Shimmer Ray
Nullcraft kills Pestering Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Golgort (6/4+A) @2
  • :psfist: [I]Elite[/I]: Rememberer (4/3) @1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer (3/1)
  • :target: [I]Lookout[/I]: Shimmer Ray (3/4) @2
    [B]In Play:[/B]
  • Battle Suits
  • Garth level 7 (3/1)
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like

Man, I completely forgot about nullcraft there.

gg - I don’t have the ability to keep up with the Past engine, nor base race given the current location of my Tricycloids.

Your turn to start.

Probably no post for like five hours, so don’t get your hopes up too soon. :stuck_out_tongue:

Lets see how this opener fairs.

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Temporal Research
Forgotten Fighter
Battle Suits
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Neo Plexus
Plasmodium
Time Spiral
Hardened Mox
Tinkerer


Discard

Temporal Research
Nullcraft
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
1 Like

[details=P2, Turn 1]Deteriorate
Jandra -> Worker
Skeletal Archery
Pestering Haunt
Sacrifice the Weak[/details]
5 gold (5)
Worker (4)
Grave (2)
Pestering Haunt (2)
Tech 1 (0)
Discard 3, Draw 5

SQL - L1 Grave (2/3 +1)

Pestering Haunt (1/1)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3