Should be Discard 3, draw 5?
Some sort of deck accounting shenanigans, seems roughly correct eventually however.
[details=Thoughts]P1T4 you have 3 hand, 1 deck (drawn via tech), 4 discard.
I kill two of your cards so start of P1T5 should be 4 hand, 0 deck, 8 (4 + 2 killed + 2 tech) discard.
Worker, discard 3, shuffle 11, draw 5. (Techs in shuffle P1T2, P1T3, P1T4, P1T5)
5/6/0 start of P2T5, where I kill haunt so 5/6/3 at start of P1T6, because techs, you are playing 2 cards and no worker so end P1T6 5/1/6 start of P2T6, 5/1/8 at start of P1T7 due to tech.
Start of P2T6 you have 5/1/6?
Identified Tech cards - TD x1, Sparring Partner x1, Argo x1, Tricycloid x1 (returned to Codex for Mind Parry): 4/8, not in hand/deck. Expected turn â probably 2 techs from unseen. Possibly lucky and he has only remaining tech 0s in hand and sparring//argo as last card.
Likely Candidates for Remaining tech slots: (TD #2, Hyperion #1), 2 âopenâ slots. (Immortal, Warp Gate Disciple?, Now? Both Hyperions maybe?) Suspect maintaining at least one Tricycloid in codex if he has double TD, possibly 1x tri 1x hyperionâŚ
Much more likely is Hyperion->TD fetching Hyperion//Tricycloid for 7, Probably also maxband Geiger to flicker before/after TD if needed (whichever is better between Hyperion//Tricycloid) if there is a hero kill anywhere in there?
So what is his deck this last shuffle?
10 starters, Haunt, Skeletal Archery out of deck on the shuffle.
5 workers at time of shuffle so 7/10 starter cards accounted for at shuffle of P1T5. PRESUMABLY: 3 starters, 8 techs is 11 cards checks out. Non-starters weâll call TD TD âMind Parryâ Hyperion SP Argo. Last game he grabbed a chrono fixxer and a Now! on T5, but with nullcraft I doubt heâll go for one. Worst case he went for another Tricycloid to deal with skeletons and nullcraft.
So did he hit both/all 5 cost tech 2s or both TDs last hand, or are they spread out over two turns?
So not terribly many productive routes this turn sadly so far best I have is something like: Drakk midband 5, Garth 7, Skeleton 8, Bloodlust 10. Mox and Nullcraft are 3 and 2 damage. Bloodlust is pretty specific where I can get my damage;
I could give it to mox+____ and use mox+null to kill hero, +2 levels and remaining bloodlust charge is either skeleton (3), Garth (2), or Drakk (3 or 4 if leveled), so the only productive route is trading Drakk for Mind Parry leaving skeleton+Garth level 1 vs midband Gieger; trashed by tricycloid or even just Gieger > skeleton, hyperion > garth > tech stuff probably.
I could bloodlust skeleton+____ and use skeleton+mox kills Grave;
Drakk trades with mind parry, nullcraft does 2 to tech 2, left with Garth level 1 against Midband Gieger.
OR Garth trades with Mind Parry, helped by Nullcraft â Max Drakk vs Midband Gieger.
If I bloodlust both heros I have 3-3-2-2 I âwasteâ giegerâs maxband flicker and trade out Grave and Mind Parry and leaves my board totally open to deal 3 with gieger attack and whatever is played; maybe even just tech 3 time, so probably not this route.
If I DONâT summon midband drakk I could 6 for Garth level 5, drakk and bloodlust mox and Drakk, 2+3+1 from null, mox and drakk, Get Golgort/shimmer ray/Rememberer. Doesnât do much better against such stuff.
Its all shit against TD+Hyperion or TD+Tricycloid so letâs play like he doesnât have Hyperion//Tricycloid but MIGHT have TD, because then I definitely want to kill MPM this turn, and probably want to have maxband Drakk on the off chance it survives.
In hindsight I definitely should NOT have techâd a copy of wardrums; was super greedy and obvious Drakk was gonna die that turn.
SO. Now onto tech choices as we arenât fetching a unit this turn or next.
1: Anything at all? Probably. Fine to worker Stewardess, Crash Bomber, maybe War Drums still.
Grab a Rewind and Shimmer Ray in case he decides to leave alone my Tech 2 for now I guess? Also Rewind might be sweet in three turns if things donât go so well.[/details]
Welp here goes nothing.
P2T6
Tech StartingHand Workers
TECH
Rewind
Shimmer Ray
STARTING HAND
Bloodlust
Kidnapping
Seer
WORKERS
Plasmodium
Time Spiral
Neo Plexus
Forgotten Fighter
Tinkerer
NextHand
Hooded Executioner
War Drums
Stewardess of the Undone
Lichâs Bargain
Discard
Fading Argo
Bloodlust
Seer
Kidnapping
Rewind
Shimmer Ray
Tech 2 card(s)
Get Paid - ($10)
Rebuild tech 1
Drakk midband - ($5)
Garth - ($3)
Skeleton - ($2)
Bloodlust skeleton and Garth - ($0)
Skeleton+Mox trade for Grave, Drakk to Max
Garth+Nullcraft trade with MPM, Gieger to mid, gain a gold.
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: Drakk (3/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Hardened Mox (2/1)
- Nullcraft (1/1)
[B]Buildings:[/B]
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Base HP: 17
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Tech I HP: 5
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Tech II HP: 5 (Past)
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Heroesâ Hall HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 10